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1 #+title: The Sense of Proprioception
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2 #+author: Robert McIntyre
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3 #+email: rlm@mit.edu
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4 #+description: proprioception for simulated creatures
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5 #+keywords: simulation, jMonkeyEngine3, clojure
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6 #+SETUPFILE: ../../aurellem/org/setup.org
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7 #+INCLUDE: ../../aurellem/org/level-0.org
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8
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9 #+name: proprioception
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10 #+begin_src clojure
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11 (ns cortex.proprioception
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12 "Simulate the sense of proprioception (ability to detect the
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13 relative positions of body parts with repsect to other body parts)
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14 in jMonkeyEngine3. Reads specially prepared blender files to
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15 automatically generate proprioceptive senses."
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16 (:use (cortex world util sense body))
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17 (:use clojure.contrib.def)
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18 (:import com.jme3.scene.Node)
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19 (:import java.awt.image.BufferedImage)
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20 (:import (com.jme3.math Vector3f Quaternion)))
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21
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22 (defn right-handed?
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23 "true iff the three vectors form a right handed coordinate
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24 system. The three vectors do not have to be normalized or
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25 orthogonal."
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26 [vec1 vec2 vec3]
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27 (< 0 (.dot (.cross vec1 vec2) vec3)))
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28
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29 (defn absolute-angle
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30 "The angle between 'vec1 and 'vec2. Positive if the angle to get
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31 from 'vec1 to 'vec2 is counterclockwise around 'axis, and negative
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32 otherwise."
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33 [vec1 vec2 axis]
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34 (let [angle (.angleBetween vec1 vec2)]
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35 (if (right-handed? vec1 vec2 axis)
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36 angle (- (* 2 Math/PI) angle))))
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37
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38 (defn proprioception-fn
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39 "Returns a function which returns proprioceptive sensory data when
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40 called inside a running simulation."
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41 [#^Node parts #^Node joint]
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42 (let [[obj-a obj-b] (joint-targets parts joint)
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43 joint-rot (.getWorldRotation joint)
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44 x0 (.mult joint-rot Vector3f/UNIT_X)
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45 y0 (.mult joint-rot Vector3f/UNIT_Y)
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46 z0 (.mult joint-rot Vector3f/UNIT_Z)]
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47 (println-repl "x:" x0)
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48 (println-repl "y:" y0)
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49 (println-repl "z:" z0)
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50 (println-repl "init-a:" (.getWorldRotation obj-a))
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51 (println-repl "init-b:" (.getWorldRotation obj-b))
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52
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53 (fn []
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54 (let [rot-a (.clone (.getWorldRotation obj-a))
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55 rot-b (.clone (.getWorldRotation obj-b))
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56 x (.mult rot-a x0)
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57 y (.mult rot-a y0)
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58 z (.mult rot-a z0)
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59
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60 X (.mult rot-b x0)
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61 Y (.mult rot-b y0)
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62 Z (.mult rot-b z0)
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63 heading (Math/atan2 (.dot X z) (.dot X x))
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64 pitch (Math/atan2 (.dot X y) (.dot X x))
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65
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66 ;; rotate x-vector back to origin
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67 reverse
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68 (doto (Quaternion.)
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69 (.fromAngleAxis
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70 (.angleBetween X x)
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71 (let [cross (.normalize (.cross X x))]
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72 (if (= 0 (.length cross)) y cross))))
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73 roll (absolute-angle (.mult reverse Y) y x)]
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74 [heading pitch roll]))))
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75
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76 (defn proprioception!
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77 "Endow the creature with the sense of proprioception. Returns a
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78 sequence of functions, one for each child of the \"joints\" node in
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79 the creature, which each report proprioceptive information about
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80 that joint."
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81 [#^Node creature]
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82 ;; extract the body's joints
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83 (let [senses (map (partial proprioception-fn creature)
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84 (joints creature))]
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85 (fn []
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86 (map #(%) senses))))
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87
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88
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89 (defn draw-sprite [image sprite x y color ]
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90 (dorun
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91 (for [[u v] sprite]
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92 (.setRGB image (+ u x) (+ v y) color))))
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93
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94
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95 (defn view-angle
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96 "create a debug view of an angle"
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97 [color]
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98 (let [image (BufferedImage. 50 50 BufferedImage/TYPE_INT_RGB)
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99 previous (atom [25 25])
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100 sprite [[0 0] [0 1]
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101 [0 -1] [-1 0] [1 0]]]
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102 (fn [angle]
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103 (let [angle (float angle)]
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104 (let [position
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105 [(+ 25 (int (* 20 (Math/cos angle))))
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106 (+ 25 (int (* -20 (Math/sin angle))))]]
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107 (draw-sprite image sprite (@previous 0) (@previous 1) 0x000000)
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108 (draw-sprite image sprite (position 0) (position 1) color)
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109 (reset! previous position))
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110 image))))
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111
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112
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113 (defn proprioception-display-kernel
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114 "Display proprioception angles in a BufferedImage"
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115 [[h p r]]
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116 (let [image (BufferedImage. 50 50 BufferedImage/TYPE_INT_RGB)
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117 previous-heading (atom [25 25])
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118 previous-pitch (atom [25 25])
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119 previous-roll (atom [25 25])
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120
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121 heading-sprite [[0 0] [0 1] [0 -1] [-1 0] [1 0]]
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122 pitch-sprite [[0 0] [0 1] [0 -1] [-1 0] [1 0]]
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123 roll-sprite [[0 0] [0 1] [0 -1] [-1 0] [1 0]]
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124 draw-angle
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125 (fn [angle sprite previous color]
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126 (let [angle (float angle)]
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127 (let [position
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128 [(+ 25 (int (* 20 (Math/cos angle))))
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129 (+ 25 (int (* -20 (Math/sin angle))))]]
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130 (draw-sprite image sprite (@previous 0) (@previous 1) 0x000000)
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131 (draw-sprite image sprite (position 0) (position 1) color)
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132 (reset! previous position))
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133 image))]
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134 (dorun (map draw-angle
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135 [h p r]
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136 [heading-sprite pitch-sprite roll-sprite]
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137 [previous-heading previous-pitch previous-roll]
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138 [0xFF0000 0x00FF00 0xFFFFFF]))
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139 image))
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140
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141 (defn view-proprioception
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142 "Creates a function which accepts a list of proprioceptive data and
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143 display each element of the list to the screen as an image."
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144 []
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145 (view-sense proprioception-display-kernel))
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146
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147
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148
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149 #+end_src
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150
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151 * COMMENT generate source
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152 #+begin_src clojure :tangle ../src/cortex/proprioception.clj
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153 <<proprioception>>
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154 #+end_src
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