changeset 272:12e6231eae8e

Revised the RenderManager diagram.
author Dylan Holmes <ocsenave@gmail.com>
date Tue, 14 Feb 2012 23:12:56 -0600
parents 5833b4ce877a
children dbecd276b51a da4de661c5d9
files images/diagram_rendermanager2.png org/vision.org
diffstat 2 files changed, 2 insertions(+), 2 deletions(-) [+]
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line diff
     1.1 Binary file images/diagram_rendermanager2.png has changed
     2.1 --- a/org/vision.org	Wed Feb 15 01:36:16 2012 -0700
     2.2 +++ b/org/vision.org	Tue Feb 14 23:12:56 2012 -0600
     2.3 @@ -41,9 +41,9 @@
     2.4  =ViewPort=, rendering the scene in the GPU. For each =ViewPort= there
     2.5  is a =FrameBuffer= which represents the rendered image in the GPU.
     2.6  
     2.7 -#+caption: =ViewPorts= are cameras in the world. During each frame, the =Rendermanager= records a snapshot of what each view is currently seeing.
     2.8 +#+caption: =ViewPorts= are cameras in the world. During each frame, the =Rendermanager= records a snapshot of what each view is currently seeing; these snapshots are =Framebuffer= objects.
     2.9  #+ATTR_HTML: width="400"
    2.10 -[[../images/diagram_rendermanager.png]]
    2.11 +[[../images/diagram_rendermanager2.png]]
    2.12  
    2.13  Each =ViewPort= can have any number of attached =SceneProcessor=
    2.14  objects, which are called every time a new frame is rendered. A