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1 #+title: Simulated Senses
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2 #+author: Robert McIntyre
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3 #+email: rlm@mit.edu
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4 #+description: Simulating senses for AI research using JMonkeyEngine3
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5 #+SETUPFILE: ../../aurellem/org/setup.org
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6 #+INCLUDE: ../../aurellem/org/level-0.org
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7 #+babel: :mkdirp yes :noweb yes :exports both
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8
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9
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10 * Simulation Base
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11
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12
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13 ** Hello
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14 Here are the jmonkeyengine "Hello" programs translated to clojure.
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15 *** Hello Simple App
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16 Here is the hello world example for jme3 in clojure. It's a more or
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17 less direct translation from the java source [[http://jmonkeyengine.org/wiki/doku.php/jme3:beginner:hello_simpleapplication][here]].
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18
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19 Of note is the fact that since we don't have access to the
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20 =AssetManager= via extendig =SimpleApplication=, we have to build one
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21 ourselves.
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22
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23 #+srcname: hello-simple-app
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24 #+begin_src clojure :results silent
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25 (ns hello.hello-simple-app)
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26 (require 'cortex.import)
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27 (use 'clojure.contrib.def)
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28 (rlm.rlm-commands/help)
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29 (cortex.import/mega-import-jme3)
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30 (use 'cortex.world)
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31
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32
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33 (def cube (Box. Vector3f/ZERO 1 1 1))
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34
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35 (def geom (Geometry. "Box" cube))
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36
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37 (def mat (Material. (asset-manager) "Common/MatDefs/Misc/Unshaded.j3md"))
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38
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39 (.setColor mat "Color" ColorRGBA/Blue)
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40
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41 (.setMaterial geom mat)
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42
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43 (defn simple-app []
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44 (doto
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45 (proxy [SimpleApplication] []
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46 (simpleInitApp
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47 []
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48 ;; Don't take control of the mouse
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49 (org.lwjgl.input.Mouse/setGrabbed false)
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50 (.attachChild (.getRootNode this) geom)))
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51 ;; don't show a menu to change options.
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52 (.setShowSettings false)
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53 (.setPauseOnLostFocus false)
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54 (.setSettings *app-settings*)))
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55 #+end_src
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56
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57 Running this program will begin a new jMonkeyEngine game which
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58 displays a single blue cube.
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59
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60 #+begin_src clojure :exports code :results silent
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61 (.start (hello.hello-simple-app/simple-app))
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62 #+end_src
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63
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64 #+caption: the simplest JME game.
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65 [[./images/simple-app.jpg]]
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66
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67
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68
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69 *** Hello Physics
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70 From http://jmonkeyengine.org/wiki/doku.php/jme3:beginner:hello_physics
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71
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72 #+srcname: brick-wall-header
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73 #+begin_src clojure :results silent
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74 (ns hello.brick-wall)
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75 (require 'cortex.import)
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76 (use 'clojure.contrib.def)
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77 (rlm.rlm-commands/help)
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78 (cortex.import/mega-import-jme3)
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79 (use '[pokemon [lpsolve :only [constant-map]]])
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80 (use 'cortex.world)
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81 (use 'cortex.util)
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82 #+end_src
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83
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84 #+srcname: brick-wall-body
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85 #+begin_src clojure :results silent
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86 (in-ns 'hello.brick-wall)
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87
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88 (defn floor
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89 "make a sturdy, unmovable physical floor"
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90 []
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91 (box 20 1 20 :mass 0 :color false :position (Vector3f. 0 -2 0)))
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92
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93 (def brick-length 0.48)
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94 (def brick-width 0.24)
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95 (def brick-height 0.12)
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96
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97
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98 (defn brick* [position]
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99 (doto (box brick-length brick-height brick-width
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100 :position position :name "brick"
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101 :material "Common/MatDefs/Misc/Unshaded.j3md"
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102 :texture "Textures/Terrain/BrickWall/BrickWall.jpg"
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103 :mass 36)
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104 (->
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105 (.getMesh)
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106 (.scaleTextureCoordinates (Vector2f. 1 0.5)))
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107 ;;(.setShadowMode RenderQueue$ShadowMode/CastAndReceive)
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108 )
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109 )
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110
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111 (defn inception-brick-wall
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112 "construct a physical brick wall"
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113 []
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114 (let [node (Node. "brick-wall")]
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115 (dorun
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116 (map (comp #(.attachChild node %) brick*)
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117 (for
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118 [x (range 15)
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119 y (range 10)
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120 z (range 1)]
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121 (Vector3f.
