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1 #+title: First attempt at a creature!
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2 #+author: Robert McIntyre
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3 #+email: rlm@mit.edu
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4 #+description:
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5 #+keywords: simulation, jMonkeyEngine3, clojure
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6 #+SETUPFILE: ../../aurellem/org/setup.org
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7 #+INCLUDE: ../../aurellem/org/level-0.org
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8
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9 * objectives
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10 - [X] get an overall bitmap-like image for touch
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11 - [X] write code to visuliaze this bitmap
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12 - [ ] directly change the UV-pixels to show touch sensor activation
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13 - [ ] write an explination for why b&w bitmaps for senses is appropiate
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14 - [ ] clean up touch code and write visulazation test
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15 - [ ] do the same for eyes
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16
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17 * Intro
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18 So far, I've made the following senses --
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19 - Vision
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20 - Hearing
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21 - Touch
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22 - Proprioception
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23
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24 And one effector:
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25 - Movement
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26
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27 However, the code so far has only enabled these senses, but has not
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28 actually implemented them. For example, there is still a lot of work
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29 to be done for vision. I need to be able to create an /eyeball/ in
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30 simulation that can be moved around and see the world from different
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31 angles. I also need to determine weather to use log-polar or cartesian
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32 for the visual input, and I need to determine how/wether to
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33 disceritise the visual input.
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34
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35 I also want to be able to visualize both the sensors and the
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36 effectors in pretty pictures. This semi-retarted creature will be my
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37 first attempt at bringing everything together.
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38
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39 * The creature's body
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40
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41 Still going to do an eve-like body in blender, but due to problems
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42 importing the joints, etc into jMonkeyEngine3, I'm going to do all
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43 the connecting here in clojure code, using the names of the individual
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44 components and trial and error. Later, I'll maybe make some sort of
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45 creature-building modifications to blender that support whatever
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46 discreitized senses I'm going to make.
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47
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48 #+name: body-1
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49 #+begin_src clojure
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50 (ns cortex.silly
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51 "let's play!"
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52 {:author "Robert McIntyre"})
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53
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54 ;; TODO remove this!
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55 (require 'cortex.import)
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56 (cortex.import/mega-import-jme3)
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57 (use '(cortex world util body hearing touch vision))
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58
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59 (rlm.rlm-commands/help)
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60 (import java.awt.image.BufferedImage)
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61 (import javax.swing.JPanel)
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62 (import javax.swing.SwingUtilities)
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63 (import java.awt.Dimension)
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64 (import javax.swing.JFrame)
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65 (import java.awt.Dimension)
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66 (import com.aurellem.capture.RatchetTimer)
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67 (declare joint-create)
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68 (use 'clojure.contrib.def)
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69
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70 (defn points->image
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71 "Take a sparse collection of points and visuliaze it as a
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72 BufferedImage."
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73
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74 ;; TODO maybe parallelize this since it's easy
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75
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76 [points]
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77 (if (empty? points)
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78 (BufferedImage. 1 1 BufferedImage/TYPE_BYTE_BINARY)
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79 (let [xs (vec (map first points))
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80 ys (vec (map second points))
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81 x0 (apply min xs)
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82 y0 (apply min ys)
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83 width (- (apply max xs) x0)
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84 height (- (apply max ys) y0)
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85 image (BufferedImage. (inc width) (inc height)
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86 BufferedImage/TYPE_BYTE_BINARY)]
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87 (dorun
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88 (for [index (range (count points))]
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89 (.setRGB image (- (xs index) x0) (- (ys index) y0) -1)))
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90
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91 image)))
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92
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93 (defn average [coll]
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94 (/ (reduce + coll) (count coll)))
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95
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96 (defn collapse-1d
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97 "One dimensional analogue of collapse"
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98 [center line]
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99 (let [length (count line)
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100 num-above (count (filter (partial < center) line))
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101 num-below (- length num-above)]
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102 (range (- center num-below)
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103 (+ center num-above))))
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104
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105 (defn collapse
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106 "Take a set of pairs of integers and collapse them into a
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107 contigous bitmap."
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108 [points]
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109 (if (empty? points) []
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110 (let
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111 [num-points (count points)
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112 center (vector
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113 (int (average (map first points)))
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114 (int (average (map first points))))
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115 flattened
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116 (reduce
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117 concat
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118 (map
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119 (fn [column]
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120 (map vector
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121 (map first column)
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122 (collapse-1d (second center)
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123 (map second column))))
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124 (partition-by first (sort-by first points))))
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125 squeezed
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126 (reduce
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127 concat
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128 (map
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129 (fn [row]
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130 (map vector
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131 (collapse-1d (first center)
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132 (map first row))
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133 (map second row)))
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134 (partition-by second (sort-by second flattened))))
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135 relocate
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136 (let [min-x (apply min (map first squeezed))
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137 min-y (apply min (map second squeezed))]
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138 (map (fn [[x y]]
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139 [(- x min-x)
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140 (- y min-y)])
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141 squeezed))]
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142 relocate)))
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143
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144 (defn load-bullet []
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145 (let [sim (world (Node.) {} no-op no-op)]
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146 (doto sim
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147 (.enqueue
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148 (fn []
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149 (.stop sim)))
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150 (.start))))
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151
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152 (defn load-blender-model
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153 "Load a .blend file using an asset folder relative path."
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154 [^String model]
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155 (.loadModel
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156 (doto (asset-manager)
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157 (.registerLoader BlenderModelLoader (into-array String ["blend"])))
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158 model))
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159
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160 (defn meta-data [blender-node key]
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161 (if-let [data (.getUserData blender-node "properties")]
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162 (.findValue data key)
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163 nil))
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164
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165 (defn blender-to-jme
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166 "Convert from Blender coordinates to JME coordinates"
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167 [#^Vector3f in]
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168 (Vector3f. (.getX in)
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169 (.getZ in)
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170 (- (.getY in))))
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171
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172 (defn jme-to-blender
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173 "Convert from JME coordinates to Blender coordinates"
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174 [#^Vector3f in]
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175 (Vector3f. (.getX in)
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176 (- (.getZ in))
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177 (.getY in)))
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178
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179 (defn joint-targets
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180 "Return the two closest two objects to the joint object, ordered
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181 from bottom to top according to the joint's rotation."
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182 [#^Node parts #^Node joint]
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183 ;;(println (meta-data joint "joint"))
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184 (.getWorldRotation joint)
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185 (loop [radius (float 0.01)]
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186 (let [results (CollisionResults.)]
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187 (.collideWith
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188 parts
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189 (BoundingBox. (.getWorldTranslation joint)
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190 radius radius radius)
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191 results)
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192 (let [targets
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193 (distinct
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194 (map #(.getGeometry %) results))]
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195 (if (>= (count targets) 2)
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196 (sort-by
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197 #(let [v
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198 (jme-to-blender
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199 (.mult
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200 (.inverse (.getWorldRotation joint))
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201 (.subtract (.getWorldTranslation %)
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202 (.getWorldTranslation joint))))]
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203 (println-repl (.getName %) ":" v)
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204 (.dot (Vector3f. 1 1 1)
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205 v))
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206 (take 2 targets))
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207 (recur (float (* radius 2))))))))
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208
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209 (defn world-to-local
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210 "Convert the world coordinates into coordinates relative to the
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211 object (i.e. local coordinates), taking into account the rotation
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212 of object."
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213 [#^Spatial object world-coordinate]
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214 (let [out (Vector3f.)]
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215 (.worldToLocal object world-coordinate out) out))
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216
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217 (defn local-to-world
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218 "Convert the local coordinates into coordinates into world relative
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219 coordinates"
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220 [#^Spatial object local-coordinate]
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221 (let [world-coordinate (Vector3f.)]
