# HG changeset patch # User Dylan Holmes # Date 1329282776 21600 # Node ID 12e6231eae8e68ec26f6bf9a14a52719571f77f3 # Parent 5833b4ce877a961c8f17fc6412d613d62796a2c1 Revised the RenderManager diagram. diff -r 5833b4ce877a -r 12e6231eae8e images/diagram_rendermanager2.png Binary file images/diagram_rendermanager2.png has changed diff -r 5833b4ce877a -r 12e6231eae8e org/vision.org --- a/org/vision.org Wed Feb 15 01:36:16 2012 -0700 +++ b/org/vision.org Tue Feb 14 23:12:56 2012 -0600 @@ -41,9 +41,9 @@ =ViewPort=, rendering the scene in the GPU. For each =ViewPort= there is a =FrameBuffer= which represents the rendered image in the GPU. -#+caption: =ViewPorts= are cameras in the world. During each frame, the =Rendermanager= records a snapshot of what each view is currently seeing. +#+caption: =ViewPorts= are cameras in the world. During each frame, the =Rendermanager= records a snapshot of what each view is currently seeing; these snapshots are =Framebuffer= objects. #+ATTR_HTML: width="400" -[[../images/diagram_rendermanager.png]] +[[../images/diagram_rendermanager2.png]] Each =ViewPort= can have any number of attached =SceneProcessor= objects, which are called every time a new frame is rendered. A