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122 (* brick-length x 1.03)
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123 (* brick-width y y 10)
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124 (* brick-height z)))))
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125 node))
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126
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127 (defn gravity-toggle
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128 [new-value]
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129 (fn [game value]
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130 (println-repl "set gravity to " new-value)
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131 (if value
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132 (set-gravity* game new-value)
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133 (set-gravity* game gravity))))
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134
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135 (defn fire-cannon-ball
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136 ([node]
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137 (fn [game value]
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138 (if (not value)
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139 (let [camera (.getCamera game)
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140 cannon-ball
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141 (sphere 0.7
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142 :material "Common/MatDefs/Misc/Unshaded.j3md"
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143 :texture "Textures/PokeCopper.jpg"
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144 :position
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145 (.add (.getLocation camera)
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146 (.mult (.getDirection camera) (float 1)))
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147 :mass 3)] ;200 0.05
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148 (.setShadowMode cannon-ball RenderQueue$ShadowMode/CastAndReceive)
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149 (.setLinearVelocity
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150 (.getControl cannon-ball RigidBodyControl)
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151 (.mult (.getDirection camera) (float 50))) ;50
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152 (add-element game cannon-ball (if node node (.getRootNode game)))))))
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153 ([]
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154 (fire-cannon-ball false)))
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155
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156
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157 (defn floor* []
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158 (doto (box 10 0.1 5 :name "floor" ;10 0.1 5 ; 240 0.1 240
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159 :material "Common/MatDefs/Misc/Unshaded.j3md"
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160 :texture "Textures/Terrain/Pond/Pond.png"
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161 :position (Vector3f. 0 -0.1 0 )
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162 :mass 0)
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163 (->
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164 (.getMesh)
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165 (.scaleTextureCoordinates (Vector2f. 3 6)));64 64
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166 (->
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167 (.getMaterial)
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168 (.getTextureParam "ColorMap")
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169 (.getTextureValue)
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170 (.setWrap Texture$WrapMode/Repeat))
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171 (.setShadowMode RenderQueue$ShadowMode/Receive)
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172 ))
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173
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174 (defn brick-wall* []
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175 (let [node (Node. "brick-wall")]
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176 (dorun
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177 (map
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178 (comp #(.attachChild node %) brick*)
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179 (for [y (range 15)
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180 x (range 4)
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181 z (range 1)]
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182 (Vector3f.
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183 (+ (* 2 x brick-length)
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184 (if (even? (+ y z))
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185 (/ brick-length 4) (/ brick-length -4)))
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186 (+ (* brick-height (inc (* 2 y))))
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187 (* 2 z brick-width) ))))
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188 (.setShadowMode node RenderQueue$ShadowMode/CastAndReceive)
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189 node))
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190
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191 (defn brick-wall-game-run []
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192 (doto
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193 (world
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194 (doto (Node.) (.attachChild (floor*))
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195 (.attachChild (brick-wall*))
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196 )
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197 {"key-i" (gravity-toggle (Vector3f. 0 0 -9.81))
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198 "key-m" (gravity-toggle (Vector3f. 0 0 9.81))
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199 "key-l" (gravity-toggle (Vector3f. 9.81 0 0))
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200 "key-j" (gravity-toggle (Vector3f. -9.81 0 0))
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201 "key-k" (gravity-toggle Vector3f/ZERO)
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202 "key-u" (gravity-toggle (Vector3f. 0 9.81 0))
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203 "key-o" (gravity-toggle (Vector3f. 0 -9.81 0))
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204 "key-f" (fn[game value]
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205 (if (not value) (add-element game (brick-wall*))))
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206 "key-return" (fire-cannon-ball)}
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207 position-camera
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208 (fn [& _]))
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209 (.start)))
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210 #+end_src
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211
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212 #+begin_src clojure :results silent
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213 (hello.brick-wall/brick-wall-game-run)
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214 #+end_src
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215
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216 #+caption: the brick wall standing
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217 [[./images/brick-wall-standing.jpg]]
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218
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219 #+caption: the brick wall after it has been knocked over by a "pok\eacute{}ball"
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220 [[./images/brick-wall-knocked-down.jpg]]
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221
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222 *** Other Brick Games
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223 #+srcname: other-games
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224 #+begin_src clojure :results silent
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225 (ns cortex.other-games
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226 {:author "Dylan Holmes"})
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227 (use 'cortex.world)
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228 (use 'hello.brick-wall)
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229 (use 'cortex.import)
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230 (cortex.import/mega-import-jme3)
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231
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232 (defn scad [position]
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233 (doto (box 0.1 0.1 0.1
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234 :position position :name "brick"
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235 :material "Common/MatDefs/Misc/Unshaded.j3md"
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236 :texture "Textures/Terrain/BrickWall/BrickWall.jpg"
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237 :mass 20)
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238 (->
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239 (.getMesh)
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240 (.scaleTextureCoordinates (Vector2f. 1 0.5))
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241 )
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242 (-> (.getControl RigidBodyControl)
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243 (.setLinearVelocity (Vector3f. 0 100 0))
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244 )
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245
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246 ;;(.setShadowMode RenderQueue$ShadowMode/Cast)
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247 ))
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248
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249
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250 (defn shrapnel []
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251 (let [node (Node. "explosion-day")]
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252 (dorun
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253 (map
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254 (comp #(.attachChild node %) scad)
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255 (for [y (range 15)
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256 x (range 4)
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257 z (range 1)]
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258 (Vector3f.