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222 (.localToWorld object local-coordinate world-coordinate)
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223 world-coordinate))
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224
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225 (defmulti joint-dispatch
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226 "Translate blender pseudo-joints into real JME joints."
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227 (fn [constraints & _]
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228 (:type constraints)))
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229
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230 (defmethod joint-dispatch :point
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231 [constraints control-a control-b pivot-a pivot-b rotation]
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232 (println-repl "creating POINT2POINT joint")
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233 (Point2PointJoint.
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234 control-a
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235 control-b
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236 pivot-a
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237 pivot-b))
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238
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239 (defmethod joint-dispatch :hinge
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240 [constraints control-a control-b pivot-a pivot-b rotation]
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241 (println-repl "creating HINGE joint")
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242 (let [axis
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243 (if-let
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244 [axis (:axis constraints)]
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245 axis
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246 Vector3f/UNIT_X)
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247 [limit-1 limit-2] (:limit constraints)
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248 hinge-axis
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249 (.mult
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250 rotation
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251 (blender-to-jme axis))]
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252 (doto
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253 (HingeJoint.
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254 control-a
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255 control-b
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256 pivot-a
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257 pivot-b
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258 hinge-axis
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259 hinge-axis)
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260 (.setLimit limit-1 limit-2))))
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261
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262 (defmethod joint-dispatch :cone
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263 [constraints control-a control-b pivot-a pivot-b rotation]
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264 (let [limit-xz (:limit-xz constraints)
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265 limit-xy (:limit-xy constraints)
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266 twist (:twist constraints)]
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267
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268 (println-repl "creating CONE joint")
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269 (println-repl rotation)
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270 (println-repl
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271 "UNIT_X --> " (.mult rotation (Vector3f. 1 0 0)))
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272 (println-repl
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273 "UNIT_Y --> " (.mult rotation (Vector3f. 0 1 0)))
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274 (println-repl
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275 "UNIT_Z --> " (.mult rotation (Vector3f. 0 0 1)))
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276 (doto
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277 (ConeJoint.
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278 control-a
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279 control-b
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280 pivot-a
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281 pivot-b
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282 rotation
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283 rotation)
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284 (.setLimit (float limit-xz)
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285 (float limit-xy)
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286 (float twist)))))
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287
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288 (defn connect
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289 "here are some examples:
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290 {:type :point}
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291 {:type :hinge :limit [0 (/ Math/PI 2)] :axis (Vector3f. 0 1 0)}
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292 (:axis defaults to (Vector3f. 1 0 0) if not provided for hinge joints)
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293
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294 {:type :cone :limit-xz 0]
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295 :limit-xy 0]
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296 :twist 0]} (use XZY rotation mode in blender!)"
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297 [#^Node obj-a #^Node obj-b #^Node joint]
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298 (let [control-a (.getControl obj-a RigidBodyControl)
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299 control-b (.getControl obj-b RigidBodyControl)
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300 joint-center (.getWorldTranslation joint)
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301 joint-rotation (.toRotationMatrix (.getWorldRotation joint))
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302 pivot-a (world-to-local obj-a joint-center)
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303 pivot-b (world-to-local obj-b joint-center)]
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304
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305 (if-let [constraints
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306 (map-vals
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307 eval
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308 (read-string
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309 (meta-data joint "joint")))]
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rlm@89
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310 ;; A side-effect of creating a joint registers
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311 ;; it with both physics objects which in turn
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312 ;; will register the joint with the physics system
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313 ;; when the simulation is started.
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314 (do
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315 (println-repl "creating joint between"
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316 (.getName obj-a) "and" (.getName obj-b))
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317 (joint-dispatch constraints
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318 control-a control-b
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319 pivot-a pivot-b
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320 joint-rotation))
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321 (println-repl "could not find joint meta-data!"))))
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322
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323 (defn assemble-creature [#^Node pieces joints]
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324 (dorun
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325 (map
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326 (fn [geom]
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327 (let [physics-control
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328 (RigidBodyControl.
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329 (HullCollisionShape.
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330 (.getMesh geom))
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331 (if-let [mass (meta-data geom "mass")]
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332 (do
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333 (println-repl
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334 "setting" (.getName geom) "mass to" (float mass))
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335 (float mass))
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336 (float 1)))]
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337
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338 (.addControl geom physics-control)))
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339 (filter #(isa? (class %) Geometry )
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340 (node-seq pieces))))
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341 (dorun
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342 (map
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343 (fn [joint]
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344 (let [[obj-a obj-b]
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345 (joint-targets pieces joint)]
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346 (connect obj-a obj-b joint)))
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347 joints))
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348 pieces)
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349
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350 (defn blender-creature [blender-path]
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351 (let [model (load-blender-model blender-path)
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352 joints
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353 (if-let [joint-node (.getChild model "joints")]
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354 (seq (.getChildren joint-node))
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355 (do (println-repl "could not find joints node")
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356 []))]
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357 (assemble-creature model joints)))
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358
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359 (def hand "Models/creature1/one.blend")
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360
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361 (def worm "Models/creature1/try-again.blend")
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362
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rlm@90
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363 (def touch "Models/creature1/touch.blend")
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364
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rlm@90
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365 (defn worm-model [] (load-blender-model worm))
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366
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rlm@80
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367 (defn x-ray [#^ColorRGBA color]
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368 (doto (Material. (asset-manager)
|
rlm@80
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369 "Common/MatDefs/Misc/Unshaded.j3md")
|
rlm@80
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370 (.setColor "Color" color)
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rlm@80
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371 (-> (.getAdditionalRenderState)
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rlm@80
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372 (.setDepthTest false))))
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rlm@80
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373
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rlm@91
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374 (defn colorful []
|
rlm@91
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375 (.getChild (worm-model) "worm-21"))
|
rlm@90
|
376
|
rlm@90
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377 (import jme3tools.converters.ImageToAwt)
|
rlm@90
|
378
|
rlm@90
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379 (import ij.ImagePlus)
|
rlm@90
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380
|
rlm@108
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381 ;; Every Mesh has many triangles, each with its own index.
|
rlm@108
|
382 ;; Every vertex has its own index as well.
|
rlm@90
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383
|
rlm@108
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384 (defn tactile-sensor-image
|
rlm@110
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385 "Return the touch-sensor distribution image in BufferedImage format,
|
rlm@110
|
386 or nil if it does not exist."
|
rlm@91
|
387 [#^Geometry obj]
|
rlm@110
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388 (if-let [image-path (meta-data obj "touch")]
|
rlm@110
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389 (ImageToAwt/convert
|
rlm@110
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390 (.getImage
|
rlm@110
|
391 (.loadTexture
|
rlm@110
|
392 (asset-manager)
|
rlm@110
|
393 image-path))
|
rlm@110
|
394 false false 0)))
|
rlm@110
|
395
|
rlm@91
|
396 (import ij.process.ImageProcessor)
|
rlm@91
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397 (import java.awt.image.BufferedImage)
|
rlm@91
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398
|
rlm@92
|
399 (def white -1)
|
rlm@94
|
400
|
rlm@91
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401 (defn filter-pixels
|
rlm@108
|
402 "List the coordinates of all pixels matching pred, within the bounds
|
rlm@108
|
403 provided. Bounds -> [x0 y0 width height]"
|
rlm@92
|
404 {:author "Dylan Holmes"}
|
rlm@108
|
405 ([pred #^BufferedImage image]
|
rlm@108
|
406 (filter-pixels pred image [0 0 (.getWidth image) (.getHeight image)]))
|
rlm@108
|
407 ([pred #^BufferedImage image [x0 y0 width height]]
|
rlm@108
|
408 ((fn accumulate [x y matches]
|
rlm@108
|
409 (cond
|
rlm@108
|
410 (>= y (+ height y0)) matches
|
rlm@108
|
411 (>= x (+ width x0)) (recur 0 (inc y) matches)
|
rlm@108
|
412 (pred (.getRGB image x y))
|
rlm@108
|
413 (recur (inc x) y (conj matches [x y]))
|
rlm@108
|
414 :else (recur (inc x) y matches)))
|
rlm@108
|
415 x0 y0 [])))
|
rlm@91
|
416
|
rlm@91
|
417 (defn white-coordinates
|
rlm@108
|
418 "Coordinates of all the white pixels in a subset of the image."
