rlm@157
|
1 #+title: The Sense of Proprioception
|
rlm@157
|
2 #+author: Robert McIntyre
|
rlm@157
|
3 #+email: rlm@mit.edu
|
rlm@157
|
4 #+description: proprioception for simulated creatures
|
rlm@157
|
5 #+keywords: simulation, jMonkeyEngine3, clojure
|
rlm@157
|
6 #+SETUPFILE: ../../aurellem/org/setup.org
|
rlm@157
|
7 #+INCLUDE: ../../aurellem/org/level-0.org
|
rlm@157
|
8
|
rlm@157
|
9 #+name: proprioception
|
rlm@157
|
10 #+begin_src clojure
|
rlm@157
|
11 (ns cortex.proprioception
|
rlm@173
|
12 "Simulate the sense of proprioception (ability to detect the
|
rlm@173
|
13 relative positions of body parts with repsect to other body parts)
|
rlm@173
|
14 in jMonkeyEngine3. Reads specially prepared blender files to
|
rlm@173
|
15 automatically generate proprioceptive senses."
|
rlm@173
|
16 (:use (cortex world util sense body))
|
rlm@174
|
17 (:use clojure.contrib.def)
|
rlm@174
|
18 (:import com.jme3.scene.Node)
|
rlm@190
|
19 (:import java.awt.image.BufferedImage)
|
rlm@174
|
20 (:import (com.jme3.math Vector3f Quaternion)))
|
rlm@157
|
21
|
rlm@173
|
22 (defn right-handed?
|
rlm@173
|
23 "true iff the three vectors form a right handed coordinate
|
rlm@173
|
24 system. The three vectors do not have to be normalized or
|
rlm@173
|
25 orthogonal."
|
rlm@173
|
26 [vec1 vec2 vec3]
|
rlm@157
|
27 (< 0 (.dot (.cross vec1 vec2) vec3)))
|
rlm@157
|
28
|
rlm@173
|
29 (defn absolute-angle
|
rlm@173
|
30 "The angle between 'vec1 and 'vec2. Positive if the angle to get
|
rlm@173
|
31 from 'vec1 to 'vec2 is counterclockwise around 'axis, and negative
|
rlm@173
|
32 otherwise."
|
rlm@173
|
33 [vec1 vec2 axis]
|
rlm@157
|
34 (let [angle (.angleBetween vec1 vec2)]
|
rlm@157
|
35 (if (right-handed? vec1 vec2 axis)
|
rlm@157
|
36 angle (- (* 2 Math/PI) angle))))
|
rlm@157
|
37
|
rlm@173
|
38 (defn proprioception-fn
|
rlm@173
|
39 "Returns a function which returns proprioceptive sensory data when
|
rlm@173
|
40 called inside a running simulation."
|
rlm@173
|
41 [#^Node parts #^Node joint]
|
rlm@157
|
42 (let [[obj-a obj-b] (joint-targets parts joint)
|
rlm@157
|
43 joint-rot (.getWorldRotation joint)
|
rlm@157
|
44 x0 (.mult joint-rot Vector3f/UNIT_X)
|
rlm@157
|
45 y0 (.mult joint-rot Vector3f/UNIT_Y)
|
rlm@157
|
46 z0 (.mult joint-rot Vector3f/UNIT_Z)]
|
rlm@157
|
47 (println-repl "x:" x0)
|
rlm@157
|
48 (println-repl "y:" y0)
|
rlm@157
|
49 (println-repl "z:" z0)
|
rlm@157
|
50 (println-repl "init-a:" (.getWorldRotation obj-a))
|
rlm@157
|
51 (println-repl "init-b:" (.getWorldRotation obj-b))
|
rlm@157
|
52
|
rlm@157
|
53 (fn []
|
rlm@157
|
54 (let [rot-a (.clone (.getWorldRotation obj-a))
|
rlm@157
|
55 rot-b (.clone (.getWorldRotation obj-b))
|
rlm@157
|
56 x (.mult rot-a x0)
|
rlm@157
|
57 y (.mult rot-a y0)
|
rlm@157
|
58 z (.mult rot-a z0)
|
rlm@157
|
59
|
rlm@157
|
60 X (.mult rot-b x0)
|
rlm@157
|
61 Y (.mult rot-b y0)
|
rlm@157
|
62 Z (.mult rot-b z0)
|
rlm@157
|
63 heading (Math/atan2 (.dot X z) (.dot X x))
|
rlm@157
|
64 pitch (Math/atan2 (.dot X y) (.dot X x))
|
rlm@157
|
65
|
rlm@157
|
66 ;; rotate x-vector back to origin
|
rlm@157
|
67 reverse
|
rlm@157
|
68 (doto (Quaternion.)
