# HG changeset patch # User Robert McIntyre # Date 1396191193 14400 # Node ID 58fa1ffd481e20d47e198b3eb5ada58cbd11edac # Parent 447c3c8405a25c26a1e0c2c520ab0a08dd93bb47 accept/reject changes diff -r 447c3c8405a2 -r 58fa1ffd481e thesis/cortex.org --- a/thesis/cortex.org Sun Mar 30 10:50:05 2014 -0400 +++ b/thesis/cortex.org Sun Mar 30 10:53:13 2014 -0400 @@ -501,7 +501,7 @@ world and dealing with pale facilimilies of them in a simulation \cite{brooks-representation}. What are the advantages and disadvantages of a simulation vs. reality? - + *** Simulation The advantages of virtual reality are that when everything is a @@ -553,7 +553,7 @@ limitations of the character's programming. In terms of cost, doing everything in software is far cheaper than building custom real-time hardware. All you need is a laptop and some patience. - + ** Simulated time enables rapid prototyping and complex scenes I envision =CORTEX= being used to support rapid prototyping and @@ -2558,8 +2558,7 @@ hard control problems without worrying about physics or senses. -* =EMPATH=: the simulated worm experiment -# Empathy in a simulated worm +* =EMPATH=: action recognition in a simulated worm Here I develop a computational model of empathy, using =CORTEX= as a base. Empathy in this context is the ability to observe another @@ -2851,7 +2850,7 @@ provided by an experience vector and reliably infering the rest of the senses. -** ``Empathy'' requires retracing steps though \Phi-space +** Empathy is the process of tracing though \Phi-space Here is the core of a basic empathy algorithm, starting with an experience vector: diff -r 447c3c8405a2 -r 58fa1ffd481e thesis/dylan-cortex-diff.diff --- a/thesis/dylan-cortex-diff.diff Sun Mar 30 10:50:05 2014 -0400 +++ b/thesis/dylan-cortex-diff.diff Sun Mar 30 10:53:13 2014 -0400 @@ -294,22 +294,3 @@ I envision =CORTEX= being used to support rapid prototyping and iteration of ideas. Even if I could put together a well constructed -@@ -2440,7 +2558,8 @@ - hard control problems without worrying about physics or - senses. - --* Empathy in a simulated worm -+* =EMPATH=: the simulated worm experiment -+# Empathy in a simulated worm - - Here I develop a computational model of empathy, using =CORTEX= as a - base. Empathy in this context is the ability to observe another -@@ -2732,7 +2851,7 @@ - provided by an experience vector and reliably infering the rest of - the senses. - --** Empathy is the process of tracing though \Phi-space -+** ``Empathy'' requires retracing steps though \Phi-space - - Here is the core of a basic empathy algorithm, starting with an - experience vector: diff -r 447c3c8405a2 -r 58fa1ffd481e thesis/dylan-reject.diff --- a/thesis/dylan-reject.diff Sun Mar 30 10:50:05 2014 -0400 +++ b/thesis/dylan-reject.diff Sun Mar 30 10:53:13 2014 -0400 @@ -9,3 +9,23 @@ # An anatomical joke: # - Training + +@@ -2732,7 +2851,7 @@ + provided by an experience vector and reliably infering the rest of + the senses. + +-** Empathy is the process of tracing though \Phi-space ++** ``Empathy'' requires retracing steps though \Phi-space + + Here is the core of a basic empathy algorithm, starting with an + experience vector: +@@ -2440,7 +2558,8 @@ + hard control problems without worrying about physics or + senses. + +-* Empathy in a simulated worm ++* =EMPATH=: the simulated worm experiment ++# Empathy in a simulated worm + + Here I develop a computational model of empathy, using =CORTEX= as a + base. Empathy in this context is the ability to observe another