|
rlm@112
|
419 ([#^BufferedImage image bounds]
|
rlm@112
|
420 (filter-pixels #(= % white) image bounds))
|
rlm@112
|
421 ([#^BufferedImage image]
|
rlm@112
|
422 (filter-pixels #(= % white) image)))
|
rlm@108
|
423
|
rlm@108
|
424 (defn triangle
|
rlm@112
|
425 "Get the triangle specified by triangle-index from the mesh within
|
rlm@112
|
426 bounds."
|
rlm@108
|
427 [#^Mesh mesh triangle-index]
|
rlm@108
|
428 (let [scratch (Triangle.)]
|
rlm@108
|
429 (.getTriangle mesh triangle-index scratch)
|
rlm@108
|
430 scratch))
|
rlm@108
|
431
|
rlm@108
|
432 (defn triangle-vertex-indices
|
rlm@108
|
433 "Get the triangle vertex indices of a given triangle from a given
|
rlm@108
|
434 mesh."
|
rlm@108
|
435 [#^Mesh mesh triangle-index]
|
rlm@108
|
436 (let [indices (int-array 3)]
|
rlm@108
|
437 (.getTriangle mesh triangle-index indices)
|
rlm@108
|
438 (vec indices)))
|
rlm@108
|
439
|
rlm@108
|
440 (defn vertex-UV-coord
|
rlm@108
|
441 "Get the uv-coordinates of the vertex named by vertex-index"
|
rlm@108
|
442 [#^Mesh mesh vertex-index]
|
rlm@108
|
443 (let [UV-buffer
|
rlm@108
|
444 (.getData
|
rlm@108
|
445 (.getBuffer
|
rlm@108
|
446 mesh
|
rlm@108
|
447 VertexBuffer$Type/TexCoord))]
|
rlm@108
|
448 [(.get UV-buffer (* vertex-index 2))
|
rlm@108
|
449 (.get UV-buffer (+ 1 (* vertex-index 2)))]))
|
rlm@108
|
450
|
rlm@108
|
451 (defn triangle-UV-coord
|
rlm@108
|
452 "Get the uv-cooridnates of the triangle's verticies."
|
rlm@108
|
453 [#^Mesh mesh width height triangle-index]
|
rlm@108
|
454 (map (fn [[u v]] (vector (* width u) (* height v)))
|
rlm@108
|
455 (map (partial vertex-UV-coord mesh)
|
rlm@108
|
456 (triangle-vertex-indices mesh triangle-index))))
|
rlm@91
|
457
|
rlm@102
|
458 (defn same-side?
|
rlm@102
|
459 "Given the points p1 and p2 and the reference point ref, is point p
|
rlm@102
|
460 on the same side of the line that goes through p1 and p2 as ref is?"
|
rlm@102
|
461 [p1 p2 ref p]
|
rlm@91
|
462 (<=
|
rlm@91
|
463 0
|
rlm@91
|
464 (.dot
|
rlm@91
|
465 (.cross (.subtract p2 p1) (.subtract p p1))
|
rlm@91
|
466 (.cross (.subtract p2 p1) (.subtract ref p1)))))
|
rlm@91
|
467
|
rlm@108
|
468 (defn triangle-seq [#^Triangle tri]
|
rlm@108
|
469 [(.get1 tri) (.get2 tri) (.get3 tri)])
|
rlm@108
|
470
|
rlm@108
|
471 (defn vector3f-seq [#^Vector3f v]
|
rlm@108
|
472 [(.getX v) (.getY v) (.getZ v)])
|
rlm@108
|
473
|
rlm@108
|
474 (defn inside-triangle?
|
rlm@108
|
475 "Is the point inside the triangle?"
|
rlm@108
|
476 {:author "Dylan Holmes"}
|
rlm@108
|
477 [#^Triangle tri #^Vector3f p]
|
rlm@108
|
478 (let [[vert-1 vert-2 vert-3] (triangle-seq tri)]
|
rlm@108
|
479 (and
|
rlm@108
|
480 (same-side? vert-1 vert-2 vert-3 p)
|
rlm@108
|
481 (same-side? vert-2 vert-3 vert-1 p)
|
rlm@108
|
482 (same-side? vert-3 vert-1 vert-2 p))))
|
rlm@108
|
483
|
rlm@94
|
484 (defn triangle->matrix4f
|
rlm@108
|
485 "Converts the triangle into a 4x4 matrix: The first three columns
|
rlm@108
|
486 contain the vertices of the triangle; the last contains the unit
|
rlm@108
|
487 normal of the triangle. The bottom row is filled with 1s."
|
rlm@94
|
488 [#^Triangle t]
|
rlm@94
|
489 (let [mat (Matrix4f.)
|
rlm@94
|
490 [vert-1 vert-2 vert-3]
|
rlm@94
|
491 ((comp vec map) #(.get t %) (range 3))
|
rlm@94
|
492 unit-normal (do (.calculateNormal t)(.getNormal t))
|
rlm@94
|
493 vertices [vert-1 vert-2 vert-3 unit-normal]]
|
rlm@94
|
494 (dorun
|
rlm@94
|
495 (for [row (range 4) col (range 3)]
|
rlm@94
|
496 (do
|
rlm@94
|
497 (.set mat col row (.get (vertices row)col))
|
rlm@94
|
498 (.set mat 3 row 1))))
|
rlm@94
|
499 mat))
|
rlm@94
|
500
|
rlm@94
|
501 (defn triangle-transformation
|
rlm@94
|
502 "Returns the affine transformation that converts each vertex in the
|
rlm@94
|
503 first triangle into the corresponding vertex in the second
|
rlm@94
|
504 triangle."
|
rlm@94
|
505 [#^Triangle tri-1 #^Triangle tri-2]
|
rlm@94
|
506 (.mult
|
rlm@94
|
507 (triangle->matrix4f tri-2)
|
rlm@94
|
508 (.invert (triangle->matrix4f tri-1))))
|
rlm@94
|
509
|
rlm@108
|
510 (defn point->vector2f [[u v]]
|
rlm@108
|
511 (Vector2f. u v))
|
rlm@94
|
512
|
rlm@94
|
513 (defn vector2f->vector3f [v]
|
rlm@94
|
514 (Vector3f. (.getX v) (.getY v) 0))
|
rlm@94
|
515
|
rlm@94
|
516 (defn map-triangle [f #^Triangle tri]
|
rlm@94
|
517 (Triangle.
|
rlm@94
|
518 (f 0 (.get1 tri))
|
rlm@94
|
519 (f 1 (.get2 tri))
|
rlm@94
|
520 (f 2 (.get3 tri))))
|
rlm@94
|
521
|
rlm@108
|
522 (defn points->triangle
|
rlm@108
|
523 "Convert a list of points into a triangle."
|
rlm@108
|
524 [points]
|
rlm@108
|
525 (apply #(Triangle. %1 %2 %3)
|
rlm@108
|
526 (map (fn [point]
|
rlm@108
|
527 (let [point (vec point)]
|
rlm@108
|
528 (Vector3f. (get point 0 0)
|
rlm@108
|
529 (get point 1 0)
|
rlm@108
|
530 (get point 2 0))))
|
rlm@108
|
531 (take 3 points))))
|
rlm@94
|
532
|
rlm@108
|
533 (defn convex-bounds
|
rlm@108
|
534 "Dimensions of the smallest integer bounding square of the list of
|
rlm@108
|
535 2D verticies in the form: [x y width height]."