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259 (+ (* 2 x brick-height)
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260 (if (even? (+ y z)) (/ brick-height 4) (/ brick-height -4)))
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261 (+ (* brick-height (inc (* 2 y))))
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262 (* 2 z brick-height) ))))
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263 node))
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264
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265
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266 (def domino-height 0.48)
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267 (def domino-thickness 0.12)
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268 (def domino-width 0.24)
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269
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270 (def domino-thickness 0.05)
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271 (def domino-width 0.5)
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272 (def domino-height 1)
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273
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274 (defn domino
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275 ([position]
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276 (domino position (Quaternion/IDENTITY)))
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277 ([position rotation]
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278 (doto (box domino-width domino-height domino-thickness
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279 :position position :name "domino"
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280 :material "Common/MatDefs/Misc/Unshaded.j3md"
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281 :texture "Textures/Terrain/BrickWall/BrickWall.jpg"
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282 :mass 1
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283 :rotation rotation)
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284 (.setShadowMode RenderQueue$ShadowMode/CastAndReceive)
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285 )))
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286
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287
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288 (defn domino-row []
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289 (let [node (Node. "domino-row")]
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290 (dorun
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291 (map
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292 (comp #(.attachChild node %) domino)
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293 (for [
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294 z (range 10)
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295 x (range 5)
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296 ]
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297 (Vector3f.
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298 (+ (* z domino-width) (* x 5 domino-width))
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299 (/ domino-height 1)
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300 (* -5.5 domino-thickness z) ))))
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301
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302 node))
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303
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304 (defn domino-cycle []
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305 (let [node (Node. "domino-cycle")]
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306 (dorun
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307 (map
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308 (comp #(.attachChild node %) (partial apply domino) )
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309 (for [n (range 720)]
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310 (let [space (* domino-height 5.5)
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311 r (fn[n] (* (+ n 3) domino-width 0.5))
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312 t (fn[n] (reduce
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313 +
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314 (map
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315 (fn dt[n] (/ space (* 2 (Math/PI) (r n))))
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316 (range n))))
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317 t (t n)
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318 r (r n)
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319 ct (Math/cos t)
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320 st (Math/sin t)
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321 ]
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322 (list
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323 (Vector3f.
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324 (* -1 r st)
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325 (/ domino-height 1)
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326 (* r ct))
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327 (.fromAngleAxis (Quaternion.)
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328 (- (/ 3.1415926 2) t) (Vector3f. 0 1 0))
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329 )))
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330 ))
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331 node))
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332
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333
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334 (defn domino-game-run []
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335 (doto
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336 (world
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337 (doto (Node.) (.attachChild (floor*))
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338 )
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339 {"key-i" (gravity-toggle (Vector3f. 0 0 -9.81))
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340 "key-m" (gravity-toggle (Vector3f. 0 0 9.81))
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341 "key-l" (gravity-toggle (Vector3f. 9.81 0 0))
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342 "key-j" (gravity-toggle (Vector3f. -9.81 0 0))
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343 "key-k" (gravity-toggle (Vector3f. 0 9.81 0) )
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344 "key-u" (fn[g v] ((gravity-toggle (Vector3f. 0 -0 0)) g true))
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345 "key-o" (gravity-toggle (Vector3f. 0 -9.81 0))
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346
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347 "key-space"
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348 (fn[game value]
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349
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350 (if (not value)
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351 (let [d (domino (Vector3f. 0 (/ domino-height 0.25) 0)
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352 (.fromAngleAxis (Quaternion.)
