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1 #+title: The BODY!!!
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2 #+author: Robert McIntyre
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3 #+email: rlm@mit.edu
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4 #+description: Simulating a body (movement, touch, propioception) in jMonkeyEngine3.
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5 #+SETUPFILE: ../../aurellem/org/setup.org
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6 #+INCLUDE: ../../aurellem/org/level-0.org
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7
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8 * Proprioception
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9 #+name: proprioception
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10 #+begin_src clojure
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11 (ns cortex.body
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12 (:use (cortex world util))
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13 (:import
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14 com.jme3.math.Vector3f
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15 com.jme3.math.Quaternion
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16 com.jme3.math.Vector2f
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17 com.jme3.math.Matrix3f
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18 com.jme3.bullet.control.RigidBodyControl
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19 com.jme3.collision.CollisionResults
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20 com.jme3.bounding.BoundingBox
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21 com.jme3.scene.Node))
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22
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23 (defn jme-to-blender
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24 "Convert from JME coordinates to Blender coordinates"
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25 [#^Vector3f in]
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26 (Vector3f. (.getX in)
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27 (- (.getZ in))
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28 (.getY in)))
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29
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30 (defn joint-targets
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31 "Return the two closest two objects to the joint object, ordered
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32 from bottom to top according to the joint's rotation."
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33 [#^Node parts #^Node joint]
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34 (loop [radius (float 0.01)]
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35 (let [results (CollisionResults.)]
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36 (.collideWith
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37 parts
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38 (BoundingBox. (.getWorldTranslation joint)
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39 radius radius radius)
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40 results)
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41 (let [targets
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42 (distinct
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43 (map #(.getGeometry %) results))]
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44 (if (>= (count targets) 2)
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45 (sort-by
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46 #(let [v
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47 (jme-to-blender
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48 (.mult
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49 (.inverse (.getWorldRotation joint))
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50 (.subtract (.getWorldTranslation %)
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51 (.getWorldTranslation joint))))]
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52 (println-repl (.getName %) ":" v)
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53 (.dot (Vector3f. 1 1 1)
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54 v))
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55 (take 2 targets))
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56 (recur (float (* radius 2))))))))
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57
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58 (defn creature-joints
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59 "Return the children of the creature's \"joints\" node."
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60 [#^Node creature]
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61 (if-let [joint-node (.getChild creature "joints")]
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62 (seq (.getChildren joint-node))
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63 (do (println-repl "could not find JOINTS node") [])))
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64
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65 (defn tap [obj direction force]
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66 (let [control (.getControl obj RigidBodyControl)]
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67 (.applyTorque
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68 control
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69 (.mult (.getPhysicsRotation control)
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70 (.mult (.normalize direction) (float force))))))
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71
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72
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73 (defn with-movement
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74 [object
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75 [up down left right roll-up roll-down :as keyboard]
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76 forces
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77 [root-node
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78 keymap
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79 intilization
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80 world-loop]]
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81 (let [add-keypress
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82 (fn [state keymap key]
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83 (merge keymap
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84 {key
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85 (fn [_ pressed?]
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86 (reset! state pressed?))}))
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87 move-up? (atom false)
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88 move-down? (atom false)
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89 move-left? (atom false)
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90 move-right? (atom false)
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91 roll-left? (atom false)
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92 roll-right? (atom false)
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93
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94 directions [(Vector3f. 0 1 0)(Vector3f. 0 -1 0)
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95 (Vector3f. 0 0 1)(Vector3f. 0 0 -1)
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96 (Vector3f. -1 0 0)(Vector3f. 1 0 0)]
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97 atoms [move-left? move-right? move-up? move-down?
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98 roll-left? roll-right?]
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99
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100 keymap* (reduce merge
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101 (map #(add-keypress %1 keymap %2)
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102 atoms
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103 keyboard))
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104
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105 splice-loop (fn []
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106 (dorun
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107 (map
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108 (fn [sym direction force]
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109 (if @sym
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110 (tap object direction force)))
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111 atoms directions forces)))
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112
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113 world-loop* (fn [world tpf]
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114 (world-loop world tpf)
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115 (splice-loop))]
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116 [root-node
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117 keymap*
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118 intilization
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119 world-loop*]))
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120
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121 (import java.awt.image.BufferedImage)
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122
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123 (defn draw-sprite [image sprite x y color ]
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124 (dorun
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125 (for [[u v] sprite]
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126 (.setRGB image (+ u x) (+ v y) color))))
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127
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128 (defn view-angle
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129 "create a debug view of an angle"
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130 [color]
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131 (let [image (BufferedImage. 50 50 BufferedImage/TYPE_INT_RGB)
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132 previous (atom [25 25])
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133 sprite [[0 0] [0 1]
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134 [0 -1] [-1 0] [1 0]]]
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135 (fn [angle]
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136 (let [angle (float angle)]
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137 (let [position
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138 [(+ 25 (int (* 20 (Math/cos angle))))
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139 (+ 25 (int (* -20 (Math/sin angle))))]]
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140 (draw-sprite image sprite (@previous 0) (@previous 1) 0x000000)
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141 (draw-sprite image sprite (position 0) (position 1) color)
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142 (reset! previous position))
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143 image))))
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144
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145 (defn proprioception-debug-window
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146 []
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147 (let [heading (view-angle 0xFF0000)
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148 pitch (view-angle 0x00FF00)
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149 roll (view-angle 0xFFFFFF)
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150 v-heading (view-image)
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151 v-pitch (view-image)
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152 v-roll (view-image)
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153 ]
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154 (fn [prop-data]
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155 (dorun
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156 (map
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157 (fn [[h p r]]
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158 (v-heading (heading h))
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159 (v-pitch (pitch p))
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160 (v-roll (roll r)))
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161 prop-data)))))
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162
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163
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164 #+end_src
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165
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166 #+results: proprioception
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167 : #'cortex.body/proprioception-debug-window
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168
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169 * Motor Control
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170 #+name: motor-control
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171 #+begin_src clojure
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172 (in-ns 'cortex.body)
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173
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174 ;; surprisingly enough, terristerial creatures only move by using
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175 ;; torque applied about their joints. There's not a single straight
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176 ;; line of force in the human body at all! (A straight line of force
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177 ;; would correspond to some sort of jet or rocket propulseion.)
