Mercurial > cortex
diff thesis/cortex.org @ 505:c15e24d24396
possibe fix using anchoredListing
author | Robert McIntyre <rlm@mit.edu> |
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date | Sun, 30 Mar 2014 00:17:54 -0400 |
parents | 609356a82760 |
children | f2f029e1a6a9 |
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1.1 --- a/thesis/cortex.org Sat Mar 29 23:57:29 2014 -0400 1.2 +++ b/thesis/cortex.org Sun Mar 30 00:17:54 2014 -0400 1.3 @@ -59,7 +59,7 @@ 1.4 constraint can be the difference between easily understanding what 1.5 is happening in a video and being completely lost in a sea of 1.6 incomprehensible color and movement. 1.7 - 1.8 + 1.9 ** Recognizing actions in video is extremely difficult 1.10 1.11 Consider for example the problem of determining what is happening 1.12 @@ -1555,7 +1555,7 @@ 1.13 jMonkeyEngine3 community and is used to record audio for demo 1.14 videos. 1.15 1.16 -** COMMENT Touch uses hundreds of hair-like elements 1.17 +** Touch uses hundreds of hair-like elements 1.18 1.19 Touch is critical to navigation and spatial reasoning and as such I 1.20 need a simulated version of it to give to my AI creatures. 1.21 @@ -1649,7 +1649,7 @@ 1.22 UV-map to world-space is itself a three-step process. 1.23 1.24 - Find the triangles which make up the mesh in pixel-space and in 1.25 - world-space. (=triangles= =pixel-triangles=). 1.26 + world-space. \\(=triangles=, =pixel-triangles=). 1.27 1.28 - Find the coordinates of each feeler in world-space. These are 1.29 the origins of the feelers. (=feeler-origins=).