rlm@0
|
1 #+title: The BODY!!!
|
rlm@0
|
2 #+author: Robert McIntyre
|
rlm@0
|
3 #+email: rlm@mit.edu
|
rlm@4
|
4 #+description: Simulating a body (movement, touch, propioception) in jMonkeyEngine3.
|
rlm@4
|
5 #+SETUPFILE: ../../aurellem/org/setup.org
|
rlm@4
|
6 #+INCLUDE: ../../aurellem/org/level-0.org
|
rlm@4
|
7
|
rlm@64
|
8 * Proprioception
|
rlm@66
|
9 #+name: proprioception
|
rlm@0
|
10 #+begin_src clojure
|
rlm@44
|
11 (ns cortex.body
|
rlm@64
|
12 (:use (cortex world util))
|
rlm@64
|
13 (:import
|
rlm@64
|
14 com.jme3.math.Vector3f
|
rlm@64
|
15 com.jme3.math.Quaternion
|
rlm@64
|
16 com.jme3.math.Vector2f
|
rlm@64
|
17 com.jme3.math.Matrix3f
|
rlm@135
|
18 com.jme3.bullet.control.RigidBodyControl
|
rlm@135
|
19 com.jme3.collision.CollisionResults
|
rlm@150
|
20 com.jme3.bounding.BoundingBox
|
rlm@150
|
21 com.jme3.scene.Node))
|
rlm@133
|
22
|
rlm@135
|
23 (defn jme-to-blender
|
rlm@135
|
24 "Convert from JME coordinates to Blender coordinates"
|
rlm@135
|
25 [#^Vector3f in]
|
rlm@135
|
26 (Vector3f. (.getX in)
|
rlm@135
|
27 (- (.getZ in))
|
rlm@135
|
28 (.getY in)))
|
rlm@135
|
29
|
rlm@135
|
30 (defn joint-targets
|
rlm@135
|
31 "Return the two closest two objects to the joint object, ordered
|
rlm@135
|
32 from bottom to top according to the joint's rotation."
|
rlm@135
|
33 [#^Node parts #^Node joint]
|
rlm@135
|
34 (loop [radius (float 0.01)]
|
rlm@135
|
35 (let [results (CollisionResults.)]
|
rlm@135
|
36 (.collideWith
|
rlm@135
|
37 parts
|
rlm@135
|
38 (BoundingBox. (.getWorldTranslation joint)
|
rlm@135
|
39 radius radius radius)
|
rlm@135
|
40 results)
|
rlm@135
|
41 (let [targets
|
rlm@135
|
42 (distinct
|
rlm@135
|
43 (map #(.getGeometry %) results))]
|
rlm@135
|
44 (if (>= (count targets) 2)
|
rlm@135
|
45 (sort-by
|
rlm@135
|
46 #(let [v
|
rlm@135
|
47 (jme-to-blender
|
rlm@135
|
48 (.mult
|
rlm@135
|
49 (.inverse (.getWorldRotation joint))
|
rlm@135
|
50 (.subtract (.getWorldTranslation %)
|
rlm@135
|
51 (.getWorldTranslation joint))))]
|
rlm@135
|
52 (println-repl (.getName %) ":" v)
|
rlm@135
|
53 (.dot (Vector3f. 1 1 1)
|
rlm@135
|
54 v))
|
rlm@135
|
55 (take 2 targets))
|
rlm@135
|
56 (recur (float (* radius 2))))))))
|
rlm@135
|
57
|
rlm@135
|
58 (defn creature-joints
|
rlm@135
|
59 "Return the children of the creature's \"joints\" node."
|
rlm@135
|
60 [#^Node creature]
|
rlm@135
|
61 (if-let [joint-node (.getChild creature "joints")]
|
rlm@135
|
62 (seq (.getChildren joint-node))
|
rlm@135
|
63 (do (println-repl "could not find JOINTS node") [])))
|
rlm@135
|
64
|
rlm@145
|
65 (defn right-handed? [vec1 vec2 vec3]
|
rlm@145
|
66 (< 0 (.dot (.cross vec1 vec2) vec3)))
|
rlm@145
|
67
|
rlm@145
|
68 (defn absolute-angle [vec1 vec2 axis]
|
rlm@145
|
69 (let [angle (.angleBetween vec1 vec2)]
|
rlm@145
|
70 (if (right-handed? vec1 vec2 axis)
|
rlm@145
|
71 angle (- (* 2 Math/PI) angle))))
|
rlm@145
|
72
|
rlm@145
|
73
|
rlm@133
|
74 (defn joint-proprioception [#^Node parts #^Node joint]
|
rlm@135
|
75 (let [[obj-a obj-b] (joint-targets parts joint)
|
rlm@133
|
76 joint-rot (.getWorldRotation joint)
|
rlm@145
|
77 x0 (.mult joint-rot Vector3f/UNIT_X)
|
rlm@145
|
78 y0 (.mult joint-rot Vector3f/UNIT_Y)
|
rlm@145
|
79 z0 (.mult joint-rot Vector3f/UNIT_Z)]
|
rlm@145
|
80 (println-repl "x:" x0)
|
rlm@145
|
81 (println-repl "y:" y0)
|
rlm@145
|
82 (println-repl "z:" z0)
|
rlm@145
|
83 (println-repl "init-a:" (.getWorldRotation obj-a))
|
rlm@145
|
84 (println-repl "init-b:" (.getWorldRotation obj-b))
|
rlm@145
|
85
|
rlm@133
|
86 (fn []
|
rlm@145
|
87 (let [rot-a (.clone (.getWorldRotation obj-a))
|
rlm@145
|
88 rot-b (.clone (.getWorldRotation obj-b))
|
rlm@145
|
89 x (.mult rot-a x0)
|
rlm@145
|
90 y (.mult rot-a y0)
|
rlm@145
|
91 z (.mult rot-a z0)
|
rlm@145
|
92
|
rlm@145
|
93 X (.mult rot-b x0)
|
rlm@145
|
94 Y (.mult rot-b y0)
|
rlm@145
|
95 Z (.mult rot-b z0)
|
rlm@145
|
96 heading (Math/atan2 (.dot X z) (.dot X x))
|
rlm@145
|
97 pitch (Math/atan2 (.dot X y) (.dot X x))
|
rlm@145
|
98
|
rlm@145
|
99 ;; rotate x-vector back to origin
|
rlm@145
|
100 reverse
|
rlm@133
|
101 (doto (Quaternion.)
|
rlm@145
|
102 (.fromAngleAxis
|
rlm@145
|
103 (.angleBetween X x)
|
rlm@145
|
104 (let [cross (.normalize (.cross X x))]
|
rlm@145
|
105 (if (= 0 (.length cross)) y cross))))
|
rlm@145
|
106 roll (absolute-angle (.mult reverse Y) y x)]
|
rlm@145
|
107
|
rlm@145
|
108 [heading pitch roll]))))
|
rlm@133
|
109
|
rlm@63
|
110 (defn proprioception
|
rlm@63
|
111 "Create a function that provides proprioceptive information about an
|
rlm@63
|
112 entire body."