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178
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179 (defn vector-motor-control
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180 "Create a function that accepts a sequence of Vector3f objects that
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181 describe the torque to be applied to each part of the body."
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182 [body]
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183 (let [nodes (node-seq body)
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184 controls (keep #(.getControl % RigidBodyControl) nodes)]
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185 (fn [torques]
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186 (map #(.applyTorque %1 %2)
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187 controls torques))))
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188 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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189 #+end_src
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190
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191 ## note -- might want to add a lower dimensional, discrete version of
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192 ## this if it proves useful from a x-modal clustering perspective.
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193
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194 * Examples
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195
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196 #+name: test-body
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197 #+begin_src clojure
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198 (ns cortex.test.body
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199 (:use (cortex world util body))
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200 (:require cortex.silly)
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201 (:import
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202 com.jme3.math.Vector3f
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203 com.jme3.math.ColorRGBA
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204 com.jme3.bullet.joints.Point2PointJoint
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205 com.jme3.bullet.control.RigidBodyControl
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206 com.jme3.system.NanoTimer
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207 com.jme3.math.Quaternion))
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208
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209 (defn worm-segments
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210 "Create multiple evenly spaced box segments. They're fabulous!"
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211 [segment-length num-segments interstitial-space radius]
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212 (letfn [(nth-segment
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213 [n]
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214 (box segment-length radius radius :mass 0.1
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215 :position
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216 (Vector3f.
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217 (* 2 n (+ interstitial-space segment-length)) 0 0)
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218 :name (str "worm-segment" n)
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219 :color (ColorRGBA/randomColor)))]
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220 (map nth-segment (range num-segments))))
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221
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222 (defn connect-at-midpoint
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223 "Connect two physics objects with a Point2Point joint constraint at
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224 the point equidistant from both objects' centers."
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225 [segmentA segmentB]
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226 (let [centerA (.getWorldTranslation segmentA)
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227 centerB (.getWorldTranslation segmentB)
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228 midpoint (.mult (.add centerA centerB) (float 0.5))
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229 pivotA (.subtract midpoint centerA)
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230 pivotB (.subtract midpoint centerB)
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231
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232 ;; A side-effect of creating a joint registers
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233 ;; it with both physics objects which in turn
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234 ;; will register the joint with the physics system
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235 ;; when the simulation is started.
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236 joint (Point2PointJoint.
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237 (.getControl segmentA RigidBodyControl)
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238 (.getControl segmentB RigidBodyControl)
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239 pivotA
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240 pivotB)]
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241 segmentB))
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242
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243 (defn eve-worm
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244 "Create a worm-like body bound by invisible joint constraints."
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245 []
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246 (let [segments (worm-segments 0.2 5 0.1 0.1)]
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247 (dorun (map (partial apply connect-at-midpoint)
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248 (partition 2 1 segments)))
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249 (nodify "worm" segments)))
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250
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251 (defn worm-pattern
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252 "This is a simple, mindless motor control pattern that drives the
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253 second segment of the worm's body at an offset angle with
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254 sinusoidally varying strength."
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255 [time]
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256 (let [angle (* Math/PI (/ 9 20))
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257 direction (Vector3f. 0 (Math/sin angle) (Math/cos angle))]
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258 [Vector3f/ZERO
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259 (.mult
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260 direction
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261 (float (* 2 (Math/sin (* Math/PI 2 (/ (rem time 300 ) 300))))))
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262 Vector3f/ZERO
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263 Vector3f/ZERO
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264 Vector3f/ZERO]))
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265
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266 (defn test-motor-control
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267 "Testing motor-control:
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268 You should see a multi-segmented worm-like object fall onto the
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269 table and begin writhing and moving."
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270 []
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271 (let [worm (eve-worm)
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272 time (atom 0)
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273 worm-motor-map (vector-motor-control worm)]
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274 (world
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275 (nodify [worm
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276 (box 10 0.5 10 :position (Vector3f. 0 -5 0) :mass 0
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277 :color ColorRGBA/Gray)])
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278 standard-debug-controls
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279 (fn [world]
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280 (enable-debug world)
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281 (light-up-everything world)
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282 (comment
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283 (com.aurellem.capture.Capture/captureVideo
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284 world
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285 (file-str "/home/r/proj/cortex/tmp/moving-worm")))
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286 )
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287
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288 (fn [_ _]
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289 (swap! time inc)
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290 (Thread/sleep 20)
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291 (dorun (worm-motor-map
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292 (worm-pattern @time)))))))
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293
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294
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295
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296 (defn join-at-point [obj-a obj-b world-pivot]
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297 (cortex.silly/joint-dispatch
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298 {:type :point}
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299 (.getControl obj-a RigidBodyControl)
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300 (.getControl obj-b RigidBodyControl)
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301 (cortex.silly/world-to-local obj-a world-pivot)
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302 (cortex.silly/world-to-local obj-b world-pivot)
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303 nil
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304 ))
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305
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306 (import com.jme3.bullet.collision.PhysicsCollisionObject)
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307
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308 (defn blab-* []
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309 (let [hand (box 0.5 0.2 0.2 :position (Vector3f. 0 0 0)
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310 :mass 0 :color ColorRGBA/Green)
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311 finger (box 0.5 0.2 0.2 :position (Vector3f. 2.4 0 0)
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312 :mass 1 :color ColorRGBA/Red)
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313 connection-point (Vector3f. 1.2 0 0)
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314 root (nodify [hand finger])]
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315
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316 (join-at-point hand finger (Vector3f. 1.2 0 0))
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317
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318 (.setCollisionGroup
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319 (.getControl hand RigidBodyControl)
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320 PhysicsCollisionObject/COLLISION_GROUP_NONE)
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321 (world
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322 root
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323 standard-debug-controls
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324 (fn [world]
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325 (enable-debug world)
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326 (.setTimer world (com.aurellem.capture.RatchetTimer. 60))
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327 (set-gravity world Vector3f/ZERO)
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328 )
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329 no-op)))
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330 (comment
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331
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332 (defn proprioception-debug-window
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333 []
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334 (let [time (atom 0)]
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335 (fn [prop-data]
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336 (if (= 0 (rem (swap! time inc) 40))
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337 (println-repl prop-data)))))
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338 )
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339
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340 (comment
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341 (dorun
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342 (map
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343 (comp
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344 println-repl
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345 (fn [[p y r]]
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346 (format
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347 "pitch: %1.2f\nyaw: %1.2f\nroll: %1.2f\n"
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348 p y r)))
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349 prop-data)))
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350
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351
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352
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353
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354 (defn test-proprioception
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355 "Testing proprioception:
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356 You should see two foating bars, and a printout of pitch, yaw, and
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357 roll. Pressing key-r/key-t should move the blue bar up and down and
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358 change only the value of pitch. key-f/key-g moves it side to side
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359 and changes yaw. key-v/key-b will spin the blue segment clockwise
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360 and counterclockwise, and only affect roll."
