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1 #+title: The BODY!!!
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2 #+author: Robert McIntyre
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3 #+email: rlm@mit.edu
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4 #+description: Simulating a body (movement, touch, propioception) in jMonkeyEngine3.
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5 #+SETUPFILE: ../../aurellem/org/setup.org
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6 #+INCLUDE: ../../aurellem/org/level-0.org
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7
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8 * Making a solid, connected body.
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9 #+name: joints
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10 #+begin_src clojure
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11 (ns cortex.body
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12 (:use (cortex world util sense))
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13 (:import
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14 com.jme3.math.Vector3f
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15 com.jme3.math.Quaternion
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16 com.jme3.math.Vector2f
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17 com.jme3.math.Matrix3f
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18 com.jme3.bullet.control.RigidBodyControl
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19 com.jme3.collision.CollisionResults
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20 com.jme3.bounding.BoundingBox
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21 com.jme3.scene.Node))
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22
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23 (use 'clojure.contrib.def)
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24 (cortex.import/mega-import-jme3)
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25
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26 (defn joint-targets
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27 "Return the two closest two objects to the joint object, ordered
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28 from bottom to top according to the joint's rotation."
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29 [#^Node parts #^Node joint]
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30 (loop [radius (float 0.01)]
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31 (let [results (CollisionResults.)]
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32 (.collideWith
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33 parts
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34 (BoundingBox. (.getWorldTranslation joint)
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35 radius radius radius)
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36 results)
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37 (let [targets
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38 (distinct
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39 (map #(.getGeometry %) results))]
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40 (if (>= (count targets) 2)
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41 (sort-by
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42 #(let [v
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43 (jme-to-blender
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44 (.mult
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45 (.inverse (.getWorldRotation joint))
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46 (.subtract (.getWorldTranslation %)
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47 (.getWorldTranslation joint))))]
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48 (println-repl (.getName %) ":" v)
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49 (.dot (Vector3f. 1 1 1)
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50 v))
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51 (take 2 targets))
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52 (recur (float (* radius 2))))))))
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53
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54 (defmulti joint-dispatch
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55 "Translate blender pseudo-joints into real JME joints."
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56 (fn [constraints & _]
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57 (:type constraints)))
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58
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59 (defmethod joint-dispatch :point
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60 [constraints control-a control-b pivot-a pivot-b rotation]
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61 (println-repl "creating POINT2POINT joint")
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62 ;; bullet's point2point joints are BROKEN, so we must use the
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63 ;; generic 6DOF joint instead of an actual Point2Point joint!
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64
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65 ;; should be able to do this:
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66 (comment
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67 (Point2PointJoint.
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68 control-a
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69 control-b
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70 pivot-a
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71 pivot-b))
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72
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73 ;; but instead we must do this:
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74 (println-repl "substuting 6DOF joint for POINT2POINT joint!")
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75 (doto
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76 (SixDofJoint.
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77 control-a
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78 control-b
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79 pivot-a
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80 pivot-b
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81 false)
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82 (.setLinearLowerLimit Vector3f/ZERO)
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83 (.setLinearUpperLimit Vector3f/ZERO)
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84 ;;(.setAngularLowerLimit (Vector3f. 1 1 1))
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85 ;;(.setAngularUpperLimit (Vector3f. 0 0 0))
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86
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87 ))
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88
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89
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90 (defmethod joint-dispatch :hinge
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91 [constraints control-a control-b pivot-a pivot-b rotation]
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92 (println-repl "creating HINGE joint")
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93 (let [axis
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94 (if-let
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95 [axis (:axis constraints)]
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96 axis
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97 Vector3f/UNIT_X)
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98 [limit-1 limit-2] (:limit constraints)
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99 hinge-axis
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100 (.mult
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101 rotation
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102 (blender-to-jme axis))]
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103 (doto
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104 (HingeJoint.
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105 control-a
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106 control-b
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107 pivot-a
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108 pivot-b
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109 hinge-axis
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110 hinge-axis)
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111 (.setLimit limit-1 limit-2))))
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112
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113 (defmethod joint-dispatch :cone
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114 [constraints control-a control-b pivot-a pivot-b rotation]
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115 (let [limit-xz (:limit-xz constraints)
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116 limit-xy (:limit-xy constraints)
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117 twist (:twist constraints)]
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118
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119 (println-repl "creating CONE joint")
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120 (println-repl rotation)
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121 (println-repl
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122 "UNIT_X --> " (.mult rotation (Vector3f. 1 0 0)))
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123 (println-repl
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124 "UNIT_Y --> " (.mult rotation (Vector3f. 0 1 0)))
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125 (println-repl
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126 "UNIT_Z --> " (.mult rotation (Vector3f. 0 0 1)))
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127 (doto
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128 (ConeJoint.
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129 control-a
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130 control-b
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131 pivot-a
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132 pivot-b
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133 rotation
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134 rotation)
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135 (.setLimit (float limit-xz)
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136 (float limit-xy)
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137 (float twist)))))
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138
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139 (defn connect
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140 "Create a joint between 'obj-a and 'obj-b at the location of
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141 'joint. The type of joint is determined by the metadata on 'joint.
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142
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143 Here are some examples:
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144 {:type :point}
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145 {:type :hinge :limit [0 (/ Math/PI 2)] :axis (Vector3f. 0 1 0)}
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146 (:axis defaults to (Vector3f. 1 0 0) if not provided for hinge joints)
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147
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148 {:type :cone :limit-xz 0]
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149 :limit-xy 0]
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150 :twist 0]} (use XZY rotation mode in blender!)"
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151 [#^Node obj-a #^Node obj-b #^Node joint]
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152 (let [control-a (.getControl obj-a RigidBodyControl)
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153 control-b (.getControl obj-b RigidBodyControl)
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154 joint-center (.getWorldTranslation joint)
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155 joint-rotation (.toRotationMatrix (.getWorldRotation joint))
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156 pivot-a (world-to-local obj-a joint-center)
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157 pivot-b (world-to-local obj-b joint-center)]
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158
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159 (if-let [constraints
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160 (map-vals
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161 eval
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162 (read-string
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163 (meta-data joint "joint")))]
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164 ;; A side-effect of creating a joint registers
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165 ;; it with both physics objects which in turn
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166 ;; will register the joint with the physics system
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167 ;; when the simulation is started.