|
rlm@134
|
113 [#^Node creature]
|
rlm@63
|
114 ;; extract the body's joints
|
rlm@135
|
115 (let [joints (creature-joints creature)
|
rlm@134
|
116 senses (map (partial joint-proprioception creature) joints)]
|
rlm@63
|
117 (fn []
|
rlm@134
|
118 (map #(%) senses))))
|
rlm@141
|
119
|
rlm@141
|
120 (defn tap [obj direction force]
|
rlm@141
|
121 (let [control (.getControl obj RigidBodyControl)]
|
rlm@141
|
122 (.applyTorque
|
rlm@141
|
123 control
|
rlm@141
|
124 (.mult (.getPhysicsRotation control)
|
rlm@141
|
125 (.mult (.normalize direction) (float force))))))
|
rlm@141
|
126
|
rlm@141
|
127
|
rlm@141
|
128 (defn with-movement
|
rlm@141
|
129 [object
|
rlm@141
|
130 [up down left right roll-up roll-down :as keyboard]
|
rlm@141
|
131 forces
|
rlm@141
|
132 [root-node
|
rlm@141
|
133 keymap
|
rlm@141
|
134 intilization
|
rlm@141
|
135 world-loop]]
|
rlm@141
|
136 (let [add-keypress
|
rlm@141
|
137 (fn [state keymap key]
|
rlm@141
|
138 (merge keymap
|
rlm@141
|
139 {key
|
rlm@141
|
140 (fn [_ pressed?]
|
rlm@141
|
141 (reset! state pressed?))}))
|
rlm@141
|
142 move-up? (atom false)
|
rlm@141
|
143 move-down? (atom false)
|
rlm@141
|
144 move-left? (atom false)
|
rlm@141
|
145 move-right? (atom false)
|
rlm@141
|
146 roll-left? (atom false)
|
rlm@141
|
147 roll-right? (atom false)
|
rlm@141
|
148
|
rlm@141
|
149 directions [(Vector3f. 0 1 0)(Vector3f. 0 -1 0)
|
rlm@141
|
150 (Vector3f. 0 0 1)(Vector3f. 0 0 -1)
|
rlm@141
|
151 (Vector3f. -1 0 0)(Vector3f. 1 0 0)]
|
rlm@141
|
152 atoms [move-left? move-right? move-up? move-down?
|
rlm@141
|
153 roll-left? roll-right?]
|
rlm@141
|
154
|
rlm@141
|
155 keymap* (reduce merge
|
rlm@141
|
156 (map #(add-keypress %1 keymap %2)
|
rlm@141
|
157 atoms
|
rlm@141
|
158 keyboard))
|
rlm@141
|
159
|
rlm@141
|
160 splice-loop (fn []
|
rlm@141
|
161 (dorun
|
rlm@141
|
162 (map
|
rlm@141
|
163 (fn [sym direction force]
|
rlm@141
|
164 (if @sym
|
rlm@141
|
165 (tap object direction force)))
|
rlm@141
|
166 atoms directions forces)))
|
rlm@141
|
167
|
rlm@141
|
168 world-loop* (fn [world tpf]
|
rlm@141
|
169 (world-loop world tpf)
|
rlm@141
|
170 (splice-loop))]
|
rlm@145
|
171 [root-node
|
rlm@145
|
172 keymap*
|
rlm@145
|
173 intilization
|
rlm@145
|
174 world-loop*]))
|
rlm@141
|
175
|
rlm@145
|
176 (import java.awt.image.BufferedImage)
|
rlm@141
|
177
|
rlm@145
|
178 (defn draw-sprite [image sprite x y color ]
|
rlm@145
|
179 (dorun
|
rlm@145
|
180 (for [[u v] sprite]
|
rlm@145
|
181 (.setRGB image (+ u x) (+ v y) color))))
|
rlm@145
|
182
|
rlm@145
|
183 (defn view-angle
|
rlm@145
|
184 "create a debug view of an angle"
|
rlm@145
|
185 [color]
|
rlm@145
|
186 (let [image (BufferedImage. 50 50 BufferedImage/TYPE_INT_RGB)
|
rlm@145
|
187 previous (atom [25 25])
|
rlm@145
|
188 sprite [[0 0] [0 1]
|
rlm@145
|
189 [0 -1] [-1 0] [1 0]]]
|
rlm@145
|
190 (fn [angle]
|
rlm@145
|
191 (let [angle (float angle)]
|
rlm@145
|
192 (let [position
|
rlm@145
|
193 [(+ 25 (int (* 20 (Math/cos angle))))
|
rlm@145
|
194 (+ 25 (int (* -20 (Math/sin angle))))]]
|
rlm@145
|
195 (draw-sprite image sprite (@previous 0) (@previous 1) 0x000000)
|
rlm@145
|
196 (draw-sprite image sprite (position 0) (position 1) color)
|
rlm@145
|
197 (reset! previous position))
|
rlm@145
|
198 image))))
|
rlm@145
|
199
|
rlm@145
|
200 (defn proprioception-debug-window
|
rlm@145
|
201 []
|
rlm@145
|
202 (let [heading (view-angle 0xFF0000)
|
rlm@145
|
203 pitch (view-angle 0x00FF00)
|
rlm@145
|
204 roll (view-angle 0xFFFFFF)
|
rlm@145
|
205 v-heading (view-image)
|
rlm@145
|
206 v-pitch (view-image)
|
rlm@145
|
207 v-roll (view-image)
|
rlm@145
|
208 ]
|
rlm@145
|
209 (fn [prop-data]
|
rlm@145
|
210 (dorun
|
rlm@145
|
211 (map
|
rlm@145
|
212 (fn [[h p r]]
|
rlm@145
|
213 (v-heading (heading h))
|
rlm@145
|
214 (v-pitch (pitch p))
|
rlm@145
|
215 (v-roll (roll r)))
|
rlm@145
|
216 prop-data)))))
|
rlm@145
|
217
|
rlm@145
|
218
|
rlm@64
|
219 #+end_src
|
rlm@63
|
220
|
rlm@133
|
221 #+results: proprioception
|
rlm@145
|
222 : #'cortex.body/proprioception-debug-window
|
rlm@133
|
223
|
rlm@65
|
224 * Motor Control
|
rlm@66
|
225 #+name: motor-control
|
rlm@64
|
226 #+begin_src clojure
|
rlm@64
|
227 (in-ns 'cortex.body)
|
rlm@63
|
228
|
rlm@63
|
229 ;; surprisingly enough, terristerial creatures only move by using
|
rlm@63
|
230 ;; torque applied about their joints. There's not a single straight
|
rlm@63
|
231 ;; line of force in the human body at all! (A straight line of force
|
rlm@63
|
232 ;; would correspond to some sort of jet or rocket propulseion.)
|
rlm@63
|
233
|
rlm@63
|
234 (defn vector-motor-control
|
rlm@63
|
235 "Create a function that accepts a sequence of Vector3f objects that
|
rlm@63
|
236 describe the torque to be applied to each part of the body."
|
rlm@63
|
237 [body]
|
rlm@63
|
238 (let [nodes (node-seq body)
|
rlm@63
|
239 controls (keep #(.getControl % RigidBodyControl) nodes)]
|
rlm@63
|
240 (fn [torques]
|
rlm@63
|
241 (map #(.applyTorque %1 %2)
|
rlm@63
|
242 controls torques))))
|
rlm@64
|
243 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
rlm@64
|
244 #+end_src
|
rlm@64
|
245
|
rlm@64
|
246 ## note -- might want to add a lower dimensional, discrete version of
|
rlm@64
|
247 ## this if it proves useful from a x-modal clustering perspective.