|
rlm@108
|
536 [uv-verts]
|
rlm@108
|
537 (let [xs (map first uv-verts)
|
rlm@108
|
538 ys (map second uv-verts)
|
rlm@108
|
539 x0 (Math/floor (apply min xs))
|
rlm@108
|
540 y0 (Math/floor (apply min ys))
|
rlm@108
|
541 x1 (Math/ceil (apply max xs))
|
rlm@108
|
542 y1 (Math/ceil (apply max ys))]
|
rlm@108
|
543 [x0 y0 (- x1 x0) (- y1 y0)]))
|
rlm@93
|
544
|
rlm@106
|
545 (defn sensors-in-triangle
|
rlm@107
|
546 "Find the locations of the touch sensors within a triangle in both
|
rlm@107
|
547 UV and gemoetry relative coordinates."
|
rlm@107
|
548 [image mesh tri-index]
|
rlm@107
|
549 (let [width (.getWidth image)
|
rlm@108
|
550 height (.getHeight image)
|
rlm@108
|
551 UV-vertex-coords (triangle-UV-coord mesh width height tri-index)
|
rlm@108
|
552 bounds (convex-bounds UV-vertex-coords)
|
rlm@108
|
553
|
rlm@108
|
554 cutout-triangle (points->triangle UV-vertex-coords)
|
rlm@108
|
555 UV-sensor-coords
|
rlm@108
|
556 (filter (comp (partial inside-triangle? cutout-triangle)
|
rlm@108
|
557 (fn [[u v]] (Vector3f. u v 0)))
|
rlm@108
|
558 (white-coordinates image bounds))
|
rlm@108
|
559 UV->geometry (triangle-transformation
|
rlm@108
|
560 cutout-triangle
|
rlm@108
|
561 (triangle mesh tri-index))
|
rlm@108
|
562 geometry-sensor-coords
|
rlm@108
|
563 (map (fn [[u v]] (.mult UV->geometry (Vector3f. u v 0)))
|
rlm@108
|
564 UV-sensor-coords)]
|
rlm@108
|
565 {:UV UV-sensor-coords :geometry geometry-sensor-coords}))
|
rlm@107
|
566
|
rlm@108
|
567 (defn-memo locate-feelers
|
rlm@94
|
568 "Search the geometry's tactile UV image for touch sensors, returning
|
rlm@94
|
569 their positions in geometry-relative coordinates."
|
rlm@94
|
570 [#^Geometry geo]
|
rlm@108
|
571 (let [mesh (.getMesh geo)
|
rlm@108
|
572 num-triangles (.getTriangleCount mesh)]
|
rlm@108
|
573 (if-let [image (tactile-sensor-image geo)]
|
rlm@108
|
574 (map
|
rlm@108
|
575 (partial sensors-in-triangle image mesh)
|
rlm@108
|
576 (range num-triangles))
|
rlm@108
|
577 (repeat (.getTriangleCount mesh) {:UV nil :geometry nil}))))
|
rlm@102
|
578
|
rlm@102
|
579 (use 'clojure.contrib.def)
|
rlm@102
|
580
|
rlm@102
|
581 (defn-memo touch-topology [#^Gemoetry geo]
|
rlm@108
|
582 (vec (collapse (reduce concat (map :UV (locate-feelers geo))))))
|
rlm@108
|
583
|
rlm@108
|
584 (defn-memo feeler-coordinates [#^Geometry geo]
|
rlm@108
|
585 (vec (map :geometry (locate-feelers geo))))
|
rlm@102
|
586
|
rlm@97
|
587 (defn enable-touch [#^Geometry geo]
|
rlm@108
|
588 (let [feeler-coords (feeler-coordinates geo)
|
rlm@96
|
589 tris (triangles geo)
|
rlm@109
|
590 limit 0.1
|
rlm@109
|
591 ;;results (CollisionResults.)
|
rlm@109
|
592 ]
|
rlm@111
|
593 (if (empty? (touch-topology geo))
|
rlm@111
|
594 nil
|
rlm@111
|
595 (fn [node]
|
rlm@111
|
596 (let [sensor-origins
|
rlm@111
|
597 (map
|
rlm@111
|
598 #(map (partial local-to-world geo) %)
|
rlm@111
|
599 feeler-coords)
|
rlm@111
|
600 triangle-normals
|
rlm@111
|
601 (map (partial get-ray-direction geo)
|
rlm@111
|
602 tris)
|
rlm@111
|
603 rays
|
rlm@111
|
604 (flatten
|
rlm@111
|
605 (map (fn [origins norm]
|
rlm@111
|
606 (map #(doto (Ray. % norm)
|
rlm@97
|
607 (.setLimit limit)) origins))
|
rlm@111
|
608 sensor-origins triangle-normals))]
|
rlm@111
|
609 (vector
|
rlm@111
|
610 (touch-topology geo)
|
rlm@111
|
611 (vec
|
rlm@111
|
612 (for [ray rays]
|
rlm@111
|
613 (do
|
rlm@111
|
614 (let [results (CollisionResults.)]
|
rlm@111
|
615 (.collideWith node ray results)
|
rlm@111
|
616 (let [touch-objects
|
rlm@111
|
617 (set
|
rlm@111
|
618 (filter #(not (= geo %))
|
rlm@111
|
619 (map #(.getGeometry %) results)))]
|
rlm@111
|
620 (if (> (count touch-objects) 0)
|
rlm@111
|
621 1 0))))))))))))
|
rlm@111
|
622
|
rlm@111
|
623 (defn touch [#^Node pieces]
|
rlm@111
|
624 (filter (comp not nil?)
|
rlm@111
|
625 (map enable-touch
|
rlm@111
|
626 (filter #(isa? (class %) Geometry)
|
rlm@111
|
627 (node-seq pieces)))))
|
rlm@94
|
628
|
rlm@109
|
629
|
rlm@111
|
630 ;; human eye transmits 62kb/s to brain Bandwidth is 8.75 Mb/s
|
rlm@111
|
631 ;; http://en.wikipedia.org/wiki/Retina
|
rlm@109
|
632
|
rlm@111
|
633 (defn test-eye []
|
rlm@111
|
634 (.getChild (worm-model) "worm-11"))
|
rlm@111
|
635
|
rlm@111
|
636
|
rlm@111
|
637 (defn retina-sensor-image
|
rlm@111
|
638 "Return a map of pixel selection functions to BufferedImages
|
rlm@111
|
639 describing the distribution of light-sensitive components on this
|
rlm@111
|
640 geometry's surface. Each function creates an integer from the rgb
|
rlm@111
|
641 values found in the pixel. :red, :green, :blue, :gray are already
|
rlm@111
|
642 defined as extracting the red green blue and average components
|
rlm@111
|
643 respectively."
|
rlm@111
|
644 [#^Geometry eye]
|
rlm@111
|
645 (if-let [eye-map (meta-data eye "eye")]
|
rlm@111
|
646 (map-vals
|
rlm@111
|
647 #(ImageToAwt/convert
|
rlm@111
|
648 (.getImage (.loadTexture (asset-manager) %))
|
rlm@111
|
649 false false 0)
|
rlm@111
|
650 (read-string
|
rlm@111
|
651 eye-map))))
|
rlm@111
|
652
|
rlm@111
|
653
|
rlm@112
|
654 (defn enable-vision
|
rlm@111
|
655
|
rlm@112
|
656 ;; need to create a camera based on uv image,
|
rlm@112
|
657 ;; update this camera every frame based on the position of this
|
rlm@112
|
658 ;; geometry. (maybe can get cam to follow the object)
|
rlm@111
|
659
|
rlm@112
|
660 ;; use a stack for the continuation to grab the image.