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361 []
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rlm@145
|
362 (let [hand (box 0.2 1 0.2 :position (Vector3f. 0 0 0)
|
rlm@142
|
363 :mass 0 :color ColorRGBA/Green :name "hand")
|
rlm@145
|
364 finger (box 0.2 1 0.2 :position (Vector3f. 0 2.4 0)
|
rlm@132
|
365 :mass 1 :color ColorRGBA/Red :name "finger")
|
rlm@133
|
366 joint-node (box 0.1 0.05 0.05 :color ColorRGBA/Yellow
|
rlm@145
|
367 :position (Vector3f. 0 1.2 0)
|
rlm@145
|
368 :rotation (doto (Quaternion.)
|
rlm@145
|
369 (.fromAngleAxis
|
rlm@145
|
370 (/ Math/PI 2)
|
rlm@145
|
371 (Vector3f. 0 0 1)))
|
rlm@133
|
372 :physical? false)
|
rlm@145
|
373 joint (join-at-point hand finger (Vector3f. 0 1.2 0 ))
|
rlm@135
|
374 creature (nodify [hand finger joint-node])
|
rlm@145
|
375 finger-control (.getControl finger RigidBodyControl)
|
rlm@145
|
376 hand-control (.getControl hand RigidBodyControl)]
|
rlm@145
|
377
|
rlm@145
|
378
|
rlm@145
|
379 (let
|
rlm@135
|
380 ;; *******************************************
|
rlm@137
|
381
|
rlm@145
|
382 [floor (box 10 10 10 :position (Vector3f. 0 -15 0)
|
rlm@135
|
383 :mass 0 :color ColorRGBA/Gray)
|
rlm@137
|
384
|
rlm@137
|
385 root (nodify [creature floor])
|
rlm@133
|
386 prop (joint-proprioception creature joint-node)
|
rlm@139
|
387 prop-view (proprioception-debug-window)
|
rlm@139
|
388
|
rlm@139
|
389 controls
|
rlm@139
|
390 (merge standard-debug-controls
|
rlm@140
|
391 {"key-o"
|
rlm@139
|
392 (fn [_ _] (.setEnabled finger-control true))
|
rlm@140
|
393 "key-p"
|
rlm@139
|
394 (fn [_ _] (.setEnabled finger-control false))
|
rlm@140
|
395 "key-k"
|
rlm@140
|
396 (fn [_ _] (.setEnabled hand-control true))
|
rlm@140
|
397 "key-l"
|
rlm@140
|
398 (fn [_ _] (.setEnabled hand-control false))
|
rlm@139
|
399 "key-i"
|
rlm@139
|
400 (fn [world _] (set-gravity world (Vector3f. 0 0 0)))
|
rlm@142
|
401 "key-period"
|
rlm@142
|
402 (fn [world _]
|
rlm@142
|
403 (.setEnabled finger-control false)
|
rlm@142
|
404 (.setEnabled hand-control false)
|
rlm@142
|
405 (.rotate creature (doto (Quaternion.)
