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1 #+title: First attempt at a creature!
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2 #+author: Robert McIntyre
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3 #+email: rlm@mit.edu
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4 #+description:
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5 #+keywords: simulation, jMonkeyEngine3, clojure
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6 #+SETUPFILE: ../../aurellem/org/setup.org
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7 #+INCLUDE: ../../aurellem/org/level-0.org
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8
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9
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10
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11
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12 * Intro
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13 So far, I've made the following senses --
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14 - Vision
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15 - Hearing
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16 - Touch
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17 - Proprioception
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18
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19 And one effector:
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20 - Movement
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21
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22 However, the code so far has only enabled these senses, but has not
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23 actually implemented them. For example, there is still a lot of work
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24 to be done for vision. I need to be able to create an /eyeball/ in
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25 simulation that can be moved around and see the world from different
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26 angles. I also need to determine weather to use log-polar or cartesian
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27 for the visual input, and I need to determine how/wether to
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28 disceritise the visual input.
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29
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30 I also want to be able to visualize both the sensors and the
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31 effectors in pretty pictures. This semi-retarted creature will be my
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32 first attempt at bringing everything together.
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33
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34 * The creature's body
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35
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36 Still going to do an eve-like body in blender, but due to problems
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37 importing the joints, etc into jMonkeyEngine3, I'm going to do all
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38 the connecting here in clojure code, using the names of the individual
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39 components and trial and error. Later, I'll maybe make some sort of
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40 creature-building modifications to blender that support whatever
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41 discritized senses I'm going to make.
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42
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43 #+name: body-1
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44 #+begin_src clojure
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45 (ns cortex.silly
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46 "let's play!"
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47 {:author "Robert McIntyre"})
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48
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49 ;; TODO remove this!
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50 (require 'cortex.import)
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51 (cortex.import/mega-import-jme3)
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52 (use '(cortex world util body hearing touch vision sense
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53 proprioception movement))
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54
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55 (rlm.rlm-commands/help)
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56 (import java.awt.image.BufferedImage)
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57 (import javax.swing.JPanel)
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58 (import javax.swing.SwingUtilities)
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59 (import java.awt.Dimension)
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60 (import javax.swing.JFrame)
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61 (import java.awt.Dimension)
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62 (import com.aurellem.capture.RatchetTimer)
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63
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64 (use 'clojure.contrib.def)
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65
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66 (defn load-blender-model
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67 "Load a .blend file using an asset folder relative path."
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68 [^String model]
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69 (.loadModel
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70 (doto (asset-manager)
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71 (.registerLoader BlenderModelLoader (into-array String ["blend"])))
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72 model))
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73
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74 (declare blender-creature)
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75
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76 (defn blender-creature
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77 "Return a creature with all joints in place."
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78 [blender-path]
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79 (let [model (load-blender-model blender-path)
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80 joints (creature-joints model)]
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81 (assemble-creature model joints)))
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82
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83 (def hand "Models/creature1/one.blend")
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84
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85 (def worm "Models/creature1/try-again.blend")
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86
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87 (defn worm-model [] (load-blender-model worm))
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88
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89 (defn x-ray [#^ColorRGBA color]
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90 (doto (Material. (asset-manager)
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91 "Common/MatDefs/Misc/Unshaded.j3md")
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92 (.setColor "Color" color)
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93 (-> (.getAdditionalRenderState)
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94 (.setDepthTest false))))
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95
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96 (defn colorful []
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97 (.getChild (worm-model) "worm-21"))
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98
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99 (import jme3tools.converters.ImageToAwt)
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100
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101 (import ij.ImagePlus)
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102
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103
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104
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105 (defn test-eye []
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106 (.getChild
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107 (.getChild (worm-model) "eyes")
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108 "eye"))
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109
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110
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111
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112 ;; lower level --- nodes
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113 ;; closest-node "parse/compile-x" -> makes organ, which is spatial, fn pair
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114
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115 ;; higher level -- organs
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116 ;;
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117