|
rlm@112
|
661
|
rlm@112
|
662
|
rlm@112
|
663 [#^Geometry eye]
|
rlm@112
|
664
|
rlm@112
|
665
|
rlm@112
|
666 ;; Here's how vision will work.
|
rlm@112
|
667
|
rlm@112
|
668 ;; Make the continuation in scene-processor take FrameBuffer,
|
rlm@112
|
669 ;; byte-buffer, BufferedImage already sized to the correct
|
rlm@112
|
670 ;; dimensions. the continuation will decide wether to "mix" them
|
rlm@112
|
671 ;; into the BufferedImage, lazily ignore them, or mix them halfway
|
rlm@112
|
672 ;; and call c/graphics card routines.
|
rlm@112
|
673
|
rlm@112
|
674 ;; (vision creature) will take an optional :skip argument which will
|
rlm@112
|
675 ;; inform the continuations in scene processor to skip the given
|
rlm@112
|
676 ;; number of cycles; 0 means that no cycles will be skipped.
|
rlm@112
|
677
|
rlm@112
|
678 ;; (vision creature) will return [init-functions sensor-functions].
|
rlm@112
|
679 ;; The init-functions are each single-arg functions that take the
|
rlm@112
|
680 ;; world and register the cameras and must each be called before the
|
rlm@112
|
681 ;; corresponding sensor-functions. Each init-function returns the
|
rlm@112
|
682 ;; viewport for that eye which can be manipulated, saved, etc. Each
|
rlm@112
|
683 ;; sensor-function is a thunk and will return data in the same
|
rlm@112
|
684 ;; format as the tactile-sensor functions; the structure is
|
rlm@112
|
685 ;; [topology, sensor-data]. Internally, these sensor-functions
|
rlm@112
|
686 ;; maintain a reference to sensor-data which is periodically updated
|
rlm@112
|
687 ;; by the continuation function established by its init-function.
|
rlm@112
|
688 ;; They can be queried every cycle, but their information may not
|
rlm@112
|
689 ;; necessairly be different every cycle.
|
rlm@112
|
690
|
rlm@112
|
691 ;; Each eye in the creature in blender will work the same way as
|
rlm@112
|
692 ;; joints -- a one dimensional object with no geometry whose local
|
rlm@112
|
693 ;; coordinate system determines the orientation of the resulting
|
rlm@112
|
694 ;; eye. All eyes will have a parent named "eyes" just as all joints
|
rlm@112
|
695 ;; have a parent named "joints". The resulting camera will be a
|
rlm@112
|
696 ;; ChaseCamera or a CameraNode bound to the geo that is closest to
|
rlm@112
|
697 ;; the eye marker. The eye marker will contain the metadata for the
|
rlm@112
|
698 ;; eye, and will be moved by it's bound geometry. The dimensions of
|
rlm@112
|
699 ;; the eye's camera are equal to the dimensions of the eye's "UV"
|
rlm@112
|
700 ;; map.
|
rlm@112
|
701
|
rlm@112
|
702
|
rlm@112
|
703 )
|
rlm@102
|
704
|
rlm@103
|
705 (defn debug-window
|
rlm@103
|
706 "creates function that offers a debug view of sensor data"
|
rlm@103
|
707 []
|
rlm@103
|
708 (let [vi (view-image)]
|
rlm@103
|
709 (fn
|
rlm@103
|
710 [[coords sensor-data]]
|
rlm@103
|
711 (let [image (points->image coords)]
|
rlm@103
|
712 (dorun
|
rlm@103
|
713 (for [i (range (count coords))]
|
rlm@103
|
714 (.setRGB image ((coords i) 0) ((coords i) 1)
|
rlm@103
|
715 ({0 -16777216
|
rlm@103
|
716 1 -1} (sensor-data i)))))
|
rlm@103
|
717 (vi image)))))
|
rlm@103
|
718
|
rlm@83
|
719
|
rlm@106
|
720 ;;(defn test-touch [world creature]
|
rlm@83
|
721
|
rlm@78
|
722
|
rlm@106
|
723 (defn test-creature [thing]
|
rlm@106
|
724 (let [x-axis
|
rlm@106
|
725 (box 1 0.01 0.01 :physical? false :color ColorRGBA/Red)
|
rlm@106
|
726 y-axis
|
rlm@106
|
727 (box 0.01 1 0.01 :physical? false :color ColorRGBA/Green)
|
rlm@106
|
728 z-axis
|
rlm@106
|
729 (box 0.01 0.01 1 :physical? false :color ColorRGBA/Blue)
|
rlm@106
|
730 creature (blender-creature thing)
|
rlm@106
|
731 touch-nerves (touch creature)
|
rlm@106
|
732 touch-debug-windows (map (fn [_] (debug-window)) touch-nerves)
|
rlm@106
|
733 ]
|
rlm@106
|
734 (world
|
rlm@106
|
735 (nodify [creature
|
rlm@106
|
736 (box 10 2 10 :position (Vector3f. 0 -9 0)
|
rlm@106
|
737 :color ColorRGBA/Gray :mass 0)
|
rlm@106
|
738 x-axis y-axis z-axis
|
rlm@106
|
739 ])
|
rlm@106
|
740 standard-debug-controls
|
rlm@106
|
741 (fn [world]
|
rlm@106
|
742 (light-up-everything world)
|
rlm@106
|
743 (enable-debug world)
|
rlm@106
|
744 ;;(com.aurellem.capture.Capture/captureVideo
|
rlm@106
|
745 ;; world (file-str "/home/r/proj/ai-videos/hand"))
|
rlm@110
|
746 ;;(.setTimer world (RatchetTimer. 60))
|
rlm@110
|
747 ;;(speed-up world)
|
rlm@106
|
748 ;;(set-gravity world (Vector3f. 0 0 0))
|
rlm@106
|
749 )
|
rlm@106
|
750 (fn [world tpf]
|
rlm@109
|
751 ;;(dorun
|
rlm@109
|
752 ;; (map #(%1 %2) touch-nerves (repeat (.getRootNode world))))
|
rlm@110
|
753
|
rlm@106
|
754 (dorun
|
rlm@109
|
755 (map #(%1 (%2 (.getRootNode world)))
|
rlm@110
|
756 touch-debug-windows touch-nerves)
|
rlm@110
|
757 )
|
rlm@109
|
758
|
rlm@106
|
759 )
|
rlm@106
|
760 ;;(let [timer (atom 0)]
|
rlm@106
|
761 ;; (fn [_ _]
|
rlm@106
|
762 ;; (swap! timer inc)
|
rlm@106
|
763 ;; (if (= (rem @timer 60) 0)
|
rlm@106
|
764 ;; (println-repl (float (/ @timer 60))))))
|
rlm@106
|
765 )))
|
rlm@83
|
766
|
rlm@109
|
767
|
rlm@109
|
768
|
rlm@109
|
769
|
rlm@109
|
770
|
rlm@109
|
771
|
rlm@109
|
772
|
rlm@109
|
773
|
rlm@109
|
774
|
rlm@109
|
775 ;;; experiments in collisions
|
rlm@109
|
776
|
rlm@109
|
777
|
rlm@109
|
778
|
rlm@109
|
779 (defn collision-test []
|
rlm@110
|
780 (let [b-radius 1
|
rlm@110
|
781 b-position (Vector3f. 0 0 0)
|
rlm@109
|
782 obj-b (box 1 1 1 :color ColorRGBA/Blue
|
rlm@109
|
783 :position b-position
|
rlm@110
|
784 :mass 0)
|
rlm@110
|
785 node (nodify [obj-b])
|
rlm@110
|
786 bounds-b
|
rlm@110
|
787 (doto (Picture.)