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353 (/ Math/PI 2) (Vector3f. 0 1 0)))]
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354 (add-element game d))))
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rlm@0
|
355 "key-f"
|
rlm@0
|
356 (fn[game value](if (not value) (add-element game (domino-cycle))))
|
rlm@0
|
357 "key-return" (fire-cannon-ball)}
|
rlm@0
|
358 position-camera
|
rlm@0
|
359 (fn [& _]))
|
rlm@0
|
360 (.start)))
|
rlm@0
|
361 #+end_src
|
rlm@0
|
362
|
rlm@0
|
363 #+begin_src clojure :results silent
|
rlm@0
|
364 (cortex.other-games/domino-game-run)
|
rlm@0
|
365 #+end_src
|
rlm@0
|
366
|
rlm@0
|
367 #+caption: floating dominos
|
rlm@0
|
368 [[./images/dominos.jpg]]
|
rlm@0
|
369
|
rlm@0
|
370 *** Hello Loop
|
rlm@0
|
371 #+srcname: hello-loop
|
rlm@0
|
372 #+begin_src clojure :results silent
|
rlm@0
|
373 (ns hello.loop)
|
rlm@0
|
374 (use 'cortex.world)
|
rlm@0
|
375 (use 'cortex.import)
|
rlm@0
|
376 (cortex.import/mega-import-jme3)
|
rlm@0
|
377 (rlm.rlm-commands/help)
|
rlm@0
|
378
|
rlm@0
|
379 (defn blue-cube []
|
rlm@0
|
380 (box 1 1 1
|
rlm@0
|
381 :color ColorRGBA/Blue
|
rlm@0
|
382 :texture false
|
rlm@0
|
383 :material "Common/MatDefs/Misc/Unshaded.j3md"
|
rlm@0
|
384 :name "blue-cube"
|
rlm@0
|
385 :physical? false))
|
rlm@0
|
386
|
rlm@0
|
387 (defn blue-cube-game []
|
rlm@0
|
388 (let [cube (blue-cube)
|
rlm@0
|
389 root (doto (Node.) (.attachChild cube))]
|
rlm@0
|
390 (world root
|
rlm@0
|
391 {}
|
rlm@0
|
392 no-op
|
rlm@0
|
393 (fn [game tpf]
|
rlm@0
|
394 (.rotate cube 0.0 (* 2 tpf) 0.0)))))
|
rlm@0
|
395 #+end_src
|
rlm@0
|
396
|
rlm@0
|
397 *** Hello Collision
|
rlm@0
|
398
|
rlm@0
|
399 #+srcname: hello-collision
|
rlm@0
|
400 #+begin_src clojure :results silent
|
rlm@0
|
401 (ns hello.collision)
|
rlm@0
|
402 (use 'cortex.world)
|
rlm@0
|
403 (use 'cortex.import)
|
rlm@0
|
404 (use 'clojure.contrib.def)
|
rlm@0
|
405
|
rlm@0
|
406
|
rlm@0
|
407 (cortex.import/mega-import-jme3)
|
rlm@0
|
408 (rlm.rlm-commands/help)
|
rlm@0
|
409 (use '[hello [brick-wall :only [fire-cannon-ball brick-wall*]]])
|
rlm@0
|
410
|
rlm@0
|
411
|
rlm@0
|
412 (defn environment []
|
rlm@0
|
413 (let
|
rlm@0
|
414 [scene-model
|
rlm@0
|
415 (doto
|
rlm@0
|
416 (.loadModel
|
rlm@0
|
417 (doto (asset-manager)
|
rlm@0
|
418 (.registerLocator
|
rlm@0
|
419 "/home/r/cortex/assets/zips/town.zip" ZipLocator))
|
rlm@0
|
420 "main.scene")
|
rlm@0
|
421 (.setLocalScale (float 2.0)))
|
rlm@0
|
422 collision-shape
|
rlm@0
|
423 (CollisionShapeFactory/createMeshShape #^Node scene-model)
|
rlm@0
|
424 landscape (RigidBodyControl. collision-shape 0)]
|
rlm@0
|
425 (.setShadowMode scene-model RenderQueue$ShadowMode/CastAndReceive)
|
rlm@0
|
426 (.addControl scene-model landscape)
|
rlm@0
|
427 scene-model))
|
rlm@0
|
428
|
rlm@0
|
429 (defn player-fn []
|
rlm@0
|
430 (doto
|
rlm@0
|
431 (CharacterControl.
|
rlm@0
|
432 (CapsuleCollisionShape. (float 1.5) (float 6)(float 1))
|
rlm@0
|
433 (float 0.05))
|
rlm@0
|
434 (.setJumpSpeed 20)
|
rlm@0
|
435 (.setFallSpeed 30)
|
rlm@0
|
436 (.setGravity 30) ;30
|
rlm@0
|
437 (.setPhysicsLocation (Vector3f. 0 10 0))))
|
rlm@0
|
438
|
rlm@0
|
439 (defn lights []
|
rlm@0
|
440 [(doto (AmbientLight.) (.setColor (.mult (ColorRGBA. 1 1 1 1) (float 1))))
|
rlm@0
|
441 (doto (AmbientLight.) (.setColor (.mult (ColorRGBA. 1 0.7 0 1) (float 1))))
|
rlm@0
|
442 (doto (DirectionalLight.)
|
rlm@0
|
443 (.setColor (.mult ColorRGBA/White (float 0.9) ))
|
rlm@0
|
444 (.setDirection (.normalizeLocal (Vector3f. 2.8 -28 2.8))))])
|
rlm@0
|
445
|
rlm@0
|
446 (defn night-lights []
|
rlm@0
|
447 [(doto (AmbientLight.) (.setColor (.mult (ColorRGBA. 0.275 0.467 0.784 1) (float 0.3))))
|
rlm@0
|
448 (doto (DirectionalLight.)