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118 ;; higher level --- sense/effector
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119 ;; these are the functions that provide world i/o, chinese-room style
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120
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121
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122
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123
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124
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125 (defn gray-scale [num]
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126 (+ num
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127 (bit-shift-left num 8)
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128 (bit-shift-left num 16)))
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129
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130 (defn debug-touch-window
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131 "creates function that offers a debug view of sensor data"
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132 []
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133 (let [vi (view-image)]
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134 (fn
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135 [[coords sensor-data]]
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136 (let [image (points->image coords)]
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137 (dorun
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138 (for [i (range (count coords))]
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139 (.setRGB image ((coords i) 0) ((coords i) 1)
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140 (gray-scale (sensor-data i)))))
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141
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142
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143 (vi image)))))
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144
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145 (defn debug-vision-window
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146 "creates function that offers a debug view of sensor data"
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147 []
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148 (let [vi (view-image)]
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149 (fn
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150 [[coords sensor-data]]
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151 (let [image (points->image coords)]
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152 (dorun
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153 (for [i (range (count coords))]
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154 (.setRGB image ((coords i) 0) ((coords i) 1)
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155 (sensor-data i))))
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156 (vi image)))))
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157
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158 (defn debug-hearing-window
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159 "view audio data"
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160 [height]
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161 (let [vi (view-image)]
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162 (fn [[coords sensor-data]]
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163 (let [image (BufferedImage. (count coords) height
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164 BufferedImage/TYPE_INT_RGB)]
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165 (dorun
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166 (for [x (range (count coords))]
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167 (dorun
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168 (for [y (range height)]
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169 (let [raw-sensor (sensor-data x)]
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170 (.setRGB image x y (gray-scale raw-sensor)))))))
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171
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172 (vi image)))))
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173
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174 (defn test-creature [thing]
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175 (let [x-axis
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176 (box 1 0.01 0.01 :physical? false :color ColorRGBA/Red)
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177 y-axis
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178 (box 0.01 1 0.01 :physical? false :color ColorRGBA/Green)
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179 z-axis
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180 (box 0.01 0.01 1 :physical? false :color ColorRGBA/Blue)
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181 creature (blender-creature thing)
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182 touch-nerves (touch creature)
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183 touch-debug-windows (map (fn [_] (debug-touch-window)) touch-nerves)
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184 [init-vision-fns vision-data] (vision creature)
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185 vision-debug (map (fn [_] (debug-vision-window)) vision-data)
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186 me (sphere 0.5 :color ColorRGBA/Blue :physical? false)
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187 hearing-senses (hearing! creature)
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188 hearing-windows (map (fn [_] (debug-hearing-window 50))
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189 hearing-senses)
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190 bell (AudioNode. (asset-manager)
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191 "Sounds/pure.wav" false)
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192 prop (proprioception creature)
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193 prop-debug (proprioception-debug-window)
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194
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195 muscle-fns (enable-muscles creature)
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196 ;; dream
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197
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198 ]
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199
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200
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201 (apply
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202 world
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203 (with-movement
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204 (.getChild creature "worm-21")
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205 ["key-r" "key-t"
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206 "key-f" "key-g"
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207 "key-v" "key-b"]
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208 [10 10 10 10 1 1]
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209 [(nodify [creature
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210 (box 10 2 10 :position (Vector3f. 0 -9 0)
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211 :color ColorRGBA/Gray :mass 0)
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212 x-axis y-axis z-axis
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213 me
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214 ])
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215 (merge standard-debug-controls
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216 {"key-return"
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217 (fn [_ value]
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218 (if value
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219 (do
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220 (println-repl "play-sound")
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221 (.play bell))))
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222 "key-h"
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223 (fn [_ value]
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224 (if value
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225 (do
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226 (println-repl "muscle activating!")
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227 ((first muscle-fns) 199))))
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228
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229 })
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230 (fn [world]
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231 (light-up-everything world)
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232 (enable-debug world)
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233 (dorun (map #(% world) init-vision-fns))
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234 ;;(dorun (map #(% world) init-hearing-fns))
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235
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236 (add-eye world
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237 (attach-eye creature (test-eye))
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238 (comp (view-image) BufferedImage!))
