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1 #+title: Simulated Sense of Touch
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2 #+author: Robert McIntyre
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3 #+email: rlm@mit.edu
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4 #+description: Simulated touch for AI research using JMonkeyEngine and clojure.
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5 #+keywords: simulation, tactile sense, jMonkeyEngine3, clojure
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6 #+SETUPFILE: ../../aurellem/org/setup.org
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7 #+INCLUDE: ../../aurellem/org/level-0.org
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8
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9 * Touch
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10
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11 My creatures need to be able to feel their environments. The idea here
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12 is to create thousands of small /touch receptors/ along the geometries
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13 which make up the creature's body. The number of touch receptors in a
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14 given area is determined by how complicated that area is, as
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15 determined by the total number of triangles in that region. This way,
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16 complicated regions like the hands/face, etc. get more touch receptors
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17 than simpler areas of the body.
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18
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19 #+name: skin-main
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20 #+begin_src clojure
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21 (ns cortex.touch
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22 "Simulate the sense of touch in jMonkeyEngine3. Enables any Geometry
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23 to be outfitted with touch sensors with density proportional to the
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24 density of triangles along the surface of the Geometry. Enables a
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25 Geometry to know what parts of itself are touching nearby objects."
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26 {:author "Robert McIntyre"}
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27 (:use (cortex world util sense))
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28 (:use clojure.contrib.def)
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29 (:import com.jme3.scene.Geometry)
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30 (:import com.jme3.collision.CollisionResults)
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31 (:import jme3tools.converters.ImageToAwt)
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32 (:import (com.jme3.math Triangle Vector3f Ray)))
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33
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34 (cortex.import/mega-import-jme3)
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35
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36 (defn triangles
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37 "Return a sequence of all the Triangles which compose a given
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38 Geometry."
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39 [#^Geometry geom]
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40 (let
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41 [mesh (.getMesh geom)
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42 triangles (transient [])]
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43 (dorun
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44 (for [n (range (.getTriangleCount mesh))]
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45 (let [tri (Triangle.)]
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46 (.getTriangle mesh n tri)
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47 ;; (.calculateNormal tri)
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48 ;; (.calculateCenter tri)
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49 (conj! triangles tri))))
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50 (persistent! triangles)))
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51
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52 (defn get-ray-origin
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53 "Return the origin which a Ray would have to have to be in the exact
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54 center of a particular Triangle in the Geometry in World
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55 Coordinates."
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56 [geom tri]
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57 (let [new (Vector3f.)]
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58 (.calculateCenter tri)
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59 (.localToWorld geom (.getCenter tri) new) new))
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60
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61 (defn get-ray-direction
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62 "Return the direction which a Ray would have to have to be to point
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63 normal to the Triangle, in coordinates relative to the center of the
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64 Triangle."
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65 [geom tri]
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66 (let [n+c (Vector3f.)]
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67 (.calculateNormal tri)
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68 (.calculateCenter tri)
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69 (.localToWorld
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70 geom
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71 (.add (.getCenter tri) (.getNormal tri)) n+c)
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72 (.subtract n+c (get-ray-origin geom tri))))
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73
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74 ;; Every Mesh has many triangles, each with its own index.
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75 ;; Every vertex has its own index as well.
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76
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77 (defn tactile-sensor-profile
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78 "Return the touch-sensor distribution image in BufferedImage format,
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79 or nil if it does not exist."
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80 [#^Geometry obj]
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81 (if-let [image-path (meta-data obj "touch")]
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82 (load-image image-path)))
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83
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84 (defn triangle
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85 "Get the triangle specified by triangle-index from the mesh within
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86 bounds."
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87 [#^Mesh mesh triangle-index]
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88 (let [scratch (Triangle.)]
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89 (.getTriangle mesh triangle-index scratch)
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90 scratch))
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91
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92 (defn triangle-vertex-indices
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93 "Get the triangle vertex indices of a given triangle from a given
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94 mesh."
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95 [#^Mesh mesh triangle-index]
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96 (let [indices (int-array 3)]
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97 (.getTriangle mesh triangle-index indices)
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98 (vec indices)))
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99
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100 (defn vertex-UV-coord
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101 "Get the uv-coordinates of the vertex named by vertex-index"
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102 [#^Mesh mesh vertex-index]
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103 (let [UV-buffer
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104 (.getData
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105 (.getBuffer
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106 mesh
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107 VertexBuffer$Type/TexCoord))]
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108 [(.get UV-buffer (* vertex-index 2))
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109 (.get UV-buffer (+ 1 (* vertex-index 2)))]))
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110
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111 (defn triangle-UV-coord
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112 "Get the uv-cooridnates of the triangle's verticies."
