Mercurial > cortex
changeset 172:04a39e6bb695
removed mega-import from cortex.vision
author | Robert McIntyre <rlm@mit.edu> |
---|---|
date | Sat, 04 Feb 2012 05:08:35 -0700 |
parents | 15bde60217aa |
children | 1943b3f581c2 |
files | org/vision.org |
diffstat | 1 files changed, 11 insertions(+), 9 deletions(-) [+] |
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1.1 --- a/org/vision.org Sat Feb 04 05:02:25 2012 -0700 1.2 +++ b/org/vision.org Sat Feb 04 05:08:35 2012 -0700 1.3 @@ -53,7 +53,9 @@ 1.4 (ns cortex.vision 1.5 "Simulate the sense of vision in jMonkeyEngine3. Enables multiple 1.6 eyes from different positions to observe the same world, and pass 1.7 - the observed data to any arbitray function." 1.8 + the observed data to any arbitray function. Automatically reads 1.9 + eye-nodes from specially prepared blender files and instanttiates 1.10 + them in the world as actual eyes." 1.11 {:author "Robert McIntyre"} 1.12 (:use (cortex world sense util)) 1.13 (:use clojure.contrib.def) 1.14 @@ -61,13 +63,12 @@ 1.15 (:import (com.jme3.util BufferUtils Screenshots)) 1.16 (:import java.nio.ByteBuffer) 1.17 (:import java.awt.image.BufferedImage) 1.18 - (:import com.jme3.renderer.ViewPort) 1.19 + (:import (com.jme3.renderer ViewPort Camera)) 1.20 (:import com.jme3.math.ColorRGBA) 1.21 (:import com.jme3.renderer.Renderer) 1.22 - (:import com.jme3.scene.Node)) 1.23 - 1.24 -(cortex.import/mega-import-jme3) 1.25 - 1.26 + (:import com.jme3.app.Application) 1.27 + (:import com.jme3.texture.FrameBuffer) 1.28 + (:import (com.jme3.scene Node Spatial))) 1.29 1.30 (defn vision-pipeline 1.31 "Create a SceneProcessor object which wraps a vision processing 1.32 @@ -178,11 +179,12 @@ 1.33 (bind-sense target cam) 1.34 cam)) 1.35 1.36 -(def presets 1.37 +(defvar color-channel-presets 1.38 {:all 0xFFFFFF 1.39 :red 0xFF0000 1.40 :blue 0x0000FF 1.41 - :green 0x00FF00}) 1.42 + :green 0x00FF00} 1.43 + "Bitmasks for common RGB color channels") 1.44 1.45 (defn vision-fn 1.46 "Returns a list of functions, each of which will return a color 1.47 @@ -211,7 +213,7 @@ 1.48 (fn [[key image]] 1.49 (let [whites (white-coordinates image) 1.50 topology (vec (collapse whites)) 1.51 - mask (presets key)] 1.52 + mask (color-channel-presets key)] 1.53 (fn [world] 1.54 (register-eye! world) 1.55 (vector