|
rlm@0
|
449 (.setColor (.mult ColorRGBA/White (float 0.2) ))
|
rlm@0
|
450 (.setDirection (.normalizeLocal (Vector3f. 2.8 -28 2.8))))])
|
rlm@0
|
451
|
rlm@0
|
452 (def player (atom (player-fn)))
|
rlm@0
|
453
|
rlm@0
|
454 (defn setup-fn [game]
|
rlm@0
|
455 (dorun (map #(.addLight (.getRootNode game) %) (lights)))
|
rlm@0
|
456 ;; set the color of the sky
|
rlm@0
|
457 (.setBackgroundColor (.getViewPort game) (ColorRGBA. 0.3 0.4 0.9 1))
|
rlm@0
|
458 ;(.setBackgroundColor (.getViewPort game) (ColorRGBA. 0 0 0 1)
|
rlm@0
|
459 (doto (.getFlyByCamera game)
|
rlm@0
|
460 (.setMoveSpeed (float 100))
|
rlm@0
|
461 (.setRotationSpeed 3))
|
rlm@0
|
462 (.add
|
rlm@0
|
463 (.getPhysicsSpace
|
rlm@0
|
464 (.getState (.getStateManager game) BulletAppState))
|
rlm@0
|
465 @player)
|
rlm@0
|
466
|
rlm@0
|
467 (doto (Node.) (.attachChild (.getRootNode game))
|
rlm@0
|
468 (.attachChild (brick-wall*))
|
rlm@0
|
469 )
|
rlm@0
|
470
|
rlm@0
|
471 )
|
rlm@0
|
472
|
rlm@0
|
473
|
rlm@0
|
474 (def walking-up? (atom false))
|
rlm@0
|
475 (def walking-down? (atom false))
|
rlm@0
|
476 (def walking-left? (atom false))
|
rlm@0
|
477 (def walking-right? (atom false))
|
rlm@0
|
478
|
rlm@0
|
479 (defn set-walk [walk-atom game value]
|
rlm@0
|
480 ;;(println-repl "setting stuff to " value)
|
rlm@0
|
481 (reset! walk-atom value))
|
rlm@0
|
482
|
rlm@0
|
483 (defn responses []
|
rlm@0
|
484 {"key-w" (partial set-walk walking-up?)
|
rlm@0
|
485 "key-d" (partial set-walk walking-right?)
|
rlm@0
|
486 "key-s" (partial set-walk walking-down?)
|
rlm@0
|
487 "key-a" (partial set-walk walking-left?)
|
rlm@0
|
488 "key-return" (fire-cannon-ball)
|
rlm@0
|
489 "key-space" (fn [game value] (.jump @player))
|
rlm@0
|
490 })
|
rlm@0
|
491
|
rlm@0
|
492 (defn update-fn
|
rlm@0
|
493 [game tpf]
|
rlm@0
|
494 (let [camera (.getCamera game)
|
rlm@0
|
495 cam-dir (.multLocal
|
rlm@0
|
496 (.clone
|
rlm@0
|
497 (.getDirection camera)) (float 0.6))
|
rlm@0
|
498 cam-left (.multLocal
|
rlm@0
|
499 (.clone
|
rlm@0
|
500 (.getLeft camera)) (float 0.4))
|
rlm@0
|
501 walk-direction (Vector3f. 0 0 0)]
|
rlm@0
|
502
|
rlm@0
|
503 (cond
|
rlm@0
|
504 @walking-up? (.addLocal walk-direction cam-dir)
|
rlm@0
|
505 @walking-right? (.addLocal walk-direction (.negate cam-left))
|
rlm@0
|
506 @walking-down? (.addLocal walk-direction (.negate cam-dir))
|
rlm@0
|
507 @walking-left? (.addLocal walk-direction cam-left))
|
rlm@0
|
508 (.setWalkDirection @player walk-direction)
|
rlm@0
|
509 (.setLocation camera (.getPhysicsLocation @player))))
|
rlm@0
|
510
|
rlm@0
|
511 (defn run-game []
|
rlm@0
|
512 (.start
|
rlm@0
|
513 (world (environment)
|
rlm@0
|
514 (responses)
|
rlm@0
|
515 setup-fn
|
rlm@0
|
516 update-fn)))
|
rlm@0
|
517 #+end_src
|
rlm@0
|
518
|
rlm@0
|
519 *** Hello Terrain
|
rlm@0
|
520 #+srcname: hello-terrain
|
rlm@0
|
521 #+begin_src clojure :results silent
|
rlm@0
|
522 (ns hello.terrain)
|
rlm@0
|
523 (use 'cortex.world)
|
rlm@0
|
524 (use 'cortex.import)
|
rlm@0
|
525 (use 'clojure.contrib.def)
|
rlm@0
|
526 (import jme3tools.converters.ImageToAwt)
|
rlm@0
|
527
|
rlm@0
|
528
|
rlm@0
|
529 (cortex.import/mega-import-jme3)
|
rlm@0
|
530 (rlm.rlm-commands/help)
|
rlm@0
|
531 (use '[hello [brick-wall :only [fire-cannon-ball brick-wall*]]])
|
rlm@0
|
532
|
rlm@0
|
533
|
rlm@0
|
534 (defn setup-fn [type game]
|
rlm@0
|
535 (.setMoveSpeed (.getFlyByCamera game) 50)
|
rlm@0
|
536 (.setFrustumFar (.getCamera game) 10000)
|
rlm@0
|
537 (let [env (environment type)
|
rlm@0
|
538 cameras [(.getCamera game)]
|
rlm@0
|
539 control (TerrainLodControl. env cameras)]
|
rlm@0
|
540 ;;(.addControl env control)
|
rlm@0
|
541 (.attachChild (.getRootNode game) env)))
|
rlm@0
|
542
|
rlm@0
|
543 (defn environment [type]
|
rlm@0
|
544 (let
|
rlm@0
|
545 [mat_terrain
|
rlm@0
|
546 (Material. (asset-manager) "Common/MatDefs/Terrain/Terrain.j3md")
|
rlm@0
|
547 grass (.loadTexture (asset-manager) "Textures/Terrain/splat/grass.jpg")
|
rlm@0
|
548 dirt (.loadTexture (asset-manager) "Textures/Terrain/splat/dirt.jpg")
|
rlm@0
|
549 rock (.loadTexture (asset-manager) "Textures/Terrain/splat/road.jpg")
|
rlm@0
|
550 heightmap-image (.loadTexture (asset-manager)
|
rlm@0
|
551 ({:mountain "Textures/Terrain/splat/mountains512.png"
|
rlm@0
|
552 :fortress "Textures/Terrain/splat/fortress512.png"
|
rlm@0
|
553 }type))
|
rlm@0
|
554 heightmap (ImageBasedHeightMap.