|
rlm@110
|
788 (.setHeight 50)
|
rlm@110
|
789 (.setWidth 50)
|
rlm@110
|
790 (.setImage (asset-manager)
|
rlm@110
|
791 "Models/creature1/hand.png"
|
rlm@110
|
792 false
|
rlm@110
|
793 ))
|
rlm@110
|
794
|
rlm@110
|
795 ;;(Ray. (Vector3f. 0 -5 0) (.normalize (Vector3f. 0 1 0)))
|
rlm@110
|
796
|
rlm@110
|
797 collisions
|
rlm@110
|
798 (let [cr (CollisionResults.)]
|
rlm@110
|
799 (.collideWith node bounds-b cr)
|
rlm@110
|
800 (println (map #(.getContactPoint %) cr))
|
rlm@110
|
801 cr)
|
rlm@110
|
802
|
rlm@110
|
803 ;;collision-points
|
rlm@110
|
804 ;;(map #(sphere 0.1 :position (.getContactPoint %))
|
rlm@110
|
805 ;; collisions)
|
rlm@110
|
806
|
rlm@110
|
807 ;;node (nodify (conj collision-points obj-b))
|
rlm@110
|
808
|
rlm@109
|
809 sim
|
rlm@109
|
810 (world node
|
rlm@110
|
811 {"key-space"
|
rlm@110
|
812 (fn [_ value]
|
rlm@110
|
813 (if value
|
rlm@110
|
814 (let [cr (CollisionResults.)]
|
rlm@110
|
815 (.collideWith node bounds-b cr)
|
rlm@110
|
816 (println-repl (map #(.getContactPoint %) cr))
|
rlm@110
|
817 cr)))}
|
rlm@109
|
818 no-op
|
rlm@109
|
819 no-op)
|
rlm@109
|
820
|
rlm@109
|
821 ]
|
rlm@110
|
822 sim
|
rlm@109
|
823
|
rlm@109
|
824 ))
|
rlm@109
|
825
|
rlm@109
|
826
|
rlm@109
|
827
|
rlm@109
|
828
|
rlm@87
|
829 #+end_src
|
rlm@83
|
830
|
rlm@87
|
831 #+results: body-1
|
rlm@109
|
832 : #'cortex.silly/test-creature
|
rlm@78
|
833
|
rlm@78
|
834
|
rlm@78
|
835 * COMMENT purgatory
|
rlm@78
|
836 #+begin_src clojure
|
rlm@77
|
837 (defn bullet-trans []
|
rlm@77
|
838 (let [obj-a (sphere 0.5 :color ColorRGBA/Red
|
rlm@77
|
839 :position (Vector3f. -10 5 0))
|
rlm@77
|
840 obj-b (sphere 0.5 :color ColorRGBA/Blue
|
rlm@77
|
841 :position (Vector3f. -10 -5 0)
|
rlm@77
|
842 :mass 0)
|
rlm@77
|
843 control-a (.getControl obj-a RigidBodyControl)
|
rlm@77
|
844 control-b (.getControl obj-b RigidBodyControl)
|
rlm@77
|
845 swivel
|
rlm@77
|
846 (.toRotationMatrix
|
rlm@77
|
847 (doto (Quaternion.)
|
rlm@77
|
848 (.fromAngleAxis (/ Math/PI 2)
|
rlm@77
|
849 Vector3f/UNIT_X)))]
|
rlm@77
|
850 (doto
|
rlm@77
|
851 (ConeJoint.
|
rlm@77
|
852 control-a control-b
|
rlm@77
|
853 (Vector3f. 0 5 0)
|
rlm@77
|
854 (Vector3f. 0 -5 0)
|
rlm@77
|
855 swivel swivel)
|
rlm@77
|
856 (.setLimit (* 0.6 (/ Math/PI 4))
|
rlm@77
|
857 (/ Math/PI 4)
|
rlm@77
|
858 (* Math/PI 0.8)))
|
rlm@77
|
859 (world (nodify
|
rlm@77
|
860 [obj-a obj-b])
|
rlm@77
|
861 standard-debug-controls
|
rlm@77
|
862 enable-debug
|
rlm@77
|
863 no-op)))
|
rlm@74
|
864
|
rlm@74
|
865
|
rlm@77
|
866 (defn bullet-trans* []
|
rlm@77
|
867 (let [obj-a (box 1.5 0.5 0.5 :color ColorRGBA/Red
|
rlm@77
|
868 :position (Vector3f. 5 0 0)
|
rlm@77
|
869 :mass 90)
|
rlm@77
|
870 obj-b (sphere 0.5 :color ColorRGBA/Blue
|
rlm@77
|
871 :position (Vector3f. -5 0 0)
|
rlm@77
|
872 :mass 0)
|
rlm@77
|
873 control-a (.getControl obj-a RigidBodyControl)
|
rlm@77
|
874 control-b (.getControl obj-b RigidBodyControl)
|
rlm@77
|
875 move-up? (atom nil)
|
rlm@77
|
876 move-down? (atom nil)
|
rlm@77
|
877 move-left? (atom nil)
|
rlm@77
|
878 move-right? (atom nil)
|
rlm@77
|
879 roll-left? (atom nil)
|
rlm@77
|
880 roll-right? (atom nil)
|
rlm@77
|
881 force 100
|
rlm@77
|
882 swivel
|
rlm@77
|
883 (.toRotationMatrix
|
rlm@77
|
884 (doto (Quaternion.)
|
rlm@77
|
885 (.fromAngleAxis (/ Math/PI 2)
|
rlm@77
|
886 Vector3f/UNIT_X)))
|
rlm@77
|
887 x-move
|
rlm@77
|
888 (doto (Matrix3f.)
|
rlm@77
|
889 (.fromStartEndVectors Vector3f/UNIT_X
|
rlm@77
|
890 (.normalize (Vector3f. 1 1 0))))
|
rlm@77
|
891
|
rlm@77
|
892 timer (atom 0)]
|
rlm@77
|
893 (doto
|
rlm@77
|
894 (ConeJoint.
|
rlm@77
|
895 control-a control-b
|
rlm@77
|
896 (Vector3f. -8 0 0)
|
rlm@77
|
897 (Vector3f. 2 0 0)
|
rlm@77
|
898 ;;swivel swivel
|
rlm@77
|
899 ;;Matrix3f/IDENTITY Matrix3f/IDENTITY
|
rlm@77
|
900 x-move Matrix3f/IDENTITY
|
rlm@77
|
901 )
|
rlm@77
|
902 (.setCollisionBetweenLinkedBodys false)
|
rlm@77
|
903 (.setLimit (* 1 (/ Math/PI 4)) ;; twist
|
rlm@77
|
904 (* 1 (/ Math/PI 4)) ;; swing span in X-Y plane
|
rlm@77
|
905 (* 0 (/ Math/PI 4)))) ;; swing span in Y-Z plane
|
rlm@77
|
906 (world (nodify
|
rlm@77
|
907 [obj-a obj-b])
|
rlm@77
|
908 (merge standard-debug-controls
|
rlm@77
|
909 {"key-r" (fn [_ pressed?] (reset! move-up? pressed?))
|
rlm@77
|
910 "key-t" (fn [_ pressed?] (reset! move-down? pressed?))
|
rlm@77
|
911 "key-f" (fn [_ pressed?] (reset! move-left? pressed?))
|
rlm@77
|
912 "key-g" (fn [_ pressed?] (reset! move-right? pressed?))
|
rlm@77
|
913 "key-v" (fn [_ pressed?] (reset! roll-left? pressed?))