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113 [#^Mesh mesh width height triangle-index]
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114 (map (fn [[u v]] (vector (* width u) (* height v)))
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115 (map (partial vertex-UV-coord mesh)
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116 (triangle-vertex-indices mesh triangle-index))))
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117
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118 (defn same-side?
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119 "Given the points p1 and p2 and the reference point ref, is point p
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120 on the same side of the line that goes through p1 and p2 as ref is?"
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121 [p1 p2 ref p]
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122 (<=
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123 0
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124 (.dot
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125 (.cross (.subtract p2 p1) (.subtract p p1))
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126 (.cross (.subtract p2 p1) (.subtract ref p1)))))
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127
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128 (defn triangle-seq [#^Triangle tri]
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129 [(.get1 tri) (.get2 tri) (.get3 tri)])
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130
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131 (defn vector3f-seq [#^Vector3f v]
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132 [(.getX v) (.getY v) (.getZ v)])
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133
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134 (defn inside-triangle?
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135 "Is the point inside the triangle?"
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136 {:author "Dylan Holmes"}
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137 [#^Triangle tri #^Vector3f p]
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138 (let [[vert-1 vert-2 vert-3] (triangle-seq tri)]
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139 (and
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140 (same-side? vert-1 vert-2 vert-3 p)
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141 (same-side? vert-2 vert-3 vert-1 p)
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142 (same-side? vert-3 vert-1 vert-2 p))))
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143
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144 (defn triangle->matrix4f
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145 "Converts the triangle into a 4x4 matrix: The first three columns
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146 contain the vertices of the triangle; the last contains the unit
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147 normal of the triangle. The bottom row is filled with 1s."
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148 [#^Triangle t]
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149 (let [mat (Matrix4f.)
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150 [vert-1 vert-2 vert-3]
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151 ((comp vec map) #(.get t %) (range 3))
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152 unit-normal (do (.calculateNormal t)(.getNormal t))
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153 vertices [vert-1 vert-2 vert-3 unit-normal]]
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154 (dorun
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155 (for [row (range 4) col (range 3)]
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156 (do
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157 (.set mat col row (.get (vertices row)col))
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158 (.set mat 3 row 1))))
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159 mat))
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160
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161 (defn triangle-transformation
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162 "Returns the affine transformation that converts each vertex in the
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163 first triangle into the corresponding vertex in the second
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164 triangle."
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165 [#^Triangle tri-1 #^Triangle tri-2]
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166 (.mult
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167 (triangle->matrix4f tri-2)
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168 (.invert (triangle->matrix4f tri-1))))
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169
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170 (defn point->vector2f [[u v]]
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171 (Vector2f. u v))
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172
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173 (defn vector2f->vector3f [v]
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174 (Vector3f. (.getX v) (.getY v) 0))
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175
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176 (defn map-triangle [f #^Triangle tri]
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177 (Triangle.
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178 (f 0 (.get1 tri))
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179 (f 1 (.get2 tri))
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180 (f 2 (.get3 tri))))
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181
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182 (defn points->triangle
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183 "Convert a list of points into a triangle."
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184 [points]
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185 (apply #(Triangle. %1 %2 %3)
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186 (map (fn [point]
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187 (let [point (vec point)]
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188 (Vector3f. (get point 0 0)
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189 (get point 1 0)
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190 (get point 2 0))))
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191 (take 3 points))))
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192
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193 (defn convex-bounds
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194 "Returns the smallest square containing the given vertices, as a
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195 vector of integers [left top width height]."
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196 [uv-verts]
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197 (let [xs (map first uv-verts)
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198 ys (map second uv-verts)
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199 x0 (Math/floor (apply min xs))
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200 y0 (Math/floor (apply min ys))
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201 x1 (Math/ceil (apply max xs))
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202 y1 (Math/ceil (apply max ys))]
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203 [x0 y0 (- x1 x0) (- y1 y0)]))
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204
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205 (defn sensors-in-triangle
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206 "Locate the touch sensors in the triangle, returning a map of their
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207 UV and geometry-relative coordinates."