|
rlm@0
|
555 (ImageToAwt/convert (.getImage heightmap-image) false true 0))
|
rlm@0
|
556 terrain (do (.load heightmap)
|
rlm@0
|
557 (TerrainQuad. "my terrain" 65 513 (.getHeightMap heightmap)))
|
rlm@0
|
558 ]
|
rlm@0
|
559
|
rlm@0
|
560 (dorun (map #(.setWrap % Texture$WrapMode/Repeat)
|
rlm@0
|
561 [grass dirt rock]))
|
rlm@0
|
562
|
rlm@0
|
563 (doto mat_terrain
|
rlm@0
|
564 (.setTexture "Tex1" grass)
|
rlm@0
|
565 (.setFloat "Tex1Scale" (float 64))
|
rlm@0
|
566
|
rlm@0
|
567 (.setTexture "Tex2" dirt)
|
rlm@0
|
568 (.setFloat "Tex2Scale" (float 32))
|
rlm@0
|
569
|
rlm@0
|
570 (.setTexture "Tex3" rock)
|
rlm@0
|
571 (.setFloat "Tex3Scale" (float 128))
|
rlm@0
|
572
|
rlm@0
|
573 (.setTexture "Alpha"
|
rlm@0
|
574 (.loadTexture
|
rlm@0
|
575 (asset-manager)
|
rlm@0
|
576 ({:mountain "Textures/Terrain/splat/alphamap.png"
|
rlm@0
|
577 :fortress "Textures/Terrain/splat/alphamap2.png"} type))))
|
rlm@0
|
578
|
rlm@0
|
579 (doto terrain
|
rlm@0
|
580 (.setMaterial mat_terrain)
|
rlm@0
|
581 (.setLocalTranslation 0 -100 0)
|
rlm@0
|
582 (.setLocalScale 2 1 2))))
|
rlm@0
|
583
|
rlm@0
|
584
|
rlm@0
|
585
|
rlm@0
|
586 (defn run-terrain-game [type]
|
rlm@0
|
587 (.start
|
rlm@0
|
588 (world
|
rlm@0
|
589 (Node.)
|
rlm@0
|
590 {}
|
rlm@0
|
591 (partial setup-fn type)
|
rlm@0
|
592 no-op)))
|
rlm@0
|
593 #+end_src
|
rlm@0
|
594
|
rlm@0
|
595
|
rlm@0
|
596
|
rlm@0
|
597 #+srcname: hello-animation
|
rlm@0
|
598 #+begin_src clojure :results silent
|
rlm@0
|
599 (ns hello.animation)
|
rlm@0
|
600 (use 'cortex.world)
|
rlm@0
|
601 (use 'cortex.import)
|
rlm@0
|
602 (use 'clojure.contrib.def)
|
rlm@0
|
603 (cortex.import/mega-import-jme3)
|
rlm@0
|
604 (rlm.rlm-commands/help)
|
rlm@0
|
605 (use '[hello [collision :only [lights]]])
|
rlm@0
|
606
|
rlm@0
|
607 (defn stand
|
rlm@0
|
608 [channel]
|
rlm@0
|
609 (doto channel
|
rlm@0
|
610 (.setAnim "stand" (float 0.5))
|
rlm@0
|
611 (.setLoopMode LoopMode/DontLoop)
|
rlm@0
|
612 (.setSpeed (float 1))))
|
rlm@0
|
613
|
rlm@0
|
614 (defn anim-listener []
|
rlm@0
|
615 (proxy [AnimEventListener] []
|
rlm@0
|
616 (onAnimChange
|
rlm@0
|
617 [control channel animation-name]
|
rlm@0
|
618 (println-repl "RLM --- onAnimChange"))
|
rlm@0
|
619 (onAnimCycleDone
|
rlm@0
|
620 [control channel animation-name]
|
rlm@0
|
621 (if (= animation-name "Walk")
|
rlm@0
|
622 (stand channel)
|
rlm@0
|
623 ))))
|
rlm@0
|
624
|
rlm@0
|
625 (defn setup-fn [channel game]
|
rlm@0
|
626 (dorun (map #(.addLight (.getRootNode game) %) (lights)))
|
rlm@0
|
627 ;; set the color of the sky
|
rlm@0
|
628 (.setBackgroundColor (.getViewPort game) (ColorRGBA. 0.3 0.4 0.9 1))
|
rlm@0
|
629 ;(.setBackgroundColor (.getViewPort game) (ColorRGBA. 0 0 0 1)
|
rlm@0
|
630 (.setAnim channel "stand")
|
