Mercurial > cortex
diff assets/Models/anim2/worm3.scene @ 50:b1b90c4ab0bf
trying to resolve problem with skeleton debugging
author | Robert McIntyre <rlm@mit.edu> |
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date | Mon, 14 Nov 2011 18:46:34 -0700 |
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1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/assets/Models/anim2/worm3.scene Mon Nov 14 18:46:34 2011 -0700 1.3 @@ -0,0 +1,61 @@ 1.4 +<scene exported_by="r" formatVersion="1.0.1" previous_export_time="1321319771.358478" export_time="1321319923.77165" > 1.5 + <nodes > 1.6 + <node name="Armature" > 1.7 + <position y="0.000000" x="0.000000" z="-0.000000" /> 1.8 + <rotation qy="0.000000" qx="0.000000" qz="-0.000000" qw="1.000000" /> 1.9 + <scale y="1.000000" x="1.000000" z="1.000000" /> 1.10 + <game > 1.11 + <sensors /> 1.12 + <actuators /> 1.13 + </game> 1.14 + <node name="worm3" > 1.15 + <position y="0.000000" x="0.000000" z="-0.000000" /> 1.16 + <rotation qy="0.000000" qx="0.000000" qz="-0.000000" qw="1.000000" /> 1.17 + <scale y="1.000000" x="1.000000" z="1.000000" /> 1.18 + <game > 1.19 + <sensors /> 1.20 + <actuators /> 1.21 + </game> 1.22 + <entity anisotropic_friction="False" lock_trans_y="False" damping_trans="0.02539999969303608" damping_rot="0.1589999943971634" inertia_tensor="0.4000000059604645" actor="False" velocity_min="0.0" lock_trans_z="False" physics_type="STATIC" lock_trans_x="False" meshFile="Cube.mesh" friction_y="1.0" friction_x="1.0" friction_z="1.0" velocity_max="0.0" ghost="False" name="Cube" mass_radius="1.0" mass="1.0" lock_rot_x="False" lock_rot_y="False" lock_rot_z="False" /> 1.23 + </node> 1.24 + </node> 1.25 + <node name="Lamp" > 1.26 + <position y="5.903862" x="4.076245" z="-1.005454" /> 1.27 + <rotation qy="0.755880" qx="0.169076" qz="-0.272171" qw="0.570947" /> 1.28 + <scale y="1.000000" x="1.000000" z="1.000000" /> 1.29 + <game > 1.30 + <sensors /> 1.31 + <actuators /> 1.32 + </game> 1.33 + <light shadow="true" type="point" name="Lamp" powerScale="1.0" > 1.34 + <position y="5.903862" x="4.076245" z="-1.005454" /> 1.35 + <lightAttenuation range="5000" quadratic="0.0" constant="1.0" linear="0.03333335240683057" /> 1.36 + <colourDiffuse r="1.0" b="1.0" g="1.0" /> 1.37 + <colourSpecular r="1.0" b="1.0" g="1.0" /> 1.38 + <colourShadow r="1.0" b="1.0" g="1.0" /> 1.39 + </light> 1.40 + </node> 1.41 + <node name="Camera" > 1.42 + <position y="5.343665" x="7.481132" z="6.507640" /> 1.43 + <rotation qy="0.334251" qx="0.481707" qz="-0.212922" qw="0.781600" /> 1.44 + <scale y="1.000000" x="1.000000" z="1.000000" /> 1.45 + <game > 1.46 + <sensors /> 1.47 + <actuators /> 1.48 + </game> 1.49 + <camera projectionType="perspective" fov="28.841546255021967" name="Camera" > 1.50 + <clipping nearPlaneDist="0.10000000149011612" farPlaneDist="100.0" /> 1.51 + </camera> 1.52 + </node> 1.53 + </nodes> 1.54 + <externals > 1.55 + <item type="material" > 1.56 + <file name="/home/r/proj/cortex/assets/Models/anim2/Material.material" /> 1.57 + </item> 1.58 + </externals> 1.59 + <environment > 1.60 + <colourBackground r="0.05087608844041824" b="0.05087608844041824" g="0.05087608844041824" /> 1.61 + <colourAmbient r="0.0" b="0.0" g="0.0" /> 1.62 + <colourDiffuse r="0.05087608844041824" b="0.05087608844041824" g="0.05087608844041824" /> 1.63 + </environment> 1.64 +</scene> 1.65 \ No newline at end of file