|
rlm@142
|
406 (.fromAngleAxis
|
rlm@142
|
407 (float (/ Math/PI 15))
|
rlm@142
|
408 (Vector3f. 0 0 -1))))
|
rlm@142
|
409
|
rlm@142
|
410 (.setEnabled finger-control true)
|
rlm@142
|
411 (.setEnabled hand-control true)
|
rlm@142
|
412 (set-gravity world (Vector3f. 0 0 0))
|
rlm@142
|
413 )
|
rlm@142
|
414
|
rlm@142
|
415
|
rlm@139
|
416 }
|
rlm@139
|
417 )
|
rlm@130
|
418
|
rlm@139
|
419 ]
|
rlm@139
|
420 (comment
|
rlm@139
|
421 (.setCollisionGroup
|
rlm@139
|
422 (.getControl hand RigidBodyControl)
|
rlm@139
|
423 PhysicsCollisionObject/COLLISION_GROUP_NONE)
|
rlm@139
|
424 )
|
rlm@140
|
425 (apply
|
rlm@140
|
426 world
|
rlm@140
|
427 (with-movement
|
rlm@140
|
428 hand
|
rlm@140
|
429 ["key-y" "key-u" "key-h" "key-j" "key-n" "key-m"]
|
rlm@140
|
430 [10 10 10 10 1 1]
|
rlm@140
|
431 (with-movement
|
rlm@140
|
432 finger
|
rlm@140
|
433 ["key-r" "key-t" "key-f" "key-g" "key-v" "key-b"]
|
rlm@145
|
434 [1 1 10 10 10 10]
|
rlm@140
|
435 [root
|
rlm@140
|
436 controls
|
rlm@140
|
437 (fn [world]
|
rlm@140
|
438 (.setTimer world (com.aurellem.capture.RatchetTimer. 60))
|
rlm@140
|
439 (set-gravity world (Vector3f. 0 0 0))
|
rlm@140
|
440 (light-up-everything world))
|
rlm@145
|
441 (fn [_ _] (prop-view (list (prop))))]))))))
|
rlm@138
|
442
|
rlm@64
|
443 #+end_src
|
rlm@56
|
444
|
rlm@130
|
445 #+results: test-body
|
rlm@130
|
446 : #'cortex.test.body/test-proprioception
|
rlm@130
|
447
|
rlm@60
|
448
|
rlm@63
|
449 * COMMENT code-limbo
|
rlm@61
|
450 #+begin_src clojure
|
rlm@61
|
451 ;;(.loadModel
|
rlm@61
|
452 ;; (doto (asset-manager)
|
rlm@61
|
453 ;; (.registerLoader BlenderModelLoader (into-array String ["blend"])))
|
rlm@61
|
454 ;; "Models/person/person.blend")
|
rlm@61
|
455
|
rlm@64
|
456
|
rlm@64
|
457 (defn load-blender-model
|
rlm@64
|
458 "Load a .blend file using an asset folder relative path."
|
rlm@64
|
459 [^String model]
|
rlm@64
|
460 (.loadModel
|
rlm@64
|
461 (doto (asset-manager)
|
rlm@64
|
462 (.registerLoader BlenderModelLoader (into-array String ["blend"])))
|
rlm@64
|
463 model))
|
rlm@64
|
464
|
rlm@64
|
465
|
rlm@61
|
466 (defn view-model [^String model]
|
rlm@61
|
467 (view
|
rlm@61
|
468 (.loadModel
|
rlm@61
|
469 (doto (asset-manager)
|
rlm@61
|
470 (.registerLoader BlenderModelLoader (into-array String ["blend"])))
|
rlm@61
|
471 model)))
|
rlm@61
|
472
|
rlm@61
|
473 (defn load-blender-scene [^String model]
|
rlm@61
|
474 (.loadModel
|
rlm@61
|
475 (doto (asset-manager)
|
rlm@61
|
476 (.registerLoader BlenderLoader (into-array String ["blend"])))
|
rlm@61
|
477 model))
|
rlm@61
|
478
|
rlm@61
|
479 (defn worm
|
rlm@61
|
480 []
|
rlm@61
|
481 (.loadModel (asset-manager) "Models/anim2/Cube.mesh.xml"))
|
rlm@61
|
482
|
rlm@61
|
483 (defn oto
|
rlm@61
|
484 []
|
rlm@61
|
485 (.loadModel (asset-manager) "Models/Oto/Oto.mesh.xml"))
|
rlm@61
|
486
|
rlm@61
|
487 (defn sinbad
|
rlm@61
|
488 []
|
rlm@61
|
489 (.loadModel (asset-manager) "Models/Sinbad/Sinbad.mesh.xml"))
|
rlm@61
|
490
|
rlm@61
|
491 (defn worm-blender
|
rlm@61
|
492 []
|
rlm@61
|
493 (first (seq (.getChildren (load-blender-model
|
rlm@61
|
494 "Models/anim2/simple-worm.blend")))))
|
rlm@61
|
495
|
rlm@61
|
496 (defn body
|
rlm@61
|
497 "given a node with a SkeletonControl, will produce a body sutiable
|
rlm@61
|
498 for AI control with movement and proprioception."
|
rlm@61
|
499 [node]
|
rlm@61
|
500 (let [skeleton-control (.getControl node SkeletonControl)
|
rlm@61
|
501 krc (KinematicRagdollControl.)]
|
rlm@61
|
502 (comment
|
rlm@61
|
503 (dorun
|
rlm@61
|
504 (map #(.addBoneName krc %)
|
rlm@61
|
505 ["mid2" "tail" "head" "mid1" "mid3" "mid4" "Dummy-Root" ""]
|
rlm@61
|
506 ;;"mid2" "mid3" "tail" "head"]
|
rlm@61
|
507 )))
|
rlm@61
|
508 (.addControl node krc)
|
rlm@61
|
509 (.setRagdollMode krc)
|
rlm@61
|
510 )
|
rlm@61
|
511 node
|
rlm@61
|
512 )
|
rlm@61
|
513 (defn show-skeleton [node]
|
rlm@61
|
514 (let [sd
|
rlm@61
|
515
|
rlm@61
|
516 (doto
|
rlm@61
|
517 (SkeletonDebugger. "aurellem-skel-debug"
|
rlm@61
|
518 (skel node))
|
rlm@61
|
519 (.setMaterial (green-x-ray)))]
|
rlm@61
|
520 (.attachChild node sd)
|
rlm@61
|
521 node))
|
rlm@61
|
522
|
rlm@61
|
523
|
rlm@61
|
524
|
rlm@61
|
525 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
rlm@61
|
526
|
rlm@61
|
527 ;; this could be a good way to give objects special properties like
|
rlm@61
|
528 ;; being eyes and the like
|
rlm@61
|
529
|
rlm@61
|
530 (.getUserData
|
rlm@61
|
531 (.getChild
|
rlm@61
|
532 (load-blender-model "Models/property/test.blend") 0)
|
rlm@61
|
533 "properties")
|
rlm@61
|
534
|
rlm@61
|
535 ;; the properties are saved along with the blender file.
