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1 #+title: The BODY!!!
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2 #+author: Robert McIntyre
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3 #+email: rlm@mit.edu
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4 #+description: Simulating a body (movement, touch, propioception) in jMonkeyEngine3.
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5 #+SETUPFILE: ../../aurellem/org/setup.org
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6 #+INCLUDE: ../../aurellem/org/level-0.org
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7
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8 * Making a solid, connected body.
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9 #+name: joints
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10 #+begin_src clojure
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11 (ns cortex.body
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12 "Assemble a physical creature using the definitions found in a
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13 specially prepared blender file. Creates rigid bodies and joints so
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14 that a creature can have a physical presense in the simulation."
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15 {:author "Robert McIntyre"}
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16 (:use (cortex world util sense))
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17 (:use clojure.contrib.def)
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18 (:import
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19 (com.jme3.math Vector3f Quaternion Vector2f Matrix3f)
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20 (com.jme3.bullet.joints
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21 SixDofJoint Point2PointJoint HingeJoint ConeJoint)
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22 com.jme3.bullet.control.RigidBodyControl
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23 com.jme3.collision.CollisionResults
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24 com.jme3.bounding.BoundingBox
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25 com.jme3.scene.Node
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26 com.jme3.scene.Geometry
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27 com.jme3.bullet.collision.shapes.HullCollisionShape))
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28
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29 (defn joint-targets
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30 "Return the two closest two objects to the joint object, ordered
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31 from bottom to top according to the joint's rotation."
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32 [#^Node parts #^Node joint]
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33 (loop [radius (float 0.01)]
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34 (let [results (CollisionResults.)]
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35 (.collideWith
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36 parts
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37 (BoundingBox. (.getWorldTranslation joint)
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38 radius radius radius)
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39 results)
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40 (let [targets
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41 (distinct
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42 (map #(.getGeometry %) results))]
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43 (if (>= (count targets) 2)
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44 (sort-by
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45 #(let [v
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46 (jme-to-blender
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47 (.mult
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48 (.inverse (.getWorldRotation joint))
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49 (.subtract (.getWorldTranslation %)
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50 (.getWorldTranslation joint))))]
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51 (println-repl (.getName %) ":" v)
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52 (.dot (Vector3f. 1 1 1)
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53 v))
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54 (take 2 targets))
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55 (recur (float (* radius 2))))))))
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56
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57 (defmulti joint-dispatch
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58 "Translate blender pseudo-joints into real JME joints."
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59 (fn [constraints & _]
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60 (:type constraints)))
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61
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62 (defmethod joint-dispatch :point
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63 [constraints control-a control-b pivot-a pivot-b rotation]
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64 (println-repl "creating POINT2POINT joint")
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65 ;; bullet's point2point joints are BROKEN, so we must use the
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66 ;; generic 6DOF joint instead of an actual Point2Point joint!
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67
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68 ;; should be able to do this:
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69 (comment
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70 (Point2PointJoint.
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71 control-a
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72 control-b
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73 pivot-a
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74 pivot-b))
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75
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76 ;; but instead we must do this:
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77 (println-repl "substuting 6DOF joint for POINT2POINT joint!")
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78 (doto
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79 (SixDofJoint.
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80 control-a
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81 control-b
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82 pivot-a
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83 pivot-b
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84 false)
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85 (.setLinearLowerLimit Vector3f/ZERO)
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86 (.setLinearUpperLimit Vector3f/ZERO)
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87 ;;(.setAngularLowerLimit (Vector3f. 1 1 1))
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88 ;;(.setAngularUpperLimit (Vector3f. 0 0 0))
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89
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90 ))
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91
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92
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93 (defmethod joint-dispatch :hinge
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94 [constraints control-a control-b pivot-a pivot-b rotation]
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95 (println-repl "creating HINGE joint")
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96 (let [axis
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97 (if-let
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98 [axis (:axis constraints)]
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99 axis
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100 Vector3f/UNIT_X)
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101 [limit-1 limit-2] (:limit constraints)
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102 hinge-axis
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103 (.mult
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104 rotation
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105 (blender-to-jme axis))]
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106 (doto
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107 (HingeJoint.
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108 control-a
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109 control-b
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110 pivot-a
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111 pivot-b
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112 hinge-axis
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113 hinge-axis)
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114 (.setLimit limit-1 limit-2))))
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115
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116 (defmethod joint-dispatch :cone
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117 [constraints control-a control-b pivot-a pivot-b rotation]
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118 (let [limit-xz (:limit-xz constraints)
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119 limit-xy (:limit-xy constraints)
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120 twist (:twist constraints)]
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121
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122 (println-repl "creating CONE joint")
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123 (println-repl rotation)
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124 (println-repl
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125 "UNIT_X --> " (.mult rotation (Vector3f. 1 0 0)))
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126 (println-repl
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127 "UNIT_Y --> " (.mult rotation (Vector3f. 0 1 0)))
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128 (println-repl
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129 "UNIT_Z --> " (.mult rotation (Vector3f. 0 0 1)))
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130 (doto
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131 (ConeJoint.
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132 control-a
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133 control-b
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134 pivot-a
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135 pivot-b
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136 rotation
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137 rotation)
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138 (.setLimit (float limit-xz)
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139 (float limit-xy)
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140 (float twist)))))
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141
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142 (defn connect
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143 "Create a joint between 'obj-a and 'obj-b at the location of
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144 'joint. The type of joint is determined by the metadata on 'joint.
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145
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146 Here are some examples:
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147 {:type :point}
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148 {:type :hinge :limit [0 (/ Math/PI 2)] :axis (Vector3f. 0 1 0)}
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149 (:axis defaults to (Vector3f. 1 0 0) if not provided for hinge joints)
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150
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151 {:type :cone :limit-xz 0]
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152 :limit-xy 0]
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153 :twist 0]} (use XZY rotation mode in blender!)"