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168 (do
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169 (println-repl "creating joint between"
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170 (.getName obj-a) "and" (.getName obj-b))
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171 (joint-dispatch constraints
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172 control-a control-b
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173 pivot-a pivot-b
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174 joint-rotation))
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175 (println-repl "could not find joint meta-data!"))))
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176
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177 (defvar
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178 ^{:arglists '([creature])}
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179 joints
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180 (sense-nodes "joints")
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181 "Return the children of the creature's \"joints\" node.")
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182
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183 (defn physical!
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184 "Iterate through the nodes in creature and make them real physical
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185 objects in the simulation."
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186 [#^Node creature]
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187 (dorun
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188 (map
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189 (fn [geom]
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190 (let [physics-control
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191 (RigidBodyControl.
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192 (HullCollisionShape.
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193 (.getMesh geom))
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194 (if-let [mass (meta-data geom "mass")]
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195 (do
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196 (println-repl
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197 "setting" (.getName geom) "mass to" (float mass))
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198 (float mass))
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199 (float 1)))]
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200
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201 (.addControl geom physics-control)))
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202 (filter #(isa? (class %) Geometry )
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203 (node-seq creature)))))
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204
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205 (defn joints!
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206 "Connect the solid parts of the creature with physical joints. The
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207 joints are taken from the \"joints\" node in the creature."
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208 [#^Node creature]
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209 (dorun
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210 (map
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211 (fn [joint]
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212 (let [[obj-a obj-b] (joint-targets creature joint)]
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213 (connect obj-a obj-b joint)))
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214 (joints creature))))
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215
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216 (defn body!
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217 "Endow the creature with a physical body connected with joints. The
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218 particulars of the joints and the masses of each pody part are
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219 determined in blender."
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220 [#^Node creature]
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221 (physical! creature)
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222 (joints! creature))
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223
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224
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225
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226
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227 #+end_src
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228
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229 #+results: joints
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230 : #'cortex.body/body!
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231
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232 #+results: proprioception
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233 : #'cortex.body/proprioception-debug-window
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234
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235 * Examples
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236
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237 #+name: test-body
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238 #+begin_src clojure
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239 (ns cortex.test.body
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240 (:use (cortex world util body))
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241 (:require cortex.silly)
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242 (:import
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243 com.jme3.math.Vector3f
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244 com.jme3.math.ColorRGBA
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245 com.jme3.bullet.joints.Point2PointJoint
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246 com.jme3.bullet.control.RigidBodyControl
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247 com.jme3.system.NanoTimer
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248 com.jme3.math.Quaternion))
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249
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250 (defn worm-segments
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251 "Create multiple evenly spaced box segments. They're fabulous!"
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252 [segment-length num-segments interstitial-space radius]
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253 (letfn [(nth-segment
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254 [n]
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255 (box segment-length radius radius :mass 0.1
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256 :position
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257 (Vector3f.
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258 (* 2 n (+ interstitial-space segment-length)) 0 0)
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259 :name (str "worm-segment" n)
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260 :color (ColorRGBA/randomColor)))]
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261 (map nth-segment (range num-segments))))
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262
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263 (defn connect-at-midpoint
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264 "Connect two physics objects with a Point2Point joint constraint at
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265 the point equidistant from both objects' centers."
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266 [segmentA segmentB]
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267 (let [centerA (.getWorldTranslation segmentA)
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268 centerB (.getWorldTranslation segmentB)
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269 midpoint (.mult (.add centerA centerB) (float 0.5))
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270 pivotA (.subtract midpoint centerA)
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271 pivotB (.subtract midpoint centerB)
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272
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273 ;; A side-effect of creating a joint registers
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274 ;; it with both physics objects which in turn
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275 ;; will register the joint with the physics system
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276 ;; when the simulation is started.
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277 joint (Point2PointJoint.
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278 (.getControl segmentA RigidBodyControl)
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279 (.getControl segmentB RigidBodyControl)
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280 pivotA
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281 pivotB)]
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282 segmentB))
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283
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284 (defn eve-worm
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285 "Create a worm-like body bound by invisible joint constraints."
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286 []
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287 (let [segments (worm-segments 0.2 5 0.1 0.1)]
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288 (dorun (map (partial apply connect-at-midpoint)
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289 (partition 2 1 segments)))
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290 (nodify "worm" segments)))
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291
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292 (defn worm-pattern
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293 "This is a simple, mindless motor control pattern that drives the
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294 second segment of the worm's body at an offset angle with
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295 sinusoidally varying strength."
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296 [time]
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297 (let [angle (* Math/PI (/ 9 20))
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298 direction (Vector3f. 0 (Math/sin angle) (Math/cos angle))]
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299 [Vector3f/ZERO
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300 (.mult
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301 direction
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302 (float (* 2 (Math/sin (* Math/PI 2 (/ (rem time 300 ) 300))))))
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303 Vector3f/ZERO
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304 Vector3f/ZERO
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305 Vector3f/ZERO]))
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306
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307 (defn test-motor-control
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308 "Testing motor-control:
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309 You should see a multi-segmented worm-like object fall onto the
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310 table and begin writhing and moving."