|
rlm@61
|
536 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
rlm@61
|
537
|
rlm@61
|
538
|
rlm@61
|
539
|
rlm@61
|
540
|
rlm@61
|
541 (defn init-debug-skel-node
|
rlm@61
|
542 [f debug-node skeleton]
|
rlm@61
|
543 (let [bones
|
rlm@61
|
544 (map #(.getBone skeleton %)
|
rlm@61
|
545 (range (.getBoneCount skeleton)))]
|
rlm@61
|
546 (dorun (map #(.setUserControl % true) bones))
|
rlm@61
|
547 (dorun (map (fn [b]
|
rlm@61
|
548 (println (.getName b)
|
rlm@61
|
549 " -- " (f b)))
|
rlm@61
|
550 bones))
|
rlm@61
|
551 (dorun
|
rlm@61
|
552 (map #(.attachChild
|
rlm@61
|
553 debug-node
|
rlm@61
|
554 (doto
|
rlm@61
|
555 (sphere 0.1
|
rlm@61
|
556 :position (f %)
|
rlm@61
|
557 :physical? false)
|
rlm@61
|
558 (.setMaterial (green-x-ray))))
|
rlm@61
|
559 bones)))
|
rlm@61
|
560 debug-node)
|
rlm@61
|
561
|
rlm@61
|
562 (import jme3test.bullet.PhysicsTestHelper)
|
rlm@61
|
563
|
rlm@61
|
564
|
rlm@61
|
565 (defn test-zzz [the-worm world value]
|
rlm@61
|
566 (if (not value)
|
rlm@61
|
567 (let [skeleton (skel the-worm)]
|
rlm@61
|
568 (println-repl "enabling bones")
|
rlm@61
|
569 (dorun
|
rlm@61
|
570 (map
|
rlm@61
|
571 #(.setUserControl (.getBone skeleton %) true)
|
rlm@61
|
572 (range (.getBoneCount skeleton))))
|
rlm@61
|
573
|
rlm@61
|
574
|
rlm@61
|
575 (let [b (.getBone skeleton 2)]
|
rlm@61
|
576 (println-repl "moving " (.getName b))
|
rlm@61
|
577 (println-repl (.getLocalPosition b))
|
rlm@61
|
578 (.setUserTransforms b
|
rlm@61
|
579 Vector3f/UNIT_X
|
rlm@61
|
580 Quaternion/IDENTITY
|
rlm@61
|
581 ;;(doto (Quaternion.)
|
rlm@61
|
582 ;; (.fromAngles (/ Math/PI 2)
|
rlm@61
|
583 ;; 0
|
rlm@61
|
584 ;; 0
|
rlm@61
|
585
|
rlm@61
|
586 (Vector3f. 1 1 1))
|
rlm@61
|
587 )
|
rlm@61
|
588
|
rlm@61
|
589 (println-repl "hi! <3"))))
|
rlm@61
|
590
|
rlm@61
|
591
|
rlm@61
|
592 (defn test-ragdoll []
|
rlm@61
|
593
|
rlm@61
|
594 (let [the-worm
|
rlm@61
|
595
|
rlm@61
|
596 ;;(.loadModel (asset-manager) "Models/anim2/Cube.mesh.xml")
|
rlm@61
|
597 (doto (show-skeleton (worm-blender))
|
rlm@61
|
598 (.setLocalTranslation (Vector3f. 0 10 0))
|
rlm@61
|
599 ;;(worm)
|
rlm@61
|
600 ;;(oto)
|
rlm@61
|
601 ;;(sinbad)
|
rlm@61
|
602 )
|
rlm@61
|
603 ]
|
rlm@61
|
604
|
rlm@61
|
605
|
rlm@61
|
606 (.start
|
rlm@61
|
607 (world
|
rlm@61
|
608 (doto (Node.)
|
rlm@61
|
609 (.attachChild the-worm))
|
rlm@61
|
610 {"key-return" (fire-cannon-ball)
|
rlm@61
|
611 "key-space" (partial test-zzz the-worm)
|
rlm@61
|
612 }
|
rlm@61
|
613 (fn [world]
|
rlm@61
|
614 (light-up-everything world)
|
rlm@61
|
615 (PhysicsTestHelper/createPhysicsTestWorld
|
rlm@61
|
616 (.getRootNode world)
|
rlm@61
|
617 (asset-manager)
|
rlm@61
|
618 (.getPhysicsSpace
|
rlm@61
|
619 (.getState (.getStateManager world) BulletAppState)))
|
rlm@61
|
620 (set-gravity world Vector3f/ZERO)
|
rlm@61
|
621 ;;(.setTimer world (NanoTimer.))
