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1 #+title: Simulated Sense of Touch
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2 #+author: Robert McIntyre
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3 #+email: rlm@mit.edu
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4 #+description: Simulated touch for AI research using JMonkeyEngine and clojure.
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5 #+keywords: simulation, tactile sense, jMonkeyEngine3, clojure
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6 #+SETUPFILE: ../../aurellem/org/setup.org
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7 #+INCLUDE: ../../aurellem/org/level-0.org
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8
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9 * Touch
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10
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11 My creatures need to be able to feel their environments. The idea here
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12 is to create thousands of small /touch receptors/ along the geometries
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13 which make up the creature's body. The number of touch receptors in a
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14 given area is determined by how complicated that area is, as
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15 determined by the total number of triangles in that region. This way,
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16 complicated regions like the hands/face, etc. get more touch receptors
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17 than simpler areas of the body.
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18
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19 #+name: skin-main
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20 #+begin_src clojure
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21 (ns cortex.touch
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22 "Simulate the sense of touch in jMonkeyEngine3. Enables any Geometry
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23 to be outfitted with touch sensors with density proportional to the
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24 density of triangles along the surface of the Geometry. Enables a
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25 Geometry to know what parts of itself are touching nearby objects."
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26 {:author "Robert McIntyre"}
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27 (:use (cortex world util sense))
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28 (:use clojure.contrib.def)
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29 (:import (com.jme3.scene Geometry Node Mesh))
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30 (:import com.jme3.collision.CollisionResults)
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31 (:import com.jme3.scene.VertexBuffer$Type)
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32 (:import (com.jme3.math Triangle Vector3f Vector2f Ray Matrix4f)))
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33
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34 (defn triangles
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35 "Return a sequence of all the Triangles which compose a given
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36 Geometry."
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37 [#^Geometry geom]
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38 (let
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39 [mesh (.getMesh geom)
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40 triangles (transient [])]
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41 (dorun
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42 (for [n (range (.getTriangleCount mesh))]
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43 (let [tri (Triangle.)]
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44 (.getTriangle mesh n tri)
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45 ;; (.calculateNormal tri)
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46 ;; (.calculateCenter tri)
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47 (conj! triangles tri))))
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48 (persistent! triangles)))
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49
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50 (defn get-ray-origin
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51 "Return the origin which a Ray would have to have to be in the exact
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52 center of a particular Triangle in the Geometry in World
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53 Coordinates."
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54 [geom tri]
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55 (let [new (Vector3f.)]
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56 (.calculateCenter tri)
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57 (.localToWorld geom (.getCenter tri) new) new))
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58
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59 (defn get-ray-direction
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60 "Return the direction which a Ray would have to have to be to point
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61 normal to the Triangle, in coordinates relative to the center of the
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62 Triangle."
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63 [geom tri]
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64 (let [n+c (Vector3f.)]
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65 (.calculateNormal tri)
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66 (.calculateCenter tri)
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67 (.localToWorld
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68 geom
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69 (.add (.getCenter tri) (.getNormal tri)) n+c)
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70 (.subtract n+c (get-ray-origin geom tri))))
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71
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72 ;; Every Mesh has many triangles, each with its own index.
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73 ;; Every vertex has its own index as well.
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74
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75 (defn tactile-sensor-profile
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76 "Return the touch-sensor distribution image in BufferedImage format,
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77 or nil if it does not exist."
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78 [#^Geometry obj]
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79 (if-let [image-path (meta-data obj "touch")]
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80 (load-image image-path)))
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81
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82 (defn triangle
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83 "Get the triangle specified by triangle-index from the mesh within
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84 bounds."
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85 [#^Mesh mesh triangle-index]
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86 (let [scratch (Triangle.)]
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87 (.getTriangle mesh triangle-index scratch)
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88 scratch))
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89
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90 (defn triangle-vertex-indices
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91 "Get the triangle vertex indices of a given triangle from a given
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92 mesh."
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93 [#^Mesh mesh triangle-index]
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94 (let [indices (int-array 3)]
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95 (.getTriangle mesh triangle-index indices)
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96 (vec indices)))
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97
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98 (defn vertex-UV-coord
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99 "Get the uv-coordinates of the vertex named by vertex-index"
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100 [#^Mesh mesh vertex-index]
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101 (let [UV-buffer
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102 (.getData
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103 (.getBuffer
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104 mesh
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105 VertexBuffer$Type/TexCoord))]
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106 [(.get UV-buffer (* vertex-index 2))
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107 (.get UV-buffer (+ 1 (* vertex-index 2)))]))
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108
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109 (defn triangle-UV-coord
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110 "Get the uv-cooridnates of the triangle's verticies."