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154 [#^Node obj-a #^Node obj-b #^Node joint]
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155 (let [control-a (.getControl obj-a RigidBodyControl)
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156 control-b (.getControl obj-b RigidBodyControl)
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157 joint-center (.getWorldTranslation joint)
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158 joint-rotation (.toRotationMatrix (.getWorldRotation joint))
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159 pivot-a (world-to-local obj-a joint-center)
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160 pivot-b (world-to-local obj-b joint-center)]
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161
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162 (if-let [constraints
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163 (map-vals
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164 eval
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165 (read-string
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166 (meta-data joint "joint")))]
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167 ;; A side-effect of creating a joint registers
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168 ;; it with both physics objects which in turn
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169 ;; will register the joint with the physics system
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170 ;; when the simulation is started.
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171 (do
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172 (println-repl "creating joint between"
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173 (.getName obj-a) "and" (.getName obj-b))
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174 (joint-dispatch constraints
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175 control-a control-b
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176 pivot-a pivot-b
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177 joint-rotation))
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178 (println-repl "could not find joint meta-data!"))))
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179
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180 (defvar
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181 ^{:arglists '([creature])}
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182 joints
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183 (sense-nodes "joints")
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184 "Return the children of the creature's \"joints\" node.")
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185
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186 (defn physical!
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187 "Iterate through the nodes in creature and make them real physical
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188 objects in the simulation."
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189 [#^Node creature]
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190 (dorun
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191 (map
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192 (fn [geom]
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193 (let [physics-control
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194 (RigidBodyControl.
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195 (HullCollisionShape.
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196 (.getMesh geom))
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197 (if-let [mass (meta-data geom "mass")]
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198 (do
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199 (println-repl
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200 "setting" (.getName geom) "mass to" (float mass))
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201 (float mass))
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202 (float 1)))]
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203
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204 (.addControl geom physics-control)))
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205 (filter #(isa? (class %) Geometry )
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206 (node-seq creature)))))
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207
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208 (defn joints!
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209 "Connect the solid parts of the creature with physical joints. The
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210 joints are taken from the \"joints\" node in the creature."
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211 [#^Node creature]
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212 (dorun
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213 (map
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214 (fn [joint]
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215 (let [[obj-a obj-b] (joint-targets creature joint)]
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216 (connect obj-a obj-b joint)))
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217 (joints creature))))
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218
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219 (defn body!
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220 "Endow the creature with a physical body connected with joints. The
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221 particulars of the joints and the masses of each pody part are
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222 determined in blender."
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223 [#^Node creature]
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224 (physical! creature)
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225 (joints! creature))
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226 #+end_src
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227
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228 #+results: joints
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229 : #'cortex.body/body!
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230
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231 #+results: proprioception
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232 : #'cortex.body/proprioception-debug-window
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233
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234 * Examples
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235
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236 #+name: test-body
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237 #+begin_src clojure
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238 (ns cortex.test.body
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239 (:use (cortex world util body))
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240 (:require cortex.silly)
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241 (:import
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242 com.jme3.math.Vector3f
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243 com.jme3.math.ColorRGBA
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244 com.jme3.bullet.joints.Point2PointJoint
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245 com.jme3.bullet.control.RigidBodyControl
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246 com.jme3.system.NanoTimer
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247 com.jme3.math.Quaternion))
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248
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249 (defn worm-segments
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250 "Create multiple evenly spaced box segments. They're fabulous!"
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251 [segment-length num-segments interstitial-space radius]
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252 (letfn [(nth-segment
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253 [n]
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254 (box segment-length radius radius :mass 0.1
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255 :position
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256 (Vector3f.
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257 (* 2 n (+ interstitial-space segment-length)) 0 0)
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258 :name (str "worm-segment" n)
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259 :color (ColorRGBA/randomColor)))]
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260 (map nth-segment (range num-segments))))
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261
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262 (defn connect-at-midpoint
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263 "Connect two physics objects with a Point2Point joint constraint at
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264 the point equidistant from both objects' centers."
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265 [segmentA segmentB]
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266 (let [centerA (.getWorldTranslation segmentA)
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267 centerB (.getWorldTranslation segmentB)
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268 midpoint (.mult (.add centerA centerB) (float 0.5))
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269 pivotA (.subtract midpoint centerA)
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270 pivotB (.subtract midpoint centerB)
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271
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272 ;; A side-effect of creating a joint registers
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273 ;; it with both physics objects which in turn
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274 ;; will register the joint with the physics system
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275 ;; when the simulation is started.
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276 joint (Point2PointJoint.
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277 (.getControl segmentA RigidBodyControl)
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278 (.getControl segmentB RigidBodyControl)
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279 pivotA
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280 pivotB)]
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281 segmentB))
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282
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283 (defn eve-worm
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284 "Create a worm-like body bound by invisible joint constraints."
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285 []
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286 (let [segments (worm-segments 0.2 5 0.1 0.1)]
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287 (dorun (map (partial apply connect-at-midpoint)
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288 (partition 2 1 segments)))
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289 (nodify "worm" segments)))
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290
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291 (defn worm-pattern
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292 "This is a simple, mindless motor control pattern that drives the
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293 second segment of the worm's body at an offset angle with
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294 sinusoidally varying strength."
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295 [time]
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296 (let [angle (* Math/PI (/ 9 20))
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297 direction (Vector3f. 0 (Math/sin angle) (Math/cos angle))]
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298 [Vector3f/ZERO
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299 (.mult
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300 direction
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301 (float (* 2 (Math/sin (* Math/PI 2 (/ (rem time 300 ) 300))))))
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302 Vector3f/ZERO
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303 Vector3f/ZERO
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304 Vector3f/ZERO]))
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305
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306 (defn test-motor-control
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307 "Testing motor-control:
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308 You should see a multi-segmented worm-like object fall onto the
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309 table and begin writhing and moving."