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208 [image mesh tri-index]
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209 (let [width (.getWidth image)
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210 height (.getHeight image)
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211 UV-vertex-coords (triangle-UV-coord mesh width height tri-index)
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212 bounds (convex-bounds UV-vertex-coords)
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213
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214 cutout-triangle (points->triangle UV-vertex-coords)
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215 UV-sensor-coords
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216 (filter (comp (partial inside-triangle? cutout-triangle)
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217 (fn [[u v]] (Vector3f. u v 0)))
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218 (white-coordinates image bounds))
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219 UV->geometry (triangle-transformation
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220 cutout-triangle
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221 (triangle mesh tri-index))
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222 geometry-sensor-coords
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223 (map (fn [[u v]] (.mult UV->geometry (Vector3f. u v 0)))
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224 UV-sensor-coords)]
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225 {:UV UV-sensor-coords :geometry geometry-sensor-coords}))
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226
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227 (defn-memo locate-feelers
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228 "Search the geometry's tactile UV profile for touch sensors,
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229 returning their positions in geometry-relative coordinates."
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230 [#^Geometry geo]
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231 (let [mesh (.getMesh geo)
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232 num-triangles (.getTriangleCount mesh)]
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233 (if-let [image (tactile-sensor-profile geo)]
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234 (map
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235 (partial sensors-in-triangle image mesh)
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236 (range num-triangles))
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237 (repeat (.getTriangleCount mesh) {:UV nil :geometry nil}))))
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238
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239 (defn-memo touch-topology
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240 "Return a sequence of vectors of the form [x y] describing the
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241 \"topology\" of the tactile sensors. Points that are close together
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242 in the touch-topology are generally close together in the simulation."
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243 [#^Gemoetry geo]
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244 (vec (collapse (reduce concat (map :UV (locate-feelers geo))))))
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245
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246 (defn-memo feeler-coordinates
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247 "The location of the touch sensors in world-space coordinates."
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248 [#^Geometry geo]
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249 (vec (map :geometry (locate-feelers geo))))
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250
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251 (defn touch-fn
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252 "Returns a function which returns tactile sensory data when called
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253 inside a running simulation."
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254 [#^Geometry geo]
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255 (let [feeler-coords (feeler-coordinates geo)
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256 tris (triangles geo)
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257 limit 0.1
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258 ;;results (CollisionResults.)
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259 ]
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260 (if (empty? (touch-topology geo))
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261 nil
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262 (fn [node]
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263 (let [sensor-origins
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264 (map
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265 #(map (partial local-to-world geo) %)
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266 feeler-coords)
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267 triangle-normals
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268 (map (partial get-ray-direction geo)
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269 tris)
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270 rays
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271 (flatten
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272 (map (fn [origins norm]
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273 (map #(doto (Ray. % norm)
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274 (.setLimit limit)) origins))
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275 sensor-origins triangle-normals))]
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276 (vector
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277 (touch-topology geo)
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278 (vec
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279 (for [ray rays]
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280 (do
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281 (let [results (CollisionResults.)]
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282 (.collideWith node ray results)
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283 (let [touch-objects
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284 (filter #(not (= geo (.getGeometry %)))
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285 results)]
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286 (- 255
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287 (if (empty? touch-objects) 255
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288 (rem
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289 (int
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290 (* 255 (/ (.getDistance
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291 (first touch-objects)) limit)))
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292 256))))))))))))))
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293
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294 (defn touch!
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295 "Endow the creature with the sense of touch. Returns a sequence of
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296 functions, one for each body part with a tactile-sensor-proile,
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297 each of which when called returns sensory data for that body part."
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298 [#^Node creature]
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299 (filter
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300 (comp not nil?)
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301 (map touch-fn
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302 (filter #(isa? (class %) Geometry)
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303 (node-seq creature)))))
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304
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305
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306 #+end_src
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307
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308
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309 * Example
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310
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311 #+name: touch-test
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312 #+begin_src clojure
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313 (ns cortex.test.touch
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314 (:use (cortex world util touch))
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315 (:import
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316 com.jme3.scene.shape.Sphere
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317 com.jme3.math.ColorRGBA
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318 com.jme3.math.Vector3f
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319 com.jme3.material.RenderState$BlendMode
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320 com.jme3.renderer.queue.RenderQueue$Bucket
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321 com.jme3.scene.shape.Box
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322 com.jme3.scene.Node))
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323
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324 (defn ray-origin-debug
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325 [ray color]
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326 (make-shape
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327 (assoc base-shape
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328 :shape (Sphere. 5 5 0.05)
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329 :name "arrow"
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330 :color color
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331 :texture false
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332 :physical? false
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333 :position
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334 (.getOrigin ray))))
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335
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336 (defn ray-debug [ray color]
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337 (make-shape
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338 (assoc
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339 base-shape
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340 :name "debug-ray"
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341 :physical? false
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342 :shape (com.jme3.scene.shape.Line.
