diff assets/Models/anim/Material.material @ 50:b1b90c4ab0bf

trying to resolve problem with skeleton debugging
author Robert McIntyre <rlm@mit.edu>
date Mon, 14 Nov 2011 18:46:34 -0700
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     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/assets/Models/anim/Material.material	Mon Nov 14 18:46:34 2011 -0700
     1.3 @@ -0,0 +1,32 @@
     1.4 +
     1.5 +// blender material: Material
     1.6 +material Material 
     1.7 +{
     1.8 +    receive_shadows on
     1.9 +    technique b2ogre_1321265033.733774
    1.10 +    {
    1.11 +        pass b2ogre_1321265033.733808
    1.12 +        {
    1.13 +            ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0
    1.14 +            diffuse 0.6400000190734865 0.6400000190734865 0.6400000190734865 1.0
    1.15 +            specular 0.5 0.5 0.5 1.0 12.5
    1.16 +            emissive 0.0 0.0 0.0 1.0
    1.17 +            alpha_to_coverage off
    1.18 +            colour_write on
    1.19 +            cull_hardware clockwise
    1.20 +            depth_check on
    1.21 +            depth_func less_equal
    1.22 +            depth_write on
    1.23 +            illumination_stage 
    1.24 +            light_clip_planes off
    1.25 +            light_scissor off
    1.26 +            lighting on
    1.27 +            normalise_normals off
    1.28 +            polygon_mode solid
    1.29 +            scene_blend one zero
    1.30 +            scene_blend_op add
    1.31 +            shading gouraud
    1.32 +            transparent_sorting on
    1.33 +        }
    1.34 +    }
    1.35 +}