comparison thesis/cortex.org @ 505:c15e24d24396

possibe fix using anchoredListing
author Robert McIntyre <rlm@mit.edu>
date Sun, 30 Mar 2014 00:17:54 -0400
parents 609356a82760
children f2f029e1a6a9
comparison
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504:609356a82760 505:c15e24d24396
57 corporeal experience, we greatly constrain the possibilities of what 57 corporeal experience, we greatly constrain the possibilities of what
58 would otherwise be an unwieldy exponential search. This extra 58 would otherwise be an unwieldy exponential search. This extra
59 constraint can be the difference between easily understanding what 59 constraint can be the difference between easily understanding what
60 is happening in a video and being completely lost in a sea of 60 is happening in a video and being completely lost in a sea of
61 incomprehensible color and movement. 61 incomprehensible color and movement.
62 62
63 ** Recognizing actions in video is extremely difficult 63 ** Recognizing actions in video is extremely difficult
64 64
65 Consider for example the problem of determining what is happening 65 Consider for example the problem of determining what is happening
66 in a video of which this is one frame: 66 in a video of which this is one frame:
67 67
1553 1553
1554 This system of hearing has also been co-opted by the 1554 This system of hearing has also been co-opted by the
1555 jMonkeyEngine3 community and is used to record audio for demo 1555 jMonkeyEngine3 community and is used to record audio for demo
1556 videos. 1556 videos.
1557 1557
1558 ** COMMENT Touch uses hundreds of hair-like elements 1558 ** Touch uses hundreds of hair-like elements
1559 1559
1560 Touch is critical to navigation and spatial reasoning and as such I 1560 Touch is critical to navigation and spatial reasoning and as such I
1561 need a simulated version of it to give to my AI creatures. 1561 need a simulated version of it to give to my AI creatures.
1562 1562
1563 Human skin has a wide array of touch sensors, each of which 1563 Human skin has a wide array of touch sensors, each of which
1647 step, physics collision detection, is handled in =touch-kernel=. 1647 step, physics collision detection, is handled in =touch-kernel=.
1648 Translating the positions and orientations of the feelers from the 1648 Translating the positions and orientations of the feelers from the
1649 UV-map to world-space is itself a three-step process. 1649 UV-map to world-space is itself a three-step process.
1650 1650
1651 - Find the triangles which make up the mesh in pixel-space and in 1651 - Find the triangles which make up the mesh in pixel-space and in
1652 world-space. (=triangles= =pixel-triangles=). 1652 world-space. \\(=triangles=, =pixel-triangles=).
1653 1653
1654 - Find the coordinates of each feeler in world-space. These are 1654 - Find the coordinates of each feeler in world-space. These are
1655 the origins of the feelers. (=feeler-origins=). 1655 the origins of the feelers. (=feeler-origins=).
1656 1656
1657 - Calculate the normals of the triangles in world space, and add 1657 - Calculate the normals of the triangles in world space, and add