diff thesis/dylan-cortex-diff.diff @ 523:90b236381642

s.
author Robert McIntyre <rlm@mit.edu>
date Thu, 03 Apr 2014 20:48:09 -0400
parents 58fa1ffd481e
children
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     1.1 --- a/thesis/dylan-cortex-diff.diff	Mon Mar 31 09:21:28 2014 -0400
     1.2 +++ b/thesis/dylan-cortex-diff.diff	Thu Apr 03 20:48:09 2014 -0400
     1.3 @@ -285,12 +285,3 @@
     1.4      The most important archetictural decision of all is the choice to
     1.5      use a computer-simulated environemnt in the first place! The world
     1.6      is a vast and rich place, and for now simulations are a very poor
     1.7 -@@ -436,7 +554,7 @@
     1.8 -     doing everything in software is far cheaper than building custom
     1.9 -     real-time hardware. All you need is a laptop and some patience.
    1.10 - 
    1.11 --** Because of Time, simulation is perferable to reality
    1.12 -+** Simulated time enables rapid prototyping and complex scenes 
    1.13 - 
    1.14 -    I envision =CORTEX= being used to support rapid prototyping and
    1.15 -    iteration of ideas. Even if I could put together a well constructed