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239
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240 (add-eye world (.getCamera world) no-op)
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241 ;;(set-gravity world (Vector3f. 0 0 0))
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242 ;;(com.aurellem.capture.Capture/captureVideo
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243 ;; world (file-str "/home/r/proj/ai-videos/hand"))
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244 ;;(.setTimer world (RatchetTimer. 60))
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245 (speed-up world)
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246 (set-gravity world (Vector3f. 0 0 0))
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247 )
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248 (fn [world tpf]
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249 ;;(dorun
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250 ;; (map #(%1 %2) touch-nerves (repeat (.getRootNode world))))
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251
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252 (prop-debug (prop))
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253
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254 (dorun
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255 (map #(%1 (%2 (.getRootNode world)))
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256 touch-debug-windows touch-nerves))
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257
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258 (dorun
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259 (map #(%1 (%2))
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260 vision-debug vision-data))
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261 (dorun
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262 (map #(%1 (%2 world)) hearing-windows hearing-senses))
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263
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264
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265 ;;(println-repl (vision-data))
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266 (.setLocalTranslation me (.getLocation (.getCamera world)))
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267
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268
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269 )]
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270 ;;(let [timer (atom 0)]
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271 ;; (fn [_ _]
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272 ;; (swap! timer inc)
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273 ;; (if (= (rem @timer 60) 0)
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274 ;; (println-repl (float (/ @timer 60))))))
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275 ))))
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276
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277
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278
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279 ;; the camera will stay in its initial position/rotation with relation
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280 ;; to the spatial.
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281
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282
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283 ;;dylan (defn follow-sense, adjoin-sense, attach-stimuli,
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284 ;;anchor-qualia, augment-organ, with-organ
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285
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286 (defn follow-test
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287 "show a camera that stays in the same relative position to a blue cube."
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288 []
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289 (let [camera-pos (Vector3f. 0 30 0)
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290 rock (box 1 1 1 :color ColorRGBA/Blue
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291 :position (Vector3f. 0 10 0)
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292 :mass 30
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293 )
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294 rot (.getWorldRotation rock)
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295
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296 table (box 3 1 10 :color ColorRGBA/Gray :mass 0
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297 :position (Vector3f. 0 -3 0))]
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298
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299 (world
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300 (nodify [rock table])
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301 standard-debug-controls
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302 (fn [world]
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303 (let
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304 [cam (doto (.clone (.getCamera world))
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305 (.setLocation camera-pos)
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306 (.lookAt Vector3f/ZERO
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307 Vector3f/UNIT_X))]
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308 (bind-sense rock cam)
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309
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310 (.setTimer world (RatchetTimer. 60))
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311 (add-eye world cam (comp (view-image) BufferedImage!))
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312 (add-eye world (.getCamera world) no-op))
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313 )
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314 (fn [_ _] (println-repl rot)))))
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315
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316
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317
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rlm@87
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318 #+end_src
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319
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rlm@87
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320 #+results: body-1
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321 : #'cortex.silly/follow-test
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322
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323
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324 * COMMENT purgatory
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325 #+begin_src clojure
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326
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rlm@77
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327 (defn bullet-trans* []
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328 (let [obj-a (box 1.5 0.5 0.5 :color ColorRGBA/Red
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329 :position (Vector3f. 5 0 0)
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330 :mass 90)
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331 obj-b (sphere 0.5 :color ColorRGBA/Blue
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332 :position (Vector3f. -5 0 0)
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333 :mass 0)
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334 control-a (.getControl obj-a RigidBodyControl)
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335 control-b (.getControl obj-b RigidBodyControl)
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336 move-up? (atom nil)
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337 move-down? (atom nil)
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338 move-left? (atom nil)
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339 move-right? (atom nil)
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340 roll-left? (atom nil)
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341 roll-right? (atom nil)
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342 force 100
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343 swivel
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rlm@77
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344 (.toRotationMatrix
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rlm@77
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345 (doto (Quaternion.)
