Mercurial > cortex
comparison assets/Models/anim/worm3.scene @ 50:b1b90c4ab0bf
trying to resolve problem with skeleton debugging
author | Robert McIntyre <rlm@mit.edu> |
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date | Mon, 14 Nov 2011 18:46:34 -0700 |
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49:96a41b384100 | 50:b1b90c4ab0bf |
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1 <scene exported_by="r" formatVersion="1.0.1" previous_export_time="1321264949.579271" export_time="1321265033.734171" > | |
2 <nodes > | |
3 <node name="Armature" > | |
4 <position y="0.000000" x="0.000000" z="-0.000000" /> | |
5 <rotation qy="0.000000" qx="0.000000" qz="-0.000000" qw="1.000000" /> | |
6 <scale y="1.000000" x="1.000000" z="1.000000" /> | |
7 <game > | |
8 <sensors /> | |
9 <actuators /> | |
10 </game> | |
11 <node name="worm3" > | |
12 <position y="0.000000" x="0.000000" z="-0.000000" /> | |
13 <rotation qy="0.000000" qx="0.000000" qz="-0.000000" qw="1.000000" /> | |
14 <scale y="1.000000" x="1.000000" z="1.000000" /> | |
15 <game > | |
16 <sensors /> | |
17 <actuators /> | |
18 </game> | |
19 <entity anisotropic_friction="False" lock_trans_y="False" damping_trans="0.02539999969303608" damping_rot="0.1589999943971634" inertia_tensor="0.4000000059604645" actor="False" velocity_min="0.0" lock_trans_z="False" physics_type="STATIC" lock_trans_x="False" meshFile="Cube.mesh" friction_y="1.0" friction_x="1.0" friction_z="1.0" velocity_max="0.0" ghost="False" name="Cube" mass_radius="1.0" mass="1.0" lock_rot_x="False" lock_rot_y="False" lock_rot_z="False" /> | |
20 </node> | |
21 </node> | |
22 <node name="Lamp" > | |
23 <position y="5.903862" x="4.076245" z="-1.005454" /> | |
24 <rotation qy="0.755880" qx="0.169076" qz="-0.272171" qw="0.570947" /> | |
25 <scale y="1.000000" x="1.000000" z="1.000000" /> | |
26 <game > | |
27 <sensors /> | |
28 <actuators /> | |
29 </game> | |
30 <light shadow="true" type="point" name="Lamp" powerScale="1.0" > | |
31 <position y="5.903862" x="4.076245" z="-1.005454" /> | |
32 <lightAttenuation range="5000" quadratic="0.0" constant="1.0" linear="0.03333335240683057" /> | |
33 <colourDiffuse r="1.0" b="1.0" g="1.0" /> | |
34 <colourSpecular r="1.0" b="1.0" g="1.0" /> | |
35 <colourShadow r="1.0" b="1.0" g="1.0" /> | |
36 </light> | |
37 </node> | |
38 <node name="Camera" > | |
39 <position y="5.343665" x="7.481132" z="6.507640" /> | |
40 <rotation qy="0.334251" qx="0.481707" qz="-0.212922" qw="0.781600" /> | |
41 <scale y="1.000000" x="1.000000" z="1.000000" /> | |
42 <game > | |
43 <sensors /> | |
44 <actuators /> | |
45 </game> | |
46 <camera projectionType="perspective" fov="28.841546255021967" name="Camera" > | |
47 <clipping nearPlaneDist="0.10000000149011612" farPlaneDist="100.0" /> | |
48 </camera> | |
49 </node> | |
50 </nodes> | |
51 <externals > | |
52 <item type="material" > | |
53 <file name="/home/r/proj/cortex/assets/Models/anim/Material.material" /> | |
54 </item> | |
55 </externals> | |
56 <environment > | |
57 <colourBackground r="0.05087608844041824" b="0.05087608844041824" g="0.05087608844041824" /> | |
58 <colourAmbient r="0.0" b="0.0" g="0.0" /> | |
59 <colourDiffuse r="0.05087608844041824" b="0.05087608844041824" g="0.05087608844041824" /> | |
60 </environment> | |
61 </scene> |