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310 []
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311 (let [worm (eve-worm)
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312 time (atom 0)
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313 worm-motor-map (vector-motor-control worm)]
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314 (world
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315 (nodify [worm
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316 (box 10 0.5 10 :position (Vector3f. 0 -5 0) :mass 0
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317 :color ColorRGBA/Gray)])
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318 standard-debug-controls
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319 (fn [world]
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320 (enable-debug world)
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321 (light-up-everything world)
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322 (comment
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323 (com.aurellem.capture.Capture/captureVideo
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324 world
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325 (file-str "/home/r/proj/cortex/tmp/moving-worm")))
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326 )
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327
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328 (fn [_ _]
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329 (swap! time inc)
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330 (Thread/sleep 20)
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331 (dorun (worm-motor-map
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332 (worm-pattern @time)))))))
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333
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334
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335
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336 (defn join-at-point [obj-a obj-b world-pivot]
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337 (cortex.silly/joint-dispatch
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338 {:type :point}
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339 (.getControl obj-a RigidBodyControl)
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340 (.getControl obj-b RigidBodyControl)
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341 (cortex.silly/world-to-local obj-a world-pivot)
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342 (cortex.silly/world-to-local obj-b world-pivot)
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343 nil
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344 ))
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345
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346 (import com.jme3.bullet.collision.PhysicsCollisionObject)
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347
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348 (defn blab-* []
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349 (let [hand (box 0.5 0.2 0.2 :position (Vector3f. 0 0 0)
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350 :mass 0 :color ColorRGBA/Green)
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351 finger (box 0.5 0.2 0.2 :position (Vector3f. 2.4 0 0)
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352 :mass 1 :color ColorRGBA/Red)
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353 connection-point (Vector3f. 1.2 0 0)
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354 root (nodify [hand finger])]
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355
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356 (join-at-point hand finger (Vector3f. 1.2 0 0))
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357
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358 (.setCollisionGroup
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359 (.getControl hand RigidBodyControl)
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rlm@130
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360 PhysicsCollisionObject/COLLISION_GROUP_NONE)
|
rlm@130
|
361 (world
|
rlm@130
|
362 root
|
rlm@130
|
363 standard-debug-controls
|
rlm@130
|
364 (fn [world]
|
rlm@130
|
365 (enable-debug world)
|
rlm@130
|
366 (.setTimer world (com.aurellem.capture.RatchetTimer. 60))
|
rlm@130
|
367 (set-gravity world Vector3f/ZERO)
|
rlm@130
|
368 )
|
rlm@130
|
369 no-op)))
|
rlm@133
|
370 (comment
|
rlm@133
|
371
|
rlm@133
|
372 (defn proprioception-debug-window
|
rlm@133
|
373 []
|
rlm@133
|
374 (let [time (atom 0)]
|
rlm@133
|
375 (fn [prop-data]
|
rlm@133
|
376 (if (= 0 (rem (swap! time inc) 40))
|
rlm@133
|
377 (println-repl prop-data)))))
|
rlm@133
|
378 )
|
rlm@133
|
379
|
rlm@131
|
380 (comment
|
rlm@131
|
381 (dorun
|
rlm@131
|
382 (map
|
rlm@131
|
383 (comp
|
rlm@131
|
384 println-repl
|
rlm@131
|
385 (fn [[p y r]]
|
rlm@131
|
386 (format
|
rlm@131
|
387 "pitch: %1.2f\nyaw: %1.2f\nroll: %1.2f\n"
|
rlm@131
|
388 p y r)))
|
rlm@131
|
389 prop-data)))
|
rlm@131
|
390
|
rlm@130
|
391
|
rlm@130
|
392
|
rlm@137
|
393
|
rlm@64
|
394 (defn test-proprioception
|
rlm@69
|
395 "Testing proprioception:
|
rlm@69
|
396 You should see two foating bars, and a printout of pitch, yaw, and
|
rlm@64
|
397 roll. Pressing key-r/key-t should move the blue bar up and down and
|
rlm@64
|
398 change only the value of pitch. key-f/key-g moves it side to side
|
rlm@64
|
399 and changes yaw. key-v/key-b will spin the blue segment clockwise
|
rlm@64
|
400 and counterclockwise, and only affect roll."
|
rlm@60
|
401 []
|
rlm@145
|
402 (let [hand (box 0.2 1 0.2 :position (Vector3f. 0 0 0)
|
rlm@142
|
403 :mass 0 :color ColorRGBA/Green :name "hand")
|
rlm@145
|
404 finger (box 0.2 1 0.2 :position (Vector3f. 0 2.4 0)
|
rlm@132
|
405 :mass 1 :color ColorRGBA/Red :name "finger")
|
rlm@133
|
406 joint-node (box 0.1 0.05 0.05 :color ColorRGBA/Yellow
|
rlm@145
|
407 :position (Vector3f. 0 1.2 0)
|
rlm@145
|
408 :rotation (doto (Quaternion.)
|
rlm@145
|
409 (.fromAngleAxis
|
rlm@145
|
410 (/ Math/PI 2)
|
rlm@145
|
411 (Vector3f. 0 0 1)))
|
rlm@133
|
412 :physical? false)
|
rlm@145
|
413 joint (join-at-point hand finger (Vector3f. 0 1.2 0 ))
|
rlm@135
|
414 creature (nodify [hand finger joint-node])
|
rlm@145
|
415 finger-control (.getControl finger RigidBodyControl)
|
rlm@145
|
416 hand-control (.getControl hand RigidBodyControl)]
|
rlm@145
|
417
|
rlm@145
|
418
|
rlm@145
|
419 (let
|
rlm@135
|
420 ;; *******************************************
|
rlm@137
|
421
|
rlm@145
|
422 [floor (box 10 10 10 :position (Vector3f. 0 -15 0)
|
rlm@135
|
423 :mass 0 :color ColorRGBA/Gray)
|
rlm@137
|
424
|
rlm@137
|
425 root (nodify [creature floor])
|
rlm@133
|
426 prop (joint-proprioception creature joint-node)
|
rlm@139
|
427 prop-view (proprioception-debug-window)
|
rlm@139
|
428
|
rlm@139
|
429 controls
|
rlm@139
|
430 (merge standard-debug-controls
|
rlm@140
|
431 {"key-o"
|
rlm@139
|
432 (fn [_ _] (.setEnabled finger-control true))
|
rlm@140
|
433 "key-p"
|
rlm@139
|
434 (fn [_ _] (.setEnabled finger-control false))
|
rlm@140
|
435 "key-k"
|
rlm@140
|
436 (fn [_ _] (.setEnabled hand-control true))
|
rlm@140
|
437 "key-l"
|
rlm@140
|
438 (fn [_ _] (.setEnabled hand-control false))
|
rlm@139
|
439 "key-i"
|
rlm@139
|
440 (fn [world _] (set-gravity world (Vector3f. 0 0 0)))
|
rlm@142
|
441 "key-period"
|
rlm@142
|
442 (fn [world _]
|
rlm@142
|
443 (.setEnabled finger-control false)
|
rlm@142
|
444 (.setEnabled hand-control false)
|
rlm@142
|
445 (.rotate creature (doto (Quaternion.)