|
rlm@63
|
248
|
rlm@64
|
249 * Examples
|
rlm@63
|
250
|
rlm@69
|
251 #+name: test-body
|
rlm@64
|
252 #+begin_src clojure
|
rlm@69
|
253 (ns cortex.test.body
|
rlm@64
|
254 (:use (cortex world util body))
|
rlm@135
|
255 (:require cortex.silly)
|
rlm@64
|
256 (:import
|
rlm@64
|
257 com.jme3.math.Vector3f
|
rlm@64
|
258 com.jme3.math.ColorRGBA
|
rlm@64
|
259 com.jme3.bullet.joints.Point2PointJoint
|
rlm@64
|
260 com.jme3.bullet.control.RigidBodyControl
|
rlm@145
|
261 com.jme3.system.NanoTimer
|
rlm@145
|
262 com.jme3.math.Quaternion))
|
rlm@63
|
263
|
rlm@64
|
264 (defn worm-segments
|
rlm@64
|
265 "Create multiple evenly spaced box segments. They're fabulous!"
|
rlm@64
|
266 [segment-length num-segments interstitial-space radius]
|
rlm@64
|
267 (letfn [(nth-segment
|
rlm@64
|
268 [n]
|
rlm@64
|
269 (box segment-length radius radius :mass 0.1
|
rlm@64
|
270 :position
|
rlm@64
|
271 (Vector3f.
|
rlm@64
|
272 (* 2 n (+ interstitial-space segment-length)) 0 0)
|
rlm@64
|
273 :name (str "worm-segment" n)
|
rlm@64
|
274 :color (ColorRGBA/randomColor)))]
|
rlm@64
|
275 (map nth-segment (range num-segments))))
|
rlm@63
|
276
|
rlm@64
|
277 (defn connect-at-midpoint
|
rlm@64
|
278 "Connect two physics objects with a Point2Point joint constraint at
|
rlm@64
|
279 the point equidistant from both objects' centers."
|
rlm@64
|
280 [segmentA segmentB]
|
rlm@64
|
281 (let [centerA (.getWorldTranslation segmentA)
|
rlm@64
|
282 centerB (.getWorldTranslation segmentB)
|
rlm@64
|
283 midpoint (.mult (.add centerA centerB) (float 0.5))
|
rlm@64
|
284 pivotA (.subtract midpoint centerA)
|
rlm@64
|
285 pivotB (.subtract midpoint centerB)
|
rlm@64
|
286
|
rlm@64
|
287 ;; A side-effect of creating a joint registers
|
rlm@64
|
288 ;; it with both physics objects which in turn
|
rlm@64
|
289 ;; will register the joint with the physics system
|
rlm@64
|
290 ;; when the simulation is started.
|
rlm@64
|
291 joint (Point2PointJoint.
|
rlm@64
|
292 (.getControl segmentA RigidBodyControl)
|
rlm@64
|
293 (.getControl segmentB RigidBodyControl)
|
rlm@64
|
294 pivotA
|
rlm@64
|
295 pivotB)]
|
rlm@64
|
296 segmentB))
|
rlm@63
|
297
|
rlm@64
|
298 (defn eve-worm
|
rlm@72
|
299 "Create a worm-like body bound by invisible joint constraints."
|
rlm@64
|
300 []
|
rlm@64
|
301 (let [segments (worm-segments 0.2 5 0.1 0.1)]
|
rlm@64
|
302 (dorun (map (partial apply connect-at-midpoint)
|
rlm@64
|
303 (partition 2 1 segments)))
|
rlm@64
|
304 (nodify "worm" segments)))
|
rlm@63
|
305
|
rlm@64
|
306 (defn worm-pattern
|
rlm@64
|
307 "This is a simple, mindless motor control pattern that drives the
|
rlm@64
|
308 second segment of the worm's body at an offset angle with
|
rlm@64
|
309 sinusoidally varying strength."
|
rlm@64
|
310 [time]
|
rlm@64
|
311 (let [angle (* Math/PI (/ 9 20))
|
rlm@63
|
312 direction (Vector3f. 0 (Math/sin angle) (Math/cos angle))]
|
rlm@63
|
313 [Vector3f/ZERO
|
rlm@63
|
314 (.mult
|
rlm@63
|
315 direction
|
rlm@63
|
316 (float (* 2 (Math/sin (* Math/PI 2 (/ (rem time 300 ) 300))))))
|
rlm@63
|
317 Vector3f/ZERO
|
rlm@63
|
318 Vector3f/ZERO
|
rlm@63
|
319 Vector3f/ZERO]))
|
rlm@60
|
320
|
rlm@64
|
321 (defn test-motor-control
|
rlm@69
|
322 "Testing motor-control:
|
rlm@69
|
323 You should see a multi-segmented worm-like object fall onto the
|
rlm@64
|
324 table and begin writhing and moving."
|
rlm@60
|
325 []
|
rlm@64
|
326 (let [worm (eve-worm)
|
rlm@60
|
327 time (atom 0)
|
rlm@63
|
328 worm-motor-map (vector-motor-control worm)]
|
rlm@60
|
329 (world
|
rlm@60
|
330 (nodify [worm
|
rlm@60
|
331 (box 10 0.5 10 :position (Vector3f. 0 -5 0) :mass 0
|
rlm@60
|
332 :color ColorRGBA/Gray)])
|
rlm@60
|
333 standard-debug-controls
|
rlm@60
|
334 (fn [world]
|
rlm@60
|
335 (enable-debug world)
|
rlm@60
|
336 (light-up-everything world)
|
rlm@63
|
337 (comment
|
rlm@63
|
338 (com.aurellem.capture.Capture/captureVideo
|
rlm@63
|
339 world
|
rlm@63
|
340 (file-str "/home/r/proj/cortex/tmp/moving-worm")))
|
rlm@63
|
341 )
|
rlm@60
|
342
|
rlm@60
|
343 (fn [_ _]
|
rlm@60
|
344 (swap! time inc)
|
rlm@64
|
345 (Thread/sleep 20)
|
rlm@60
|
346 (dorun (worm-motor-map
|
rlm@60
|
347 (worm-pattern @time)))))))
|
rlm@60
|
348
|
rlm@130
|
349
|
rlm@135
|
350
|
rlm@130
|
351 (defn join-at-point [obj-a obj-b world-pivot]
|
rlm@130
|
352 (cortex.silly/joint-dispatch
|
rlm@130
|
353 {:type :point}
|
rlm@130
|
354 (.getControl obj-a RigidBodyControl)