|
rlm@77
|
914 "key-b" (fn [_ pressed?] (reset! roll-right? pressed?))})
|
rlm@77
|
915
|
rlm@77
|
916 (fn [world]
|
rlm@77
|
917 (enable-debug world)
|
rlm@77
|
918 (set-gravity world Vector3f/ZERO)
|
rlm@77
|
919 )
|
rlm@77
|
920
|
rlm@77
|
921 (fn [world _]
|
rlm@77
|
922
|
rlm@77
|
923 (if @move-up?
|
rlm@77
|
924 (.applyForce control-a
|
rlm@77
|
925 (Vector3f. force 0 0)
|
rlm@77
|
926 (Vector3f. 0 0 0)))
|
rlm@77
|
927 (if @move-down?
|
rlm@77
|
928 (.applyForce control-a
|
rlm@77
|
929 (Vector3f. (- force) 0 0)
|
rlm@77
|
930 (Vector3f. 0 0 0)))
|
rlm@77
|
931 (if @move-left?
|
rlm@77
|
932 (.applyForce control-a
|
rlm@77
|
933 (Vector3f. 0 force 0)
|
rlm@77
|
934 (Vector3f. 0 0 0)))
|
rlm@77
|
935 (if @move-right?
|
rlm@77
|
936 (.applyForce control-a
|
rlm@77
|
937 (Vector3f. 0 (- force) 0)
|
rlm@77
|
938 (Vector3f. 0 0 0)))
|
rlm@77
|
939
|
rlm@77
|
940 (if @roll-left?
|
rlm@77
|
941 (.applyForce control-a
|
rlm@77
|
942 (Vector3f. 0 0 force)
|
rlm@77
|
943 (Vector3f. 0 0 0)))
|
rlm@77
|
944 (if @roll-right?
|
rlm@77
|
945 (.applyForce control-a
|
rlm@77
|
946 (Vector3f. 0 0 (- force))
|
rlm@77
|
947 (Vector3f. 0 0 0)))
|
rlm@77
|
948
|
rlm@77
|
949 (if (zero? (rem (swap! timer inc) 100))
|
rlm@77
|
950 (.attachChild
|
rlm@77
|
951 (.getRootNode world)
|
rlm@77
|
952 (sphere 0.05 :color ColorRGBA/Yellow
|
rlm@77
|
953 :physical? false :position
|
rlm@77
|
954 (.getWorldTranslation obj-a)))))
|
rlm@77
|
955 )
|
rlm@77
|
956 ))
|
rlm@77
|
957
|
rlm@94
|
958 (defn transform-trianglesdsd
|
rlm@94
|
959 "Transform that converts each vertex in the first triangle
|
rlm@94
|
960 into the corresponding vertex in the second triangle."
|
rlm@94
|
961 [#^Triangle tri-1 #^Triangle tri-2]
|
rlm@94
|
962 (let [in [(.get1 tri-1)
|
rlm@94
|
963 (.get2 tri-1)
|
rlm@94
|
964 (.get3 tri-1)]
|
rlm@94
|
965 out [(.get1 tri-2)
|
rlm@94
|
966 (.get2 tri-2)
|
rlm@94
|
967 (.get3 tri-2)]]
|
rlm@94
|
968 (let [translate (doto (Matrix4f.) (.setTranslation (.negate (in 0))))
|
rlm@94
|
969 in* [(.mult translate (in 0))
|
rlm@94
|
970 (.mult translate (in 1))
|
rlm@94
|
971 (.mult translate (in 2))]
|
rlm@94
|
972 final-translation
|
rlm@94
|
973 (doto (Matrix4f.)
|
rlm@94
|
974 (.setTranslation (out 1)))
|
rlm@94
|
975
|
rlm@94
|
976 rotate-1
|
rlm@94
|
977 (doto (Matrix3f.)
|
rlm@94
|
978 (.fromStartEndVectors
|
rlm@94
|
979 (.normalize
|
rlm@94
|
980 (.subtract
|
rlm@94
|
981 (in* 1) (in* 0)))
|
rlm@94
|
982 (.normalize
|
rlm@94
|
983 (.subtract
|
rlm@94
|
984 (out 1) (out 0)))))
|
rlm@94
|
985 in** [(.mult rotate-1 (in* 0))
|
rlm@94
|
986 (.mult rotate-1 (in* 1))
|
rlm@94
|
987 (.mult rotate-1 (in* 2))]
|
rlm@94
|
988 scale-factor-1
|
rlm@94
|
989 (.mult
|
rlm@94
|
990 (.normalize
|
rlm@94
|
991 (.subtract
|
rlm@94
|
992 (out 1)
|
rlm@94
|
993 (out 0)))
|
rlm@94
|
994 (/ (.length
|
rlm@94
|
995 (.subtract (out 1)
|
rlm@94
|
996 (out 0)))
|
rlm@94
|
997 (.length
|
rlm@94
|
998 (.subtract (in** 1)
|
rlm@94
|
999 (in** 0)))))
|
rlm@94
|
1000 scale-1 (doto (Matrix4f.) (.setScale scale-factor-1))
|
rlm@94
|
1001 in*** [(.mult scale-1 (in** 0))
|
rlm@94
|
1002 (.mult scale-1 (in** 1))
|
rlm@94
|
1003 (.mult scale-1 (in** 2))]
|
rlm@94
|
1004
|
rlm@94
|
1005
|
rlm@94
|
1006
|
rlm@94
|
1007
|
rlm@94
|
1008
|
rlm@94
|
1009 ]
|
rlm@94
|
1010
|
rlm@94
|
1011 (dorun (map println in))
|
rlm@94
|
1012 (println)
|
rlm@94
|
1013 (dorun (map println in*))
|
rlm@94
|
1014 (println)
|
rlm@94
|
1015 (dorun (map println in**))
|
rlm@94
|
1016 (println)
|
rlm@94
|
1017 (dorun (map println in***))
|
rlm@94
|
1018 (println)
|
rlm@94
|
1019
|
rlm@99
|
1020 ))))
|
rlm@94
|
1021
|
rlm@94
|
1022
|
rlm@106
|
1023 (defn world-setup [joint]
|
rlm@106
|
1024 (let [joint-position (Vector3f. 0 0 0)
|
rlm@106
|
1025 joint-rotation
|
rlm@106
|
1026 (.toRotationMatrix
|
rlm@106
|
1027 (.mult
|
rlm@106
|
1028 (doto (Quaternion.)
|
rlm@106
|
1029 (.fromAngleAxis
|
rlm@106
|
1030 (* 1 (/ Math/PI 4))
|
rlm@106
|
1031 (Vector3f. -1 0 0)))
|
rlm@106
|
1032 (doto (Quaternion.)
|
rlm@106
|
1033 (.fromAngleAxis
|
rlm@106
|
1034 (* 1 (/ Math/PI 2))
|
rlm@106
|
1035 (Vector3f. 0 0 1)))))
|
rlm@106
|
1036 top-position (.mult joint-rotation (Vector3f. 8 0 0))
|
rlm@106
|
1037
|
rlm@106
|
1038 origin (doto
|
rlm@106
|
1039 (sphere 0.1 :physical? false :color ColorRGBA/Cyan
|
rlm@106
|
1040 :position top-position))
|
rlm@106
|
1041 top (doto
|
rlm@106
|
1042 (sphere 0.1 :physical? false :color ColorRGBA/Yellow
|
rlm@106
|
1043 :position top-position)
|
rlm@106
|
1044
|
rlm@106
|
1045 (.addControl
|
rlm@106
|
1046 (RigidBodyControl.
|
rlm@106
|
1047 (CapsuleCollisionShape. 0.5 1.5 1) (float 20))))
|
rlm@106
|
1048 bottom (doto
|
rlm@106
|
1049 (sphere 0.1 :physical? false :color ColorRGBA/DarkGray
|
rlm@106
|
1050 :position (Vector3f. 0 0 0))
|
rlm@106
|
1051 (.addControl
|
rlm@106
|
1052 (RigidBodyControl.
