Mercurial > cortex
diff assets/Models/anim/worm.scene @ 49:96a41b384100
working on animations in jMonkeyEngine3
author | Robert McIntyre <rlm@mit.edu> |
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date | Sat, 12 Nov 2011 16:52:38 -0700 |
parents | |
children | b1b90c4ab0bf |
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1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/assets/Models/anim/worm.scene Sat Nov 12 16:52:38 2011 -0700 1.3 @@ -0,0 +1,60 @@ 1.4 +<scene exported_by="r" formatVersion="1.0.1" previous_export_time="1321141644.116696" export_time="1321141680.344583" > 1.5 + <nodes > 1.6 + <node name="Point" > 1.7 + <position y="4.746096" x="5.611362" z="-2.700565" /> 1.8 + <rotation qy="0.000000" qx="0.000000" qz="-0.000000" qw="1.000000" /> 1.9 + <scale y="1.000000" x="1.000000" z="1.000000" /> 1.10 + <game > 1.11 + <sensors /> 1.12 + <actuators /> 1.13 + </game> 1.14 + <light type="point" name="Point" powerScale="1.0" > 1.15 + <position y="4.746096" x="5.611362" z="-2.700565" /> 1.16 + <lightAttenuation range="5000" quadratic="0.0" constant="1.0" linear="0.04" /> 1.17 + <colourDiffuse r="1.0" b="1.0" g="1.0" /> 1.18 + <colourSpecular r="1.0" b="1.0" g="1.0" /> 1.19 + </light> 1.20 + </node> 1.21 + <node name="Camera" > 1.22 + <position y="5.890875" x="7.710580" z="-1.305246" /> 1.23 + <rotation qy="0.657693" qx="0.266514" qz="-0.386074" qw="0.589369" /> 1.24 + <scale y="1.000000" x="1.000000" z="1.000000" /> 1.25 + <game > 1.26 + <sensors /> 1.27 + <actuators /> 1.28 + </game> 1.29 + <camera projectionType="perspective" fov="28.841546255021967" name="Camera.001" > 1.30 + <clipping nearPlaneDist="0.10000000149011612" farPlaneDist="100.0" /> 1.31 + </camera> 1.32 + </node> 1.33 + <node name="Armature" > 1.34 + <position y="0.000000" x="0.000000" z="-3.000000" /> 1.35 + <rotation qy="0.000000" qx="0.000000" qz="-0.000000" qw="1.000000" /> 1.36 + <scale y="1.000000" x="1.000000" z="1.000000" /> 1.37 + <game > 1.38 + <sensors /> 1.39 + <actuators /> 1.40 + </game> 1.41 + </node> 1.42 + <node name="worm" > 1.43 + <position y="0.000000" x="0.000000" z="-0.000000" /> 1.44 + <rotation qy="0.000000" qx="0.000000" qz="-0.000000" qw="1.000000" /> 1.45 + <scale y="1.000000" x="1.000000" z="1.000000" /> 1.46 + <game > 1.47 + <sensors /> 1.48 + <actuators /> 1.49 + </game> 1.50 + <entity anisotropic_friction="False" lock_trans_y="False" damping_trans="0.03999999910593033" damping_rot="0.10000000149011612" inertia_tensor="0.4000000059604645" actor="False" velocity_min="0.0" lock_trans_z="False" physics_type="STATIC" lock_trans_x="False" meshFile="worm.mesh" friction_y="1.0" friction_x="1.0" friction_z="1.0" velocity_max="0.0" ghost="False" name="worm" mass_radius="1.0" mass="1.0" lock_rot_x="False" lock_rot_y="False" lock_rot_z="False" /> 1.51 + </node> 1.52 + </nodes> 1.53 + <externals > 1.54 + <item type="material" > 1.55 + <file name="/home/r/proj/cortex/assets/Models/anim/Material.material" /> 1.56 + </item> 1.57 + </externals> 1.58 + <environment > 1.59 + <colourBackground r="0.05087608844041824" b="0.05087608844041824" g="0.05087608844041824" /> 1.60 + <colourAmbient r="0.0" b="0.0" g="0.0" /> 1.61 + <colourDiffuse r="0.05087608844041824" b="0.05087608844041824" g="0.05087608844041824" /> 1.62 + </environment> 1.63 +</scene> 1.64 \ No newline at end of file