comparison thesis/cortex.org @ 435:ae3bfc82ac7c

on dylan's suggestion, rewriting abstract to show hand more.
author Robert McIntyre <rlm@mit.edu>
date Sun, 23 Mar 2014 17:59:16 -0400
parents 1e5ea711857d
children 853377051f1e
comparison
equal deleted inserted replaced
434:d52bff980f0d 435:ae3bfc82ac7c
1 #+title: =CORTEX= 1 #+title: =CORTEX=
2 #+author: Robert McIntyre 2 #+author: Robert McIntyre
3 #+email: rlm@mit.edu 3 #+email: rlm@mit.edu
4 #+description: Using embodied AI to facilitate Artificial Imagination. 4 #+description: Using embodied AI to facilitate Artificial Imagination.
5 #+keywords: AI, clojure, embodiment 5 #+keywords: AI, clojure, embodiment
6
7 -- show hand
8
9 * Embodiment is a critical component to Intelligence
10
11 * To explore embodiment, we need a world, body, and senses
12
13 * Because of Time, simulation is perferable to reality
14
15 * Video game engines are a great starting point
16
17 * Bodies are composed of segments connected by joints
18
19 * Eyes reuse standard video game components
20
21 * Hearing is hard; =CORTEX= does it right
22
23 * Touch uses hundreds of hair-like elements
24
25 * Proprioception is the force that makes everything ``real''
26
27 * Muscles are both effectors and sensors
28
29 * =CORTEX= brings complex creatures to life!
30
31 * =CORTEX= enables many possiblities for further research
32
33 * =CORTEX= User Guide
34
35 * Empathy in a simulated worm
36
37 * Embodiment factors action recognition into managable parts
38
39 * Action recognition is easy with a full gamut of senses
40
41 * Digression: bootstrapping with multiple senses
42
43 * \Phi-space describes the worm's experiences
44
45 * Empathy is the process of tracing though \Phi-space
46
47 * Efficient action recognition via empathy
48
49 * Contributions
50
6 51
7 * Vision 52 * Vision
8 53
9 System for understanding what the actors in a video are doing -- 54 System for understanding what the actors in a video are doing --
10 Action Recognition. 55 Action Recognition.