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311 []
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312 (let [worm (eve-worm)
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313 time (atom 0)
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314 worm-motor-map (vector-motor-control worm)]
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315 (world
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316 (nodify [worm
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317 (box 10 0.5 10 :position (Vector3f. 0 -5 0) :mass 0
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318 :color ColorRGBA/Gray)])
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319 standard-debug-controls
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320 (fn [world]
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321 (enable-debug world)
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322 (light-up-everything world)
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323 (comment
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324 (com.aurellem.capture.Capture/captureVideo
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325 world
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326 (file-str "/home/r/proj/cortex/tmp/moving-worm")))
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327 )
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328
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329 (fn [_ _]
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330 (swap! time inc)
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331 (Thread/sleep 20)
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332 (dorun (worm-motor-map
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333 (worm-pattern @time)))))))
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334
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335
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336
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337 (defn join-at-point [obj-a obj-b world-pivot]
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338 (cortex.silly/joint-dispatch
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339 {:type :point}
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340 (.getControl obj-a RigidBodyControl)
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341 (.getControl obj-b RigidBodyControl)
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342 (cortex.silly/world-to-local obj-a world-pivot)
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343 (cortex.silly/world-to-local obj-b world-pivot)
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344 nil
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345 ))
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346
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347 (import com.jme3.bullet.collision.PhysicsCollisionObject)
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348
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349 (defn blab-* []
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350 (let [hand (box 0.5 0.2 0.2 :position (Vector3f. 0 0 0)
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351 :mass 0 :color ColorRGBA/Green)
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352 finger (box 0.5 0.2 0.2 :position (Vector3f. 2.4 0 0)
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353 :mass 1 :color ColorRGBA/Red)
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354 connection-point (Vector3f. 1.2 0 0)
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355 root (nodify [hand finger])]
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356
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357 (join-at-point hand finger (Vector3f. 1.2 0 0))
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358
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359 (.setCollisionGroup
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360 (.getControl hand RigidBodyControl)
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361 PhysicsCollisionObject/COLLISION_GROUP_NONE)
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362 (world
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363 root
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rlm@130
|
364 standard-debug-controls
|
rlm@130
|
365 (fn [world]
|
rlm@130
|
366 (enable-debug world)
|
rlm@130
|
367 (.setTimer world (com.aurellem.capture.RatchetTimer. 60))
|
rlm@130
|
368 (set-gravity world Vector3f/ZERO)
|
rlm@130
|
369 )
|
rlm@130
|
370 no-op)))
|
rlm@133
|
371 (comment
|
rlm@133
|
372
|
rlm@133
|
373 (defn proprioception-debug-window
|
rlm@133
|
374 []
|
rlm@133
|
375 (let [time (atom 0)]
|
rlm@133
|
376 (fn [prop-data]
|
rlm@133
|
377 (if (= 0 (rem (swap! time inc) 40))
|
rlm@133
|
378 (println-repl prop-data)))))
|
rlm@133
|
379 )
|
rlm@133
|
380
|
rlm@131
|
381 (comment
|
rlm@131
|
382 (dorun
|
rlm@131
|
383 (map
|
rlm@131
|
384 (comp
|
rlm@131
|
385 println-repl
|
rlm@131
|
386 (fn [[p y r]]
|
rlm@131
|
387 (format
|
rlm@131
|
388 "pitch: %1.2f\nyaw: %1.2f\nroll: %1.2f\n"
|
rlm@131
|
389 p y r)))
|
rlm@131
|
390 prop-data)))
|
rlm@131
|
391
|
rlm@130
|
392
|
rlm@130
|
393
|
rlm@137
|
394
|
rlm@64
|
395 (defn test-proprioception
|
rlm@69
|
396 "Testing proprioception:
|
rlm@69
|
397 You should see two foating bars, and a printout of pitch, yaw, and
|
rlm@64
|
398 roll. Pressing key-r/key-t should move the blue bar up and down and
|
rlm@64
|
399 change only the value of pitch. key-f/key-g moves it side to side
|
rlm@64
|
400 and changes yaw. key-v/key-b will spin the blue segment clockwise
|
rlm@64
|
401 and counterclockwise, and only affect roll."
|
rlm@60
|
402 []
|
rlm@145
|
403 (let [hand (box 0.2 1 0.2 :position (Vector3f. 0 0 0)
|
rlm@142
|
404 :mass 0 :color ColorRGBA/Green :name "hand")
|
rlm@145
|
405 finger (box 0.2 1 0.2 :position (Vector3f. 0 2.4 0)
|
rlm@132
|
406 :mass 1 :color ColorRGBA/Red :name "finger")
|
rlm@133
|
407 joint-node (box 0.1 0.05 0.05 :color ColorRGBA/Yellow
|
rlm@145
|
408 :position (Vector3f. 0 1.2 0)
|
rlm@145
|
409 :rotation (doto (Quaternion.)
|
rlm@145
|
410 (.fromAngleAxis
|
rlm@145
|
411 (/ Math/PI 2)
|
rlm@145
|
412 (Vector3f. 0 0 1)))
|
rlm@133
|
413 :physical? false)
|
rlm@145
|
414 joint (join-at-point hand finger (Vector3f. 0 1.2 0 ))
|
rlm@135
|
415 creature (nodify [hand finger joint-node])
|
rlm@145
|
416 finger-control (.getControl finger RigidBodyControl)
|
rlm@145
|
417 hand-control (.getControl hand RigidBodyControl)]
|
rlm@145
|
418
|
rlm@145
|
419
|
rlm@145
|
420 (let
|
rlm@135
|
421 ;; *******************************************
|
rlm@137
|
422
|
rlm@145
|
423 [floor (box 10 10 10 :position (Vector3f. 0 -15 0)
|
rlm@135
|
424 :mass 0 :color ColorRGBA/Gray)
|
rlm@137
|
425
|
rlm@137
|
426 root (nodify [creature floor])
|
rlm@133
|
427 prop (joint-proprioception creature joint-node)
|
rlm@139
|
428 prop-view (proprioception-debug-window)
|
rlm@139
|
429
|
rlm@139
|
430 controls
|
rlm@139
|
431 (merge standard-debug-controls
|
rlm@140
|
432 {"key-o"
|
rlm@139
|
433 (fn [_ _] (.setEnabled finger-control true))
|
rlm@140
|
434 "key-p"
|
rlm@139
|
435 (fn [_ _] (.setEnabled finger-control false))
|
rlm@140
|
436 "key-k"
|
rlm@140
|
437 (fn [_ _] (.setEnabled hand-control true))
|
rlm@140
|
438 "key-l"
|
rlm@140
|
439 (fn [_ _] (.setEnabled hand-control false))
|
rlm@139
|
440 "key-i"
|
rlm@139
|
441 (fn [world _] (set-gravity world (Vector3f. 0 0 0)))
|
rlm@142
|
442 "key-period"
|
rlm@142
|
443 (fn [world _]
|
rlm@142
|
444 (.setEnabled finger-control false)
|
rlm@142
|
445 (.setEnabled hand-control false)
|
rlm@142
|
446 (.rotate creature (doto (Quaternion.)
