Mercurial > cortex
comparison assets/Models/anim2/Material.material @ 50:b1b90c4ab0bf
trying to resolve problem with skeleton debugging
author | Robert McIntyre <rlm@mit.edu> |
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date | Mon, 14 Nov 2011 18:46:34 -0700 |
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49:96a41b384100 | 50:b1b90c4ab0bf |
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1 | |
2 // blender material: Material | |
3 material Material | |
4 { | |
5 receive_shadows on | |
6 technique b2ogre_1321319923.771223 | |
7 { | |
8 pass b2ogre_1321319923.77125 | |
9 { | |
10 ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0 | |
11 diffuse 0.6400000190734865 0.6400000190734865 0.6400000190734865 1.0 | |
12 specular 0.5 0.5 0.5 1.0 12.5 | |
13 emissive 0.0 0.0 0.0 1.0 | |
14 alpha_to_coverage off | |
15 colour_write on | |
16 cull_hardware clockwise | |
17 depth_check on | |
18 depth_func less_equal | |
19 depth_write on | |
20 illumination_stage | |
21 light_clip_planes off | |
22 light_scissor off | |
23 lighting on | |
24 normalise_normals off | |
25 polygon_mode solid | |
26 scene_blend one zero | |
27 scene_blend_op add | |
28 shading gouraud | |
29 transparent_sorting on | |
30 } | |
31 } | |
32 } |