|
rlm@130
|
355 (.getControl obj-b RigidBodyControl)
|
rlm@130
|
356 (cortex.silly/world-to-local obj-a world-pivot)
|
rlm@130
|
357 (cortex.silly/world-to-local obj-b world-pivot)
|
rlm@130
|
358 nil
|
rlm@130
|
359 ))
|
rlm@130
|
360
|
rlm@133
|
361 (import com.jme3.bullet.collision.PhysicsCollisionObject)
|
rlm@130
|
362
|
rlm@130
|
363 (defn blab-* []
|
rlm@130
|
364 (let [hand (box 0.5 0.2 0.2 :position (Vector3f. 0 0 0)
|
rlm@130
|
365 :mass 0 :color ColorRGBA/Green)
|
rlm@130
|
366 finger (box 0.5 0.2 0.2 :position (Vector3f. 2.4 0 0)
|
rlm@130
|
367 :mass 1 :color ColorRGBA/Red)
|
rlm@130
|
368 connection-point (Vector3f. 1.2 0 0)
|
rlm@130
|
369 root (nodify [hand finger])]
|
rlm@130
|
370
|
rlm@130
|
371 (join-at-point hand finger (Vector3f. 1.2 0 0))
|
rlm@130
|
372
|
rlm@130
|
373 (.setCollisionGroup
|
rlm@130
|
374 (.getControl hand RigidBodyControl)
|
rlm@130
|
375 PhysicsCollisionObject/COLLISION_GROUP_NONE)
|
rlm@130
|
376 (world
|
rlm@130
|
377 root
|
rlm@130
|
378 standard-debug-controls
|
rlm@130
|
379 (fn [world]
|
rlm@130
|
380 (enable-debug world)
|
rlm@130
|
381 (.setTimer world (com.aurellem.capture.RatchetTimer. 60))
|
rlm@130
|
382 (set-gravity world Vector3f/ZERO)
|
rlm@130
|
383 )
|
rlm@130
|
384 no-op)))
|
rlm@133
|
385 (comment
|
rlm@133
|
386
|
rlm@133
|
387 (defn proprioception-debug-window
|
rlm@133
|
388 []
|
rlm@133
|
389 (let [time (atom 0)]
|
rlm@133
|
390 (fn [prop-data]
|
rlm@133
|
391 (if (= 0 (rem (swap! time inc) 40))
|
rlm@133
|
392 (println-repl prop-data)))))
|
rlm@133
|
393 )
|
rlm@133
|
394
|
rlm@131
|
395 (comment
|
rlm@131
|
396 (dorun
|
rlm@131
|
397 (map
|
rlm@131
|
398 (comp
|
rlm@131
|
399 println-repl
|
rlm@131
|
400 (fn [[p y r]]
|
rlm@131
|
401 (format
|
rlm@131
|
402 "pitch: %1.2f\nyaw: %1.2f\nroll: %1.2f\n"
|
rlm@131
|
403 p y r)))
|
rlm@131
|
404 prop-data)))
|
rlm@131
|
405
|
rlm@130
|
406
|
rlm@130
|
407
|
rlm@137
|
408
|
rlm@64
|
409 (defn test-proprioception
|
rlm@69
|
410 "Testing proprioception:
|
rlm@69
|
411 You should see two foating bars, and a printout of pitch, yaw, and
|
rlm@64
|
412 roll. Pressing key-r/key-t should move the blue bar up and down and
|
rlm@64
|
413 change only the value of pitch. key-f/key-g moves it side to side
|
rlm@64
|
414 and changes yaw. key-v/key-b will spin the blue segment clockwise
|
rlm@64
|
415 and counterclockwise, and only affect roll."
|
rlm@60
|
416 []
|
rlm@145
|
417 (let [hand (box 0.2 1 0.2 :position (Vector3f. 0 0 0)
|
rlm@142
|
418 :mass 0 :color ColorRGBA/Green :name "hand")
|
rlm@145
|
419 finger (box 0.2 1 0.2 :position (Vector3f. 0 2.4 0)
|
rlm@132
|
420 :mass 1 :color ColorRGBA/Red :name "finger")
|
rlm@133
|
421 joint-node (box 0.1 0.05 0.05 :color ColorRGBA/Yellow
|
rlm@145
|
422 :position (Vector3f. 0 1.2 0)
|
rlm@145
|
423 :rotation (doto (Quaternion.)
|
rlm@145
|
424 (.fromAngleAxis
|
rlm@145
|
425 (/ Math/PI 2)
|
rlm@145
|
426 (Vector3f. 0 0 1)))
|
rlm@133
|
427 :physical? false)
|
rlm@145
|
428 joint (join-at-point hand finger (Vector3f. 0 1.2 0 ))
|
rlm@135
|
429 creature (nodify [hand finger joint-node])
|
rlm@145
|
430 finger-control (.getControl finger RigidBodyControl)
|
rlm@145
|
431 hand-control (.getControl hand RigidBodyControl)]
|
rlm@145
|
432
|
rlm@145
|
433
|
rlm@145
|
434 (let
|
rlm@135
|
435 ;; *******************************************
|
rlm@137
|
436
|
rlm@145
|
437 [floor (box 10 10 10 :position (Vector3f. 0 -15 0)
|
rlm@135
|
438 :mass 0 :color ColorRGBA/Gray)
|
rlm@137
|
439
|
rlm@137
|
440 root (nodify [creature floor])
|
rlm@133
|
441 prop (joint-proprioception creature joint-node)
|
rlm@139
|
442 prop-view (proprioception-debug-window)
|
rlm@139
|
443
|
rlm@139
|
444 controls
|
rlm@139
|
445 (merge standard-debug-controls
|
rlm@140
|
446 {"key-o"
|
rlm@139
|
447 (fn [_ _] (.setEnabled finger-control true))
|
rlm@140
|
448 "key-p"
|
rlm@139
|
449 (fn [_ _] (.setEnabled finger-control false))
|
rlm@140
|
450 "key-k"
|
rlm@140
|
451 (fn [_ _] (.setEnabled hand-control true))
|
rlm@140
|
452 "key-l"
|
rlm@140
|
453 (fn [_ _] (.setEnabled hand-control false))
|
rlm@139
|
454 "key-i"
|
rlm@139
|
455 (fn [world _] (set-gravity world (Vector3f. 0 0 0)))
|
rlm@142
|
456 "key-period"
|
rlm@142
|
457 (fn [world _]
|
rlm@142
|
458 (.setEnabled finger-control false)
|
rlm@142
|
459 (.setEnabled hand-control false)
|
rlm@142
|
460 (.rotate creature (doto (Quaternion.)
