Mercurial > cortex
comparison org/ideas.org @ 205:d3a2abfac405
fixed tangling in body.org, added dialated time HUD display in cortex.util
author | Robert McIntyre <rlm@mit.edu> |
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date | Thu, 09 Feb 2012 04:15:09 -0700 |
parents | 16cbce075a0b |
children | e49c690d2bcf |
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204:162b24a82712 | 205:d3a2abfac405 |
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62 | 62 |
63 | 63 |
64 * goals | 64 * goals |
65 | 65 |
66 ** have to get done before winston | 66 ** have to get done before winston |
67 - [ ] write an explination for why greyscale bitmaps for senses is | 67 - [X] write an explination for why greyscale bitmaps for senses is |
68 appropiate -- 1/2 day | 68 appropiate -- 1/2 day |
69 - [X] muscle control -- day | 69 - [X] muscle control -- day |
70 - [X] proprioception sensor map in the style of the other senses -- day | 70 - [X] proprioception sensor map in the style of the other senses -- day |
71 - [X] refactor integration code to distribute to each of the senses | 71 - [X] refactor integration code to distribute to each of the senses |
72 -- day | 72 -- day |
88 - [ ] fourier view of sound -- 2 or 3 days | 88 - [ ] fourier view of sound -- 2 or 3 days |
89 - [ ] dancing music listener -- 1 day, depends on fourier | 89 - [ ] dancing music listener -- 1 day, depends on fourier |
90 | 90 |
91 ** don't have to get done before winston | 91 ** don't have to get done before winston |
92 - [ ] write tests for integration -- 3 days | 92 - [ ] write tests for integration -- 3 days |
93 - [ ] usertime/gametime clock HUD display -- day | 93 - [X] usertime/gametime clock HUD display -- day |
94 - [ ] find papers for each of the senses justifying my own | 94 - [ ] find papers for each of the senses justifying my own |
95 representation -- week | 95 representation -- week |
96 - [ ] show sensor maps in HUD display? -- 4 days | 96 - [ ] show sensor maps in HUD display? -- 4 days |
97 - [ ] show sensor maps in AWT display? -- 2 days | 97 - [ ] show sensor maps in AWT display? -- 2 days |
98 - [ ] add iteraterator constructs to Vector3f, Vector2f, etc. | 98 - [ ] add iteraterator constructs to Vector3f, Vector2f, etc. |
99 | 99 |
100 * refactoring objectives | |
101 - [X] consistent, high-quality names | |
102 - [X] joint-creation function in the style of others, kill blender-creature | |
103 - [X] docstrings for every function | |
104 - [X] common image-loading code | |
105 - [X] refactor display/debug code | |
106 - [X] refactor the "get the XX nodes functions" | |
107 | |
108 | |
109 | |
110 these are the sense-functions --- they each take a Node which | |
111 repepsents the creature | |
112 | |
113 | |
114 - [X] body! | |
115 - [X] joints! | |
116 | |
117 - [X] touch! | |
118 - [X] hearing! | |
119 - [X] vision! | |
120 - [X] proprioception! | |
121 - [X] movement! | |
122 | |
123 | 100 |
124 ;;In the elder days of Art, | 101 ;;In the elder days of Art, |
125 ;;Builders wrought with greatest care | 102 ;;Builders wrought with greatest care |
126 ;;Each minute and unseen part; | 103 ;;Each minute and unseen part; |
127 ;;For the Gods see everywhere. | 104 ;;For the Gods see everywhere. |