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346 (.fromAngleAxis (/ Math/PI 2)
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347 Vector3f/UNIT_X)))
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348 x-move
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rlm@77
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349 (doto (Matrix3f.)
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350 (.fromStartEndVectors Vector3f/UNIT_X
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351 (.normalize (Vector3f. 1 1 0))))
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352
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353 timer (atom 0)]
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354 (doto
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355 (ConeJoint.
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356 control-a control-b
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357 (Vector3f. -8 0 0)
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358 (Vector3f. 2 0 0)
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rlm@77
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359 ;;swivel swivel
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rlm@77
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360 ;;Matrix3f/IDENTITY Matrix3f/IDENTITY
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361 x-move Matrix3f/IDENTITY
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362 )
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rlm@77
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363 (.setCollisionBetweenLinkedBodys false)
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364 (.setLimit (* 1 (/ Math/PI 4)) ;; twist
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365 (* 1 (/ Math/PI 4)) ;; swing span in X-Y plane
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366 (* 0 (/ Math/PI 4)))) ;; swing span in Y-Z plane
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rlm@77
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367 (world (nodify
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368 [obj-a obj-b])
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rlm@77
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369 (merge standard-debug-controls
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rlm@77
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370 {"key-r" (fn [_ pressed?] (reset! move-up? pressed?))
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rlm@77
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371 "key-t" (fn [_ pressed?] (reset! move-down? pressed?))
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rlm@77
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372 "key-f" (fn [_ pressed?] (reset! move-left? pressed?))
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rlm@77
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373 "key-g" (fn [_ pressed?] (reset! move-right? pressed?))
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rlm@77
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374 "key-v" (fn [_ pressed?] (reset! roll-left? pressed?))
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rlm@77
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375 "key-b" (fn [_ pressed?] (reset! roll-right? pressed?))})
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376
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rlm@77
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377 (fn [world]
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rlm@77
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378 (enable-debug world)
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rlm@77
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379 (set-gravity world Vector3f/ZERO)
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380 )
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381
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rlm@77
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382 (fn [world _]
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383
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rlm@77
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384 (if @move-up?
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rlm@77
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385 (.applyForce control-a
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386 (Vector3f. force 0 0)
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387 (Vector3f. 0 0 0)))
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rlm@77
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388 (if @move-down?
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389 (.applyForce control-a
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390 (Vector3f. (- force) 0 0)
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391 (Vector3f. 0 0 0)))
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rlm@77
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392 (if @move-left?
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393 (.applyForce control-a
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rlm@77
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394 (Vector3f. 0 force 0)
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395 (Vector3f. 0 0 0)))
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rlm@77
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396 (if @move-right?
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rlm@77
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397 (.applyForce control-a
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398 (Vector3f. 0 (- force) 0)
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rlm@77
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399 (Vector3f. 0 0 0)))
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rlm@77
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400
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rlm@77
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401 (if @roll-left?
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rlm@77
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402 (.applyForce control-a
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rlm@77
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403 (Vector3f. 0 0 force)
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rlm@77
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404 (Vector3f. 0 0 0)))
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rlm@77
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405 (if @roll-right?
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rlm@77
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406 (.applyForce control-a
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rlm@77
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407 (Vector3f. 0 0 (- force))
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rlm@77
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408 (Vector3f. 0 0 0)))
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rlm@77
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409
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rlm@77
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410 (if (zero? (rem (swap! timer inc) 100))
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rlm@77
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411 (.attachChild
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rlm@77
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412 (.getRootNode world)
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rlm@77
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413 (sphere 0.05 :color ColorRGBA/Yellow
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414 :physical? false :position
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rlm@77
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415 (.getWorldTranslation obj-a)))))
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rlm@77
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416 )
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rlm@77
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417 ))
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rlm@77
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418
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rlm@106
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419 (defn test-joint [joint]
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rlm@106
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420 (let [[origin top bottom floor] (world-setup joint)
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rlm@106
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421 control (.getControl top RigidBodyControl)
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rlm@106
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422 move-up? (atom false)
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rlm@106
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423 move-down? (atom false)
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rlm@106
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424 move-left? (atom false)
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rlm@106
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425 move-right? (atom false)
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rlm@106
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426 roll-left? (atom false)
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rlm@106
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427 roll-right? (atom false)
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rlm@106
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428 timer (atom 0)]
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rlm@106
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429
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rlm@106
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430 (world
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rlm@106
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431 (nodify [top bottom floor origin])
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rlm@106
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432 (merge standard-debug-controls
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rlm@106
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433 {"key-r" (fn [_ pressed?] (reset! move-up? pressed?))
