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1 #+title: Simulated Sense of Touch
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2 #+author: Robert McIntyre
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3 #+email: rlm@mit.edu
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4 #+description: Simulated touch for AI research using JMonkeyEngine and clojure.
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5 #+keywords: simulation, tactile sense, jMonkeyEngine3, clojure
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6 #+SETUPFILE: ../../aurellem/org/setup.org
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7 #+INCLUDE: ../../aurellem/org/level-0.org
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8
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9
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10 * Touch
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11
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12 My creatures need to be able to feel their environments. The idea here
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13 is to create thousands of small /touch receptors/ along the geometries
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14 which make up the creature's body. The number of touch receptors in a
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15 given area is determined by how complicated that area is, as
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16 determined by the total number of triangles in that region. This way,
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17 complicated regions like the hands/face, etc. get more touch receptors
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18 than simpler areas of the body.
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19
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20 #+srcname: skin-main
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21 #+begin_src clojure
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22 (ns cortex.touch
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23 "Simulate the sense of touch in jMonkeyEngine3. Enables any Geometry
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24 to be outfitted with touch sensors with density proportional to the
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25 density of triangles along the surface of the Geometry. Enables a
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26 Geometry to know what parts of itself are touching nearby objects."
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27 {:author "Robert McIntyre"}
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28 (:use (cortex world util))
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29 (:import com.jme3.scene.Geometry)
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30 (:import com.jme3.collision.CollisionResults)
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31 (:import (com.jme3.math Triangle Vector3f Ray)))
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32
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33 (defn triangles
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34 "Return a sequence of all the Triangles which compose a given
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35 Geometry."
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36 [#^Geometry geom]
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37 (let
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38 [mesh (.getMesh geom)
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39 triangles (transient [])]
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40 (dorun
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41 (for [n (range (.getTriangleCount mesh))]
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42 (let [tri (Triangle.)]
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43 (.getTriangle mesh n tri)
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44 ;; (.calculateNormal tri)
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45 ;; (.calculateCenter tri)
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46 (conj! triangles tri))))
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47 (persistent! triangles)))
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48
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49 (defn get-ray-origin
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50 "Return the origin which a Ray would have to have to be in the exact
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51 center of a particular Triangle in the Geometry in World
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52 Coordinates."
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53 [geom tri]
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54 (let [new (Vector3f.)]
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55 (.calculateCenter tri)
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56 (.localToWorld geom (.getCenter tri) new) new))
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57
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58 (defn get-ray-direction
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59 "Return the direction which a Ray would have to have to be in the
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60 exact center of a particular Triangle in the Geometry, pointing
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61 normal to the Triangle, in coordinates relative to the center of the
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62 Triangle."
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63 [geom tri]
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64 (let [n+c (Vector3f.)]
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65 (.calculateNormal tri)
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66 (.calculateCenter tri)
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67 (.localToWorld
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68 geom
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69 (.add (.getCenter tri) (.getNormal tri)) n+c)
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70 (.subtract n+c (get-ray-origin geom tri))))
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71
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72 (defn normal-rays
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73 "For each Triangle which comprises the Geometry, returns a Ray which
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74 is centered on that Triangle, points outward in a normal direction,
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75 and extends for =limit= distance."
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76 [limit #^Geometry geom]
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77 (vec
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78 (map
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79 (fn [tri]
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80 (doto
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81 (Ray. (get-ray-origin geom tri)
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82 (get-ray-direction geom tri))
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83 (.setLimit limit)))
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84 (triangles geom))))
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85
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86 (defn touch-percieve
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87 "Augment a Geometry with the sense of touch. Returns a sequence of
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88 non-negative integers, one for each triangle, with the value of the
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89 integer describing how many objects a ray of length =limit=, normal
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90 to the triangle and originating from its center, encountered. The
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91 Geometry itself is not counted among the results."
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92 [limit geom node]
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93 (let [normals (normal-rays limit geom)]
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94 (doall
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95 (for [ray normals]
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96 (do
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97 (let [results (CollisionResults.)]
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98 (.collideWith node ray results)
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99 (let [touch-objects
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100 (set (filter #(not (= geom %))
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101 (map #(.getGeometry %) results)))]
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102 (count touch-objects))))))))
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103 #+end_src
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104
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105
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106 * Example
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107
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108 #+srcname: touch-test
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109 #+begin_src clojure
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110 (ns test.touch
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111 (:use (cortex world util touch))
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112 (:import
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113 com.jme3.scene.shape.Sphere
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114 com.jme3.math.ColorRGBA
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115 com.jme3.math.Vector3f
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116 com.jme3.material.RenderState$BlendMode
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117 com.jme3.renderer.queue.RenderQueue$Bucket
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118 com.jme3.scene.shape.Box
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119 com.jme3.scene.Node
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120 ))
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121
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122
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123
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124 (defn ray-origin-debug
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125 [ray color]
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126 (make-shape
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127 (assoc base-shape
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128 :shape (Sphere. 5 5 0.05)
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129 :name "arrow"
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130 :color color
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131 :texture false
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132 :physical? false
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133 :position
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134 (.getOrigin ray))))
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135
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136 (defn ray-debug [ray color]
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137 (make-shape
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138 (assoc
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139 base-shape
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140 :name "debug-ray"
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141 :physical? false
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142 :shape (com.jme3.scene.shape.Line.