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343 (.getOrigin ray)
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344 (.add
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345 (.getOrigin ray)
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346 (.mult (.getDirection ray)
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347 (float (.getLimit ray))))))))
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348
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349
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350 (defn contact-color [contacts]
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351 (case contacts
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352 0 ColorRGBA/Gray
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353 1 ColorRGBA/Red
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354 2 ColorRGBA/Green
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355 3 ColorRGBA/Yellow
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356 4 ColorRGBA/Orange
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rlm@10
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357 5 ColorRGBA/Red
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rlm@10
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358 6 ColorRGBA/Magenta
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rlm@10
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359 7 ColorRGBA/Pink
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rlm@10
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360 8 ColorRGBA/White))
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rlm@6
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361
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rlm@14
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362 (defn update-ray-debug [node ray contacts]
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rlm@14
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363 (let [origin (.getChild node 0)]
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rlm@14
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364 (.setLocalTranslation origin (.getOrigin ray))
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rlm@14
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365 (.setColor (.getMaterial origin) "Color" (contact-color contacts))))
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rlm@14
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366
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rlm@13
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367 (defn init-node
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rlm@13
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368 [debug-node rays]
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rlm@12
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369 (.detachAllChildren debug-node)
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rlm@13
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370 (dorun
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rlm@13
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371 (for [ray rays]
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rlm@13
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372 (do
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rlm@13
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373 (.attachChild
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rlm@13
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374 debug-node
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rlm@13
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375 (doto (Node.)
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rlm@14
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376 (.attachChild (ray-origin-debug ray ColorRGBA/Gray))
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rlm@20
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377 (.attachChild (ray-debug ray ColorRGBA/Gray))
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rlm@14
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378 ))))))
|
rlm@14
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379
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rlm@13
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380 (defn manage-ray-debug-node [debug-node geom touch-data limit]
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rlm@13
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381 (let [rays (normal-rays limit geom)]
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rlm@13
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382 (if (not= (count (.getChildren debug-node)) (count touch-data))
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rlm@13
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383 (init-node debug-node rays))
|
rlm@13
|
384 (dorun
|
rlm@13
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385 (for [n (range (count touch-data))]
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rlm@14
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386 (update-ray-debug
|
rlm@14
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387 (.getChild debug-node n) (nth rays n) (nth touch-data n))))))
|
rlm@12
|
388
|
rlm@0
|
389 (defn transparent-sphere []
|
rlm@0
|
390 (doto
|
rlm@0
|
391 (make-shape
|
rlm@0
|
392 (merge base-shape
|
rlm@0
|
393 {:position (Vector3f. 0 2 0)
|
rlm@0
|
394 :name "the blob."
