Mercurial > cortex
diff assets/Models/anim/Material.material @ 50:b1b90c4ab0bf
trying to resolve problem with skeleton debugging
author | Robert McIntyre <rlm@mit.edu> |
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date | Mon, 14 Nov 2011 18:46:34 -0700 |
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1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/assets/Models/anim/Material.material Mon Nov 14 18:46:34 2011 -0700 1.3 @@ -0,0 +1,32 @@ 1.4 + 1.5 +// blender material: Material 1.6 +material Material 1.7 +{ 1.8 + receive_shadows on 1.9 + technique b2ogre_1321265033.733774 1.10 + { 1.11 + pass b2ogre_1321265033.733808 1.12 + { 1.13 + ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0 1.14 + diffuse 0.6400000190734865 0.6400000190734865 0.6400000190734865 1.0 1.15 + specular 0.5 0.5 0.5 1.0 12.5 1.16 + emissive 0.0 0.0 0.0 1.0 1.17 + alpha_to_coverage off 1.18 + colour_write on 1.19 + cull_hardware clockwise 1.20 + depth_check on 1.21 + depth_func less_equal 1.22 + depth_write on 1.23 + illumination_stage 1.24 + light_clip_planes off 1.25 + light_scissor off 1.26 + lighting on 1.27 + normalise_normals off 1.28 + polygon_mode solid 1.29 + scene_blend one zero 1.30 + scene_blend_op add 1.31 + shading gouraud 1.32 + transparent_sorting on 1.33 + } 1.34 + } 1.35 +}