Mercurial > cortex
view assets/Models/anim/worm.material @ 50:b1b90c4ab0bf
trying to resolve problem with skeleton debugging
author | Robert McIntyre <rlm@mit.edu> |
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date | Mon, 14 Nov 2011 18:46:34 -0700 |
parents | 96a41b384100 |
children |
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2 // blender material: Material3 material Material4 {5 receive_shadows on6 technique b2ogre_1321141680.3441787 {8 pass b2ogre_1321141680.3442019 {10 ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.011 diffuse 0.6400000190734865 0.6400000190734865 0.6400000190734865 1.012 specular 0.5 0.5 0.5 1.0 12.513 emissive 0.0 0.0 0.0 1.014 alpha_to_coverage off15 colour_write on16 cull_hardware clockwise17 depth_check on18 depth_func less_equal19 depth_write on20 illumination_stage21 light_clip_planes off22 light_scissor off23 lighting on24 normalise_normals off25 polygon_mode solid26 scene_blend one zero27 scene_blend_op add28 shading gouraud29 transparent_sorting on30 }31 }32 }