|
rlm@142
|
447 (.fromAngleAxis
|
rlm@142
|
448 (float (/ Math/PI 15))
|
rlm@142
|
449 (Vector3f. 0 0 -1))))
|
rlm@142
|
450
|
rlm@142
|
451 (.setEnabled finger-control true)
|
rlm@142
|
452 (.setEnabled hand-control true)
|
rlm@142
|
453 (set-gravity world (Vector3f. 0 0 0))
|
rlm@142
|
454 )
|
rlm@142
|
455
|
rlm@142
|
456
|
rlm@139
|
457 }
|
rlm@139
|
458 )
|
rlm@130
|
459
|
rlm@139
|
460 ]
|
rlm@139
|
461 (comment
|
rlm@139
|
462 (.setCollisionGroup
|
rlm@139
|
463 (.getControl hand RigidBodyControl)
|
rlm@139
|
464 PhysicsCollisionObject/COLLISION_GROUP_NONE)
|
rlm@139
|
465 )
|
rlm@140
|
466 (apply
|
rlm@140
|
467 world
|
rlm@140
|
468 (with-movement
|
rlm@140
|
469 hand
|
rlm@140
|
470 ["key-y" "key-u" "key-h" "key-j" "key-n" "key-m"]
|
rlm@140
|
471 [10 10 10 10 1 1]
|
rlm@140
|
472 (with-movement
|
rlm@140
|
473 finger
|
rlm@140
|
474 ["key-r" "key-t" "key-f" "key-g" "key-v" "key-b"]
|
rlm@145
|
475 [1 1 10 10 10 10]
|
rlm@140
|
476 [root
|
rlm@140
|
477 controls
|
rlm@140
|
478 (fn [world]
|
rlm@140
|
479 (.setTimer world (com.aurellem.capture.RatchetTimer. 60))
|
rlm@140
|
480 (set-gravity world (Vector3f. 0 0 0))
|
rlm@140
|
481 (light-up-everything world))
|
rlm@145
|
482 (fn [_ _] (prop-view (list (prop))))]))))))
|
rlm@138
|
483
|
rlm@64
|
484 #+end_src
|
rlm@56
|
485
|
rlm@130
|
486 #+results: test-body
|
rlm@130
|
487 : #'cortex.test.body/test-proprioception
|
rlm@130
|
488
|
rlm@60
|
489
|
rlm@63
|
490 * COMMENT code-limbo
|
rlm@61
|
491 #+begin_src clojure
|
rlm@61
|
492 ;;(.loadModel
|
rlm@61
|
493 ;; (doto (asset-manager)
|
rlm@61
|
494 ;; (.registerLoader BlenderModelLoader (into-array String ["blend"])))
|
rlm@61
|
495 ;; "Models/person/person.blend")
|
rlm@61
|
496
|
rlm@64
|
497
|
rlm@64
|
498 (defn load-blender-model
|
rlm@64
|
499 "Load a .blend file using an asset folder relative path."
|
rlm@64
|
500 [^String model]
|
rlm@64
|
501 (.loadModel
|
rlm@64
|
502 (doto (asset-manager)
|
rlm@64
|
503 (.registerLoader BlenderModelLoader (into-array String ["blend"])))
|
rlm@64
|
504 model))
|
rlm@64
|
505
|
rlm@64
|
506
|
rlm@61
|
507 (defn view-model [^String model]
|
rlm@61
|
508 (view
|
rlm@61
|
509 (.loadModel
|
rlm@61
|
510 (doto (asset-manager)
|
rlm@61
|
511 (.registerLoader BlenderModelLoader (into-array String ["blend"])))
|
rlm@61
|
512 model)))
|
rlm@61
|
513
|
rlm@61
|
514 (defn load-blender-scene [^String model]
|
rlm@61
|
515 (.loadModel
|
rlm@61
|
516 (doto (asset-manager)
|
rlm@61
|
517 (.registerLoader BlenderLoader (into-array String ["blend"])))
|
rlm@61
|
518 model))
|
rlm@61
|
519
|
rlm@61
|
520 (defn worm
|
rlm@61
|
521 []
|
rlm@61
|
522 (.loadModel (asset-manager) "Models/anim2/Cube.mesh.xml"))
|
rlm@61
|
523
|
rlm@61
|
524 (defn oto
|
rlm@61
|
525 []
|
rlm@61
|
526 (.loadModel (asset-manager) "Models/Oto/Oto.mesh.xml"))
|
rlm@61
|
527
|
rlm@61
|
528 (defn sinbad
|
rlm@61
|
529 []
|
rlm@61
|
530 (.loadModel (asset-manager) "Models/Sinbad/Sinbad.mesh.xml"))
|
rlm@61
|
531
|
rlm@61
|
532 (defn worm-blender
|
rlm@61
|
533 []
|
rlm@61
|
534 (first (seq (.getChildren (load-blender-model
|
rlm@61
|
535 "Models/anim2/simple-worm.blend")))))
|
rlm@61
|
536
|
rlm@61
|
537 (defn body
|
rlm@61
|
538 "given a node with a SkeletonControl, will produce a body sutiable
|
rlm@61
|
539 for AI control with movement and proprioception."
|
rlm@61
|
540 [node]
|
rlm@61
|
541 (let [skeleton-control (.getControl node SkeletonControl)
|
rlm@61
|
542 krc (KinematicRagdollControl.)]
