diff thesis/cortex.bib @ 491:fd375f2ce76c

processing bib queue. num left: 5
author Robert McIntyre <rlm@mit.edu>
date Sat, 29 Mar 2014 22:01:30 -0400
parents 26bf9b20d749
children c553334b4a4f
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     1.1 --- a/thesis/cortex.bib	Sat Mar 29 21:21:27 2014 -0400
     1.2 +++ b/thesis/cortex.bib	Sat Mar 29 22:01:30 2014 -0400
     1.3 @@ -1,27 +1,71 @@
     1.4 -@incollection {Tappert77,
     1.5 -AUTHOR = {Tappert, Fred D.},
     1.6 -TITLE = {The parabolic approximation method},
     1.7 -BOOKTITLE = {Wave propagation and underwater acoustics ({W}orkshop,
     1.8 -              {M}ystic, {C}onn., 1974)},
     1.9 -PAGES = {224--287. Lecture Notes in Phys., Vol. 70},
    1.10 -PUBLISHER = {Springer},
    1.11 -ADDRESS = {Berlin},
    1.12 -YEAR = {1977},
    1.13 -MRCLASS = {76.41 (86.41)},
    1.14 -ADDENDUM = {\why{This is a cool paper that really helped me out. It's
    1.15 -                  related to the thesis because they talk about
    1.16 -                  manifolds and other types of pure, unrefined
    1.17 -                  bullshit.}}
    1.18 +@misc{jmonkeyengine,
    1.19 +  howpublished = "\url{http://hub.jmonkeyengine.org/}",
    1.20 +  title = "jMonkeyEngine3",
    1.21 +  year = 2013,
    1.22 +  addendum = {\why{This is the video game engone on which {\tt CORTEX}
    1.23 +                  is based.}}
    1.24  }
    1.25  
    1.26 -@misc{bworld,
    1.27 -  author = {Ingo Lütkebohle},
    1.28 -  title = {{BWorld Robot Control Software}},
    1.29 -  howpublished = "\url{http://aiweb.techfak.uni-bielefeld.de/content/bworld-robot-control-software/}",
    1.30 -  year = {2008}, 
    1.31 -  note = "[Online; accessed 19-July-2008]"
    1.32 +@misc{blender,
    1.33 +  howpublished = "\url{http://www.blender.org/}",
    1.34 +  title = "Blender",
    1.35 +  year = 2013,
    1.36 +  addendum = {\why{All complicated creatures in {\tt CORTEX} are
    1.37 +                  described using Blender's extensive 3D modeling
    1.38 +                  capabilities.}}
    1.39  }
    1.40 -@Comment Karl Sims evolved creatures
    1.41 +
    1.42 +@inproceedings{winston-directed-perception, 
    1.43 + author = "Patrick Henry Winston", 
    1.44 + title = "The Strong Story Hypothesis and the Directed Perception Hypothesis", 
    1.45 + booktitle = "Technical Report FS-11-01, Papers from the AAAI Fall Symposium", 
    1.46 + publisher = "AAAI Press", 
    1.47 + address = "Menlo Park, CA", 
    1.48 + year = "2011", 
    1.49 + editor = "Pat Langley", 
    1.50 + pages ="345--352", 
    1.51 + note = "Available as: \url{http://hdl.handle.net/1721.1/67693}",
    1.52 + addendum = {\why{Discusses an idea called the {\em directed
    1.53 +                  perception hypothesis}, which argues that much of
    1.54 +                  our intelligence resides in our senses themselves,
    1.55 +                  and our ability to direct their resources on
    1.56 +                  imagined problems. This has had the greatest
    1.57 +                  influence on {\tt CORTEX}.}}
    1.58 +} 
    1.59 +
    1.60 +@article{winston-personal-view, 
    1.61 + author = {Patrick Henry Winston}, 
    1.62 + title = {The Next 50 Years: a Personal View}, 
    1.63 + journal = {Biologically Inspired Cognitive Architectures}, 
    1.64 + year = {2012}, 
    1.65 + volume = "1",
    1.66 + pages ="92--99", 
    1.67 + note = {Available as :
    1.68 +          \url{http://groups.csail.mit.edu/genesis/papers/2012bica-phw}}, 
    1.69 + addendum = {\why{Great summary of historical attempts at AI, and more
    1.70 +                  thoughts on how directed perception and mimiricy
    1.71 +                  as in {\tt EMPATH} might play an important role in
    1.72 +                  intelligence.}}
    1.73 +} 
    1.74 +
    1.75 +@article{sims-evolving-creatures,
    1.76 +  author = "Karl Sims",
    1.77 +  title  = "Evolving Virtual Creatures",
    1.78 +  journal = "Computer Graphics (Siggraph '94 Proceedings)",
    1.79 +  year = "1994",
    1.80 +  month = "July",
    1.81 +  pages = "15--22",
    1.82 +  note = "Available as: \url{http://www.karlsims.com/papers/siggraph94.pdf}",
    1.83 +  addendum = {\why{Karl Sims uses a simulated virtual enviromnment
    1.84 +                  similiar to {\tt CORTEX} to study the evolution of a
    1.85 +                  set of creatures as they develop to perform verious
    1.86 +                  tasks such as swimming or competing for a ball. His
    1.87 +                  code only ran on the Connection Machine (CM-5),
    1.88 +                  which sadly doesn't exist anymore. {\tt CORTEX}
    1.89 +                  presents an opportunity to continue this line of
    1.90 +                  research.}},
    1.91 +}
    1.92 +
    1.93  
    1.94  @Comment SOM larson paper
    1.95  
    1.96 @@ -31,14 +75,5 @@
    1.97  
    1.98  @comment motion as a 4D manifold
    1.99  
   1.100 -@comment winston multiple modality white paper
   1.101 +@comment brooks intelligence without representation 
   1.102  
   1.103 -
   1.104 -@article{sims-evolving-creatures,
   1.105 -  author = "Karl Sims",
   1.106 -  title  = "Evolving Virtual Creatures",
   1.107 -  journal = "Computer Graphics (Siggraph '94 Proceedings)",
   1.108 -  year = "1994",
   1.109 -  month = "July",
   1.110 -  pages = "15-22"
   1.111 -}