Mercurial > cortex
comparison assets/Models/anim/worm.scene @ 49:96a41b384100
working on animations in jMonkeyEngine3
author | Robert McIntyre <rlm@mit.edu> |
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date | Sat, 12 Nov 2011 16:52:38 -0700 |
parents | |
children | b1b90c4ab0bf |
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48:acd040680005 | 49:96a41b384100 |
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1 <scene exported_by="r" formatVersion="1.0.1" previous_export_time="1321141644.116696" export_time="1321141680.344583" > | |
2 <nodes > | |
3 <node name="Point" > | |
4 <position y="4.746096" x="5.611362" z="-2.700565" /> | |
5 <rotation qy="0.000000" qx="0.000000" qz="-0.000000" qw="1.000000" /> | |
6 <scale y="1.000000" x="1.000000" z="1.000000" /> | |
7 <game > | |
8 <sensors /> | |
9 <actuators /> | |
10 </game> | |
11 <light type="point" name="Point" powerScale="1.0" > | |
12 <position y="4.746096" x="5.611362" z="-2.700565" /> | |
13 <lightAttenuation range="5000" quadratic="0.0" constant="1.0" linear="0.04" /> | |
14 <colourDiffuse r="1.0" b="1.0" g="1.0" /> | |
15 <colourSpecular r="1.0" b="1.0" g="1.0" /> | |
16 </light> | |
17 </node> | |
18 <node name="Camera" > | |
19 <position y="5.890875" x="7.710580" z="-1.305246" /> | |
20 <rotation qy="0.657693" qx="0.266514" qz="-0.386074" qw="0.589369" /> | |
21 <scale y="1.000000" x="1.000000" z="1.000000" /> | |
22 <game > | |
23 <sensors /> | |
24 <actuators /> | |
25 </game> | |
26 <camera projectionType="perspective" fov="28.841546255021967" name="Camera.001" > | |
27 <clipping nearPlaneDist="0.10000000149011612" farPlaneDist="100.0" /> | |
28 </camera> | |
29 </node> | |
30 <node name="Armature" > | |
31 <position y="0.000000" x="0.000000" z="-3.000000" /> | |
32 <rotation qy="0.000000" qx="0.000000" qz="-0.000000" qw="1.000000" /> | |
33 <scale y="1.000000" x="1.000000" z="1.000000" /> | |
34 <game > | |
35 <sensors /> | |
36 <actuators /> | |
37 </game> | |
38 </node> | |
39 <node name="worm" > | |
40 <position y="0.000000" x="0.000000" z="-0.000000" /> | |
41 <rotation qy="0.000000" qx="0.000000" qz="-0.000000" qw="1.000000" /> | |
42 <scale y="1.000000" x="1.000000" z="1.000000" /> | |
43 <game > | |
44 <sensors /> | |
45 <actuators /> | |
46 </game> | |
47 <entity anisotropic_friction="False" lock_trans_y="False" damping_trans="0.03999999910593033" damping_rot="0.10000000149011612" inertia_tensor="0.4000000059604645" actor="False" velocity_min="0.0" lock_trans_z="False" physics_type="STATIC" lock_trans_x="False" meshFile="worm.mesh" friction_y="1.0" friction_x="1.0" friction_z="1.0" velocity_max="0.0" ghost="False" name="worm" mass_radius="1.0" mass="1.0" lock_rot_x="False" lock_rot_y="False" lock_rot_z="False" /> | |
48 </node> | |
49 </nodes> | |
50 <externals > | |
51 <item type="material" > | |
52 <file name="/home/r/proj/cortex/assets/Models/anim/Material.material" /> | |
53 </item> | |
54 </externals> | |
55 <environment > | |
56 <colourBackground r="0.05087608844041824" b="0.05087608844041824" g="0.05087608844041824" /> | |
57 <colourAmbient r="0.0" b="0.0" g="0.0" /> | |
58 <colourDiffuse r="0.05087608844041824" b="0.05087608844041824" g="0.05087608844041824" /> | |
59 </environment> | |
60 </scene> |