|
rlm@0
|
395 :material "Common/MatDefs/Misc/Unshaded.j3md"
|
rlm@0
|
396 :texture "Textures/purpleWisp.png"
|
rlm@0
|
397 :physical? true
|
rlm@0
|
398 :mass 70
|
rlm@0
|
399 :color ColorRGBA/Blue
|
rlm@0
|
400 :shape (Sphere. 10 10 1)}))
|
rlm@0
|
401 (-> (.getMaterial)
|
rlm@0
|
402 (.getAdditionalRenderState)
|
rlm@0
|
403 (.setBlendMode RenderState$BlendMode/Alpha))
|
rlm@0
|
404 (.setQueueBucket RenderQueue$Bucket/Transparent)))
|
rlm@0
|
405
|
rlm@0
|
406 (defn transparent-box []
|
rlm@0
|
407 (doto
|
rlm@0
|
408 (make-shape
|
rlm@0
|
409 (merge base-shape
|
rlm@0
|
410 {:position (Vector3f. 0 2 0)
|
rlm@10
|
411 :name "box"
|
rlm@0
|
412 :material "Common/MatDefs/Misc/Unshaded.j3md"
|
rlm@0
|
413 :texture "Textures/purpleWisp.png"
|
rlm@0
|
414 :physical? true
|
rlm@0
|
415 :mass 70
|
rlm@0
|
416 :color ColorRGBA/Blue
|
rlm@0
|
417 :shape (Box. 1 1 1)}))
|
rlm@0
|
418 (-> (.getMaterial)
|
rlm@0
|
419 (.getAdditionalRenderState)
|
rlm@0
|
420 (.setBlendMode RenderState$BlendMode/Alpha))
|
rlm@0
|
421 (.setQueueBucket RenderQueue$Bucket/Transparent)))
|
rlm@0
|
422
|
rlm@6
|
423 (defn transparent-floor []
|
rlm@6
|
424 (doto
|
rlm@6
|
425 (box 5 0.2 5 :mass 0 :position (Vector3f. 0 -2 0)
|
rlm@6
|
426 :material "Common/MatDefs/Misc/Unshaded.j3md"
|
rlm@10
|
427 :texture "Textures/redWisp.png"
|
rlm@10
|
428 :name "floor")
|
rlm@6
|
429 (-> (.getMaterial)
|
rlm@6
|
430 (.getAdditionalRenderState)
|
rlm@6
|
431 (.setBlendMode RenderState$BlendMode/Alpha))
|
rlm@6
|
432 (.setQueueBucket RenderQueue$Bucket/Transparent)))
|
rlm@6
|
433
|
rlm@69
|
434 (defn test-skin
|
rlm@69
|
435 "Testing touch:
|
rlm@69
|
436 you should see a ball which responds to the table
|
rlm@69
|
437 and whatever balls hit it."
|
rlm@69
|
438 []
|
rlm@0
|
439 (let [b
|
rlm@58
|
440 ;;(transparent-box)
|
rlm@58
|
441 (transparent-sphere)
|
rlm@10
|
442 ;;(sphere)
|
rlm@58
|
443 f (transparent-floor)
|
rlm@6
|
444 debug-node (Node.)
|
rlm@12
|
445 node (doto (Node.) (.attachChild b) (.attachChild f))
|
rlm@12
|
446 root-node (doto (Node.) (.attachChild node)
|
rlm@12
|
447 (.attachChild debug-node))
|
rlm@12
|
448 ]
|
rlm@0
|
449
|
rlm@0
|
450 (world
|
rlm@12
|
451 root-node
|
rlm@15
|
452 {"key-return" (fire-cannon-ball node)}
|
rlm@0
|
453 (fn [world]
|
rlm@20
|
454 ;; (Capture/SimpleCaptureVideo
|
rlm@20
|
455 ;; world
|
rlm@20
|
456 ;; (file-str "/home/r/proj/cortex/tmp/blob.avi"))
|
rlm@20
|
457 ;; (no-logging)
|
rlm@20
|
458 ;;(enable-debug world)
|
rlm@20
|
459 ;; (set-accuracy world (/ 1 60))
|
rlm@58
|
460 )
|
rlm@58
|
461
|
rlm@0
|
462 (fn [& _]
|
rlm@19
|
463 (let [sensitivity 0.2
|
rlm@18
|
464 touch-data (touch-percieve sensitivity b node)]
|
rlm@68
|
465 (manage-ray-debug-node debug-node b touch-data sensitivity))
|
rlm@0
|
466 ))))
|
rlm@0
|
467
|
rlm@37
|
468
|
rlm@0
|
469 #+end_src
|
rlm@0
|
470
|
rlm@0
|
471
|
rlm@10
|
472
|
rlm@10
|
473
|
rlm@6
|
474
|
rlm@0
|
475 * COMMENT code generation
|
rlm@39
|
476 #+begin_src clojure :tangle ../src/cortex/touch.clj
|
rlm@0
|
477 <<skin-main>>
|
rlm@0
|
478 #+end_src
|
rlm@0
|
479
|
rlm@68
|
480 #+begin_src clojure :tangle ../src/cortex/test/touch.clj
|
rlm@39
|
481 <<touch-test>>
|
rlm@39
|
482 #+end_src
|
rlm@39
|
483
|
rlm@0
|
484
|
rlm@0
|
485
|
rlm@0
|
486
|
rlm@32
|
487
|
rlm@32
|
488
|