annotate org/movement.org @ 158:811127d79d24

refactored muscles
author Robert McIntyre <rlm@mit.edu>
date Fri, 03 Feb 2012 06:33:37 -0700
parents
children 2cbdd7034c6c
rev   line source
rlm@158 1 #+title: Movement!
rlm@158 2 #+author: Robert McIntyre
rlm@158 3 #+email: rlm@mit.edu
rlm@158 4 #+description: muscles for a simulated creature
rlm@158 5 #+keywords: simulation, jMonkeyEngine3, clojure
rlm@158 6 #+SETUPFILE: ../../aurellem/org/setup.org
rlm@158 7 #+INCLUDE: ../../aurellem/org/level-0.org
rlm@158 8
rlm@158 9 #+name: movement
rlm@158 10 #+begin_src clojure
rlm@158 11 (ns cortex.movement
rlm@158 12 (:use (cortex world util sense body))
rlm@158 13 (:import jme3tools.converters.ImageToAwt)
rlm@158 14 (:import java.awt.image.BufferedImage))
rlm@158 15
rlm@158 16 (cortex.import/mega-import-jme3)
rlm@158 17
rlm@158 18
rlm@158 19
rlm@158 20
rlm@158 21 ;; here's how motor-control/ proprioception will work: Each muscle is
rlm@158 22 ;; defined by a 1-D array of numbers (the "motor pool") each of which
rlm@158 23 ;; represent muscle fibers. A muscle also has a scalar :strength
rlm@158 24 ;; factor which determines how strong the muscle as a whole is.
rlm@158 25 ;; The effector function for a muscle takes a number < (count
rlm@158 26 ;; motor-pool) and that number is said to "activate" all the muscle
rlm@158 27 ;; fibers whose index is lower than the number. Each fiber will apply
rlm@158 28 ;; force in proportion to its value in the array. Lower values cause
rlm@158 29 ;; less force. The lower values can be put at the "beginning" of the
rlm@158 30 ;; 1-D array to simulate the layout of actual human muscles, which are
rlm@158 31 ;; capable of more percise movements when exerting less force.
rlm@158 32
rlm@158 33 ;; I don't know how to encode proprioception, so for now, just return
rlm@158 34 ;; a function for each joint that returns a triplet of floats which
rlm@158 35 ;; represent relative roll, pitch, and yaw. Write display code for
rlm@158 36 ;; this though.
rlm@158 37
rlm@158 38 (defn muscle-fiber-values
rlm@158 39 "get motor pool strengths"
rlm@158 40 [#^BufferedImage image]
rlm@158 41 (vec
rlm@158 42 (let [width (.getWidth image)]
rlm@158 43 (for [x (range width)]
rlm@158 44 (- 255
rlm@158 45 (bit-and
rlm@158 46 0x0000FF
rlm@158 47 (.getRGB image x 0)))))))
rlm@158 48
rlm@158 49
rlm@158 50 (defn creature-muscles
rlm@158 51 "Return the children of the creature's \"muscles\" node."
rlm@158 52 [#^Node creature]
rlm@158 53 (if-let [muscle-node (.getChild creature "muscles")]
rlm@158 54 (seq (.getChildren muscle-node))
rlm@158 55 (do (println-repl "could not find muscles node") [])))
rlm@158 56
rlm@158 57 (defn single-muscle [#^Node parts #^Node muscle]
rlm@158 58 (let [target (closest-node parts muscle)
rlm@158 59 axis
rlm@158 60 (.mult (.getWorldRotation muscle) Vector3f/UNIT_Y)
rlm@158 61 strength (meta-data muscle "strength")
rlm@158 62 image-name (read-string (meta-data muscle "muscle"))
rlm@158 63 image
rlm@158 64 (ImageToAwt/convert
rlm@158 65 (.getImage (.loadTexture (asset-manager) image-name))
rlm@158 66 false false 0)
rlm@158 67 fibers (muscle-fiber-values image)
rlm@158 68 fiber-integral (reductions + fibers)
rlm@158 69 force-index (vec
rlm@158 70 (map
rlm@158 71 #(float (* strength (/ % (last
rlm@158 72 fiber-integral))))
rlm@158 73 fiber-integral))
rlm@158 74 control (.getControl target RigidBodyControl)]
rlm@158 75 (fn [n]
rlm@158 76 (let [pool-index (min n (count fibers))]
rlm@158 77 (.applyTorque control (.mult axis (force-index n)))))))
rlm@158 78
rlm@158 79
rlm@158 80 (defn enable-muscles
rlm@158 81 "Must be called on a creature after RigidBodyControls have been
rlm@158 82 created."
rlm@158 83 [#^Node creature]
rlm@158 84 (let [muscles (creature-muscles creature)]
rlm@158 85 (for [muscle muscles]
rlm@158 86 (single-muscle creature muscle))))
rlm@158 87
rlm@158 88
rlm@158 89 #+end_src
rlm@158 90
rlm@158 91
rlm@158 92
rlm@158 93
rlm@158 94
rlm@158 95 * COMMENT code generation
rlm@158 96 #+begin_src clojure :tangle ../src/cortex/movement.clj
rlm@158 97 <<movement>>
rlm@158 98 #+end_src