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1 #+title: Our Blog Entries
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2 #+author: Robert McIntyre & Dylan Holmes
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3 #+email: rlm@mit.edu
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4 #+description: A Blog on AI, quantum mechanics, philosophy, and all sorts of coding goodies in clojure, java, C and more!
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5 #+keywords: AI, clojure, quantum mechanics
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6 #+SETUPFILE: ../../aurellem/org/setup.org
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7 #+INCLUDE: ../../aurellem/org/level-0.org
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8 #+OPTIONS: toc:nil, num:nil
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9
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10 ** Freedom
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11 - [[../free/html/email.html][How to set up your own Email server]]
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12 - [[../free/html/wiki.html][How to set up your own Wiki]]
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13 - [[../thoughts/html/patents.html][Thoughts on Patents]]
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14 - [[../thoughts/html/server.html][The Server Culture]]
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15 ** Adventures in coding
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16 - [[../abomination/html/no_parens.html][Calling it quits without parentheses]]
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17 - [[../cortex/html/capture-video.html][Capture live video feeds from JMonkeyEngine]]
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18
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19 ** Academic
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20 - [[../dylan/html/quandary.html][Bugs in quantum mechanics]]
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21 - [[../dylan/html/visualizing-reason.html][A category-theoretic view of inductive reasoning]]
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22 - [[../jaynes/html/stat-mech.html][Jaynes' /Statistical Mechanics/]]
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23 - [[../cortex/html/ai-journal-review.html][Interesting Articles from /Artificial Intelligence/]]
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24 - [[../bbbgs/html/bbbgs.html][Improving Background Subtraction with Top-Down Vision]]
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25 - [[../thoughts/html/sloman.html][Transcript of Aaron Sloman - Interview]]
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26
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27 ** Cortex: a virtual world for sensate AI
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28 1. [[../cortex/html/intro.html][Intro: Choosing between Virtual and Real Time]]
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29 2. [[../cortex/html/setup.html][Installing jMonkeyEngine3, a 3D Game Engine]]
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30 3. [[../cortex/html/world.html][Creating a Virtual World]]
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31 4. [[../cortex/html/util.html][Utilities that Integrate jMonkeyEngine3 into Clojure ]]
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32 5. [[../cortex/html/games.html][ Showing off: Games and Examples]]
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33 6. *Sensors and effectors*
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34 1. [[../cortex/html/sense.html][Preamble: auxillary functions]]
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35 2. [[../cortex/html/body.html][Building a Body]]
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36 3. [[../cortex/html/vision.html][Vision]]
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37 4. [[../cortex/html/hearing.html][Hearing]]
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38 5. [[../cortex/html/touch.html][Touch]]
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39 6. [[../cortex/html/proprioception.html][Proprioception]]
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40 7. [[../cortex/html/movement.html][Movement]]
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41 8. [[../cortex/html/integration.html][Integration]]
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42 7. [[../cortex/html/gabor.html][Gabor Filters]]
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43
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44 ** Pok\eacute{}mon
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45 - [[../pokemon-types/html/types.html][Best-first search for effective Pok\eacute{}mon types]]
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46 - [[../pokemon-types/html/lpsolve.html][Discovering effective Pok\eacute{}mon types using linear optimization.]]
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47 - [[../vba-clojure/html/rom.html][Notes on deconstructing Pok\eacute{}mon Yellow]]
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48 - [[http://web.mit.edu/dxh/www/guess/][9 Questions with Pok\eacute{}mon]]
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49 - [[http://aurellem.org/pokeclass/html/idtree.html][How /9 Questions with Pok\eacute{}mon/ was made.]]
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50 - [[http://web.mit.edu/dxh/www/guess/gen2.html][10 Questions with Pok\eacute{}mon]] (Gen I & II)
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51 - Use an [[http://web.mit.edu/dxh/www/guess/allergy/][allergy assay]] to determine the type of an unknown Pok\eacute{}mon
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52 - [[./vba-clojure/html/total-control.html][Pok\eacute{}mon Yellow Total Control Hack]]
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53
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54 ** Quantitative design
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55 - Quantitative Pok\eacute{}mon displays (in progress)
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56 - [[http://www.aurellem.org/pokeplot/graph.html?q=rug][Breakdown of evolution data]]
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57 - [[http://www.aurellem.org/pokeplot/graph.html?q=shops][Shop locations and inventories]]
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58 - [[http://www.aurellem.org/pokeplot/graph.html?q=tms][Learnability of technical machines]]
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59 - [[http://www.aurellem.org/pokeplot/graph.html?q=affinity][Square graph of dual type combinations]]
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60 - [[../dylan/resolution.svg][Display resolutions, simplified.]] Intended to become a replacement
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61 for [[http://en.wikipedia.org/wiki/File:Vector_Video_Standards4.svg][this Wikipedia graphic]].
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62
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63 ** Thoughts
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64 - [[../dylan/html/science.html][Science Minus Science]]
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65 - [[../thoughts/html/man-years.html][A Universe of Human Experience]]
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66 - [[../thoughts/html/emacs-password.html][Emacs Password Security]]
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67 - [[../thoughts/html/ideas.html][Ideas]]
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68
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