Mercurial > cortex
comparison thesis/cortex.org @ 505:c15e24d24396
possibe fix using anchoredListing
author | Robert McIntyre <rlm@mit.edu> |
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date | Sun, 30 Mar 2014 00:17:54 -0400 |
parents | 609356a82760 |
children | f2f029e1a6a9 |
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504:609356a82760 | 505:c15e24d24396 |
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57 corporeal experience, we greatly constrain the possibilities of what | 57 corporeal experience, we greatly constrain the possibilities of what |
58 would otherwise be an unwieldy exponential search. This extra | 58 would otherwise be an unwieldy exponential search. This extra |
59 constraint can be the difference between easily understanding what | 59 constraint can be the difference between easily understanding what |
60 is happening in a video and being completely lost in a sea of | 60 is happening in a video and being completely lost in a sea of |
61 incomprehensible color and movement. | 61 incomprehensible color and movement. |
62 | 62 |
63 ** Recognizing actions in video is extremely difficult | 63 ** Recognizing actions in video is extremely difficult |
64 | 64 |
65 Consider for example the problem of determining what is happening | 65 Consider for example the problem of determining what is happening |
66 in a video of which this is one frame: | 66 in a video of which this is one frame: |
67 | 67 |
1553 | 1553 |
1554 This system of hearing has also been co-opted by the | 1554 This system of hearing has also been co-opted by the |
1555 jMonkeyEngine3 community and is used to record audio for demo | 1555 jMonkeyEngine3 community and is used to record audio for demo |
1556 videos. | 1556 videos. |
1557 | 1557 |
1558 ** COMMENT Touch uses hundreds of hair-like elements | 1558 ** Touch uses hundreds of hair-like elements |
1559 | 1559 |
1560 Touch is critical to navigation and spatial reasoning and as such I | 1560 Touch is critical to navigation and spatial reasoning and as such I |
1561 need a simulated version of it to give to my AI creatures. | 1561 need a simulated version of it to give to my AI creatures. |
1562 | 1562 |
1563 Human skin has a wide array of touch sensors, each of which | 1563 Human skin has a wide array of touch sensors, each of which |
1647 step, physics collision detection, is handled in =touch-kernel=. | 1647 step, physics collision detection, is handled in =touch-kernel=. |
1648 Translating the positions and orientations of the feelers from the | 1648 Translating the positions and orientations of the feelers from the |
1649 UV-map to world-space is itself a three-step process. | 1649 UV-map to world-space is itself a three-step process. |
1650 | 1650 |
1651 - Find the triangles which make up the mesh in pixel-space and in | 1651 - Find the triangles which make up the mesh in pixel-space and in |
1652 world-space. (=triangles= =pixel-triangles=). | 1652 world-space. \\(=triangles=, =pixel-triangles=). |
1653 | 1653 |
1654 - Find the coordinates of each feeler in world-space. These are | 1654 - Find the coordinates of each feeler in world-space. These are |
1655 the origins of the feelers. (=feeler-origins=). | 1655 the origins of the feelers. (=feeler-origins=). |
1656 | 1656 |
1657 - Calculate the normals of the triangles in world space, and add | 1657 - Calculate the normals of the triangles in world space, and add |