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143 (.getOrigin ray)
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144 (.add
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145 (.getOrigin ray)
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146 (.mult (.getDirection ray)
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147 (float (.getLimit ray))))))))
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148
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149
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150 (defn contact-color [contacts]
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151 (case contacts
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152 0 ColorRGBA/Gray
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153 1 ColorRGBA/Red
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154 2 ColorRGBA/Green
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155 3 ColorRGBA/Yellow
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156 4 ColorRGBA/Orange
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157 5 ColorRGBA/Red
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158 6 ColorRGBA/Magenta
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159 7 ColorRGBA/Pink
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160 8 ColorRGBA/White))
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161
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162 (defn update-ray-debug [node ray contacts]
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163 (let [origin (.getChild node 0)]
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164 (.setLocalTranslation origin (.getOrigin ray))
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165 (.setColor (.getMaterial origin) "Color" (contact-color contacts))))
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166
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167 (defn init-node
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168 [debug-node rays]
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169 (.detachAllChildren debug-node)
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170 (dorun
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171 (for [ray rays]
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172 (do
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173 (.attachChild
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174 debug-node
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175 (doto (Node.)
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176 (.attachChild (ray-origin-debug ray ColorRGBA/Gray))
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177 (.attachChild (ray-debug ray ColorRGBA/Gray))
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178 ))))))
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179
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180 (defn manage-ray-debug-node [debug-node geom touch-data limit]
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181 (let [rays (normal-rays limit geom)]
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182 (if (not= (count (.getChildren debug-node)) (count touch-data))
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183 (init-node debug-node rays))
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184 (dorun
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185 (for [n (range (count touch-data))]
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186 (update-ray-debug
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187 (.getChild debug-node n) (nth rays n) (nth touch-data n))))))
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188
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189 (defn transparent-sphere []
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190 (doto
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191 (make-shape
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192 (merge base-shape
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193 {:position (Vector3f. 0 2 0)
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194 :name "the blob."
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195 :material "Common/MatDefs/Misc/Unshaded.j3md"
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196 :texture "Textures/purpleWisp.png"
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197 :physical? true
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198 :mass 70
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199 :color ColorRGBA/Blue
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200 :shape (Sphere. 10 10 1)}))
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201 (-> (.getMaterial)
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202 (.getAdditionalRenderState)
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203 (.setBlendMode RenderState$BlendMode/Alpha))
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204 (.setQueueBucket RenderQueue$Bucket/Transparent)))
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205
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206 (defn transparent-box []
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207 (doto
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208 (make-shape
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209 (merge base-shape
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210 {:position (Vector3f. 0 2 0)
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211 :name "box"
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212 :material "Common/MatDefs/Misc/Unshaded.j3md"
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213 :texture "Textures/purpleWisp.png"
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214 :physical? true
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215 :mass 70
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216 :color ColorRGBA/Blue
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217 :shape (Box. 1 1 1)}))
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218 (-> (.getMaterial)
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219 (.getAdditionalRenderState)
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220 (.setBlendMode RenderState$BlendMode/Alpha))
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221 (.setQueueBucket RenderQueue$Bucket/Transparent)))
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222
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223 (defn transparent-floor []
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224 (doto
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225 (box 5 0.2 5 :mass 0 :position (Vector3f. 0 -2 0)
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226 :material "Common/MatDefs/Misc/Unshaded.j3md"
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227 :texture "Textures/redWisp.png"
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228 :name "floor")
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229 (-> (.getMaterial)
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230 (.getAdditionalRenderState)
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231 (.setBlendMode RenderState$BlendMode/Alpha))
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232 (.setQueueBucket RenderQueue$Bucket/Transparent)))
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233
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234 (defn test-skin []
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235 (let [b
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236 ;;(transparent-box)
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237 (transparent-sphere)
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238 ;;(sphere)
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239 f (transparent-floor)
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240 debug-node (Node.)
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241 node (doto (Node.) (.attachChild b) (.attachChild f))
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242 root-node (doto (Node.) (.attachChild node)
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243 (.attachChild debug-node))
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244 ]
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245
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246 (world
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247 root-node
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248 {"key-return" (fire-cannon-ball node)}
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249 (fn [world]
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250 ;; (Capture/SimpleCaptureVideo
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251 ;; world
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252 ;; (file-str "/home/r/proj/cortex/tmp/blob.avi"))
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253 ;; (no-logging)
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254 ;;(enable-debug world)
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255 ;; (set-accuracy world (/ 1 60))
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256 )
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257
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258 (fn [& _]
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259 (let [sensitivity 0.2
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260 touch-data (touch-percieve sensitivity b node)]
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261 (manage-ray-debug-node debug-node b touch-data sensitivity)
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262 )
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263 (Thread/sleep 10)
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264 ))))
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265
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266
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267 #+end_src
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268
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269
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270
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271
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272
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273 * COMMENT code generation
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274 #+begin_src clojure :tangle ../src/cortex/touch.clj
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275 <<skin-main>>
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276 #+end_src
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277
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278 #+begin_src clojure :tangle ../src/test/touch.clj
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279 <<touch-test>>
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280 #+end_src
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281
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282
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283
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284
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285
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286
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