Mercurial > cortex
changeset 483:3046d963ec1a
s.
author | Robert McIntyre <rlm@mit.edu> |
---|---|
date | Sat, 29 Mar 2014 00:54:43 -0400 |
parents | 074eadc919fe |
children | f60a457e65a8 |
files | thesis/cortex.org thesis/images/hand-with-all-senses.png thesis/images/hand-with-all-senses2.png |
diffstat | 3 files changed, 19 insertions(+), 3 deletions(-) [+] |
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1.1 --- a/thesis/cortex.org Fri Mar 28 23:33:22 2014 -0400 1.2 +++ b/thesis/cortex.org Sat Mar 29 00:54:43 2014 -0400 1.3 @@ -538,7 +538,7 @@ 1.4 #+ATTR_LaTeX: :width 10cm 1.5 [[./images/finger-1.png]] 1.6 1.7 -** COMMENT Video game engines are a great starting point 1.8 +** COMMENT Video game engines provide ready-made physics and shading 1.9 1.10 I did not need to write my own physics simulation code or shader to 1.11 build =CORTEX=. Doing so would lead to a system that is impossible 1.12 @@ -2326,9 +2326,25 @@ 1.13 in humans and completes the sense of proprioception begun in the 1.14 last section. 1.15 1.16 - 1.17 - 1.18 ** =CORTEX= brings complex creatures to life! 1.19 + 1.20 + The ultimate test of =CORTEX= is to create a creature with the full 1.21 + gamut of senses and put it though its paces. 1.22 + 1.23 + With all senses enabled, my right hand model looks like an 1.24 + intricate marionette hand with several strings for each finger: 1.25 + 1.26 + #+caption: View of the hand model with all sense nodes. You can see 1.27 + #+caption: the joint, muscle, ear, and eye nodess here. 1.28 + #+name: hand-nodes-1 1.29 + #+ATTR_LaTeX: :width 11cm 1.30 + [[./images/hand-with-all-senses2.png]] 1.31 + 1.32 + #+caption: An alternate view of the hand. 1.33 + #+name: hand-nodes-2 1.34 + #+ATTR_LaTeX: :width 11cm 1.35 + [[./images/hand-with-all-senses.png]] 1.36 + 1.37 1.38 ** =CORTEX= enables many possiblities for further research 1.39
2.1 Binary file thesis/images/hand-with-all-senses.png has changed
3.1 Binary file thesis/images/hand-with-all-senses2.png has changed