|
rlm@157
|
69 (.fromAngleAxis
|
rlm@157
|
70 (.angleBetween X x)
|
rlm@157
|
71 (let [cross (.normalize (.cross X x))]
|
rlm@157
|
72 (if (= 0 (.length cross)) y cross))))
|
rlm@157
|
73 roll (absolute-angle (.mult reverse Y) y x)]
|
rlm@157
|
74 [heading pitch roll]))))
|
rlm@157
|
75
|
rlm@173
|
76 (defn proprioception!
|
rlm@173
|
77 "Endow the creature with the sense of proprioception. Returns a
|
rlm@173
|
78 sequence of functions, one for each child of the \"joints\" node in
|
rlm@173
|
79 the creature, which each report proprioceptive information about
|
rlm@173
|
80 that joint."
|
rlm@157
|
81 [#^Node creature]
|
rlm@157
|
82 ;; extract the body's joints
|
rlm@173
|
83 (let [senses (map (partial proprioception-fn creature)
|
rlm@173
|
84 (joints creature))]
|
rlm@157
|
85 (fn []
|
rlm@157
|
86 (map #(%) senses))))
|
rlm@175
|
87
|
rlm@175
|
88
|
rlm@175
|
89 (defn draw-sprite [image sprite x y color ]
|
rlm@175
|
90 (dorun
|
rlm@175
|
91 (for [[u v] sprite]
|
rlm@175
|
92 (.setRGB image (+ u x) (+ v y) color))))
|
rlm@175
|
93
|
rlm@190
|
94
|
rlm@175
|
95 (defn view-angle
|
rlm@175
|
96 "create a debug view of an angle"
|
rlm@175
|
97 [color]
|
rlm@175
|
98 (let [image (BufferedImage. 50 50 BufferedImage/TYPE_INT_RGB)
|
rlm@175
|
99 previous (atom [25 25])
|
rlm@175
|
100 sprite [[0 0] [0 1]
|
rlm@175
|
101 [0 -1] [-1 0] [1 0]]]
|
rlm@175
|
102 (fn [angle]
|
rlm@175
|
103 (let [angle (float angle)]
|
rlm@175
|
104 (let [position
|
rlm@175
|
105 [(+ 25 (int (* 20 (Math/cos angle))))
|
rlm@175
|
106 (+ 25 (int (* -20 (Math/sin angle))))]]
|
rlm@175
|
107 (draw-sprite image sprite (@previous 0) (@previous 1) 0x000000)
|
rlm@175
|
108 (draw-sprite image sprite (position 0) (position 1) color)
|
rlm@175
|
109 (reset! previous position))
|
rlm@175
|
110 image))))
|
rlm@175
|
111
|
rlm@190
|
112
|
rlm@190
|
113 (defn proprioception-display-kernel
|
rlm@190
|
114 "Display proprioception angles in a BufferedImage"
|
rlm@190
|
115 [[h p r]]
|
rlm@190
|
116 (let [image (BufferedImage. 50 50 BufferedImage/TYPE_INT_RGB)
|
rlm@190
|
117 previous-heading (atom [25 25])
|
rlm@190
|
118 previous-pitch (atom [25 25])
|
rlm@190
|
119 previous-roll (atom [25 25])
|
rlm@190
|
120
|
rlm@190
|
121 heading-sprite [[0 0] [0 1] [0 -1] [-1 0] [1 0]]