|
rlm@142
|
461 (.fromAngleAxis
|
rlm@142
|
462 (float (/ Math/PI 15))
|
rlm@142
|
463 (Vector3f. 0 0 -1))))
|
rlm@142
|
464
|
rlm@142
|
465 (.setEnabled finger-control true)
|
rlm@142
|
466 (.setEnabled hand-control true)
|
rlm@142
|
467 (set-gravity world (Vector3f. 0 0 0))
|
rlm@142
|
468 )
|
rlm@142
|
469
|
rlm@142
|
470
|
rlm@139
|
471 }
|
rlm@139
|
472 )
|
rlm@130
|
473
|
rlm@139
|
474 ]
|
rlm@139
|
475 (comment
|
rlm@139
|
476 (.setCollisionGroup
|
rlm@139
|
477 (.getControl hand RigidBodyControl)
|
rlm@139
|
478 PhysicsCollisionObject/COLLISION_GROUP_NONE)
|
rlm@139
|
479 )
|
rlm@140
|
480 (apply
|
rlm@140
|
481 world
|
rlm@140
|
482 (with-movement
|
rlm@140
|
483 hand
|
rlm@140
|
484 ["key-y" "key-u" "key-h" "key-j" "key-n" "key-m"]
|
rlm@140
|
485 [10 10 10 10 1 1]
|
rlm@140
|
486 (with-movement
|
rlm@140
|
487 finger
|
rlm@140
|
488 ["key-r" "key-t" "key-f" "key-g" "key-v" "key-b"]
|
rlm@145
|
489 [1 1 10 10 10 10]
|
rlm@140
|
490 [root
|
rlm@140
|
491 controls
|
rlm@140
|
492 (fn [world]
|
rlm@140
|
493 (.setTimer world (com.aurellem.capture.RatchetTimer. 60))
|
rlm@140
|
494 (set-gravity world (Vector3f. 0 0 0))
|
rlm@140
|
495 (light-up-everything world))
|
rlm@145
|
496 (fn [_ _] (prop-view (list (prop))))]))))))
|
rlm@138
|
497
|
rlm@64
|
498 #+end_src
|
rlm@56
|
499
|
rlm@130
|
500 #+results: test-body
|
rlm@130
|
501 : #'cortex.test.body/test-proprioception
|
rlm@130
|
502
|
rlm@60
|
503
|
rlm@63
|
504 * COMMENT code-limbo
|
rlm@61
|
505 #+begin_src clojure
|
rlm@61
|
506 ;;(.loadModel
|
rlm@61
|
507 ;; (doto (asset-manager)
|
rlm@61
|
508 ;; (.registerLoader BlenderModelLoader (into-array String ["blend"])))
|
rlm@61
|
509 ;; "Models/person/person.blend")
|
rlm@61
|
510
|
rlm@64
|
511
|
rlm@64
|
512 (defn load-blender-model
|
rlm@64
|
513 "Load a .blend file using an asset folder relative path."
|
rlm@64
|
514 [^String model]
|
rlm@64
|
515 (.loadModel
|
rlm@64
|
516 (doto (asset-manager)
|
rlm@64
|
517 (.registerLoader BlenderModelLoader (into-array String ["blend"])))
|
rlm@64
|
518 model))
|
rlm@64
|
519
|
rlm@64
|
520
|
rlm@61
|
521 (defn view-model [^String model]
|
rlm@61
|
522 (view
|
rlm@61
|
523 (.loadModel
|
rlm@61
|
524 (doto (asset-manager)
|
rlm@61
|
525 (.registerLoader BlenderModelLoader (into-array String ["blend"])))
|
rlm@61
|
526 model)))
|
rlm@61
|
527
|
rlm@61
|
528 (defn load-blender-scene [^String model]
|
rlm@61
|
529 (.loadModel
|
rlm@61
|
530 (doto (asset-manager)
|
rlm@61
|
531 (.registerLoader BlenderLoader (into-array String ["blend"])))
|
rlm@61
|
532 model))
|
rlm@61
|
533
|
rlm@61
|
534 (defn worm
|
rlm@61
|
535 []
|
rlm@61
|
536 (.loadModel (asset-manager) "Models/anim2/Cube.mesh.xml"))
|
rlm@61
|
537
|
rlm@61
|
538 (defn oto
|
rlm@61
|
539 []
|
rlm@61
|
540 (.loadModel (asset-manager) "Models/Oto/Oto.mesh.xml"))
|
rlm@61
|
541
|
rlm@61
|
542 (defn sinbad
|
rlm@61
|
543 []
|
rlm@61
|
544 (.loadModel (asset-manager) "Models/Sinbad/Sinbad.mesh.xml"))
|
rlm@61
|
545
|
rlm@61
|
546 (defn worm-blender
|
rlm@61
|
547 []
|
rlm@61
|
548 (first (seq (.getChildren (load-blender-model
|
rlm@61
|
549 "Models/anim2/simple-worm.blend")))))
|
rlm@61
|
550
|
rlm@61
|
551 (defn body
|
rlm@61
|
552 "given a node with a SkeletonControl, will produce a body sutiable
|
rlm@61
|
553 for AI control with movement and proprioception."
|
rlm@61
|
554 [node]
|
rlm@61
|
555 (let [skeleton-control (.getControl node SkeletonControl)
|
rlm@61
|
556 krc (KinematicRagdollControl.)]
|
rlm@61
|
557 (comment
|
rlm@61
|
558 (dorun
|
rlm@61
|
559 (map #(.addBoneName krc %)
|
rlm@61
|
560 ["mid2" "tail" "head" "mid1" "mid3" "mid4" "Dummy-Root" ""]
|
rlm@61
|
561 ;;"mid2" "mid3" "tail" "head"]
|
rlm@61
|
562 )))
|
rlm@61
|
563 (.addControl node krc)
|
rlm@61
|
564 (.setRagdollMode krc)
|
rlm@61
|
565 )
|
rlm@61
|
566 node
|
rlm@61
|
567 )
|
rlm@61
|
568 (defn show-skeleton [node]
|
rlm@61
|
569 (let [sd
|
rlm@61
|
570
|
rlm@61
|
571 (doto
|
rlm@61
|
572 (SkeletonDebugger. "aurellem-skel-debug"
|
rlm@61
|
573 (skel node))
|
rlm@61
|
574 (.setMaterial (green-x-ray)))]
|
rlm@61
|
575 (.attachChild node sd)
|
rlm@61
|
576 node))
|
rlm@61
|
577
|
rlm@61
|
578
|
rlm@61
|
579
|
rlm@61
|
580 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
rlm@61
|
581
|
rlm@61
|
582 ;; this could be a good way to give objects special properties like
|
rlm@61
|
583 ;; being eyes and the like
|
rlm@61
|
584
|
rlm@61
|
585 (.getUserData
|
rlm@61
|
586 (.getChild
|
rlm@61
|
587 (load-blender-model "Models/property/test.blend") 0)
|
rlm@61
|
588 "properties")
|
rlm@61
|
589
|
rlm@61
|
590 ;; the properties are saved along with the blender file.
|
rlm@61
|
591 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
rlm@61
|
592
|
rlm@61
|
593
|
rlm@61
|
594
|
rlm@61
|
595
|
rlm@61
|
596 (defn init-debug-skel-node
|
rlm@61
|
597 [f debug-node skeleton]
|
rlm@61
|
598 (let [bones
|
rlm@61
|
599 (map #(.getBone skeleton %)
|
rlm@61
|
600 (range (.getBoneCount skeleton)))]
|
rlm@61
|
601 (dorun (map #(.setUserControl % true) bones))
|
rlm@61
|
602 (dorun (map (fn [b]
|
rlm@61
|
603 (println (.getName b)
|
rlm@61
|
604 " -- " (f b)))
|
rlm@61
|
605 bones))
|
rlm@61
|
606 (dorun
|
rlm@61
|
607 (map #(.attachChild
|
rlm@61
|
608 debug-node
|
rlm@61
|
609 (doto
|
rlm@61
|
610 (sphere 0.1
|
rlm@61
|
611 :position (f %)
|
rlm@61
|
612 :physical? false)
|
rlm@61
|
613 (.setMaterial (green-x-ray))))
|
rlm@61
|
614 bones)))
|
rlm@61
|
615 debug-node)
|
rlm@61
|
616
|
rlm@61
|
617 (import jme3test.bullet.PhysicsTestHelper)
|
rlm@61
|
618
|
rlm@61
|
619
|
rlm@61
|
620 (defn test-zzz [the-worm world value]
|
rlm@61
|
621 (if (not value)
|
rlm@61
|
622 (let [skeleton (skel the-worm)]
|
rlm@61
|
623 (println-repl "enabling bones")
|
rlm@61
|
624 (dorun
|
rlm@61
|
625 (map
|
rlm@61
|
626 #(.setUserControl (.getBone skeleton %) true)
|
rlm@61
|
627 (range (.getBoneCount skeleton))))
|
rlm@61
|
628
|
rlm@61
|
629
|
rlm@61
|
630 (let [b (.getBone skeleton 2)]
|
rlm@61
|
631 (println-repl "moving " (.getName b))
|
rlm@61
|
632 (println-repl (.getLocalPosition b))
|
rlm@61
|
633 (.setUserTransforms b
|
rlm@61
|
634 Vector3f/UNIT_X
|
rlm@61
|
635 Quaternion/IDENTITY
|
rlm@61
|
636 ;;(doto (Quaternion.)