|
rlm@61
|
622 ;;(org.lwjgl.input.Mouse/setGrabbed false)
|
rlm@61
|
623 )
|
rlm@61
|
624 no-op
|
rlm@61
|
625 )
|
rlm@61
|
626
|
rlm@61
|
627
|
rlm@61
|
628 )))
|
rlm@61
|
629
|
rlm@61
|
630
|
rlm@61
|
631 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
rlm@61
|
632 ;;; here is the ragdoll stuff
|
rlm@61
|
633
|
rlm@61
|
634 (def worm-mesh (.getMesh (.getChild (worm-blender) 0)))
|
rlm@61
|
635 (def mesh worm-mesh)
|
rlm@61
|
636
|
rlm@61
|
637 (.getFloatBuffer mesh VertexBuffer$Type/Position)
|
rlm@61
|
638 (.getFloatBuffer mesh VertexBuffer$Type/BoneWeight)
|
rlm@61
|
639 (.getData (.getBuffer mesh VertexBuffer$Type/BoneIndex))
|
rlm@61
|
640
|
rlm@61
|
641
|
rlm@61
|
642 (defn position [index]
|
rlm@61
|
643 (.get
|
rlm@61
|
644 (.getFloatBuffer worm-mesh VertexBuffer$Type/Position)
|
rlm@61
|
645 index))
|
rlm@61
|
646
|
rlm@61
|
647 (defn bones [index]
|
rlm@61
|
648 (.get
|
rlm@61
|
649 (.getData (.getBuffer mesh VertexBuffer$Type/BoneIndex))
|
rlm@61
|
650 index))
|
rlm@61
|
651
|
rlm@61
|
652 (defn bone-weights [index]
|
rlm@61
|
653 (.get
|
rlm@61
|
654 (.getFloatBuffer mesh VertexBuffer$Type/BoneWeight)
|
rlm@61
|
655 index))
|
rlm@61
|
656
|
rlm@61
|
657
|
rlm@61
|
658
|
rlm@61
|
659 (defn vertex-bones [vertex]
|
rlm@61
|
660 (vec (map (comp int bones) (range (* vertex 4) (+ (* vertex 4) 4)))))
|
rlm@61
|
661
|
rlm@61
|
662 (defn vertex-weights [vertex]
|
rlm@61
|
663 (vec (map (comp float bone-weights) (range (* vertex 4) (+ (* vertex 4) 4)))))
|
rlm@61
|
664
|
rlm@61
|
665 (defn vertex-position [index]
|
rlm@61
|
666 (let [offset (* index 3)]
|
rlm@61
|
667 (Vector3f. (position offset)
|
rlm@61
|
668 (position (inc offset))
|
rlm@61
|
669 (position (inc(inc offset))))))
|
rlm@61
|
670
|
rlm@61
|
671 (def vertex-info (juxt vertex-position vertex-bones vertex-weights))
|
rlm@61
|
672
|
rlm@61
|
673 (defn bone-control-color [index]
|
rlm@61
|
674 (get {[1 0 0 0] ColorRGBA/Red
|
rlm@61
|
675 [1 2 0 0] ColorRGBA/Magenta
|
rlm@61
|
676 [2 0 0 0] ColorRGBA/Blue}
|
rlm@61
|
677 (vertex-bones index)
|
rlm@61
|
678 ColorRGBA/White))
|
rlm@61
|
679
|
rlm@61
|
680 (defn influence-color [index bone-num]
|
rlm@61
|
681 (get
|
rlm@61
|
682 {(float 0) ColorRGBA/Blue
|
rlm@61
|
683 (float 0.5) ColorRGBA/Green
|
rlm@61
|
684 (float 1) ColorRGBA/Red}
|
rlm@61
|
685 ;; find the weight of the desired bone
|
rlm@61
|
686 ((zipmap (vertex-bones index)(vertex-weights index))
|
rlm@61
|
687 bone-num)
|
rlm@61
|
688 ColorRGBA/Blue))
|
rlm@61
|
689
|
rlm@61
|
690 (def worm-vertices (set (map vertex-info (range 60))))
|
rlm@61
|
691
|
rlm@61
|
692
|
rlm@61
|
693 (defn test-info []
|
rlm@61
|
694 (let [points (Node.)]
|
rlm@61
|
695 (dorun
|
rlm@61
|
696 (map #(.attachChild points %)
|
rlm@61
|
697 (map #(sphere 0.01
|
rlm@61
|
698 :position (vertex-position %)
|
rlm@61
|
699 :color (influence-color % 1)
|
rlm@61
|
700 :physical? false)
|
rlm@61
|
701 (range 60))))
|
rlm@61
|
702 (view points)))
|
rlm@61
|
703
|
rlm@61
|
704
|
rlm@61
|
705 (defrecord JointControl [joint physics-space]
|
rlm@61
|
706 PhysicsControl
|
rlm@61
|
707 (setPhysicsSpace [this space]
|
rlm@61
|
708 (dosync
|
rlm@61
|
709 (ref-set (:physics-space this) space))
|
rlm@61
|
710 (.addJoint space (:joint this)))
|
rlm@61
|
711 (update [this tpf])
|
rlm@61
|
712 (setSpatial [this spatial])
|
rlm@61
|
713 (render [this rm vp])
|
rlm@61
|
714 (getPhysicsSpace [this] (deref (:physics-space this)))
|
rlm@61
|
715 (isEnabled [this] true)
|
rlm@61
|
716 (setEnabled [this state]))
|
rlm@61
|
717
|
rlm@61
|
718 (defn add-joint
|
rlm@61
|
719 "Add a joint to a particular object. When the object is added to the
|
rlm@61
|
720 PhysicsSpace of a simulation, the joint will also be added"
|
rlm@61
|
721 [object joint]
|
rlm@61
|
722 (let [control (JointControl. joint (ref nil))]
|
rlm@61
|
723 (.addControl object control))
|
rlm@61
|
724 object)
|
rlm@61
|
725
|
rlm@61
|
726
|
rlm@61
|
727 (defn hinge-world
|
rlm@61
|
728 []
|
rlm@61
|
729 (let [sphere1 (sphere)
|
rlm@61
|
730 sphere2 (sphere 1 :position (Vector3f. 3 3 3))
|
rlm@61
|
731 joint (Point2PointJoint.