|
rlm@142
|
446 (.fromAngleAxis
|
rlm@142
|
447 (float (/ Math/PI 15))
|
rlm@142
|
448 (Vector3f. 0 0 -1))))
|
rlm@142
|
449
|
rlm@142
|
450 (.setEnabled finger-control true)
|
rlm@142
|
451 (.setEnabled hand-control true)
|
rlm@142
|
452 (set-gravity world (Vector3f. 0 0 0))
|
rlm@142
|
453 )
|
rlm@142
|
454
|
rlm@142
|
455
|
rlm@139
|
456 }
|
rlm@139
|
457 )
|
rlm@130
|
458
|
rlm@139
|
459 ]
|
rlm@139
|
460 (comment
|
rlm@139
|
461 (.setCollisionGroup
|
rlm@139
|
462 (.getControl hand RigidBodyControl)
|
rlm@139
|
463 PhysicsCollisionObject/COLLISION_GROUP_NONE)
|
rlm@139
|
464 )
|
rlm@140
|
465 (apply
|
rlm@140
|
466 world
|
rlm@140
|
467 (with-movement
|
rlm@140
|
468 hand
|
rlm@140
|
469 ["key-y" "key-u" "key-h" "key-j" "key-n" "key-m"]
|
rlm@140
|
470 [10 10 10 10 1 1]
|
rlm@140
|
471 (with-movement
|
rlm@140
|
472 finger
|
rlm@140
|
473 ["key-r" "key-t" "key-f" "key-g" "key-v" "key-b"]
|
rlm@145
|
474 [1 1 10 10 10 10]
|
rlm@140
|
475 [root
|
rlm@140
|
476 controls
|
rlm@140
|
477 (fn [world]
|
rlm@140
|
478 (.setTimer world (com.aurellem.capture.RatchetTimer. 60))
|
rlm@140
|
479 (set-gravity world (Vector3f. 0 0 0))
|
rlm@140
|
480 (light-up-everything world))
|
rlm@145
|
481 (fn [_ _] (prop-view (list (prop))))]))))))
|
rlm@138
|
482
|
rlm@64
|
483 #+end_src
|
rlm@56
|
484
|
rlm@130
|
485 #+results: test-body
|
rlm@130
|
486 : #'cortex.test.body/test-proprioception
|
rlm@130
|
487
|
rlm@60
|
488
|
rlm@63
|
489 * COMMENT code-limbo
|
rlm@61
|
490 #+begin_src clojure
|
rlm@61
|
491 ;;(.loadModel
|
rlm@61
|
492 ;; (doto (asset-manager)
|
rlm@61
|
493 ;; (.registerLoader BlenderModelLoader (into-array String ["blend"])))
|
rlm@61
|
494 ;; "Models/person/person.blend")
|
rlm@61
|
495
|
rlm@64
|
496
|
rlm@64
|
497 (defn load-blender-model
|
rlm@64
|
498 "Load a .blend file using an asset folder relative path."
|
rlm@64
|
499 [^String model]
|
rlm@64
|
500 (.loadModel
|
rlm@64
|
501 (doto (asset-manager)
|
rlm@64
|
502 (.registerLoader BlenderModelLoader (into-array String ["blend"])))
|
rlm@64
|
503 model))
|
rlm@64
|
504
|
rlm@64
|
505
|
rlm@61
|
506 (defn view-model [^String model]
|
rlm@61
|
507 (view
|
rlm@61
|
508 (.loadModel
|
rlm@61
|
509 (doto (asset-manager)
|
rlm@61
|
510 (.registerLoader BlenderModelLoader (into-array String ["blend"])))
|
rlm@61
|
511 model)))
|
rlm@61
|
512
|
rlm@61
|
513 (defn load-blender-scene [^String model]
|
rlm@61
|
514 (.loadModel
|
rlm@61
|
515 (doto (asset-manager)
|
rlm@61
|
516 (.registerLoader BlenderLoader (into-array String ["blend"])))
|
rlm@61
|
517 model))
|
rlm@61
|
518
|
rlm@61
|
519 (defn worm
|
rlm@61
|
520 []
|
rlm@61
|
521 (.loadModel (asset-manager) "Models/anim2/Cube.mesh.xml"))
|
rlm@61
|
522
|
rlm@61
|
523 (defn oto
|
rlm@61
|
524 []
|
rlm@61
|
525 (.loadModel (asset-manager) "Models/Oto/Oto.mesh.xml"))
|
rlm@61
|
526
|
rlm@61
|
527 (defn sinbad
|
rlm@61
|
528 []
|
rlm@61
|
529 (.loadModel (asset-manager) "Models/Sinbad/Sinbad.mesh.xml"))
|
rlm@61
|
530
|
rlm@61
|
531 (defn worm-blender
|
rlm@61
|
532 []
|
rlm@61
|
533 (first (seq (.getChildren (load-blender-model
|
rlm@61
|
534 "Models/anim2/simple-worm.blend")))))
|
rlm@61
|
535
|
rlm@61
|
536 (defn body
|
rlm@61
|
537 "given a node with a SkeletonControl, will produce a body sutiable
|
rlm@61
|
538 for AI control with movement and proprioception."
|
rlm@61
|
539 [node]
|
rlm@61
|
540 (let [skeleton-control (.getControl node SkeletonControl)
|
rlm@61
|
541 krc (KinematicRagdollControl.)]