|
rlm@190
|
122 pitch-sprite [[0 0] [0 1] [0 -1] [-1 0] [1 0]]
|
rlm@190
|
123 roll-sprite [[0 0] [0 1] [0 -1] [-1 0] [1 0]]
|
rlm@190
|
124 draw-angle
|
rlm@190
|
125 (fn [angle sprite previous color]
|
rlm@190
|
126 (let [angle (float angle)]
|
rlm@190
|
127 (let [position
|
rlm@190
|
128 [(+ 25 (int (* 20 (Math/cos angle))))
|
rlm@190
|
129 (+ 25 (int (* -20 (Math/sin angle))))]]
|
rlm@190
|
130 (draw-sprite image sprite (@previous 0) (@previous 1) 0x000000)
|
rlm@190
|
131 (draw-sprite image sprite (position 0) (position 1) color)
|
rlm@190
|
132 (reset! previous position))
|
rlm@190
|
133 image))]
|
rlm@190
|
134 (dorun (map draw-angle
|
rlm@190
|
135 [h p r]
|
rlm@190
|
136 [heading-sprite pitch-sprite roll-sprite]
|
rlm@190
|
137 [previous-heading previous-pitch previous-roll]
|
rlm@190
|
138 [0xFF0000 0x00FF00 0xFFFFFF]))
|
rlm@190
|
139 image))
|
rlm@190
|
140
|
rlm@190
|
141 (defn view-proprioception
|
rlm@190
|
142 "Creates a function which accepts a list of proprioceptive data and
|
rlm@190
|
143 display each element of the list to the screen as an image."
|
rlm@175
|
144 []
|
rlm@190
|
145 (view-sense proprioception-display-kernel))
|
rlm@190
|
146
|
rlm@190
|
147
|
rlm@175
|
148
|
rlm@157
|
149 #+end_src
|
rlm@157
|
150
|
rlm@206
|
151 #+name: test-body
|
rlm@206
|
152 #+begin_src clojure
|
rlm@206
|
153
|
rlm@206
|
154
|
rlm@206
|
155 (defn test-proprioception
|
rlm@206
|
156 "Testing proprioception:
|
rlm@206
|
157 You should see two foating bars, and a printout of pitch, yaw, and
|
rlm@206
|
158 roll. Pressing key-r/key-t should move the blue bar up and down and
|
rlm@206
|
159 change only the value of pitch. key-f/key-g moves it side to side
|
rlm@206
|
160 and changes yaw. key-v/key-b will spin the blue segment clockwise
|
rlm@206
|
161 and counterclockwise, and only affect roll."
|
rlm@206
|
162 []
|
rlm@206
|
163 (let [hand (box 0.2 1 0.2 :position (Vector3f. 0 0 0)
|
rlm@206
|
164 :mass 0 :color ColorRGBA/Green :name "hand")
|
rlm@206
|
165 finger (box 0.2 1 0.2 :position (Vector3f. 0 2.4 0)
|
rlm@206
|
166 :mass 1 :color ColorRGBA/Red :name "finger")
|
rlm@206
|
167 joint-node (box 0.1 0.05 0.05 :color ColorRGBA/Yellow
|
rlm@206
|
168 :position (Vector3f. 0 1.2 0)
|
rlm@206
|
169 :rotation (doto (Quaternion.)