|
rlm@61
|
637 ;; (.fromAngles (/ Math/PI 2)
|
rlm@61
|
638 ;; 0
|
rlm@61
|
639 ;; 0
|
rlm@61
|
640
|
rlm@61
|
641 (Vector3f. 1 1 1))
|
rlm@61
|
642 )
|
rlm@61
|
643
|
rlm@61
|
644 (println-repl "hi! <3"))))
|
rlm@61
|
645
|
rlm@61
|
646
|
rlm@61
|
647 (defn test-ragdoll []
|
rlm@61
|
648
|
rlm@61
|
649 (let [the-worm
|
rlm@61
|
650
|
rlm@61
|
651 ;;(.loadModel (asset-manager) "Models/anim2/Cube.mesh.xml")
|
rlm@61
|
652 (doto (show-skeleton (worm-blender))
|
rlm@61
|
653 (.setLocalTranslation (Vector3f. 0 10 0))
|
rlm@61
|
654 ;;(worm)
|
rlm@61
|
655 ;;(oto)
|
rlm@61
|
656 ;;(sinbad)
|
rlm@61
|
657 )
|
rlm@61
|
658 ]
|
rlm@61
|
659
|
rlm@61
|
660
|
rlm@61
|
661 (.start
|
rlm@61
|
662 (world
|
rlm@61
|
663 (doto (Node.)
|
rlm@61
|
664 (.attachChild the-worm))
|
rlm@61
|
665 {"key-return" (fire-cannon-ball)
|
rlm@61
|
666 "key-space" (partial test-zzz the-worm)
|
rlm@61
|
667 }
|
rlm@61
|
668 (fn [world]
|
rlm@61
|
669 (light-up-everything world)
|
rlm@61
|
670 (PhysicsTestHelper/createPhysicsTestWorld
|
rlm@61
|
671 (.getRootNode world)
|
rlm@61
|
672 (asset-manager)
|
rlm@61
|
673 (.getPhysicsSpace
|
rlm@61
|
674 (.getState (.getStateManager world) BulletAppState)))
|
rlm@61
|
675 (set-gravity world Vector3f/ZERO)
|
rlm@61
|
676 ;;(.setTimer world (NanoTimer.))
|
rlm@61
|
677 ;;(org.lwjgl.input.Mouse/setGrabbed false)
|
rlm@61
|
678 )
|
rlm@61
|
679 no-op
|
rlm@61
|
680 )
|
rlm@61
|
681
|
rlm@61
|
682
|
rlm@61
|
683 )))
|
rlm@61
|
684
|
rlm@61
|
685
|
rlm@61
|
686 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
rlm@61
|
687 ;;; here is the ragdoll stuff
|
rlm@61
|
688
|
rlm@61
|
689 (def worm-mesh (.getMesh (.getChild (worm-blender) 0)))
|
rlm@61
|
690 (def mesh worm-mesh)
|
rlm@61
|
691
|
rlm@61
|
692 (.getFloatBuffer mesh VertexBuffer$Type/Position)
|
rlm@61
|
693 (.getFloatBuffer mesh VertexBuffer$Type/BoneWeight)
|
rlm@61
|
694 (.getData (.getBuffer mesh VertexBuffer$Type/BoneIndex))
|
rlm@61
|
695
|
rlm@61
|
696
|
rlm@61
|
697 (defn position [index]
|
rlm@61
|
698 (.get
|
rlm@61
|
699 (.getFloatBuffer worm-mesh VertexBuffer$Type/Position)
|
rlm@61
|
700 index))
|
rlm@61
|
701
|
rlm@61
|
702 (defn bones [index]
|
rlm@61
|
703 (.get
|
rlm@61
|
704 (.getData (.getBuffer mesh VertexBuffer$Type/BoneIndex))
|
rlm@61
|
705 index))
|
rlm@61
|
706
|
rlm@61
|
707 (defn bone-weights [index]
|
rlm@61
|
708 (.get
|
rlm@61
|
709 (.getFloatBuffer mesh VertexBuffer$Type/BoneWeight)
|
rlm@61
|
710 index))
|
rlm@61
|
711
|
rlm@61
|
712
|
rlm@61
|
713
|
rlm@61
|
714 (defn vertex-bones [vertex]
|
rlm@61
|
715 (vec (map (comp int bones) (range (* vertex 4) (+ (* vertex 4) 4)))))
|
rlm@61
|
716
|
rlm@61
|
717 (defn vertex-weights [vertex]
|
rlm@61
|
718 (vec (map (comp float bone-weights) (range (* vertex 4) (+ (* vertex 4) 4)))))
|
rlm@61
|
719
|
rlm@61
|
720 (defn vertex-position [index]
|
rlm@61
|
721 (let [offset (* index 3)]
|
rlm@61
|
722 (Vector3f. (position offset)
|
rlm@61
|
723 (position (inc offset))
|
rlm@61
|
724 (position (inc(inc offset))))))
|
rlm@61
|
725
|
rlm@61
|
726 (def vertex-info (juxt vertex-position vertex-bones vertex-weights))
|
rlm@61
|
727
|
rlm@61
|
728 (defn bone-control-color [index]
|
rlm@61
|
729 (get {[1 0 0 0] ColorRGBA/Red
|
rlm@61
|
730 [1 2 0 0] ColorRGBA/Magenta
|
rlm@61
|
731 [2 0 0 0] ColorRGBA/Blue}
|
rlm@61
|
732 (vertex-bones index)
|
rlm@61
|
733 ColorRGBA/White))
|
rlm@61
|
734
|
rlm@61
|
735 (defn influence-color [index bone-num]
|
rlm@61
|
736 (get
|
rlm@61
|
737 {(float 0) ColorRGBA/Blue
|
rlm@61
|
738 (float 0.5) ColorRGBA/Green
|
rlm@61
|
739 (float 1) ColorRGBA/Red}
|
rlm@61
|
740 ;; find the weight of the desired bone
|
rlm@61
|
741 ((zipmap (vertex-bones index)(vertex-weights index))
|
rlm@61
|
742 bone-num)
|
rlm@61
|
743 ColorRGBA/Blue))
|
rlm@61
|
744
|
rlm@61
|
745 (def worm-vertices (set (map vertex-info (range 60))))
|
rlm@61
|
746
|
rlm@61
|
747
|
rlm@61
|
748 (defn test-info []
|
rlm@61
|
749 (let [points (Node.)]