|
rlm@106
|
1053 (CapsuleCollisionShape. 0.5 1.5 1) (float 0))))
|
rlm@106
|
1054 table (box 10 2 10 :position (Vector3f. 0 -20 0)
|
rlm@106
|
1055 :color ColorRGBA/Gray :mass 0)
|
rlm@106
|
1056 a (.getControl top RigidBodyControl)
|
rlm@106
|
1057 b (.getControl bottom RigidBodyControl)]
|
rlm@106
|
1058
|
rlm@106
|
1059 (cond
|
rlm@106
|
1060 (= joint :cone)
|
rlm@106
|
1061
|
rlm@106
|
1062 (doto (ConeJoint.
|
rlm@106
|
1063 a b
|
rlm@106
|
1064 (world-to-local top joint-position)
|
rlm@106
|
1065 (world-to-local bottom joint-position)
|
rlm@106
|
1066 joint-rotation
|
rlm@106
|
1067 joint-rotation
|
rlm@106
|
1068 )
|
rlm@106
|
1069
|
rlm@106
|
1070
|
rlm@106
|
1071 (.setLimit (* (/ 10) Math/PI)
|
rlm@106
|
1072 (* (/ 4) Math/PI)
|
rlm@106
|
1073 0)))
|
rlm@106
|
1074 [origin top bottom table]))
|
rlm@106
|
1075
|
rlm@106
|
1076 (defn test-joint [joint]
|
rlm@106
|
1077 (let [[origin top bottom floor] (world-setup joint)
|
rlm@106
|
1078 control (.getControl top RigidBodyControl)
|
rlm@106
|
1079 move-up? (atom false)
|
rlm@106
|
1080 move-down? (atom false)
|
rlm@106
|
1081 move-left? (atom false)
|
rlm@106
|
1082 move-right? (atom false)
|
rlm@106
|
1083 roll-left? (atom false)
|
rlm@106
|
1084 roll-right? (atom false)
|
rlm@106
|
1085 timer (atom 0)]
|
rlm@106
|
1086
|
rlm@106
|
1087 (world
|
rlm@106
|
1088 (nodify [top bottom floor origin])
|
rlm@106
|
1089 (merge standard-debug-controls
|
rlm@106
|
1090 {"key-r" (fn [_ pressed?] (reset! move-up? pressed?))
|
rlm@106
|
1091 "key-t" (fn [_ pressed?] (reset! move-down? pressed?))
|
rlm@106
|
1092 "key-f" (fn [_ pressed?] (reset! move-left? pressed?))
|
rlm@106
|
1093 "key-g" (fn [_ pressed?] (reset! move-right? pressed?))
|
rlm@106
|
1094 "key-v" (fn [_ pressed?] (reset! roll-left? pressed?))
|
rlm@106
|
1095 "key-b" (fn [_ pressed?] (reset! roll-right? pressed?))})
|
rlm@106
|
1096
|
rlm@106
|
1097 (fn [world]
|
rlm@106
|
1098 (light-up-everything world)
|
rlm@106
|
1099 (enable-debug world)
|
rlm@106
|
1100 (set-gravity world (Vector3f. 0 0 0))
|
rlm@106
|
1101 )
|
rlm@106
|
1102
|
rlm@106
|
1103 (fn [world _]
|
rlm@106
|
1104 (if (zero? (rem (swap! timer inc) 100))
|
rlm@106
|
1105 (do
|
rlm@106
|
1106 ;; (println-repl @timer)
|
rlm@106
|
1107 (.attachChild (.getRootNode world)
|
rlm@106
|
1108 (sphere 0.05 :color ColorRGBA/Yellow
|
rlm@106
|
1109 :position (.getWorldTranslation top)
|
rlm@106
|
1110 :physical? false))
|
rlm@106
|
1111 (.attachChild (.getRootNode world)
|
rlm@106
|
1112 (sphere 0.05 :color ColorRGBA/LightGray
|
rlm@106
|
1113 :position (.getWorldTranslation bottom)
|
rlm@106
|
1114 :physical? false))))
|
rlm@106
|
1115
|
rlm@106
|
1116 (if @move-up?
|
rlm@106
|
1117 (.applyTorque control
|
rlm@106
|
1118 (.mult (.getPhysicsRotation control)
|
rlm@106
|
1119 (Vector3f. 0 0 10))))
|
rlm@106
|
1120 (if @move-down?
|
rlm@106
|
1121 (.applyTorque control
|
rlm@106
|
1122 (.mult (.getPhysicsRotation control)
|
rlm@106
|
1123 (Vector3f. 0 0 -10))))
|
rlm@106
|
1124 (if @move-left?
|
rlm@106
|
1125 (.applyTorque control
|
rlm@106
|
1126 (.mult (.getPhysicsRotation control)
|
rlm@106
|
1127 (Vector3f. 0 10 0))))
|
rlm@106
|
1128 (if @move-right?
|
rlm@106
|
1129 (.applyTorque control
|
rlm@106
|
1130 (.mult (.getPhysicsRotation control)
|
rlm@106
|
1131 (Vector3f. 0 -10 0))))
|
rlm@106
|
1132 (if @roll-left?
|
rlm@106
|
1133 (.applyTorque control
|
rlm@106
|
1134 (.mult (.getPhysicsRotation control)
|
rlm@106
|
1135 (Vector3f. -1 0 0))))
|
rlm@106
|
1136 (if @roll-right?
|
rlm@106
|
1137 (.applyTorque control
|
rlm@106
|
1138 (.mult (.getPhysicsRotation control)
|
rlm@106
|
1139 (Vector3f. 1 0 0))))))))
|
rlm@106
|
1140
|
rlm@99
|
1141
|
rlm@99
|
1142
|
rlm@107
|
1143 (defprotocol Frame
|
rlm@107
|
1144 (frame [this]))
|
rlm@107
|
1145
|
rlm@107
|
1146 (extend-type BufferedImage
|
rlm@107
|
1147 Frame
|
rlm@107
|
1148 (frame [image]
|
rlm@107
|
1149 (merge
|
rlm@107
|
1150 (apply
|
rlm@107
|
1151 hash-map
|
rlm@107
|
1152 (interleave
|
rlm@107
|
1153 (doall (for [x (range (.getWidth image)) y (range (.getHeight image))]
|
rlm@107
|
1154 (vector x y)))
|
rlm@107
|
1155 (doall (for [x (range (.getWidth image)) y (range (.getHeight image))]
|
rlm@107
|
1156 (let [data (.getRGB image x y)]
|
rlm@107
|
1157 (hash-map :r (bit-shift-right (bit-and 0xff0000 data) 16)
|
rlm@107
|
1158 :g (bit-shift-right (bit-and 0x00ff00 data) 8)
|
rlm@107
|
1159 :b (bit-and 0x0000ff data)))))))
|
rlm@107
|
1160 {:width (.getWidth image) :height (.getHeight image)})))
|
rlm@107
|
1161
|
rlm@107
|
1162
|
rlm@107
|
1163 (extend-type ImagePlus
|
rlm@107
|
1164 Frame
|
rlm@107
|
1165 (frame [image+]
|
rlm@107
|
1166 (frame (.getBufferedImage image+))))
|
rlm@107
|
1167
|
rlm@107
|
1168
|
rlm@99
|
1169 #+end_src
|
rlm@99
|
1170
|
rlm@99
|
1171
|
rlm@99
|
1172 * COMMENT generate source
|
rlm@99
|
1173 #+begin_src clojure :tangle ../src/cortex/silly.clj
|
rlm@99
|
1174 <<body-1>>
|
rlm@99
|
1175 #+end_src
|
rlm@99
|
1176
|
rlm@99
|
1177
|
rlm@94
|
1178
|
rlm@94
|
1179
|