diff assets/Models/anim2/worm3.scene @ 50:b1b90c4ab0bf

trying to resolve problem with skeleton debugging
author Robert McIntyre <rlm@mit.edu>
date Mon, 14 Nov 2011 18:46:34 -0700
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     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/assets/Models/anim2/worm3.scene	Mon Nov 14 18:46:34 2011 -0700
     1.3 @@ -0,0 +1,61 @@
     1.4 +<scene exported_by="r" formatVersion="1.0.1" previous_export_time="1321319771.358478" export_time="1321319923.77165" >
     1.5 +	<nodes >
     1.6 +		<node name="Armature" >
     1.7 +			<position y="0.000000" x="0.000000" z="-0.000000" />
     1.8 +			<rotation qy="0.000000" qx="0.000000" qz="-0.000000" qw="1.000000" />
     1.9 +			<scale y="1.000000" x="1.000000" z="1.000000" />
    1.10 +			<game >
    1.11 +				<sensors />
    1.12 +				<actuators />
    1.13 +			</game>
    1.14 +			<node name="worm3" >
    1.15 +				<position y="0.000000" x="0.000000" z="-0.000000" />
    1.16 +				<rotation qy="0.000000" qx="0.000000" qz="-0.000000" qw="1.000000" />
    1.17 +				<scale y="1.000000" x="1.000000" z="1.000000" />
    1.18 +				<game >
    1.19 +					<sensors />
    1.20 +					<actuators />
    1.21 +				</game>
    1.22 +				<entity anisotropic_friction="False" lock_trans_y="False" damping_trans="0.02539999969303608" damping_rot="0.1589999943971634" inertia_tensor="0.4000000059604645" actor="False" velocity_min="0.0" lock_trans_z="False" physics_type="STATIC" lock_trans_x="False" meshFile="Cube.mesh" friction_y="1.0" friction_x="1.0" friction_z="1.0" velocity_max="0.0" ghost="False" name="Cube" mass_radius="1.0" mass="1.0" lock_rot_x="False" lock_rot_y="False" lock_rot_z="False" />
    1.23 +			</node>
    1.24 +		</node>
    1.25 +		<node name="Lamp" >
    1.26 +			<position y="5.903862" x="4.076245" z="-1.005454" />
    1.27 +			<rotation qy="0.755880" qx="0.169076" qz="-0.272171" qw="0.570947" />
    1.28 +			<scale y="1.000000" x="1.000000" z="1.000000" />
    1.29 +			<game >
    1.30 +				<sensors />
    1.31 +				<actuators />
    1.32 +			</game>
    1.33 +			<light shadow="true" type="point" name="Lamp" powerScale="1.0" >
    1.34 +				<position y="5.903862" x="4.076245" z="-1.005454" />
    1.35 +				<lightAttenuation range="5000" quadratic="0.0" constant="1.0" linear="0.03333335240683057" />
    1.36 +				<colourDiffuse r="1.0" b="1.0" g="1.0" />
    1.37 +				<colourSpecular r="1.0" b="1.0" g="1.0" />
    1.38 +				<colourShadow r="1.0" b="1.0" g="1.0" />
    1.39 +			</light>
    1.40 +		</node>
    1.41 +		<node name="Camera" >
    1.42 +			<position y="5.343665" x="7.481132" z="6.507640" />
    1.43 +			<rotation qy="0.334251" qx="0.481707" qz="-0.212922" qw="0.781600" />
    1.44 +			<scale y="1.000000" x="1.000000" z="1.000000" />
    1.45 +			<game >
    1.46 +				<sensors />
    1.47 +				<actuators />
    1.48 +			</game>
    1.49 +			<camera projectionType="perspective" fov="28.841546255021967" name="Camera" >
    1.50 +				<clipping nearPlaneDist="0.10000000149011612" farPlaneDist="100.0" />
    1.51 +			</camera>
    1.52 +		</node>
    1.53 +	</nodes>
    1.54 +	<externals >
    1.55 +		<item type="material" >
    1.56 +			<file name="/home/r/proj/cortex/assets/Models/anim2/Material.material" />
    1.57 +		</item>
    1.58 +	</externals>
    1.59 +	<environment >
    1.60 +		<colourBackground r="0.05087608844041824" b="0.05087608844041824" g="0.05087608844041824" />
    1.61 +		<colourAmbient r="0.0" b="0.0" g="0.0" />
    1.62 +		<colourDiffuse r="0.05087608844041824" b="0.05087608844041824" g="0.05087608844041824" />
    1.63 +	</environment>
    1.64 +</scene>
    1.65 \ No newline at end of file