Mercurial > cortex
diff thesis/cortex.org @ 435:ae3bfc82ac7c
on dylan's suggestion, rewriting abstract to show hand more.
author | Robert McIntyre <rlm@mit.edu> |
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date | Sun, 23 Mar 2014 17:59:16 -0400 |
parents | 1e5ea711857d |
children | 853377051f1e |
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1.1 --- a/thesis/cortex.org Sun Mar 23 16:38:32 2014 -0400 1.2 +++ b/thesis/cortex.org Sun Mar 23 17:59:16 2014 -0400 1.3 @@ -4,6 +4,51 @@ 1.4 #+description: Using embodied AI to facilitate Artificial Imagination. 1.5 #+keywords: AI, clojure, embodiment 1.6 1.7 +-- show hand 1.8 + 1.9 +* Embodiment is a critical component to Intelligence 1.10 + 1.11 +* To explore embodiment, we need a world, body, and senses 1.12 + 1.13 +* Because of Time, simulation is perferable to reality 1.14 + 1.15 +* Video game engines are a great starting point 1.16 + 1.17 +* Bodies are composed of segments connected by joints 1.18 + 1.19 +* Eyes reuse standard video game components 1.20 + 1.21 +* Hearing is hard; =CORTEX= does it right 1.22 + 1.23 +* Touch uses hundreds of hair-like elements 1.24 + 1.25 +* Proprioception is the force that makes everything ``real'' 1.26 + 1.27 +* Muscles are both effectors and sensors 1.28 + 1.29 +* =CORTEX= brings complex creatures to life! 1.30 + 1.31 +* =CORTEX= enables many possiblities for further research 1.32 + 1.33 +* =CORTEX= User Guide 1.34 + 1.35 +* Empathy in a simulated worm 1.36 + 1.37 +* Embodiment factors action recognition into managable parts 1.38 + 1.39 +* Action recognition is easy with a full gamut of senses 1.40 + 1.41 +* Digression: bootstrapping with multiple senses 1.42 + 1.43 +* \Phi-space describes the worm's experiences 1.44 + 1.45 +* Empathy is the process of tracing though \Phi-space 1.46 + 1.47 +* Efficient action recognition via empathy 1.48 + 1.49 +* Contributions 1.50 + 1.51 + 1.52 * Vision 1.53 1.54 System for understanding what the actors in a video are doing --