Mercurial > cortex
changeset 530:21b8389922ee
fix vermopomorphic footnote.
author | Robert McIntyre <rlm@mit.edu> |
---|---|
date | Sat, 26 Apr 2014 19:36:13 -0400 |
parents | 96c189d4d15e |
children | 749452f063e5 |
files | thesis/cortex.org |
diffstat | 1 files changed, 16 insertions(+), 12 deletions(-) [+] |
line wrap: on
line diff
1.1 --- a/thesis/cortex.org Fri Apr 25 00:05:46 2014 -0400 1.2 +++ b/thesis/cortex.org Sat Apr 26 19:36:13 2014 -0400 1.3 @@ -41,7 +41,7 @@ 1.4 [[./images/aurellem-gray.png]] 1.5 1.6 1.7 -* Empathy \& Embodiment: problem solving strategies 1.8 +* COMMENT Empathy \& Embodiment: problem solving strategies 1.9 1.10 By the end of this thesis, you will have seen a novel approach to 1.11 interpreting video using embodiment and empathy. You will also see 1.12 @@ -415,7 +415,7 @@ 1.13 \end{sidewaysfigure} 1.14 #+END_LaTeX 1.15 1.16 -* Designing =CORTEX= 1.17 +* COMMENT Designing =CORTEX= 1.18 1.19 In this section, I outline the design decisions that went into 1.20 making =CORTEX=, along with some details about its implementation. 1.21 @@ -2545,7 +2545,7 @@ 1.22 #+end_src 1.23 #+end_listing 1.24 1.25 -** Embodiment factors action recognition into manageable parts 1.26 +** COMMENT Embodiment factors action recognition into manageable parts 1.27 1.28 Using empathy, I divide the problem of action recognition into a 1.29 recognition process expressed in the language of a full compliment 1.30 @@ -2574,13 +2574,13 @@ 1.31 =grand-circle?= relies on touch and reuses =curled?= in its 1.32 definition, showing how embodied predicates can be composed. 1.33 1.34 + 1.35 #+caption: Program for detecting whether the worm is curled. This is the 1.36 #+caption: simplest action predicate, because it only uses the last frame 1.37 #+caption: of sensory experience, and only uses proprioceptive data. Even 1.38 #+caption: this simple predicate, however, is automatically frame 1.39 - #+caption: independent and ignores vermopomorphic \begin{footnote} Like 1.40 - #+caption: \emph{anthropomorphic}, except for worms instead of humans. 1.41 - #+caption: \end{footnote} differences such as worm textures and colors. 1.42 + #+caption: independent and ignores vermopomorphic\protect\footnotemark 1.43 + #+caption: differences such as worm textures and colors. 1.44 #+name: curled 1.45 #+begin_listing clojure 1.46 #+begin_src clojure 1.47 @@ -2593,6 +2593,10 @@ 1.48 (:proprioception (peek experiences)))) 1.49 #+end_src 1.50 #+end_listing 1.51 + 1.52 + #+BEGIN_LaTeX 1.53 + \footnotetext{Like \emph{anthropomorphic} except for worms instead of humans.} 1.54 + #+END_LaTeX 1.55 1.56 #+caption: Program for summarizing the touch information in a patch 1.57 #+caption: of skin. 1.58 @@ -2744,7 +2748,7 @@ 1.59 sensory data on which they depend is absent. If I can do that, then 1.60 I will have gained much. 1.61 1.62 -** \Phi-space describes the worm's experiences 1.63 +** COMMENT \Phi-space describes the worm's experiences 1.64 1.65 As a first step towards building empathy, I need to gather all of 1.66 the worm's experiences during free play. I use a simple vector to 1.67 @@ -2790,7 +2794,7 @@ 1.68 provided by an experience vector and reliably inferring the rest of 1.69 the senses. 1.70 1.71 -** Empathy is the process of tracing though \Phi-space 1.72 +** COMMENT Empathy is the process of tracing though \Phi-space 1.73 1.74 Here is the core of a basic empathy algorithm, starting with an 1.75 experience vector: 1.76 @@ -2951,7 +2955,7 @@ 1.77 #+end_src 1.78 #+end_listing 1.79 1.80 -** =EMPATH= recognizes actions efficiently 1.81 +** COMMENT =EMPATH= recognizes actions efficiently 1.82 1.83 To use =EMPATH= with the worm, I first need to gather a set of 1.84 experiences from the worm that includes the actions I want to 1.85 @@ -3107,7 +3111,7 @@ 1.86 to interpretation, and disagreement between empathy and experience 1.87 is more excusable. 1.88 1.89 -** Digression: Learn touch sensor layout through free play 1.90 +** COMMENT Digression: Learn touch sensor layout through free play 1.91 1.92 In the previous section I showed how to compute actions in terms of 1.93 body-centered predicates which relied on the average touch 1.94 @@ -3269,7 +3273,7 @@ 1.95 completely scrambled. The cross shape is just for convenience. This 1.96 example justifies the use of pre-defined touch regions in =EMPATH=. 1.97 1.98 -* Contributions 1.99 +* COMMENT Contributions 1.100 1.101 In this thesis you have seen the =CORTEX= system, a complete 1.102 environment for creating simulated creatures. You have seen how to 1.103 @@ -3307,7 +3311,7 @@ 1.104 \appendix 1.105 #+END_LaTeX 1.106 1.107 -* Appendix: =CORTEX= User Guide 1.108 +* COMMENT Appendix: =CORTEX= User Guide 1.109 1.110 Those who write a thesis should endeavor to make their code not only 1.111 accessible, but actually usable, as a way to pay back the community