Mercurial > cortex
diff thesis/dylan-cortex-diff.diff @ 523:90b236381642
s.
author | Robert McIntyre <rlm@mit.edu> |
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date | Thu, 03 Apr 2014 20:48:09 -0400 |
parents | 58fa1ffd481e |
children |
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1.1 --- a/thesis/dylan-cortex-diff.diff Mon Mar 31 09:21:28 2014 -0400 1.2 +++ b/thesis/dylan-cortex-diff.diff Thu Apr 03 20:48:09 2014 -0400 1.3 @@ -285,12 +285,3 @@ 1.4 The most important archetictural decision of all is the choice to 1.5 use a computer-simulated environemnt in the first place! The world 1.6 is a vast and rich place, and for now simulations are a very poor 1.7 -@@ -436,7 +554,7 @@ 1.8 - doing everything in software is far cheaper than building custom 1.9 - real-time hardware. All you need is a laptop and some patience. 1.10 - 1.11 --** Because of Time, simulation is perferable to reality 1.12 -+** Simulated time enables rapid prototyping and complex scenes 1.13 - 1.14 - I envision =CORTEX= being used to support rapid prototyping and 1.15 - iteration of ideas. Even if I could put together a well constructed