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111 [#^Mesh mesh width height triangle-index]
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112 (map (fn [[u v]] (vector (* width u) (* height v)))
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113 (map (partial vertex-UV-coord mesh)
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114 (triangle-vertex-indices mesh triangle-index))))
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115
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116 (defn same-side?
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117 "Given the points p1 and p2 and the reference point ref, is point p
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118 on the same side of the line that goes through p1 and p2 as ref is?"
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119 [p1 p2 ref p]
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120 (<=
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121 0
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122 (.dot
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123 (.cross (.subtract p2 p1) (.subtract p p1))
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124 (.cross (.subtract p2 p1) (.subtract ref p1)))))
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125
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126 (defn triangle-seq [#^Triangle tri]
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127 [(.get1 tri) (.get2 tri) (.get3 tri)])
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128
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129 (defn vector3f-seq [#^Vector3f v]
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130 [(.getX v) (.getY v) (.getZ v)])
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131
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132 (defn inside-triangle?
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133 "Is the point inside the triangle?"
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134 {:author "Dylan Holmes"}
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135 [#^Triangle tri #^Vector3f p]
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136 (let [[vert-1 vert-2 vert-3] (triangle-seq tri)]
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137 (and
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138 (same-side? vert-1 vert-2 vert-3 p)
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139 (same-side? vert-2 vert-3 vert-1 p)
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140 (same-side? vert-3 vert-1 vert-2 p))))
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141
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142 (defn triangle->matrix4f
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143 "Converts the triangle into a 4x4 matrix: The first three columns
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144 contain the vertices of the triangle; the last contains the unit
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145 normal of the triangle. The bottom row is filled with 1s."
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146 [#^Triangle t]
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147 (let [mat (Matrix4f.)
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148 [vert-1 vert-2 vert-3]
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149 ((comp vec map) #(.get t %) (range 3))
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150 unit-normal (do (.calculateNormal t)(.getNormal t))
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151 vertices [vert-1 vert-2 vert-3 unit-normal]]
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152 (dorun
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153 (for [row (range 4) col (range 3)]
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154 (do
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155 (.set mat col row (.get (vertices row)col))
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156 (.set mat 3 row 1))))
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157 mat))
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158
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159 (defn triangle-transformation
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160 "Returns the affine transformation that converts each vertex in the
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161 first triangle into the corresponding vertex in the second
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162 triangle."
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163 [#^Triangle tri-1 #^Triangle tri-2]
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164 (.mult
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165 (triangle->matrix4f tri-2)
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166 (.invert (triangle->matrix4f tri-1))))
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167
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168 (defn point->vector2f [[u v]]
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169 (Vector2f. u v))
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170
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171 (defn vector2f->vector3f [v]
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172 (Vector3f. (.getX v) (.getY v) 0))
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173
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174 (defn map-triangle [f #^Triangle tri]
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175 (Triangle.
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176 (f 0 (.get1 tri))
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177 (f 1 (.get2 tri))
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178 (f 2 (.get3 tri))))
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179
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180 (defn points->triangle
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181 "Convert a list of points into a triangle."
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182 [points]
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183 (apply #(Triangle. %1 %2 %3)
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184 (map (fn [point]
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185 (let [point (vec point)]
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186 (Vector3f. (get point 0 0)
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187 (get point 1 0)
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188 (get point 2 0))))
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189 (take 3 points))))
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190
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191 (defn convex-bounds
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192 "Returns the smallest square containing the given vertices, as a
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193 vector of integers [left top width height]."
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194 [uv-verts]
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195 (let [xs (map first uv-verts)
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196 ys (map second uv-verts)
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197 x0 (Math/floor (apply min xs))
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198 y0 (Math/floor (apply min ys))
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199 x1 (Math/ceil (apply max xs))
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200 y1 (Math/ceil (apply max ys))]
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201 [x0 y0 (- x1 x0) (- y1 y0)]))
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202
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203 (defn sensors-in-triangle
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204 "Locate the touch sensors in the triangle, returning a map of their
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205 UV and geometry-relative coordinates."