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rlm@106
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434 "key-t" (fn [_ pressed?] (reset! move-down? pressed?))
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rlm@106
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435 "key-f" (fn [_ pressed?] (reset! move-left? pressed?))
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rlm@106
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436 "key-g" (fn [_ pressed?] (reset! move-right? pressed?))
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rlm@106
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437 "key-v" (fn [_ pressed?] (reset! roll-left? pressed?))
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rlm@106
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438 "key-b" (fn [_ pressed?] (reset! roll-right? pressed?))})
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rlm@106
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439
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rlm@106
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440 (fn [world]
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rlm@106
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441 (light-up-everything world)
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rlm@106
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442 (enable-debug world)
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rlm@106
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443 (set-gravity world (Vector3f. 0 0 0))
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rlm@106
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444 )
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rlm@106
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445
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rlm@106
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446 (fn [world _]
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rlm@106
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447 (if (zero? (rem (swap! timer inc) 100))
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rlm@106
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448 (do
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rlm@106
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449 ;; (println-repl @timer)
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rlm@106
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450 (.attachChild (.getRootNode world)
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rlm@106
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451 (sphere 0.05 :color ColorRGBA/Yellow
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rlm@106
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452 :position (.getWorldTranslation top)
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rlm@106
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453 :physical? false))
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rlm@106
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454 (.attachChild (.getRootNode world)
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rlm@106
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455 (sphere 0.05 :color ColorRGBA/LightGray
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rlm@106
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456 :position (.getWorldTranslation bottom)
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rlm@106
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457 :physical? false))))
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rlm@106
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458
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rlm@106
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459 (if @move-up?
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rlm@106
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460 (.applyTorque control
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rlm@106
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461 (.mult (.getPhysicsRotation control)
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rlm@106
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462 (Vector3f. 0 0 10))))
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rlm@106
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463 (if @move-down?
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rlm@106
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464 (.applyTorque control
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rlm@106
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465 (.mult (.getPhysicsRotation control)
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rlm@106
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466 (Vector3f. 0 0 -10))))
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rlm@106
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467 (if @move-left?
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rlm@106
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468 (.applyTorque control
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rlm@106
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469 (.mult (.getPhysicsRotation control)
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rlm@106
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470 (Vector3f. 0 10 0))))
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rlm@106
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471 (if @move-right?
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rlm@106
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472 (.applyTorque control
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rlm@106
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473 (.mult (.getPhysicsRotation control)
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rlm@106
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474 (Vector3f. 0 -10 0))))
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rlm@106
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475 (if @roll-left?
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rlm@106
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476 (.applyTorque control
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rlm@106
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477 (.mult (.getPhysicsRotation control)
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rlm@106
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478 (Vector3f. -1 0 0))))
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rlm@106
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479 (if @roll-right?
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rlm@106
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480 (.applyTorque control
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rlm@106
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481 (.mult (.getPhysicsRotation control)
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rlm@106
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482 (Vector3f. 1 0 0))))))))
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rlm@99
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483 #+end_src
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rlm@99
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484
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rlm@99
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485
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rlm@99
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486 * COMMENT generate source
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rlm@99
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487 #+begin_src clojure :tangle ../src/cortex/silly.clj
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rlm@99
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488 <<body-1>>
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rlm@99
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489 #+end_src
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rlm@99
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490
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rlm@99
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491
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rlm@94
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492
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rlm@94
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493
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