|
rlm@61
|
732 (.getControl sphere1 RigidBodyControl)
|
rlm@61
|
733 (.getControl sphere2 RigidBodyControl)
|
rlm@61
|
734 Vector3f/ZERO (Vector3f. 3 3 3))]
|
rlm@61
|
735 (add-joint sphere1 joint)
|
rlm@61
|
736 (doto (Node. "hinge-world")
|
rlm@61
|
737 (.attachChild sphere1)
|
rlm@61
|
738 (.attachChild sphere2))))
|
rlm@61
|
739
|
rlm@61
|
740
|
rlm@61
|
741 (defn test-joint []
|
rlm@61
|
742 (view (hinge-world)))
|
rlm@61
|
743
|
rlm@61
|
744 ;; (defn copier-gen []
|
rlm@61
|
745 ;; (let [count (atom 0)]
|
rlm@61
|
746 ;; (fn [in]
|
rlm@61
|
747 ;; (swap! count inc)
|
rlm@61
|
748 ;; (clojure.contrib.duck-streams/copy
|
rlm@61
|
749 ;; in (File. (str "/home/r/tmp/mao-test/clojure-images/"
|
rlm@61
|
750 ;; ;;/home/r/tmp/mao-test/clojure-images
|
rlm@61
|
751 ;; (format "%08d.png" @count)))))))
|
rlm@61
|
752 ;; (defn decrease-framerate []
|
rlm@61
|
753 ;; (map
|
rlm@61
|
754 ;; (copier-gen)
|
rlm@61
|
755 ;; (sort
|
rlm@61
|
756 ;; (map first
|
rlm@61
|
757 ;; (partition
|
rlm@61
|
758 ;; 4
|
rlm@61
|
759 ;; (filter #(re-matches #".*.png$" (.getCanonicalPath %))
|
rlm@61
|
760 ;; (file-seq
|
rlm@61
|
761 ;; (file-str
|
rlm@61
|
762 ;; "/home/r/media/anime/mao-temp/images"))))))))
|
rlm@61
|
763
|
rlm@61
|
764
|
rlm@61
|
765
|
rlm@61
|
766 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
rlm@61
|
767
|
rlm@61
|
768 (defn proprioception
|
rlm@61
|
769 "Create a proprioception map that reports the rotations of the
|
rlm@61
|
770 various limbs of the creature's body"
|
rlm@61
|
771 [creature]
|
rlm@61
|
772 [#^Node creature]
|
rlm@61
|
773 (let [
|
rlm@61
|
774 nodes (node-seq creature)
|
rlm@61
|
775 joints
|
rlm@61
|
776 (map
|
rlm@61
|
777 :joint
|
rlm@61
|
778 (filter
|
rlm@61
|
779 #(isa? (class %) JointControl)
|
rlm@61
|
780 (reduce
|
rlm@61
|
781 concat
|
rlm@61
|
782 (map (fn [node]
|
rlm@61
|
783 (map (fn [num] (.getControl node num))
|
rlm@61
|
784 (range (.getNumControls node))))
|
rlm@61
|
785 nodes))))]
|
rlm@61
|
786 (fn []
|
rlm@61
|
787 (reduce concat (map relative-positions (list (first joints)))))))
|
rlm@61
|
788
|
rlm@61
|
789
|
rlm@63
|
790 (defn skel [node]
|
rlm@63
|
791 (doto
|
rlm@63
|
792 (.getSkeleton
|
rlm@63
|
793 (.getControl node SkeletonControl))
|
rlm@63
|
794 ;; this is necessary to force the skeleton to have accurate world
|
rlm@63
|
795 ;; transforms before it is rendered to the screen.
|
rlm@63
|
796 (.resetAndUpdate)))
|
rlm@63
|
797
|
rlm@63
|
798 (defn green-x-ray []
|
rlm@63
|
799 (doto (Material. (asset-manager)
|
rlm@63
|
800 "Common/MatDefs/Misc/Unshaded.j3md")
|
rlm@63
|
801 (.setColor "Color" ColorRGBA/Green)
|
rlm@63
|
802 (-> (.getAdditionalRenderState)
|
rlm@63
|
803 (.setDepthTest false))))
|
rlm@63
|
804
|
rlm@63
|
805 (defn test-worm []
|
rlm@63
|
806 (.start
|
rlm@63
|
807 (world
|
rlm@63
|
808 (doto (Node.)
|
rlm@63
|
809 ;;(.attachChild (point-worm))
|
rlm@63
|
810 (.attachChild (load-blender-model
|
rlm@63
|
811 "Models/anim2/joint-worm.blend"))
|
rlm@63
|
812
|
rlm@63
|
813 (.attachChild (box 10 1 10
|
rlm@63
|
814 :position (Vector3f. 0 -2 0) :mass 0
|
rlm@63
|
815 :color (ColorRGBA/Gray))))
|
rlm@63
|
816 {
|
rlm@63
|
817 "key-space" (fire-cannon-ball)
|
rlm@63
|
818 }
|
rlm@63
|
819 (fn [world]
|
rlm@63
|
820 (enable-debug world)
|
rlm@63
|
821 (light-up-everything world)
|
rlm@63
|
822 ;;(.setTimer world (NanoTimer.))
|
rlm@63
|
823 )
|
rlm@63
|
824 no-op)))
|
rlm@63
|
825
|
rlm@63
|
826
|
rlm@63
|
827
|
rlm@63
|
828 ;; defunct movement stuff
|
rlm@63
|
829 (defn torque-controls [control]
|
rlm@63
|
830 (let [torques
|
rlm@63
|
831 (concat
|
rlm@63
|
832 (map #(Vector3f. 0 (Math/sin %) (Math/cos %))
|
rlm@63
|
833 (range 0 (* Math/PI 2) (/ (* Math/PI 2) 20)))
|
rlm@63
|
834 [Vector3f/UNIT_X])]
|
rlm@63
|
835 (map (fn [torque-axis]
|
rlm@63
|
836 (fn [torque]
|
rlm@63
|
837 (.applyTorque
|
rlm@63
|
838 control
|
rlm@63
|
839 (.mult (.mult (.getPhysicsRotation control)
|
rlm@63
|
840 torque-axis)
|
rlm@63
|
841 (float
|
rlm@63
|
842 (* (.getMass control) torque))))))
|
rlm@63
|
843 torques)))
|
rlm@63
|
844
|
rlm@63
|
845 (defn motor-map
|
rlm@63
|
846 "Take a creature and generate a function that will enable fine
|
rlm@63
|
847 grained control over all the creature's limbs."