|
rlm@206
|
170 (.fromAngleAxis
|
rlm@206
|
171 (/ Math/PI 2)
|
rlm@206
|
172 (Vector3f. 0 0 1)))
|
rlm@206
|
173 :physical? false)
|
rlm@206
|
174 joint (join-at-point hand finger (Vector3f. 0 1.2 0 ))
|
rlm@206
|
175 creature (nodify [hand finger joint-node])
|
rlm@206
|
176 finger-control (.getControl finger RigidBodyControl)
|
rlm@206
|
177 hand-control (.getControl hand RigidBodyControl)]
|
rlm@206
|
178
|
rlm@206
|
179
|
rlm@206
|
180 (let
|
rlm@206
|
181 ;; *******************************************
|
rlm@206
|
182
|
rlm@206
|
183 [floor (box 10 10 10 :position (Vector3f. 0 -15 0)
|
rlm@206
|
184 :mass 0 :color ColorRGBA/Gray)
|
rlm@206
|
185
|
rlm@206
|
186 root (nodify [creature floor])
|
rlm@206
|
187 prop (joint-proprioception creature joint-node)
|
rlm@206
|
188 prop-view (proprioception-debug-window)
|
rlm@206
|
189
|
rlm@206
|
190 controls
|
rlm@206
|
191 (merge standard-debug-controls
|
rlm@206
|
192 {"key-o"
|
rlm@206
|
193 (fn [_ _] (.setEnabled finger-control true))
|
rlm@206
|
194 "key-p"
|
rlm@206
|
195 (fn [_ _] (.setEnabled finger-control false))
|
rlm@206
|
196 "key-k"
|
rlm@206
|
197 (fn [_ _] (.setEnabled hand-control true))
|
rlm@206
|
198 "key-l"
|
rlm@206
|
199 (fn [_ _] (.setEnabled hand-control false))
|
rlm@206
|
200 "key-i"
|
rlm@206
|
201 (fn [world _] (set-gravity world (Vector3f. 0 0 0)))
|
rlm@206
|
202 "key-period"
|
rlm@206
|
203 (fn [world _]
|
rlm@206
|
204 (.setEnabled finger-control false)
|
rlm@206
|
205 (.setEnabled hand-control false)
|
rlm@206
|
206 (.rotate creature (doto (Quaternion.)
|
rlm@206
|
207 (.fromAngleAxis
|
rlm@206
|
208 (float (/ Math/PI 15))
|
rlm@206
|
209 (Vector3f. 0 0 -1))))
|
rlm@206
|
210
|
rlm@206
|
211 (.setEnabled finger-control true)
|
rlm@206
|
212 (.setEnabled hand-control true)
|
rlm@206
|
213 (set-gravity world (Vector3f. 0 0 0))
|
rlm@206
|
214 )
|
rlm@206
|
215
|
rlm@206
|
216
|
rlm@206
|
217 }
|
rlm@206
|
218 )
|
rlm@206
|
219
|
rlm@206
|
220 ]
|
rlm@206
|
221 (comment
|
rlm@206
|
222 (.setCollisionGroup
|
rlm@206
|
223 (.getControl hand RigidBodyControl)
|
rlm@206
|
224 PhysicsCollisionObject/COLLISION_GROUP_NONE)
|
rlm@206
|
225 )
|
rlm@206
|
226 (apply
|
rlm@206
|
227 world
|
rlm@206
|
228 (with-movement
|
rlm@206
|
229 hand
|
rlm@206
|
230 ["key-y" "key-u" "key-h" "key-j" "key-n" "key-m"]
|
rlm@206
|
231 [10 10 10 10 1 1]
|
rlm@206
|
232 (with-movement
|
rlm@206
|
233 finger
|
rlm@206
|
234 ["key-r" "key-t" "key-f" "key-g" "key-v" "key-b"]
|
rlm@206
|
235 [1 1 10 10 10 10]
|
rlm@206
|
236 [root
|
rlm@206
|
237 controls
|
rlm@206
|
238 (fn [world]
|
rlm@206
|
239 (.setTimer world (com.aurellem.capture.RatchetTimer. 60))
|
rlm@206
|
240 (set-gravity world (Vector3f. 0 0 0))
|
rlm@206
|
241 (light-up-everything world))
|
rlm@206
|
242 (fn [_ _] (prop-view (list (prop))))]))))))
|
rlm@206
|
243
|
rlm@206
|
244 #+end_src
|
rlm@206
|
245
|
rlm@206
|
246
|
rlm@157
|
247 * COMMENT generate source
|
rlm@157
|
248 #+begin_src clojure :tangle ../src/cortex/proprioception.clj
|
rlm@157
|
249 <<proprioception>>
|
rlm@157
|
250 #+end_src
|