|
rlm@61
|
542 (comment
|
rlm@61
|
543 (dorun
|
rlm@61
|
544 (map #(.addBoneName krc %)
|
rlm@61
|
545 ["mid2" "tail" "head" "mid1" "mid3" "mid4" "Dummy-Root" ""]
|
rlm@61
|
546 ;;"mid2" "mid3" "tail" "head"]
|
rlm@61
|
547 )))
|
rlm@61
|
548 (.addControl node krc)
|
rlm@61
|
549 (.setRagdollMode krc)
|
rlm@61
|
550 )
|
rlm@61
|
551 node
|
rlm@61
|
552 )
|
rlm@61
|
553 (defn show-skeleton [node]
|
rlm@61
|
554 (let [sd
|
rlm@61
|
555
|
rlm@61
|
556 (doto
|
rlm@61
|
557 (SkeletonDebugger. "aurellem-skel-debug"
|
rlm@61
|
558 (skel node))
|
rlm@61
|
559 (.setMaterial (green-x-ray)))]
|
rlm@61
|
560 (.attachChild node sd)
|
rlm@61
|
561 node))
|
rlm@61
|
562
|
rlm@61
|
563
|
rlm@61
|
564
|
rlm@61
|
565 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
rlm@61
|
566
|
rlm@61
|
567 ;; this could be a good way to give objects special properties like
|
rlm@61
|
568 ;; being eyes and the like
|
rlm@61
|
569
|
rlm@61
|
570 (.getUserData
|
rlm@61
|
571 (.getChild
|
rlm@61
|
572 (load-blender-model "Models/property/test.blend") 0)
|
rlm@61
|
573 "properties")
|
rlm@61
|
574
|
rlm@61
|
575 ;; the properties are saved along with the blender file.
|
rlm@61
|
576 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
rlm@61
|
577
|
rlm@61
|
578
|
rlm@61
|
579
|
rlm@61
|
580
|
rlm@61
|
581 (defn init-debug-skel-node
|
rlm@61
|
582 [f debug-node skeleton]
|
rlm@61
|
583 (let [bones
|
rlm@61
|
584 (map #(.getBone skeleton %)
|
rlm@61
|
585 (range (.getBoneCount skeleton)))]
|
rlm@61
|
586 (dorun (map #(.setUserControl % true) bones))
|
rlm@61
|
587 (dorun (map (fn [b]
|
rlm@61
|
588 (println (.getName b)
|
rlm@61
|
589 " -- " (f b)))
|
rlm@61
|
590 bones))
|
rlm@61
|
591 (dorun
|
rlm@61
|
592 (map #(.attachChild
|
rlm@61
|
593 debug-node
|
rlm@61
|
594 (doto
|
rlm@61
|
595 (sphere 0.1
|
rlm@61
|
596 :position (f %)
|
rlm@61
|
597 :physical? false)
|
rlm@61
|
598 (.setMaterial (green-x-ray))))
|
rlm@61
|
599 bones)))
|
rlm@61
|
600 debug-node)
|
rlm@61
|
601
|
rlm@61
|
602 (import jme3test.bullet.PhysicsTestHelper)
|
rlm@61
|
603
|
rlm@61
|
604
|
rlm@61
|
605 (defn test-zzz [the-worm world value]
|
rlm@61
|
606 (if (not value)
|
rlm@61
|
607 (let [skeleton (skel the-worm)]
|
rlm@61
|
608 (println-repl "enabling bones")
|
rlm@61
|
609 (dorun
|
rlm@61
|
610 (map
|
rlm@61
|
611 #(.setUserControl (.getBone skeleton %) true)
|
rlm@61
|
612 (range (.getBoneCount skeleton))))
|
rlm@61
|
613
|
rlm@61
|
614
|
rlm@61
|
615 (let [b (.getBone skeleton 2)]
|
rlm@61
|
616 (println-repl "moving " (.getName b))
|
rlm@61
|
617 (println-repl (.getLocalPosition b))
|
rlm@61
|
618 (.setUserTransforms b
|
rlm@61
|
619 Vector3f/UNIT_X
|
rlm@61
|
620 Quaternion/IDENTITY
|
rlm@61
|
621 ;;(doto (Quaternion.)
|
rlm@61
|
622 ;; (.fromAngles (/ Math/PI 2)
|
rlm@61
|
623 ;; 0
|
rlm@61
|
624 ;; 0
|
rlm@61
|
625
|
rlm@61
|
626 (Vector3f. 1 1 1))
|
rlm@61
|
627 )
|
rlm@61
|
628
|
rlm@61
|
629 (println-repl "hi! <3"))))
|
rlm@61
|
630
|
rlm@61
|
631
|
rlm@61
|
632 (defn test-ragdoll []
|
rlm@61
|
633
|
rlm@61
|
634 (let [the-worm
|
rlm@61
|
635
|
rlm@61
|
636 ;;(.loadModel (asset-manager) "Models/anim2/Cube.mesh.xml")
|
rlm@61
|
637 (doto (show-skeleton (worm-blender))
|
rlm@61
|
638 (.setLocalTranslation (Vector3f. 0 10 0))
|
rlm@61
|
639 ;;(worm)
|
rlm@61
|
640 ;;(oto)
|
rlm@61
|
641 ;;(sinbad)
|
rlm@61
|
642 )
|
rlm@61
|
643 ]
|
rlm@61
|
644
|
rlm@61
|
645
|
rlm@61
|
646 (.start
|
rlm@61
|
647 (world
|
rlm@61
|
648 (doto (Node.)
|
rlm@61
|
649 (.attachChild the-worm))
|
rlm@61
|
650 {"key-return" (fire-cannon-ball)
|
rlm@61
|
651 "key-space" (partial test-zzz the-worm)
|
rlm@61
|
652 }
|
rlm@61
|
653 (fn [world]
|
rlm@61
|
654 (light-up-everything world)
|
rlm@61
|
655 (PhysicsTestHelper/createPhysicsTestWorld
|
rlm@61
|
656 (.getRootNode world)
|
rlm@61
|
657 (asset-manager)
|
rlm@61
|
658 (.getPhysicsSpace
|
rlm@61
|
659 (.getState (.getStateManager world) BulletAppState)))
|
rlm@61
|
660 (set-gravity world Vector3f/ZERO)
|
rlm@61
|
661 ;;(.setTimer world (NanoTimer.))