|
rlm@61
|
750 (dorun
|
rlm@61
|
751 (map #(.attachChild points %)
|
rlm@61
|
752 (map #(sphere 0.01
|
rlm@61
|
753 :position (vertex-position %)
|
rlm@61
|
754 :color (influence-color % 1)
|
rlm@61
|
755 :physical? false)
|
rlm@61
|
756 (range 60))))
|
rlm@61
|
757 (view points)))
|
rlm@61
|
758
|
rlm@61
|
759
|
rlm@61
|
760 (defrecord JointControl [joint physics-space]
|
rlm@61
|
761 PhysicsControl
|
rlm@61
|
762 (setPhysicsSpace [this space]
|
rlm@61
|
763 (dosync
|
rlm@61
|
764 (ref-set (:physics-space this) space))
|
rlm@61
|
765 (.addJoint space (:joint this)))
|
rlm@61
|
766 (update [this tpf])
|
rlm@61
|
767 (setSpatial [this spatial])
|
rlm@61
|
768 (render [this rm vp])
|
rlm@61
|
769 (getPhysicsSpace [this] (deref (:physics-space this)))
|
rlm@61
|
770 (isEnabled [this] true)
|
rlm@61
|
771 (setEnabled [this state]))
|
rlm@61
|
772
|
rlm@61
|
773 (defn add-joint
|
rlm@61
|
774 "Add a joint to a particular object. When the object is added to the
|
rlm@61
|
775 PhysicsSpace of a simulation, the joint will also be added"
|
rlm@61
|
776 [object joint]
|
rlm@61
|
777 (let [control (JointControl. joint (ref nil))]
|
rlm@61
|
778 (.addControl object control))
|
rlm@61
|
779 object)
|
rlm@61
|
780
|
rlm@61
|
781
|
rlm@61
|
782 (defn hinge-world
|
rlm@61
|
783 []
|
rlm@61
|
784 (let [sphere1 (sphere)
|
rlm@61
|
785 sphere2 (sphere 1 :position (Vector3f. 3 3 3))
|
rlm@61
|
786 joint (Point2PointJoint.
|
rlm@61
|
787 (.getControl sphere1 RigidBodyControl)
|
rlm@61
|
788 (.getControl sphere2 RigidBodyControl)
|
rlm@61
|
789 Vector3f/ZERO (Vector3f. 3 3 3))]
|
rlm@61
|
790 (add-joint sphere1 joint)
|
rlm@61
|
791 (doto (Node. "hinge-world")
|
rlm@61
|
792 (.attachChild sphere1)
|
rlm@61
|
793 (.attachChild sphere2))))
|
rlm@61
|
794
|
rlm@61
|
795
|
rlm@61
|
796 (defn test-joint []
|
rlm@61
|
797 (view (hinge-world)))
|
rlm@61
|
798
|
rlm@61
|
799 ;; (defn copier-gen []
|
rlm@61
|
800 ;; (let [count (atom 0)]
|
rlm@61
|
801 ;; (fn [in]
|
rlm@61
|
802 ;; (swap! count inc)
|
rlm@61
|
803 ;; (clojure.contrib.duck-streams/copy
|
rlm@61
|
804 ;; in (File. (str "/home/r/tmp/mao-test/clojure-images/"
|
rlm@61
|
805 ;; ;;/home/r/tmp/mao-test/clojure-images
|
rlm@61
|
806 ;; (format "%08d.png" @count)))))))
|
rlm@61
|
807 ;; (defn decrease-framerate []
|
rlm@61
|
808 ;; (map
|
rlm@61
|
809 ;; (copier-gen)
|
rlm@61
|
810 ;; (sort
|
rlm@61
|
811 ;; (map first
|
rlm@61
|
812 ;; (partition
|
rlm@61
|
813 ;; 4
|
rlm@61
|
814 ;; (filter #(re-matches #".*.png$" (.getCanonicalPath %))
|
rlm@61
|
815 ;; (file-seq
|
rlm@61
|
816 ;; (file-str
|
rlm@61
|
817 ;; "/home/r/media/anime/mao-temp/images"))))))))
|
rlm@61
|
818
|
rlm@61
|
819
|
rlm@61
|
820
|
rlm@61
|
821 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
rlm@61
|
822
|
rlm@61
|
823 (defn proprioception
|
rlm@61
|
824 "Create a proprioception map that reports the rotations of the
|
rlm@61
|
825 various limbs of the creature's body"
|
rlm@61
|
826 [creature]
|
rlm@61
|
827 [#^Node creature]
|
rlm@61
|
828 (let [
|
rlm@61
|
829 nodes (node-seq creature)
|
rlm@61
|
830 joints
|
rlm@61
|
831 (map
|
rlm@61
|
832 :joint
|
rlm@61
|
833 (filter
|
rlm@61
|
834 #(isa? (class %) JointControl)
|
rlm@61
|
835 (reduce
|
rlm@61
|
836 concat
|
rlm@61
|
837 (map (fn [node]
|
rlm@61
|
838 (map (fn [num] (.getControl node num))
|
rlm@61
|
839 (range (.getNumControls node))))
|
rlm@61
|
840 nodes))))]
|
rlm@61
|
841 (fn []
|
rlm@61
|
842 (reduce concat (map relative-positions (list (first joints)))))))
|
rlm@61
|
843
|
rlm@61
|
844
|
rlm@63
|
845 (defn skel [node]
|
rlm@63
|
846 (doto
|
rlm@63
|
847 (.getSkeleton
|
rlm@63
|
848 (.getControl node SkeletonControl))
|
rlm@63
|
849 ;; this is necessary to force the skeleton to have accurate world
|
rlm@63
|
850 ;; transforms before it is rendered to the screen.
|
rlm@63
|
851 (.resetAndUpdate)))
|
rlm@63
|
852
|
rlm@63
|
853 (defn green-x-ray []
|
rlm@63
|
854 (doto (Material. (asset-manager)
|
rlm@63
|
855 "Common/MatDefs/Misc/Unshaded.j3md")
|
rlm@63
|
856 (.setColor "Color" ColorRGBA/Green)
|
rlm@63
|
857 (-> (.getAdditionalRenderState)
|
rlm@63
|
858 (.setDepthTest false))))
|
rlm@63
|
859
|
rlm@63
|
860 (defn test-worm []
|
rlm@63
|
861 (.start
|
rlm@63
|
862 (world
|
rlm@63
|
863 (doto (Node.)
|
rlm@63
|
864 ;;(.attachChild (point-worm))
|
rlm@63
|
865 (.attachChild (load-blender-model
|
rlm@63
|
866 "Models/anim2/joint-worm.blend"))
|
rlm@63
|
867
|
rlm@63
|
868 (.attachChild (box 10 1 10
|
rlm@63
|
869 :position (Vector3f. 0 -2 0) :mass 0
|
rlm@63
|
870 :color (ColorRGBA/Gray))))
|
rlm@63
|
871 {
|
rlm@63
|
872 "key-space" (fire-cannon-ball)
|
rlm@63
|
873 }
|
rlm@63
|
874 (fn [world]
|
rlm@63
|
875 (enable-debug world)
|
rlm@63
|
876 (light-up-everything world)
|
rlm@63
|
877 ;;(.setTimer world (NanoTimer.))