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206 [image mesh tri-index]
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207 (let [width (.getWidth image)
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208 height (.getHeight image)
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209 UV-vertex-coords (triangle-UV-coord mesh width height tri-index)
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210 bounds (convex-bounds UV-vertex-coords)
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211
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212 cutout-triangle (points->triangle UV-vertex-coords)
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213 UV-sensor-coords
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214 (filter (comp (partial inside-triangle? cutout-triangle)
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215 (fn [[u v]] (Vector3f. u v 0)))
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216 (white-coordinates image bounds))
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217 UV->geometry (triangle-transformation
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218 cutout-triangle
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219 (triangle mesh tri-index))
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220 geometry-sensor-coords
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221 (map (fn [[u v]] (.mult UV->geometry (Vector3f. u v 0)))
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222 UV-sensor-coords)]
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223 {:UV UV-sensor-coords :geometry geometry-sensor-coords}))
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224
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225 (defn-memo locate-feelers
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226 "Search the geometry's tactile UV profile for touch sensors,
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227 returning their positions in geometry-relative coordinates."
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228 [#^Geometry geo]
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229 (let [mesh (.getMesh geo)
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230 num-triangles (.getTriangleCount mesh)]
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231 (if-let [image (tactile-sensor-profile geo)]
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232 (map
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233 (partial sensors-in-triangle image mesh)
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234 (range num-triangles))
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235 (repeat (.getTriangleCount mesh) {:UV nil :geometry nil}))))
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236
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237 (defn-memo touch-topology
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238 "Return a sequence of vectors of the form [x y] describing the
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239 \"topology\" of the tactile sensors. Points that are close together
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240 in the touch-topology are generally close together in the simulation."
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241 [#^Gemoetry geo]
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242 (vec (collapse (reduce concat (map :UV (locate-feelers geo))))))
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243
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244 (defn-memo feeler-coordinates
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245 "The location of the touch sensors in world-space coordinates."
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246 [#^Geometry geo]
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247 (vec (map :geometry (locate-feelers geo))))
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248
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249 (defn touch-fn
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250 "Returns a function which returns tactile sensory data when called
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251 inside a running simulation."
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252 [#^Geometry geo]
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253 (let [feeler-coords (feeler-coordinates geo)
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254 tris (triangles geo)
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255 limit 0.1
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256 ;;results (CollisionResults.)
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257 ]
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258 (if (empty? (touch-topology geo))
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259 nil
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260 (fn [node]
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261 (let [sensor-origins
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262 (map
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263 #(map (partial local-to-world geo) %)
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264 feeler-coords)
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265 triangle-normals
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266 (map (partial get-ray-direction geo)
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267 tris)
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268 rays
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269 (flatten
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270 (map (fn [origins norm]
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271 (map #(doto (Ray. % norm)
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272 (.setLimit limit)) origins))
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273 sensor-origins triangle-normals))]
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274 (vector
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275 (touch-topology geo)
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276 (vec
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277 (for [ray rays]
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278 (do
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279 (let [results (CollisionResults.)]
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280 (.collideWith node ray results)
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281 (let [touch-objects
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282 (filter #(not (= geo (.getGeometry %)))
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283 results)]
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284 (- 255
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285 (if (empty? touch-objects) 255
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286 (rem
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287 (int
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288 (* 255 (/ (.getDistance
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289 (first touch-objects)) limit)))
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290 256))))))))))))))
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291
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292 (defn touch!
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293 "Endow the creature with the sense of touch. Returns a sequence of
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294 functions, one for each body part with a tactile-sensor-proile,
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295 each of which when called returns sensory data for that body part."
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296 [#^Node creature]
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297 (filter
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298 (comp not nil?)
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299 (map touch-fn
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300 (filter #(isa? (class %) Geometry)
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301 (node-seq creature)))))
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302
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303
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304 #+end_src
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305
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306
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307 * Example
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308
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309 #+name: touch-test
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310 #+begin_src clojure
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311 (ns cortex.test.touch
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312 (:use (cortex world util touch))
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313 (:import
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314 com.jme3.scene.shape.Sphere
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315 com.jme3.math.ColorRGBA
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316 com.jme3.math.Vector3f
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317 com.jme3.material.RenderState$BlendMode
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318 com.jme3.renderer.queue.RenderQueue$Bucket
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319 com.jme3.scene.shape.Box
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320 com.jme3.scene.Node))
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321
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322 (defn ray-origin-debug
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323 [ray color]
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324 (make-shape
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325 (assoc base-shape
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326 :shape (Sphere. 5 5 0.05)
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327 :name "arrow"
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328 :color color
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329 :texture false
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330 :physical? false
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331 :position
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332 (.getOrigin ray))))
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333
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334 (defn ray-debug [ray color]
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335 (make-shape
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336 (assoc
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337 base-shape
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338 :name "debug-ray"
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339 :physical? false
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340 :shape (com.jme3.scene.shape.Line.