|
rlm@61
|
662 ;;(org.lwjgl.input.Mouse/setGrabbed false)
|
rlm@61
|
663 )
|
rlm@61
|
664 no-op
|
rlm@61
|
665 )
|
rlm@61
|
666
|
rlm@61
|
667
|
rlm@61
|
668 )))
|
rlm@61
|
669
|
rlm@61
|
670
|
rlm@61
|
671 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
rlm@61
|
672 ;;; here is the ragdoll stuff
|
rlm@61
|
673
|
rlm@61
|
674 (def worm-mesh (.getMesh (.getChild (worm-blender) 0)))
|
rlm@61
|
675 (def mesh worm-mesh)
|
rlm@61
|
676
|
rlm@61
|
677 (.getFloatBuffer mesh VertexBuffer$Type/Position)
|
rlm@61
|
678 (.getFloatBuffer mesh VertexBuffer$Type/BoneWeight)
|
rlm@61
|
679 (.getData (.getBuffer mesh VertexBuffer$Type/BoneIndex))
|
rlm@61
|
680
|
rlm@61
|
681
|
rlm@61
|
682 (defn position [index]
|
rlm@61
|
683 (.get
|
rlm@61
|
684 (.getFloatBuffer worm-mesh VertexBuffer$Type/Position)
|
rlm@61
|
685 index))
|
rlm@61
|
686
|
rlm@61
|
687 (defn bones [index]
|
rlm@61
|
688 (.get
|
rlm@61
|
689 (.getData (.getBuffer mesh VertexBuffer$Type/BoneIndex))
|
rlm@61
|
690 index))
|
rlm@61
|
691
|
rlm@61
|
692 (defn bone-weights [index]
|
rlm@61
|
693 (.get
|
rlm@61
|
694 (.getFloatBuffer mesh VertexBuffer$Type/BoneWeight)
|
rlm@61
|
695 index))
|
rlm@61
|
696
|
rlm@61
|
697
|
rlm@61
|
698
|
rlm@61
|
699 (defn vertex-bones [vertex]
|
rlm@61
|
700 (vec (map (comp int bones) (range (* vertex 4) (+ (* vertex 4) 4)))))
|
rlm@61
|
701
|
rlm@61
|
702 (defn vertex-weights [vertex]
|
rlm@61
|
703 (vec (map (comp float bone-weights) (range (* vertex 4) (+ (* vertex 4) 4)))))
|
rlm@61
|
704
|
rlm@61
|
705 (defn vertex-position [index]
|
rlm@61
|
706 (let [offset (* index 3)]
|
rlm@61
|
707 (Vector3f. (position offset)
|
rlm@61
|
708 (position (inc offset))
|
rlm@61
|
709 (position (inc(inc offset))))))
|
rlm@61
|
710
|
rlm@61
|
711 (def vertex-info (juxt vertex-position vertex-bones vertex-weights))
|
rlm@61
|
712
|
rlm@61
|
713 (defn bone-control-color [index]
|
rlm@61
|
714 (get {[1 0 0 0] ColorRGBA/Red
|
rlm@61
|
715 [1 2 0 0] ColorRGBA/Magenta
|
rlm@61
|
716 [2 0 0 0] ColorRGBA/Blue}
|
rlm@61
|
717 (vertex-bones index)
|
rlm@61
|
718 ColorRGBA/White))
|
rlm@61
|
719
|
rlm@61
|
720 (defn influence-color [index bone-num]
|
rlm@61
|
721 (get
|
rlm@61
|
722 {(float 0) ColorRGBA/Blue
|
rlm@61
|
723 (float 0.5) ColorRGBA/Green
|
rlm@61
|
724 (float 1) ColorRGBA/Red}
|
rlm@61
|
725 ;; find the weight of the desired bone
|
rlm@61
|
726 ((zipmap (vertex-bones index)(vertex-weights index))
|
rlm@61
|
727 bone-num)
|
rlm@61
|
728 ColorRGBA/Blue))
|
rlm@61
|
729
|
rlm@61
|
730 (def worm-vertices (set (map vertex-info (range 60))))
|
rlm@61
|
731
|
rlm@61
|
732
|
rlm@61
|
733 (defn test-info []
|
rlm@61
|
734 (let [points (Node.)]
|
rlm@61
|
735 (dorun
|
rlm@61
|
736 (map #(.attachChild points %)
|
rlm@61
|
737 (map #(sphere 0.01
|
rlm@61
|
738 :position (vertex-position %)
|
rlm@61
|
739 :color (influence-color % 1)
|
rlm@61
|
740 :physical? false)
|
rlm@61
|
741 (range 60))))
|
rlm@61
|
742 (view points)))
|
rlm@61
|
743
|
rlm@61
|
744
|
rlm@61
|
745 (defrecord JointControl [joint physics-space]
|
rlm@61
|
746 PhysicsControl
|
rlm@61
|
747 (setPhysicsSpace [this space]
|
rlm@61
|
748 (dosync
|
rlm@61
|
749 (ref-set (:physics-space this) space))
|
rlm@61
|
750 (.addJoint space (:joint this)))
|
rlm@61
|
751 (update [this tpf])
|
rlm@61
|
752 (setSpatial [this spatial])
|
rlm@61
|
753 (render [this rm vp])
|
rlm@61
|
754 (getPhysicsSpace [this] (deref (:physics-space this)))
|
rlm@61
|
755 (isEnabled [this] true)
|
rlm@61
|
756 (setEnabled [this state]))
|
rlm@61
|
757
|
rlm@61
|
758 (defn add-joint
|
rlm@61
|
759 "Add a joint to a particular object. When the object is added to the
|
rlm@61
|
760 PhysicsSpace of a simulation, the joint will also be added"
|
rlm@61
|
761 [object joint]
|
rlm@61
|
762 (let [control (JointControl. joint (ref nil))]
|
rlm@61
|
763 (.addControl object control))
|
rlm@61
|
764 object)
|
rlm@61
|
765
|
rlm@61
|
766
|
rlm@61
|
767 (defn hinge-world
|
rlm@61
|
768 []
|
rlm@61
|
769 (let [sphere1 (sphere)
|
rlm@61
|
770 sphere2 (sphere 1 :position (Vector3f. 3 3 3))
|
rlm@61
|
771 joint (Point2PointJoint.