|
rlm@63
|
848 [#^Node creature]
|
rlm@63
|
849 (let [controls (keep #(.getControl % RigidBodyControl)
|
rlm@63
|
850 (node-seq creature))
|
rlm@63
|
851 limb-controls (reduce concat (map torque-controls controls))
|
rlm@63
|
852 body-control (partial map #(%1 %2) limb-controls)]
|
rlm@63
|
853 body-control))
|
rlm@63
|
854
|
rlm@63
|
855 (defn test-motor-map
|
rlm@63
|
856 "see how torque works."
|
rlm@63
|
857 []
|
rlm@63
|
858 (let [finger (box 3 0.5 0.5 :position (Vector3f. 0 2 0)
|
rlm@63
|
859 :mass 1 :color ColorRGBA/Green)
|
rlm@63
|
860 motor-map (motor-map finger)]
|
rlm@63
|
861 (world
|
rlm@63
|
862 (nodify [finger
|
rlm@63
|
863 (box 10 0.5 10 :position (Vector3f. 0 -5 0) :mass 0
|
rlm@63
|
864 :color ColorRGBA/Gray)])
|
rlm@63
|
865 standard-debug-controls
|
rlm@63
|
866 (fn [world]
|
rlm@63
|
867 (set-gravity world Vector3f/ZERO)
|
rlm@63
|
868 (light-up-everything world)
|
rlm@63
|
869 (.setTimer world (NanoTimer.)))
|
rlm@63
|
870 (fn [_ _]
|
rlm@145
|
871 (dorun (motor-map [0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0
|
rlm@145
|
872 0]))))))
|
rlm@145
|
873
|
rlm@145
|
874 (defn joint-proprioception [#^Node parts #^Node joint]
|
rlm@145
|
875 (let [[obj-a obj-b] (joint-targets parts joint)
|
rlm@145
|
876 joint-rot (.getWorldRotation joint)
|
rlm@145
|
877 pre-inv-a (.inverse (.getWorldRotation obj-a))
|
rlm@145
|
878 x (.mult pre-inv-a (.mult joint-rot Vector3f/UNIT_X))
|
rlm@145
|
879 y (.mult pre-inv-a (.mult joint-rot Vector3f/UNIT_Y))
|
rlm@145
|
880 z (.mult pre-inv-a (.mult joint-rot Vector3f/UNIT_Z))
|
rlm@145
|
881
|
rlm@145
|
882 x Vector3f/UNIT_Y
|
rlm@145
|
883 y Vector3f/UNIT_Z
|
rlm@145
|
884 z Vector3f/UNIT_X
|
rlm@145
|
885
|
rlm@145
|
886
|
rlm@145
|
887 tmp-rot-a (.getWorldRotation obj-a)]
|
rlm@145
|
888 (println-repl "x:" (.mult tmp-rot-a x))
|
rlm@145
|
889 (println-repl "y:" (.mult tmp-rot-a y))
|
rlm@145
|
890 (println-repl "z:" (.mult tmp-rot-a z))
|
rlm@145
|
891 (println-repl "rot-a" (.getWorldRotation obj-a))
|
rlm@145
|
892 (println-repl "rot-b" (.getWorldRotation obj-b))
|
rlm@145
|
893 (println-repl "joint-rot" joint-rot)
|
rlm@145
|
894 ;; this function will report proprioceptive information for the
|
rlm@145
|
895 ;; joint.
|
rlm@145
|
896 (fn []
|
rlm@145
|
897 ;; x is the "twist" axis, y and z are the "bend" axes
|
rlm@145
|
898 (let [rot-a (.getWorldRotation obj-a)
|
rlm@145
|
899 ;;inv-a (.inverse rot-a)
|
rlm@145
|
900 rot-b (.getWorldRotation obj-b)
|
rlm@145
|
901 ;;relative (.mult rot-b inv-a)
|
rlm@145
|
902 basis (doto (Matrix3f.)
|
rlm@145
|
903 (.setColumn 0 (.mult rot-a x))
|
rlm@145
|
904 (.setColumn 1 (.mult rot-a y))
|
rlm@145
|
905 (.setColumn 2 (.mult rot-a z)))
|
rlm@145
|
906 rotation-about-joint
|
rlm@145
|
907 (doto (Quaternion.)
|
rlm@145
|
908 (.fromRotationMatrix
|
rlm@145
|
909 (.mult (.invert basis)
|
rlm@145
|
910 (.toRotationMatrix rot-b))))
|
rlm@145
|
911 [yaw roll pitch]
|
rlm@145
|
912 (seq (.toAngles rotation-about-joint nil))]
|
rlm@145
|
913 ;;return euler angles of the quaternion around the new basis
|
rlm@145
|
914 [yaw roll pitch]))))
|
rlm@145
|
915
|
rlm@61
|
916 #+end_src
|
rlm@0
|
917
|
rlm@0
|
918
|
rlm@0
|
919
|
rlm@0
|
920
|
rlm@0
|
921
|
rlm@0
|
922
|
rlm@0
|
923
|
rlm@73
|
924 * COMMENT generate Source
|
rlm@44
|
925 #+begin_src clojure :tangle ../src/cortex/body.clj
|
rlm@64
|
926 <<proprioception>>
|
rlm@64
|
927 <<motor-control>>
|
rlm@0
|
928 #+end_src
|
rlm@64
|
929
|
rlm@69
|
930 #+begin_src clojure :tangle ../src/cortex/test/body.clj
|
rlm@64
|
931 <<test-body>>
|
rlm@64
|
932 #+end_src
|
rlm@64
|
933
|
rlm@64
|
934
|
rlm@0
|
935
|