|
rlm@63
|
878 )
|
rlm@63
|
879 no-op)))
|
rlm@63
|
880
|
rlm@63
|
881
|
rlm@63
|
882
|
rlm@63
|
883 ;; defunct movement stuff
|
rlm@63
|
884 (defn torque-controls [control]
|
rlm@63
|
885 (let [torques
|
rlm@63
|
886 (concat
|
rlm@63
|
887 (map #(Vector3f. 0 (Math/sin %) (Math/cos %))
|
rlm@63
|
888 (range 0 (* Math/PI 2) (/ (* Math/PI 2) 20)))
|
rlm@63
|
889 [Vector3f/UNIT_X])]
|
rlm@63
|
890 (map (fn [torque-axis]
|
rlm@63
|
891 (fn [torque]
|
rlm@63
|
892 (.applyTorque
|
rlm@63
|
893 control
|
rlm@63
|
894 (.mult (.mult (.getPhysicsRotation control)
|
rlm@63
|
895 torque-axis)
|
rlm@63
|
896 (float
|
rlm@63
|
897 (* (.getMass control) torque))))))
|
rlm@63
|
898 torques)))
|
rlm@63
|
899
|
rlm@63
|
900 (defn motor-map
|
rlm@63
|
901 "Take a creature and generate a function that will enable fine
|
rlm@63
|
902 grained control over all the creature's limbs."
|
rlm@63
|
903 [#^Node creature]
|
rlm@63
|
904 (let [controls (keep #(.getControl % RigidBodyControl)
|
rlm@63
|
905 (node-seq creature))
|
rlm@63
|
906 limb-controls (reduce concat (map torque-controls controls))
|
rlm@63
|
907 body-control (partial map #(%1 %2) limb-controls)]
|
rlm@63
|
908 body-control))
|
rlm@63
|
909
|
rlm@63
|
910 (defn test-motor-map
|
rlm@63
|
911 "see how torque works."
|
rlm@63
|
912 []
|
rlm@63
|
913 (let [finger (box 3 0.5 0.5 :position (Vector3f. 0 2 0)
|
rlm@63
|
914 :mass 1 :color ColorRGBA/Green)
|
rlm@63
|
915 motor-map (motor-map finger)]
|
rlm@63
|
916 (world
|
rlm@63
|
917 (nodify [finger
|
rlm@63
|
918 (box 10 0.5 10 :position (Vector3f. 0 -5 0) :mass 0
|
rlm@63
|
919 :color ColorRGBA/Gray)])
|
rlm@63
|
920 standard-debug-controls
|
rlm@63
|
921 (fn [world]
|
rlm@63
|
922 (set-gravity world Vector3f/ZERO)
|
rlm@63
|
923 (light-up-everything world)
|
rlm@63
|
924 (.setTimer world (NanoTimer.)))
|
rlm@63
|
925 (fn [_ _]
|
rlm@145
|
926 (dorun (motor-map [0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0
|
rlm@145
|
927 0]))))))
|
rlm@145
|
928
|
rlm@145
|
929 (defn joint-proprioception [#^Node parts #^Node joint]
|
rlm@145
|
930 (let [[obj-a obj-b] (joint-targets parts joint)
|
rlm@145
|
931 joint-rot (.getWorldRotation joint)
|
rlm@145
|
932 pre-inv-a (.inverse (.getWorldRotation obj-a))
|
rlm@145
|
933 x (.mult pre-inv-a (.mult joint-rot Vector3f/UNIT_X))
|
rlm@145
|
934 y (.mult pre-inv-a (.mult joint-rot Vector3f/UNIT_Y))
|
rlm@145
|
935 z (.mult pre-inv-a (.mult joint-rot Vector3f/UNIT_Z))
|
rlm@145
|
936
|
rlm@145
|
937 x Vector3f/UNIT_Y
|
rlm@145
|
938 y Vector3f/UNIT_Z
|
rlm@145
|
939 z Vector3f/UNIT_X
|
rlm@145
|
940
|
rlm@145
|
941
|
rlm@145
|
942 tmp-rot-a (.getWorldRotation obj-a)]
|
rlm@145
|
943 (println-repl "x:" (.mult tmp-rot-a x))
|
rlm@145
|
944 (println-repl "y:" (.mult tmp-rot-a y))
|
rlm@145
|
945 (println-repl "z:" (.mult tmp-rot-a z))
|
rlm@145
|
946 (println-repl "rot-a" (.getWorldRotation obj-a))
|
rlm@145
|
947 (println-repl "rot-b" (.getWorldRotation obj-b))
|
rlm@145
|
948 (println-repl "joint-rot" joint-rot)
|
rlm@145
|
949 ;; this function will report proprioceptive information for the
|
rlm@145
|
950 ;; joint.
|
rlm@145
|
951 (fn []
|
rlm@145
|
952 ;; x is the "twist" axis, y and z are the "bend" axes
|
rlm@145
|
953 (let [rot-a (.getWorldRotation obj-a)
|
rlm@145
|
954 ;;inv-a (.inverse rot-a)
|
rlm@145
|
955 rot-b (.getWorldRotation obj-b)
|
rlm@145
|
956 ;;relative (.mult rot-b inv-a)
|
rlm@145
|
957 basis (doto (Matrix3f.)
|
rlm@145
|
958 (.setColumn 0 (.mult rot-a x))
|
rlm@145
|
959 (.setColumn 1 (.mult rot-a y))
|
rlm@145
|
960 (.setColumn 2 (.mult rot-a z)))
|
rlm@145
|
961 rotation-about-joint
|
rlm@145
|
962 (doto (Quaternion.)
|
rlm@145
|
963 (.fromRotationMatrix
|
rlm@145
|
964 (.mult (.invert basis)
|
rlm@145
|
965 (.toRotationMatrix rot-b))))
|
rlm@145
|
966 [yaw roll pitch]
|
rlm@145
|
967 (seq (.toAngles rotation-about-joint nil))]
|
rlm@145
|
968 ;;return euler angles of the quaternion around the new basis
|
rlm@145
|
969 [yaw roll pitch]))))
|
rlm@145
|
970
|
rlm@61
|
971 #+end_src
|
rlm@0
|
972
|
rlm@0
|
973
|
rlm@0
|
974
|
rlm@0
|
975
|
rlm@0
|
976
|
rlm@0
|
977
|
rlm@0
|
978
|
rlm@73
|
979 * COMMENT generate Source
|
rlm@44
|
980 #+begin_src clojure :tangle ../src/cortex/body.clj
|
rlm@64
|
981 <<proprioception>>
|
rlm@64
|
982 <<motor-control>>
|
rlm@0
|
983 #+end_src
|
rlm@64
|
984
|
rlm@69
|
985 #+begin_src clojure :tangle ../src/cortex/test/body.clj
|
rlm@64
|
986 <<test-body>>
|
rlm@64
|
987 #+end_src
|
rlm@64
|
988
|
rlm@64
|
989
|
rlm@0
|
990
|