rlm@0
|
631 (doto (.getFlyByCamera game)
|
rlm@0
|
632 (.setMoveSpeed (float 10))
|
rlm@0
|
633 (.setRotationSpeed 1)))
|
rlm@0
|
634
|
rlm@0
|
635 (defn walk [channel]
|
rlm@0
|
636 (println-repl "zzz")
|
rlm@0
|
637 (doto channel
|
rlm@0
|
638 (.setAnim "Walk" (float 0.5))
|
rlm@0
|
639 (.setLoopMode LoopMode/Loop)))
|
rlm@0
|
640
|
rlm@0
|
641
|
rlm@0
|
642 (defn key-map [channel]
|
rlm@0
|
643 {"key-space" (fn [game value]
|
rlm@0
|
644 (if (not value)
|
rlm@0
|
645 (walk channel)))})
|
rlm@0
|
646
|
rlm@0
|
647 (defn player []
|
rlm@0
|
648 (let [model (.loadModel (asset-manager) "Models/Oto/Oto.mesh.xml")
|
rlm@0
|
649 control (.getControl model AnimControl)]
|
rlm@0
|
650 (.setLocalScale model (float 0.5))
|
rlm@0
|
651 (.clearListeners control)
|
rlm@0
|
652 (.addListener control (anim-control))
|
rlm@0
|
653 model))
|
rlm@0
|
654
|
rlm@0
|
655
|
rlm@0
|
656
|
rlm@0
|
657 (defn run-anim-game []
|
rlm@0
|
658 (let [ninja (player)
|
rlm@0
|
659 control (.getControl ninja AnimControl)
|
rlm@0
|
660 channel (.createChannel control)]
|
rlm@0
|
661 (.start
|
rlm@0
|
662 (world
|
rlm@0
|
663 ninja
|
rlm@0
|
664 (key-map channel)
|
rlm@0
|
665 (partial setup-fn channel)
|
rlm@0
|
666 no-op))))
|
rlm@0
|
667 #+end_src
|
rlm@0
|
668
|
rlm@0
|
669 *** Hello Materials
|
rlm@0
|
670 #+srcname: material
|
rlm@0
|
671 #+begin_src clojure :results silent
|
rlm@0
|
672 (ns hello.material)
|
rlm@0
|
673 (use 'cortex.world)
|
rlm@0
|
674 (use 'cortex.import)
|
rlm@0
|
675 (use 'clojure.contrib.def)
|
rlm@0
|
676 (cortex.import/mega-import-jme3)
|
rlm@0
|
677 (rlm.rlm-commands/help)
|
rlm@0
|
678
|
rlm@0
|
679 (defn simple-cube []
|
rlm@0
|
680 (box 1 1 1
|
rlm@0
|
681 :position (Vector3f. -3 1.1 0)
|
rlm@0
|
682 :material "Common/MatDefs/Misc/Unshaded.j3md"
|
rlm@0
|
683 :texture "Interface/Logo/Monkey.jpg"
|
rlm@0
|
684 :physical? false))
|
rlm@0
|
685
|
rlm@0
|
686 (defn leaky-box []
|
rlm@0
|
687 (box 1 1 1
|
rlm@0
|
688 :position (Vector3f. 3 -1 0)
|
rlm@0
|
689 :material "Common/MatDefs/Misc/ColoredTextured.j3md"
|
rlm@0
|
690 :texture "Textures/ColoredTex/Monkey.png"
|
rlm@0
|
691 :color (ColorRGBA. 1 0 1 1)
|
rlm@0
|
692 :physical? false))
|
rlm@0
|
693
|
rlm@0
|
694 (defn transparent-box []
|
rlm@0
|
695 (doto
|
rlm@0
|
696 (box 1 1 0.1
|
rlm@0
|
697 :position Vector3f/ZERO
|
rlm@0
|
698 :name "window frame"
|
rlm@0
|
699 :material "Common/MatDefs/Misc/Unshaded.j3md"
|
rlm@0
|
700 :texture "Textures/ColoredTex/Monkey.png"
|
rlm@0
|
701 :physical? false)
|
rlm@0
|
702 (-> (.getMaterial)
|
rlm@0
|
703 (.getAdditionalRenderState)
|
rlm@0
|
704 (.setBlendMode RenderState$BlendMode/Alpha))
|
rlm@0
|
705 (.setQueueBucket RenderQueue$Bucket/Transparent)))
|
rlm@0
|
706
|
rlm@0
|
707 (defn bumpy-sphere []
|