|
rlm@61
|
543 (comment
|
rlm@61
|
544 (dorun
|
rlm@61
|
545 (map #(.addBoneName krc %)
|
rlm@61
|
546 ["mid2" "tail" "head" "mid1" "mid3" "mid4" "Dummy-Root" ""]
|
rlm@61
|
547 ;;"mid2" "mid3" "tail" "head"]
|
rlm@61
|
548 )))
|
rlm@61
|
549 (.addControl node krc)
|
rlm@61
|
550 (.setRagdollMode krc)
|
rlm@61
|
551 )
|
rlm@61
|
552 node
|
rlm@61
|
553 )
|
rlm@61
|
554 (defn show-skeleton [node]
|
rlm@61
|
555 (let [sd
|
rlm@61
|
556
|
rlm@61
|
557 (doto
|
rlm@61
|
558 (SkeletonDebugger. "aurellem-skel-debug"
|
rlm@61
|
559 (skel node))
|
rlm@61
|
560 (.setMaterial (green-x-ray)))]
|
rlm@61
|
561 (.attachChild node sd)
|
rlm@61
|
562 node))
|
rlm@61
|
563
|
rlm@61
|
564
|
rlm@61
|
565
|
rlm@61
|
566 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
rlm@61
|
567
|
rlm@61
|
568 ;; this could be a good way to give objects special properties like
|
rlm@61
|
569 ;; being eyes and the like
|
rlm@61
|
570
|
rlm@61
|
571 (.getUserData
|
rlm@61
|
572 (.getChild
|
rlm@61
|
573 (load-blender-model "Models/property/test.blend") 0)
|
rlm@61
|
574 "properties")
|
rlm@61
|
575
|
rlm@61
|
576 ;; the properties are saved along with the blender file.
|
rlm@61
|
577 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
rlm@61
|
578
|
rlm@61
|
579
|
rlm@61
|
580
|
rlm@61
|
581
|
rlm@61
|
582 (defn init-debug-skel-node
|
rlm@61
|
583 [f debug-node skeleton]
|
rlm@61
|
584 (let [bones
|
rlm@61
|
585 (map #(.getBone skeleton %)
|
rlm@61
|
586 (range (.getBoneCount skeleton)))]
|
rlm@61
|
587 (dorun (map #(.setUserControl % true) bones))
|
rlm@61
|
588 (dorun (map (fn [b]
|
rlm@61
|
589 (println (.getName b)
|
rlm@61
|
590 " -- " (f b)))
|
rlm@61
|
591 bones))
|
rlm@61
|
592 (dorun
|
rlm@61
|
593 (map #(.attachChild
|
rlm@61
|
594 debug-node
|
rlm@61
|
595 (doto
|
rlm@61
|
596 (sphere 0.1
|
rlm@61
|
597 :position (f %)
|
rlm@61
|
598 :physical? false)
|
rlm@61
|
599 (.setMaterial (green-x-ray))))
|
rlm@61
|
600 bones)))
|
rlm@61
|
601 debug-node)
|
rlm@61
|
602
|
rlm@61
|
603 (import jme3test.bullet.PhysicsTestHelper)
|
rlm@61
|
604
|
rlm@61
|
605
|
rlm@61
|
606 (defn test-zzz [the-worm world value]
|
rlm@61
|
607 (if (not value)
|
rlm@61
|
608 (let [skeleton (skel the-worm)]
|
rlm@61
|
609 (println-repl "enabling bones")
|
rlm@61
|
610 (dorun
|
rlm@61
|
611 (map
|
rlm@61
|
612 #(.setUserControl (.getBone skeleton %) true)
|
rlm@61
|
613 (range (.getBoneCount skeleton))))
|
rlm@61
|
614
|
rlm@61
|
615
|
rlm@61
|
616 (let [b (.getBone skeleton 2)]
|
rlm@61
|
617 (println-repl "moving " (.getName b))
|
rlm@61
|
618 (println-repl (.getLocalPosition b))
|
rlm@61
|
619 (.setUserTransforms b
|
rlm@61
|
620 Vector3f/UNIT_X
|
rlm@61
|
621 Quaternion/IDENTITY
|
rlm@61
|
622 ;;(doto (Quaternion.)
|
rlm@61
|
623 ;; (.fromAngles (/ Math/PI 2)
|
rlm@61
|
624 ;; 0
|
rlm@61
|
625 ;; 0
|
rlm@61
|
626
|
rlm@61
|
627 (Vector3f. 1 1 1))
|
rlm@61
|
628 )
|
rlm@61
|
629
|
rlm@61
|
630 (println-repl "hi! <3"))))
|
rlm@61
|
631
|
rlm@61
|
632
|
rlm@61
|
633 (defn test-ragdoll []
|
rlm@61
|
634
|
rlm@61
|
635 (let [the-worm
|
rlm@61
|
636
|
rlm@61
|
637 ;;(.loadModel (asset-manager) "Models/anim2/Cube.mesh.xml")
|
rlm@61
|
638 (doto (show-skeleton (worm-blender))
|
rlm@61
|
639 (.setLocalTranslation (Vector3f. 0 10 0))
|
rlm@61
|
640 ;;(worm)
|
rlm@61
|
641 ;;(oto)
|
rlm@61
|
642 ;;(sinbad)
|
rlm@61
|
643 )
|
rlm@61
|
644 ]
|
rlm@61
|
645
|
rlm@61
|
646
|
rlm@61
|
647 (.start
|
rlm@61
|
648 (world
|
rlm@61
|
649 (doto (Node.)
|
rlm@61
|
650 (.attachChild the-worm))
|
rlm@61
|
651 {"key-return" (fire-cannon-ball)
|
rlm@61
|
652 "key-space" (partial test-zzz the-worm)
|
rlm@61
|
653 }
|
rlm@61
|
654 (fn [world]
|
rlm@61
|
655 (light-up-everything world)
|
rlm@61
|
656 (PhysicsTestHelper/createPhysicsTestWorld
|
rlm@61
|
657 (.getRootNode world)
|
rlm@61
|
658 (asset-manager)
|
rlm@61
|
659 (.getPhysicsSpace
|
rlm@61
|
660 (.getState (.getStateManager world) BulletAppState)))
|
rlm@61
|
661 (set-gravity world Vector3f/ZERO)
|
rlm@61
|
662 ;;(.setTimer world (NanoTimer.))
