# HG changeset patch # User Robert McIntyre # Date 1396068883 14400 # Node ID 3046d963ec1ab5a1eefa846bfb842ac60c8c3a55 # Parent 074eadc919fe70dac0bb9a7575817262c321009b s. diff -r 074eadc919fe -r 3046d963ec1a thesis/cortex.org --- a/thesis/cortex.org Fri Mar 28 23:33:22 2014 -0400 +++ b/thesis/cortex.org Sat Mar 29 00:54:43 2014 -0400 @@ -538,7 +538,7 @@ #+ATTR_LaTeX: :width 10cm [[./images/finger-1.png]] -** COMMENT Video game engines are a great starting point +** COMMENT Video game engines provide ready-made physics and shading I did not need to write my own physics simulation code or shader to build =CORTEX=. Doing so would lead to a system that is impossible @@ -2326,9 +2326,25 @@ in humans and completes the sense of proprioception begun in the last section. - - ** =CORTEX= brings complex creatures to life! + + The ultimate test of =CORTEX= is to create a creature with the full + gamut of senses and put it though its paces. + + With all senses enabled, my right hand model looks like an + intricate marionette hand with several strings for each finger: + + #+caption: View of the hand model with all sense nodes. You can see + #+caption: the joint, muscle, ear, and eye nodess here. + #+name: hand-nodes-1 + #+ATTR_LaTeX: :width 11cm + [[./images/hand-with-all-senses2.png]] + + #+caption: An alternate view of the hand. + #+name: hand-nodes-2 + #+ATTR_LaTeX: :width 11cm + [[./images/hand-with-all-senses.png]] + ** =CORTEX= enables many possiblities for further research diff -r 074eadc919fe -r 3046d963ec1a thesis/images/hand-with-all-senses.png Binary file thesis/images/hand-with-all-senses.png has changed diff -r 074eadc919fe -r 3046d963ec1a thesis/images/hand-with-all-senses2.png Binary file thesis/images/hand-with-all-senses2.png has changed