|
rlm@61
|
772 (.getControl sphere1 RigidBodyControl)
|
rlm@61
|
773 (.getControl sphere2 RigidBodyControl)
|
rlm@61
|
774 Vector3f/ZERO (Vector3f. 3 3 3))]
|
rlm@61
|
775 (add-joint sphere1 joint)
|
rlm@61
|
776 (doto (Node. "hinge-world")
|
rlm@61
|
777 (.attachChild sphere1)
|
rlm@61
|
778 (.attachChild sphere2))))
|
rlm@61
|
779
|
rlm@61
|
780
|
rlm@61
|
781 (defn test-joint []
|
rlm@61
|
782 (view (hinge-world)))
|
rlm@61
|
783
|
rlm@61
|
784 ;; (defn copier-gen []
|
rlm@61
|
785 ;; (let [count (atom 0)]
|
rlm@61
|
786 ;; (fn [in]
|
rlm@61
|
787 ;; (swap! count inc)
|
rlm@61
|
788 ;; (clojure.contrib.duck-streams/copy
|
rlm@61
|
789 ;; in (File. (str "/home/r/tmp/mao-test/clojure-images/"
|
rlm@61
|
790 ;; ;;/home/r/tmp/mao-test/clojure-images
|
rlm@61
|
791 ;; (format "%08d.png" @count)))))))
|
rlm@61
|
792 ;; (defn decrease-framerate []
|
rlm@61
|
793 ;; (map
|
rlm@61
|
794 ;; (copier-gen)
|
rlm@61
|
795 ;; (sort
|
rlm@61
|
796 ;; (map first
|
rlm@61
|
797 ;; (partition
|
rlm@61
|
798 ;; 4
|
rlm@61
|
799 ;; (filter #(re-matches #".*.png$" (.getCanonicalPath %))
|
rlm@61
|
800 ;; (file-seq
|
rlm@61
|
801 ;; (file-str
|
rlm@61
|
802 ;; "/home/r/media/anime/mao-temp/images"))))))))
|
rlm@61
|
803
|
rlm@61
|
804
|
rlm@61
|
805
|
rlm@61
|
806 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
rlm@61
|
807
|
rlm@61
|
808 (defn proprioception
|
rlm@61
|
809 "Create a proprioception map that reports the rotations of the
|
rlm@61
|
810 various limbs of the creature's body"
|
rlm@61
|
811 [creature]
|
rlm@61
|
812 [#^Node creature]
|
rlm@61
|
813 (let [
|
rlm@61
|
814 nodes (node-seq creature)
|
rlm@61
|
815 joints
|
rlm@61
|
816 (map
|
rlm@61
|
817 :joint
|
rlm@61
|
818 (filter
|
rlm@61
|
819 #(isa? (class %) JointControl)
|
rlm@61
|
820 (reduce
|
rlm@61
|
821 concat
|
rlm@61
|
822 (map (fn [node]
|
rlm@61
|
823 (map (fn [num] (.getControl node num))
|
rlm@61
|
824 (range (.getNumControls node))))
|
rlm@61
|
825 nodes))))]
|
rlm@61
|
826 (fn []
|
rlm@61
|
827 (reduce concat (map relative-positions (list (first joints)))))))
|
rlm@61
|
828
|
rlm@61
|
829
|
rlm@63
|
830 (defn skel [node]
|
rlm@63
|
831 (doto
|
rlm@63
|
832 (.getSkeleton
|
rlm@63
|
833 (.getControl node SkeletonControl))
|
rlm@63
|
834 ;; this is necessary to force the skeleton to have accurate world
|
rlm@63
|
835 ;; transforms before it is rendered to the screen.
|
rlm@63
|
836 (.resetAndUpdate)))
|
rlm@63
|
837
|
rlm@63
|
838 (defn green-x-ray []
|
rlm@63
|
839 (doto (Material. (asset-manager)
|
rlm@63
|
840 "Common/MatDefs/Misc/Unshaded.j3md")
|
rlm@63
|
841 (.setColor "Color" ColorRGBA/Green)
|
rlm@63
|
842 (-> (.getAdditionalRenderState)
|
rlm@63
|
843 (.setDepthTest false))))
|
rlm@63
|
844
|
rlm@63
|
845 (defn test-worm []
|
rlm@63
|
846 (.start
|
rlm@63
|
847 (world
|
rlm@63
|
848 (doto (Node.)
|
rlm@63
|
849 ;;(.attachChild (point-worm))
|
rlm@63
|
850 (.attachChild (load-blender-model
|
rlm@63
|
851 "Models/anim2/joint-worm.blend"))
|
rlm@63
|
852
|
rlm@63
|
853 (.attachChild (box 10 1 10
|
rlm@63
|
854 :position (Vector3f. 0 -2 0) :mass 0
|
rlm@63
|
855 :color (ColorRGBA/Gray))))
|
rlm@63
|
856 {
|
rlm@63
|
857 "key-space" (fire-cannon-ball)
|
rlm@63
|
858 }
|
rlm@63
|
859 (fn [world]
|
rlm@63
|
860 (enable-debug world)
|
rlm@63
|
861 (light-up-everything world)
|
rlm@63
|
862 ;;(.setTimer world (NanoTimer.))
|
rlm@63
|
863 )
|
rlm@63
|
864 no-op)))
|
rlm@63
|
865
|
rlm@63
|
866
|
rlm@63
|
867
|
rlm@63
|
868 ;; defunct movement stuff
|
rlm@63
|
869 (defn torque-controls [control]
|
rlm@63
|
870 (let [torques
|
rlm@63
|
871 (concat
|
rlm@63
|
872 (map #(Vector3f. 0 (Math/sin %) (Math/cos %))
|
rlm@63
|
873 (range 0 (* Math/PI 2) (/ (* Math/PI 2) 20)))
|
rlm@63
|
874 [Vector3f/UNIT_X])]
|
rlm@63
|
875 (map (fn [torque-axis]
|
rlm@63
|
876 (fn [torque]
|
rlm@63
|
877 (.applyTorque
|
rlm@63
|
878 control
|
rlm@63
|
879 (.mult (.mult (.getPhysicsRotation control)
|
rlm@63
|
880 torque-axis)
|
rlm@63
|
881 (float
|
rlm@63
|
882 (* (.getMass control) torque))))))
|
rlm@63
|
883 torques)))
|
rlm@63
|
884
|
rlm@63
|
885 (defn motor-map
|
rlm@63
|
886 "Take a creature and generate a function that will enable fine
|
rlm@63
|
887 grained control over all the creature's limbs."