|
rlm@61
|
663 ;;(org.lwjgl.input.Mouse/setGrabbed false)
|
rlm@61
|
664 )
|
rlm@61
|
665 no-op
|
rlm@61
|
666 )
|
rlm@61
|
667
|
rlm@61
|
668
|
rlm@61
|
669 )))
|
rlm@61
|
670
|
rlm@61
|
671
|
rlm@61
|
672 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
rlm@61
|
673 ;;; here is the ragdoll stuff
|
rlm@61
|
674
|
rlm@61
|
675 (def worm-mesh (.getMesh (.getChild (worm-blender) 0)))
|
rlm@61
|
676 (def mesh worm-mesh)
|
rlm@61
|
677
|
rlm@61
|
678 (.getFloatBuffer mesh VertexBuffer$Type/Position)
|
rlm@61
|
679 (.getFloatBuffer mesh VertexBuffer$Type/BoneWeight)
|
rlm@61
|
680 (.getData (.getBuffer mesh VertexBuffer$Type/BoneIndex))
|
rlm@61
|
681
|
rlm@61
|
682
|
rlm@61
|
683 (defn position [index]
|
rlm@61
|
684 (.get
|
rlm@61
|
685 (.getFloatBuffer worm-mesh VertexBuffer$Type/Position)
|
rlm@61
|
686 index))
|
rlm@61
|
687
|
rlm@61
|
688 (defn bones [index]
|
rlm@61
|
689 (.get
|
rlm@61
|
690 (.getData (.getBuffer mesh VertexBuffer$Type/BoneIndex))
|
rlm@61
|
691 index))
|
rlm@61
|
692
|
rlm@61
|
693 (defn bone-weights [index]
|
rlm@61
|
694 (.get
|
rlm@61
|
695 (.getFloatBuffer mesh VertexBuffer$Type/BoneWeight)
|
rlm@61
|
696 index))
|
rlm@61
|
697
|
rlm@61
|
698
|
rlm@61
|
699
|
rlm@61
|
700 (defn vertex-bones [vertex]
|
rlm@61
|
701 (vec (map (comp int bones) (range (* vertex 4) (+ (* vertex 4) 4)))))
|
rlm@61
|
702
|
rlm@61
|
703 (defn vertex-weights [vertex]
|
rlm@61
|
704 (vec (map (comp float bone-weights) (range (* vertex 4) (+ (* vertex 4) 4)))))
|
rlm@61
|
705
|
rlm@61
|
706 (defn vertex-position [index]
|
rlm@61
|
707 (let [offset (* index 3)]
|
rlm@61
|
708 (Vector3f. (position offset)
|
rlm@61
|
709 (position (inc offset))
|
rlm@61
|
710 (position (inc(inc offset))))))
|
rlm@61
|
711
|
rlm@61
|
712 (def vertex-info (juxt vertex-position vertex-bones vertex-weights))
|
rlm@61
|
713
|
rlm@61
|
714 (defn bone-control-color [index]
|
rlm@61
|
715 (get {[1 0 0 0] ColorRGBA/Red
|
rlm@61
|
716 [1 2 0 0] ColorRGBA/Magenta
|
rlm@61
|
717 [2 0 0 0] ColorRGBA/Blue}
|
rlm@61
|
718 (vertex-bones index)
|
rlm@61
|
719 ColorRGBA/White))
|
rlm@61
|
720
|
rlm@61
|
721 (defn influence-color [index bone-num]
|
rlm@61
|
722 (get
|
rlm@61
|
723 {(float 0) ColorRGBA/Blue
|
rlm@61
|
724 (float 0.5) ColorRGBA/Green
|
rlm@61
|
725 (float 1) ColorRGBA/Red}
|
rlm@61
|
726 ;; find the weight of the desired bone
|
rlm@61
|
727 ((zipmap (vertex-bones index)(vertex-weights index))
|
rlm@61
|
728 bone-num)
|
rlm@61
|
729 ColorRGBA/Blue))
|
rlm@61
|
730
|
rlm@61
|
731 (def worm-vertices (set (map vertex-info (range 60))))
|
rlm@61
|
732
|
rlm@61
|
733
|
rlm@61
|
734 (defn test-info []
|
rlm@61
|
735 (let [points (Node.)]
|
rlm@61
|
736 (dorun
|
rlm@61
|
737 (map #(.attachChild points %)
|
rlm@61
|
738 (map #(sphere 0.01
|
rlm@61
|
739 :position (vertex-position %)
|
rlm@61
|
740 :color (influence-color % 1)
|
rlm@61
|
741 :physical? false)
|
rlm@61
|
742 (range 60))))
|
rlm@61
|
743 (view points)))
|
rlm@61
|
744
|
rlm@61
|
745
|
rlm@61
|
746 (defrecord JointControl [joint physics-space]
|
rlm@61
|
747 PhysicsControl
|
rlm@61
|
748 (setPhysicsSpace [this space]
|
rlm@61
|
749 (dosync
|
rlm@61
|
750 (ref-set (:physics-space this) space))
|
rlm@61
|
751 (.addJoint space (:joint this)))
|
rlm@61
|
752 (update [this tpf])
|
rlm@61
|
753 (setSpatial [this spatial])
|
rlm@61
|
754 (render [this rm vp])
|
rlm@61
|
755 (getPhysicsSpace [this] (deref (:physics-space this)))
|
rlm@61
|
756 (isEnabled [this] true)
|
rlm@61
|
757 (setEnabled [this state]))
|
rlm@61
|
758
|
rlm@61
|
759 (defn add-joint
|
rlm@61
|
760 "Add a joint to a particular object. When the object is added to the
|
rlm@61
|
761 PhysicsSpace of a simulation, the joint will also be added"
|
rlm@61
|
762 [object joint]
|
rlm@61
|
763 (let [control (JointControl. joint (ref nil))]
|
rlm@61
|
764 (.addControl object control))
|
rlm@61
|
765 object)
|
rlm@61
|
766
|
rlm@61
|
767
|
rlm@61
|
768 (defn hinge-world
|
rlm@61
|
769 []
|
rlm@61
|
770 (let [sphere1 (sphere)
|
rlm@61
|
771 sphere2 (sphere 1 :position (Vector3f. 3 3 3))
|
rlm@61
|
772 joint (Point2PointJoint.