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341 (.getOrigin ray)
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342 (.add
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343 (.getOrigin ray)
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344 (.mult (.getDirection ray)
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345 (float (.getLimit ray))))))))
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346
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347
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348 (defn contact-color [contacts]
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349 (case contacts
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350 0 ColorRGBA/Gray
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351 1 ColorRGBA/Red
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352 2 ColorRGBA/Green
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353 3 ColorRGBA/Yellow
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354 4 ColorRGBA/Orange
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355 5 ColorRGBA/Red
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rlm@10
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356 6 ColorRGBA/Magenta
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rlm@10
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357 7 ColorRGBA/Pink
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rlm@10
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358 8 ColorRGBA/White))
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rlm@6
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359
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rlm@14
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360 (defn update-ray-debug [node ray contacts]
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rlm@14
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361 (let [origin (.getChild node 0)]
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rlm@14
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362 (.setLocalTranslation origin (.getOrigin ray))
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rlm@14
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363 (.setColor (.getMaterial origin) "Color" (contact-color contacts))))
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rlm@14
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364
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rlm@13
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365 (defn init-node
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rlm@13
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366 [debug-node rays]
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rlm@12
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367 (.detachAllChildren debug-node)
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rlm@13
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368 (dorun
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rlm@13
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369 (for [ray rays]
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rlm@13
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370 (do
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rlm@13
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371 (.attachChild
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rlm@13
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372 debug-node
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rlm@13
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373 (doto (Node.)
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rlm@14
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374 (.attachChild (ray-origin-debug ray ColorRGBA/Gray))
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rlm@20
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375 (.attachChild (ray-debug ray ColorRGBA/Gray))
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rlm@14
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376 ))))))
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rlm@14
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377
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rlm@13
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378 (defn manage-ray-debug-node [debug-node geom touch-data limit]
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rlm@13
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379 (let [rays (normal-rays limit geom)]
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rlm@13
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380 (if (not= (count (.getChildren debug-node)) (count touch-data))
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rlm@13
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381 (init-node debug-node rays))
|
rlm@13
|
382 (dorun
|
rlm@13
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383 (for [n (range (count touch-data))]
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rlm@14
|
384 (update-ray-debug
|
rlm@14
|
385 (.getChild debug-node n) (nth rays n) (nth touch-data n))))))
|
rlm@12
|
386
|
rlm@0
|
387 (defn transparent-sphere []
|
rlm@0
|
388 (doto
|
rlm@0
|
389 (make-shape
|
rlm@0
|
390 (merge base-shape
|
rlm@0
|
391 {:position (Vector3f. 0 2 0)
|
rlm@0
|
392 :name "the blob."
