Mercurial > aurellem
view org/index.org @ 11:77cfdbcdebfd
Actually reorganized table of contents.
author | Dylan Holmes <ocsenave@gmail.com> |
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date | Fri, 28 Oct 2011 01:16:20 -0500 |
parents | 1b06698054a9 |
children | 70597a1d312b 08f7a2e294b4 |
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1 #+title: Our Blog Entries2 #+author: Robert McIntyre & Dylan Holmes3 #+email: rlm@mit.edu4 #+description: A Blog on AI, quantum mechanics, philosophy, and all sorts of coding goodies in clojure, java, C and more!5 #+keywords: AI, clojure, quantum mechanics6 #+SETUPFILE: ../../aurellem/org/setup.org7 #+INCLUDE: ../../aurellem/org/level-0.org9 #+begin_HTML11 <div id="posts">12 <h2> Posts </h2>13 <ul class="post_list">14 <li><a href="/pokemon-types/html/types.html">15 Breadth-first Search for Effective Pokemon Types</a></li>16 <li><a href="/pokemon-types/html/lpsolve.html">17 Discovering Effective Pokemon Types Using Linear18 Optimization</a></li>19 <li><a href="/abomination/html/no_parens.html">20 Calling it quits without parentheses</a></li>21 <li><a href="/dylan/html/quandary.html">22 Bugs in quantum mechanics</a></li>23 <li><a href="/cortex/html/capture-video.html">24 Capture Live Video Feeds from JMonkeyEngine</a></li>25 <li><a href="/thoughts/html/man-years.html">26 A Universe of Human Experience</a></li>27 <li><a href="/dylan/html/science.html">28 Science Minus Science</a></li>29 <li><b>Cortex: A virtual world for sensate AI</b></li>30 <ul class="cortex_posts">31 <li><a href="/cortex/html/intro.html">32 Intro: Choosing between virtual and real time</a></li>33 <li><a href="/cortex/html/setup.html">34 Installing jMonkeyEngine3, a 3D renderer</a></li>36 <li><a href="/cortex/html/world.html">37 Populating a world with physics and cameras</a></li>39 <li><a href="/cortex/html/util.html">40 Utilities that integrate jMonkeyEngine3 into Clojure </a></li>41 <li><a href="/cortex/html/games.html">42 Showing off: Games and examples</a></li>44 <li><a href="/cortex/html/eyes.html">45 Coding the sense of sight</a></li>47 <li><a href="/cortex/html/skin.html">48 Coding the sense of touch</a></li>49 </ul>50 </ul>51 </div>54 #+end_HTML