|
rlm@61
|
773 (.getControl sphere1 RigidBodyControl)
|
rlm@61
|
774 (.getControl sphere2 RigidBodyControl)
|
rlm@61
|
775 Vector3f/ZERO (Vector3f. 3 3 3))]
|
rlm@61
|
776 (add-joint sphere1 joint)
|
rlm@61
|
777 (doto (Node. "hinge-world")
|
rlm@61
|
778 (.attachChild sphere1)
|
rlm@61
|
779 (.attachChild sphere2))))
|
rlm@61
|
780
|
rlm@61
|
781
|
rlm@61
|
782 (defn test-joint []
|
rlm@61
|
783 (view (hinge-world)))
|
rlm@61
|
784
|
rlm@61
|
785 ;; (defn copier-gen []
|
rlm@61
|
786 ;; (let [count (atom 0)]
|
rlm@61
|
787 ;; (fn [in]
|
rlm@61
|
788 ;; (swap! count inc)
|
rlm@61
|
789 ;; (clojure.contrib.duck-streams/copy
|
rlm@61
|
790 ;; in (File. (str "/home/r/tmp/mao-test/clojure-images/"
|
rlm@61
|
791 ;; ;;/home/r/tmp/mao-test/clojure-images
|
rlm@61
|
792 ;; (format "%08d.png" @count)))))))
|
rlm@61
|
793 ;; (defn decrease-framerate []
|
rlm@61
|
794 ;; (map
|
rlm@61
|
795 ;; (copier-gen)
|
rlm@61
|
796 ;; (sort
|
rlm@61
|
797 ;; (map first
|
rlm@61
|
798 ;; (partition
|
rlm@61
|
799 ;; 4
|
rlm@61
|
800 ;; (filter #(re-matches #".*.png$" (.getCanonicalPath %))
|
rlm@61
|
801 ;; (file-seq
|
rlm@61
|
802 ;; (file-str
|
rlm@61
|
803 ;; "/home/r/media/anime/mao-temp/images"))))))))
|
rlm@61
|
804
|
rlm@61
|
805
|
rlm@61
|
806
|
rlm@61
|
807 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
rlm@61
|
808
|
rlm@61
|
809 (defn proprioception
|
rlm@61
|
810 "Create a proprioception map that reports the rotations of the
|
rlm@61
|
811 various limbs of the creature's body"
|
rlm@61
|
812 [creature]
|
rlm@61
|
813 [#^Node creature]
|
rlm@61
|
814 (let [
|
rlm@61
|
815 nodes (node-seq creature)
|
rlm@61
|
816 joints
|
rlm@61
|
817 (map
|
rlm@61
|
818 :joint
|
rlm@61
|
819 (filter
|
rlm@61
|
820 #(isa? (class %) JointControl)
|
rlm@61
|
821 (reduce
|
rlm@61
|
822 concat
|
rlm@61
|
823 (map (fn [node]
|
rlm@61
|
824 (map (fn [num] (.getControl node num))
|
rlm@61
|
825 (range (.getNumControls node))))
|
rlm@61
|
826 nodes))))]
|
rlm@61
|
827 (fn []
|
rlm@61
|
828 (reduce concat (map relative-positions (list (first joints)))))))
|
rlm@61
|
829
|
rlm@61
|
830
|
rlm@63
|
831 (defn skel [node]
|
rlm@63
|
832 (doto
|
rlm@63
|
833 (.getSkeleton
|
rlm@63
|
834 (.getControl node SkeletonControl))
|
rlm@63
|
835 ;; this is necessary to force the skeleton to have accurate world
|
rlm@63
|
836 ;; transforms before it is rendered to the screen.
|
rlm@63
|
837 (.resetAndUpdate)))
|
rlm@63
|
838
|
rlm@63
|
839 (defn green-x-ray []
|
rlm@63
|
840 (doto (Material. (asset-manager)
|
rlm@63
|
841 "Common/MatDefs/Misc/Unshaded.j3md")
|
rlm@63
|
842 (.setColor "Color" ColorRGBA/Green)
|
rlm@63
|
843 (-> (.getAdditionalRenderState)
|
rlm@63
|
844 (.setDepthTest false))))
|
rlm@63
|
845
|
rlm@63
|
846 (defn test-worm []
|
rlm@63
|
847 (.start
|
rlm@63
|
848 (world
|
rlm@63
|
849 (doto (Node.)
|
rlm@63
|
850 ;;(.attachChild (point-worm))
|
rlm@63
|
851 (.attachChild (load-blender-model
|
rlm@63
|
852 "Models/anim2/joint-worm.blend"))
|
rlm@63
|
853
|
rlm@63
|
854 (.attachChild (box 10 1 10
|
rlm@63
|
855 :position (Vector3f. 0 -2 0) :mass 0
|
rlm@63
|
856 :color (ColorRGBA/Gray))))
|
rlm@63
|
857 {
|
rlm@63
|
858 "key-space" (fire-cannon-ball)
|
rlm@63
|
859 }
|
rlm@63
|
860 (fn [world]
|
rlm@63
|
861 (enable-debug world)
|
rlm@63
|
862 (light-up-everything world)
|
rlm@63
|
863 ;;(.setTimer world (NanoTimer.))
|
rlm@63
|
864 )
|
rlm@63
|
865 no-op)))
|
rlm@63
|
866
|
rlm@63
|
867
|
rlm@63
|
868
|
rlm@63
|
869 ;; defunct movement stuff
|
rlm@63
|
870 (defn torque-controls [control]
|
rlm@63
|
871 (let [torques
|
rlm@63
|
872 (concat
|
rlm@63
|
873 (map #(Vector3f. 0 (Math/sin %) (Math/cos %))
|
rlm@63
|
874 (range 0 (* Math/PI 2) (/ (* Math/PI 2) 20)))
|
rlm@63
|
875 [Vector3f/UNIT_X])]
|
rlm@63
|
876 (map (fn [torque-axis]
|
rlm@63
|
877 (fn [torque]
|
rlm@63
|
878 (.applyTorque
|
rlm@63
|
879 control
|
rlm@63
|
880 (.mult (.mult (.getPhysicsRotation control)
|
rlm@63
|
881 torque-axis)
|
rlm@63
|
882 (float
|
rlm@63
|
883 (* (.getMass control) torque))))))
|
rlm@63
|
884 torques)))
|
rlm@63
|
885
|
rlm@63
|
886 (defn motor-map
|
rlm@63
|
887 "Take a creature and generate a function that will enable fine
|
rlm@63
|
888 grained control over all the creature's limbs."