rlm@0
|
708 (doto
|
rlm@0
|
709 (sphere 2
|
rlm@0
|
710 :position (Vector3f. 0 2 -2)
|
rlm@0
|
711 :name "Shiny rock"
|
rlm@0
|
712 :material "Common/MatDefs/Light/Lighting.j3md"
|
rlm@0
|
713 :texture false
|
rlm@0
|
714 :physical? false)
|
rlm@0
|
715 (-> (.getMesh)
|
rlm@0
|
716 (doto
|
rlm@0
|
717 (.setTextureMode Sphere$TextureMode/Projected)
|
rlm@0
|
718 (TangentBinormalGenerator/generate)))
|
rlm@0
|
719 (-> (.getMaterial)
|
rlm@0
|
720 (doto
|
rlm@0
|
721 (.setTexture "DiffuseMap" (.loadTexture (asset-manager)
|
rlm@0
|
722 "Textures/Terrain/Pond/Pond.png"))
|
rlm@0
|
723 (.setTexture "NormalMap" (.loadTexture (asset-manager)
|
rlm@0
|
724 "Textures/Terrain/Pond/Pond_normal.png"))
|
rlm@0
|
725 (.setFloat "Shininess" (float 5))))
|
rlm@0
|
726 (.rotate (float 1.6) 0 0)))
|
rlm@0
|
727
|
rlm@0
|
728
|
rlm@0
|
729 (defn start-game []
|
rlm@0
|
730 (.start
|
rlm@0
|
731 (world
|
rlm@0
|
732 (let [root (Node.)]
|
rlm@0
|
733 (dorun (map #(.attachChild root %)
|
rlm@0
|
734 [(simple-cube) (leaky-box) (transparent-box) (bumpy-sphere)]))
|
rlm@0
|
735 root)
|
rlm@0
|
736 {}
|
rlm@0
|
737 (fn [world]
|
rlm@0
|
738 (let [sun (doto (DirectionalLight.)
|
rlm@0
|
739 (.setDirection (.normalizeLocal (Vector3f. 1 0 -2)))
|
rlm@0
|
740 (.setColor ColorRGBA/White))]
|
rlm@0
|
741 (.addLight (.getRootNode world) sun)))
|
rlm@0
|
742 no-op
|
rlm@0
|
743 )))
|
rlm@0
|
744 #+end_src
|
rlm@0
|
745
|
rlm@0
|
746
|
rlm@0
|
747
|
rlm@0
|
748 * COMMENT code generation
|
rlm@0
|
749
|
rlm@0
|
750 #+begin_src clojure :tangle ../src/hello/brick_wall.clj
|
rlm@0
|
751 <<brick-wall-header>>
|
rlm@0
|
752 <<brick-wall-body>>
|
rlm@0
|
753 #+end_src
|
rlm@0
|
754
|
rlm@0
|
755 #+begin_src clojure :tangle ../src/hello/hello_simple_app.clj
|
rlm@0
|
756 <<hello-simple-app>>
|
rlm@0
|
757 #+end_src
|
rlm@0
|
758
|
rlm@0
|
759 #+begin_src clojure :tangle ../src/cortex/other_games.clj
|
rlm@0
|
760 <<other-games>>
|
rlm@0
|
761 #+end_src
|
rlm@0
|
762
|
rlm@0
|
763 #+begin_src clojure :tangle ../src/hello/loop.clj
|
rlm@0
|
764 <<hello-loop>>
|
rlm@0
|
765 #+end_src
|
rlm@0
|
766
|
rlm@0
|
767 #+begin_src clojure :tangle ../src/hello/collision.clj
|
rlm@0
|
768 <<hello-collision>>
|
rlm@0
|
769 #+end_src
|
rlm@0
|
770
|
rlm@0
|
771 #+begin_src clojure :tangle ../src/hello/terrain.clj
|
rlm@0
|
772 <<hello-terrain>>
|
rlm@0
|
773 #+end_src
|
rlm@0
|
774
|
rlm@0
|
775 #+begin_src clojure :tangle ../src/hello/animation.clj
|
rlm@0
|
776 <<hello-animation>>
|
rlm@0
|
777 #+end_src
|
rlm@0
|
778
|
rlm@0
|
779 #+begin_src clojure :tangle ../src/hello/material.clj
|
rlm@0
|
780 <<material>>
|
rlm@0
|
781 #+end_src
|
rlm@0
|
782
|
rlm@0
|
783
|
rlm@0
|
784
|
rlm@0
|
785
|
rlm@29
|
786
|
rlm@29
|
787
|
rlm@29
|
788
|
rlm@29
|
789
|