|
rlm@0
|
393 :material "Common/MatDefs/Misc/Unshaded.j3md"
|
rlm@0
|
394 :texture "Textures/purpleWisp.png"
|
rlm@0
|
395 :physical? true
|
rlm@0
|
396 :mass 70
|
rlm@0
|
397 :color ColorRGBA/Blue
|
rlm@0
|
398 :shape (Sphere. 10 10 1)}))
|
rlm@0
|
399 (-> (.getMaterial)
|
rlm@0
|
400 (.getAdditionalRenderState)
|
rlm@0
|
401 (.setBlendMode RenderState$BlendMode/Alpha))
|
rlm@0
|
402 (.setQueueBucket RenderQueue$Bucket/Transparent)))
|
rlm@0
|
403
|
rlm@0
|
404 (defn transparent-box []
|
rlm@0
|
405 (doto
|
rlm@0
|
406 (make-shape
|
rlm@0
|
407 (merge base-shape
|
rlm@0
|
408 {:position (Vector3f. 0 2 0)
|
rlm@10
|
409 :name "box"
|
rlm@0
|
410 :material "Common/MatDefs/Misc/Unshaded.j3md"
|
rlm@0
|
411 :texture "Textures/purpleWisp.png"
|
rlm@0
|
412 :physical? true
|
rlm@0
|
413 :mass 70
|
rlm@0
|
414 :color ColorRGBA/Blue
|
rlm@0
|
415 :shape (Box. 1 1 1)}))
|
rlm@0
|
416 (-> (.getMaterial)
|
rlm@0
|
417 (.getAdditionalRenderState)
|
rlm@0
|
418 (.setBlendMode RenderState$BlendMode/Alpha))
|
rlm@0
|
419 (.setQueueBucket RenderQueue$Bucket/Transparent)))
|
rlm@0
|
420
|
rlm@6
|
421 (defn transparent-floor []
|
rlm@6
|
422 (doto
|
rlm@6
|
423 (box 5 0.2 5 :mass 0 :position (Vector3f. 0 -2 0)
|
rlm@6
|
424 :material "Common/MatDefs/Misc/Unshaded.j3md"
|
rlm@10
|
425 :texture "Textures/redWisp.png"
|
rlm@10
|
426 :name "floor")
|
rlm@6
|
427 (-> (.getMaterial)
|
rlm@6
|
428 (.getAdditionalRenderState)
|
rlm@6
|
429 (.setBlendMode RenderState$BlendMode/Alpha))
|
rlm@6
|
430 (.setQueueBucket RenderQueue$Bucket/Transparent)))
|
rlm@6
|
431
|
rlm@69
|
432 (defn test-skin
|
rlm@69
|
433 "Testing touch:
|
rlm@69
|
434 you should see a ball which responds to the table
|
rlm@69
|
435 and whatever balls hit it."
|
rlm@69
|
436 []
|
rlm@0
|
437 (let [b
|
rlm@58
|
438 ;;(transparent-box)
|
rlm@58
|
439 (transparent-sphere)
|
rlm@10
|
440 ;;(sphere)
|
rlm@58
|
441 f (transparent-floor)
|
rlm@6
|
442 debug-node (Node.)
|
rlm@12
|
443 node (doto (Node.) (.attachChild b) (.attachChild f))
|
rlm@12
|
444 root-node (doto (Node.) (.attachChild node)
|
rlm@12
|
445 (.attachChild debug-node))
|
rlm@12
|
446 ]
|
rlm@0
|
447
|
rlm@0
|
448 (world
|
rlm@12
|
449 root-node
|
rlm@15
|
450 {"key-return" (fire-cannon-ball node)}
|
rlm@0
|
451 (fn [world]
|
rlm@20
|
452 ;; (Capture/SimpleCaptureVideo
|
rlm@20
|
453 ;; world
|
rlm@20
|
454 ;; (file-str "/home/r/proj/cortex/tmp/blob.avi"))
|
rlm@20
|
455 ;; (no-logging)
|
rlm@20
|
456 ;;(enable-debug world)
|
rlm@20
|
457 ;; (set-accuracy world (/ 1 60))
|
rlm@58
|
458 )
|
rlm@58
|
459
|
rlm@0
|
460 (fn [& _]
|
rlm@19
|
461 (let [sensitivity 0.2
|
rlm@18
|
462 touch-data (touch-percieve sensitivity b node)]
|
rlm@68
|
463 (manage-ray-debug-node debug-node b touch-data sensitivity))
|
rlm@0
|
464 ))))
|
rlm@0
|
465
|
rlm@37
|
466
|
rlm@0
|
467 #+end_src
|
rlm@0
|
468
|
rlm@0
|
469
|
rlm@10
|
470
|
rlm@10
|
471
|
rlm@6
|
472
|
rlm@0
|
473 * COMMENT code generation
|
rlm@39
|
474 #+begin_src clojure :tangle ../src/cortex/touch.clj
|
rlm@0
|
475 <<skin-main>>
|
rlm@0
|
476 #+end_src
|
rlm@0
|
477
|
rlm@68
|
478 #+begin_src clojure :tangle ../src/cortex/test/touch.clj
|
rlm@39
|
479 <<touch-test>>
|
rlm@39
|
480 #+end_src
|
rlm@39
|
481
|
rlm@0
|
482
|
rlm@0
|
483
|
rlm@0
|
484
|
rlm@32
|
485
|
rlm@32
|
486
|