|
rlm@63
|
889 [#^Node creature]
|
rlm@63
|
890 (let [controls (keep #(.getControl % RigidBodyControl)
|
rlm@63
|
891 (node-seq creature))
|
rlm@63
|
892 limb-controls (reduce concat (map torque-controls controls))
|
rlm@63
|
893 body-control (partial map #(%1 %2) limb-controls)]
|
rlm@63
|
894 body-control))
|
rlm@63
|
895
|
rlm@63
|
896 (defn test-motor-map
|
rlm@63
|
897 "see how torque works."
|
rlm@63
|
898 []
|
rlm@63
|
899 (let [finger (box 3 0.5 0.5 :position (Vector3f. 0 2 0)
|
rlm@63
|
900 :mass 1 :color ColorRGBA/Green)
|
rlm@63
|
901 motor-map (motor-map finger)]
|
rlm@63
|
902 (world
|
rlm@63
|
903 (nodify [finger
|
rlm@63
|
904 (box 10 0.5 10 :position (Vector3f. 0 -5 0) :mass 0
|
rlm@63
|
905 :color ColorRGBA/Gray)])
|
rlm@63
|
906 standard-debug-controls
|
rlm@63
|
907 (fn [world]
|
rlm@63
|
908 (set-gravity world Vector3f/ZERO)
|
rlm@63
|
909 (light-up-everything world)
|
rlm@63
|
910 (.setTimer world (NanoTimer.)))
|
rlm@63
|
911 (fn [_ _]
|
rlm@145
|
912 (dorun (motor-map [0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0
|
rlm@145
|
913 0]))))))
|
rlm@145
|
914
|
rlm@145
|
915 (defn joint-proprioception [#^Node parts #^Node joint]
|
rlm@145
|
916 (let [[obj-a obj-b] (joint-targets parts joint)
|
rlm@145
|
917 joint-rot (.getWorldRotation joint)
|
rlm@145
|
918 pre-inv-a (.inverse (.getWorldRotation obj-a))
|
rlm@145
|
919 x (.mult pre-inv-a (.mult joint-rot Vector3f/UNIT_X))
|
rlm@145
|
920 y (.mult pre-inv-a (.mult joint-rot Vector3f/UNIT_Y))
|
rlm@145
|
921 z (.mult pre-inv-a (.mult joint-rot Vector3f/UNIT_Z))
|
rlm@145
|
922
|
rlm@145
|
923 x Vector3f/UNIT_Y
|
rlm@145
|
924 y Vector3f/UNIT_Z
|
rlm@145
|
925 z Vector3f/UNIT_X
|
rlm@145
|
926
|
rlm@145
|
927
|
rlm@145
|
928 tmp-rot-a (.getWorldRotation obj-a)]
|
rlm@145
|
929 (println-repl "x:" (.mult tmp-rot-a x))
|
rlm@145
|
930 (println-repl "y:" (.mult tmp-rot-a y))
|
rlm@145
|
931 (println-repl "z:" (.mult tmp-rot-a z))
|
rlm@145
|
932 (println-repl "rot-a" (.getWorldRotation obj-a))
|
rlm@145
|
933 (println-repl "rot-b" (.getWorldRotation obj-b))
|
rlm@145
|
934 (println-repl "joint-rot" joint-rot)
|
rlm@145
|
935 ;; this function will report proprioceptive information for the
|
rlm@145
|
936 ;; joint.
|
rlm@145
|
937 (fn []
|
rlm@145
|
938 ;; x is the "twist" axis, y and z are the "bend" axes
|
rlm@145
|
939 (let [rot-a (.getWorldRotation obj-a)
|
rlm@145
|
940 ;;inv-a (.inverse rot-a)
|
rlm@145
|
941 rot-b (.getWorldRotation obj-b)
|
rlm@145
|
942 ;;relative (.mult rot-b inv-a)
|
rlm@145
|
943 basis (doto (Matrix3f.)
|
rlm@145
|
944 (.setColumn 0 (.mult rot-a x))
|
rlm@145
|
945 (.setColumn 1 (.mult rot-a y))
|
rlm@145
|
946 (.setColumn 2 (.mult rot-a z)))
|
rlm@145
|
947 rotation-about-joint
|
rlm@145
|
948 (doto (Quaternion.)
|
rlm@145
|
949 (.fromRotationMatrix
|
rlm@145
|
950 (.mult (.invert basis)
|
rlm@145
|
951 (.toRotationMatrix rot-b))))
|
rlm@145
|
952 [yaw roll pitch]
|
rlm@145
|
953 (seq (.toAngles rotation-about-joint nil))]
|
rlm@145
|
954 ;;return euler angles of the quaternion around the new basis
|
rlm@145
|
955 [yaw roll pitch]))))
|
rlm@145
|
956
|
rlm@61
|
957 #+end_src
|
rlm@0
|
958
|
rlm@0
|
959
|
rlm@0
|
960
|
rlm@0
|
961
|
rlm@0
|
962
|
rlm@0
|
963
|
rlm@0
|
964
|
rlm@73
|
965 * COMMENT generate Source
|
rlm@44
|
966 #+begin_src clojure :tangle ../src/cortex/body.clj
|
rlm@175
|
967 <<joints>>
|
rlm@0
|
968 #+end_src
|
rlm@64
|
969
|
rlm@69
|
970 #+begin_src clojure :tangle ../src/cortex/test/body.clj
|
rlm@64
|
971 <<test-body>>
|
rlm@64
|
972 #+end_src
|
rlm@64
|
973
|
rlm@64
|
974
|
rlm@0
|
975
|