|
rlm@63
|
888 [#^Node creature]
|
rlm@63
|
889 (let [controls (keep #(.getControl % RigidBodyControl)
|
rlm@63
|
890 (node-seq creature))
|
rlm@63
|
891 limb-controls (reduce concat (map torque-controls controls))
|
rlm@63
|
892 body-control (partial map #(%1 %2) limb-controls)]
|
rlm@63
|
893 body-control))
|
rlm@63
|
894
|
rlm@63
|
895 (defn test-motor-map
|
rlm@63
|
896 "see how torque works."
|
rlm@63
|
897 []
|
rlm@63
|
898 (let [finger (box 3 0.5 0.5 :position (Vector3f. 0 2 0)
|
rlm@63
|
899 :mass 1 :color ColorRGBA/Green)
|
rlm@63
|
900 motor-map (motor-map finger)]
|
rlm@63
|
901 (world
|
rlm@63
|
902 (nodify [finger
|
rlm@63
|
903 (box 10 0.5 10 :position (Vector3f. 0 -5 0) :mass 0
|
rlm@63
|
904 :color ColorRGBA/Gray)])
|
rlm@63
|
905 standard-debug-controls
|
rlm@63
|
906 (fn [world]
|
rlm@63
|
907 (set-gravity world Vector3f/ZERO)
|
rlm@63
|
908 (light-up-everything world)
|
rlm@63
|
909 (.setTimer world (NanoTimer.)))
|
rlm@63
|
910 (fn [_ _]
|
rlm@145
|
911 (dorun (motor-map [0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0
|
rlm@145
|
912 0]))))))
|
rlm@145
|
913
|
rlm@145
|
914 (defn joint-proprioception [#^Node parts #^Node joint]
|
rlm@145
|
915 (let [[obj-a obj-b] (joint-targets parts joint)
|
rlm@145
|
916 joint-rot (.getWorldRotation joint)
|
rlm@145
|
917 pre-inv-a (.inverse (.getWorldRotation obj-a))
|
rlm@145
|
918 x (.mult pre-inv-a (.mult joint-rot Vector3f/UNIT_X))
|
rlm@145
|
919 y (.mult pre-inv-a (.mult joint-rot Vector3f/UNIT_Y))
|
rlm@145
|
920 z (.mult pre-inv-a (.mult joint-rot Vector3f/UNIT_Z))
|
rlm@145
|
921
|
rlm@145
|
922 x Vector3f/UNIT_Y
|
rlm@145
|
923 y Vector3f/UNIT_Z
|
rlm@145
|
924 z Vector3f/UNIT_X
|
rlm@145
|
925
|
rlm@145
|
926
|
rlm@145
|
927 tmp-rot-a (.getWorldRotation obj-a)]
|
rlm@145
|
928 (println-repl "x:" (.mult tmp-rot-a x))
|
rlm@145
|
929 (println-repl "y:" (.mult tmp-rot-a y))
|
rlm@145
|
930 (println-repl "z:" (.mult tmp-rot-a z))
|
rlm@145
|
931 (println-repl "rot-a" (.getWorldRotation obj-a))
|
rlm@145
|
932 (println-repl "rot-b" (.getWorldRotation obj-b))
|
rlm@145
|
933 (println-repl "joint-rot" joint-rot)
|
rlm@145
|
934 ;; this function will report proprioceptive information for the
|
rlm@145
|
935 ;; joint.
|
rlm@145
|
936 (fn []
|
rlm@145
|
937 ;; x is the "twist" axis, y and z are the "bend" axes
|
rlm@145
|
938 (let [rot-a (.getWorldRotation obj-a)
|
rlm@145
|
939 ;;inv-a (.inverse rot-a)
|
rlm@145
|
940 rot-b (.getWorldRotation obj-b)
|
rlm@145
|
941 ;;relative (.mult rot-b inv-a)
|
rlm@145
|
942 basis (doto (Matrix3f.)
|
rlm@145
|
943 (.setColumn 0 (.mult rot-a x))
|
rlm@145
|
944 (.setColumn 1 (.mult rot-a y))
|
rlm@145
|
945 (.setColumn 2 (.mult rot-a z)))
|
rlm@145
|
946 rotation-about-joint
|
rlm@145
|
947 (doto (Quaternion.)
|
rlm@145
|
948 (.fromRotationMatrix
|
rlm@145
|
949 (.mult (.invert basis)
|
rlm@145
|
950 (.toRotationMatrix rot-b))))
|
rlm@145
|
951 [yaw roll pitch]
|
rlm@145
|
952 (seq (.toAngles rotation-about-joint nil))]
|
rlm@145
|
953 ;;return euler angles of the quaternion around the new basis
|
rlm@145
|
954 [yaw roll pitch]))))
|
rlm@145
|
955
|
rlm@61
|
956 #+end_src
|
rlm@0
|
957
|
rlm@0
|
958
|
rlm@0
|
959
|
rlm@0
|
960
|
rlm@0
|
961
|
rlm@0
|
962
|
rlm@0
|
963
|
rlm@73
|
964 * COMMENT generate Source
|
rlm@44
|
965 #+begin_src clojure :tangle ../src/cortex/body.clj
|
rlm@175
|
966 <<joints>>
|
rlm@0
|
967 #+end_src
|
rlm@64
|
968
|
rlm@69
|
969 #+begin_src clojure :tangle ../src/cortex/test/body.clj
|
rlm@64
|
970 <<test-body>>
|
rlm@64
|
971 #+end_src
|
rlm@64
|
972
|
rlm@64
|
973
|
rlm@0
|
974
|