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1 #+title: The Sense of Proprioception
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2 #+author: Robert McIntyre
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3 #+email: rlm@mit.edu
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4 #+description: proprioception for simulated creatures
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5 #+keywords: simulation, jMonkeyEngine3, clojure
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6 #+SETUPFILE: ../../aurellem/org/setup.org
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7 #+INCLUDE: ../../aurellem/org/level-0.org
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8
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9 #+name: proprioception
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10 #+begin_src clojure
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11 (ns cortex.proprioception
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12 "Simulate the sense of proprioception (ability to detect the
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13 relative positions of body parts with repsect to other body parts)
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14 in jMonkeyEngine3. Reads specially prepared blender files to
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15 automatically generate proprioceptive senses."
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16 (:use (cortex world util sense body))
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17 (:use clojure.contrib.def)
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18 (:import com.jme3.scene.Node)
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19 (:import (com.jme3.math Vector3f Quaternion)))
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20
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21 (defvar
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22 ^{:arglists '([creature])}
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23 joints
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24 (sense-nodes "joints")
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25 "Return the children of the creature's \"joints\" node.")
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26
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27 (defn right-handed?
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28 "true iff the three vectors form a right handed coordinate
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29 system. The three vectors do not have to be normalized or
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30 orthogonal."
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31 [vec1 vec2 vec3]
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32 (< 0 (.dot (.cross vec1 vec2) vec3)))
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33
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34 (defn absolute-angle
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35 "The angle between 'vec1 and 'vec2. Positive if the angle to get
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36 from 'vec1 to 'vec2 is counterclockwise around 'axis, and negative
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37 otherwise."
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38 [vec1 vec2 axis]
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39 (let [angle (.angleBetween vec1 vec2)]
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40 (if (right-handed? vec1 vec2 axis)
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41 angle (- (* 2 Math/PI) angle))))
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42
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43 (defn proprioception-fn
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44 "Returns a function which returns proprioceptive sensory data when
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45 called inside a running simulation."
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46 [#^Node parts #^Node joint]
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47 (let [[obj-a obj-b] (joint-targets parts joint)
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48 joint-rot (.getWorldRotation joint)
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49 x0 (.mult joint-rot Vector3f/UNIT_X)
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50 y0 (.mult joint-rot Vector3f/UNIT_Y)
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51 z0 (.mult joint-rot Vector3f/UNIT_Z)]
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52 (println-repl "x:" x0)
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53 (println-repl "y:" y0)
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54 (println-repl "z:" z0)
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55 (println-repl "init-a:" (.getWorldRotation obj-a))
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56 (println-repl "init-b:" (.getWorldRotation obj-b))
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57
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58 (fn []
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59 (let [rot-a (.clone (.getWorldRotation obj-a))
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60 rot-b (.clone (.getWorldRotation obj-b))
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61 x (.mult rot-a x0)
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62 y (.mult rot-a y0)
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63 z (.mult rot-a z0)
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64
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65 X (.mult rot-b x0)
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66 Y (.mult rot-b y0)
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67 Z (.mult rot-b z0)
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68 heading (Math/atan2 (.dot X z) (.dot X x))
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69 pitch (Math/atan2 (.dot X y) (.dot X x))
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70
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71 ;; rotate x-vector back to origin
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72 reverse
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73 (doto (Quaternion.)
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74 (.fromAngleAxis
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75 (.angleBetween X x)
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76 (let [cross (.normalize (.cross X x))]
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77 (if (= 0 (.length cross)) y cross))))
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78 roll (absolute-angle (.mult reverse Y) y x)]
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79 [heading pitch roll]))))
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80
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81 (defn proprioception!
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82 "Endow the creature with the sense of proprioception. Returns a
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83 sequence of functions, one for each child of the \"joints\" node in
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84 the creature, which each report proprioceptive information about
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85 that joint."
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86 [#^Node creature]
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87 ;; extract the body's joints
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88 (let [senses (map (partial proprioception-fn creature)
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89 (joints creature))]
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90 (fn []
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91 (map #(%) senses))))
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92 #+end_src
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93
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94 * COMMENT generate source
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95 #+begin_src clojure :tangle ../src/cortex/proprioception.clj
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96 <<proprioception>>
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97 #+end_src
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