Mercurial > cortex
view assets/Models/anim/worm.scene @ 410:e6a7e80f885a
refactor, fix null pointer bug.
author | Robert McIntyre <rlm@mit.edu> |
---|---|
date | Tue, 18 Mar 2014 22:29:03 -0400 |
parents | b1b90c4ab0bf |
children |
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1 <scene exported_by="r" formatVersion="1.0.1" previous_export_time="1321142500.259162" export_time="1321149498.886488" >2 <nodes >3 <node name="Point" >4 <position y="4.746096" x="5.611362" z="-2.700565" />5 <rotation qy="0.000000" qx="0.000000" qz="-0.000000" qw="1.000000" />6 <scale y="1.000000" x="1.000000" z="1.000000" />7 <game >8 <sensors />9 <actuators />10 </game>11 <light type="point" name="Point" powerScale="1.0" >12 <position y="4.746096" x="5.611362" z="-2.700565" />13 <lightAttenuation range="5000" quadratic="0.0" constant="1.0" linear="0.04" />14 <colourDiffuse r="1.0" b="1.0" g="1.0" />15 <colourSpecular r="1.0" b="1.0" g="1.0" />16 </light>17 </node>18 <node name="Camera" >19 <position y="5.890875" x="7.710580" z="-1.305246" />20 <rotation qy="0.657693" qx="0.266514" qz="-0.386074" qw="0.589369" />21 <scale y="1.000000" x="1.000000" z="1.000000" />22 <game >23 <sensors />24 <actuators />25 </game>26 <camera projectionType="perspective" fov="28.841546255021967" name="Camera.001" >27 <clipping nearPlaneDist="0.10000000149011612" farPlaneDist="100.0" />28 </camera>29 </node>30 <node name="Armature" >31 <position y="0.000000" x="0.000000" z="-3.000000" />32 <rotation qy="0.000000" qx="0.000000" qz="-0.000000" qw="1.000000" />33 <scale y="1.000000" x="1.000000" z="1.000000" />34 <game >35 <sensors />36 <actuators />37 </game>38 </node>39 <node name="worm" >40 <position y="0.000000" x="0.000000" z="-0.000000" />41 <rotation qy="0.000000" qx="0.000000" qz="-0.000000" qw="1.000000" />42 <scale y="1.000000" x="1.000000" z="1.000000" />43 <game >44 <sensors />45 <actuators />46 </game>47 <entity anisotropic_friction="False" lock_trans_y="False" damping_trans="0.03999999910593033" damping_rot="0.10000000149011612" inertia_tensor="0.4000000059604645" actor="False" velocity_min="0.0" lock_trans_z="False" physics_type="STATIC" lock_trans_x="False" meshFile="worm.mesh" friction_y="1.0" friction_x="1.0" friction_z="1.0" velocity_max="0.0" ghost="False" name="worm" mass_radius="1.0" mass="1.0" lock_rot_x="False" lock_rot_y="False" lock_rot_z="False" />48 </node>49 </nodes>50 <externals >51 <item type="material" >52 <file name="/home/r/proj/cortex/assets/Models/anim/Material.material" />53 </item>54 </externals>55 <environment >56 <colourBackground r="0.05087608844041824" b="0.05087608844041824" g="0.05087608844041824" />57 <colourAmbient r="0.0" b="0.0" g="0.0" />58 <colourDiffuse r="0.05087608844041824" b="0.05087608844041824" g="0.05087608844041824" />59 </environment>60 </scene>