rlm@1: // stdafx.h : include file for standard system include files, rlm@1: // or project specific include files that are used frequently, but rlm@1: // are changed infrequently rlm@1: // rlm@1: rlm@1: // some build target defines: rlm@1: rlm@1: #ifndef _WIN32_WINDOWS rlm@1: ///# define _WIN32_WINDOWS 0x0410 // Windows 98 + rlm@1: # define _WIN32_WINDOWS 0x0500 // Windows NT + rlm@1: ///# define _WIN32_WINDOWS 0x0501 // Windows XP + rlm@1: #endif rlm@1: rlm@1: #ifndef _WIN32_WINNT rlm@1: ///# define _WIN32_WINNT 0x0410 // Windows 98 + rlm@1: # define _WIN32_WINNT 0x0500 // Windows NT + rlm@1: ///# define _WIN32_WINNT 0x0501 // Windows XP + rlm@1: #endif rlm@1: rlm@1: #ifndef WINVER rlm@1: ///# define WINVER 0x0410 // Windows 98 + rlm@1: # define WINVER 0x0500 // Windows NT + rlm@1: ///# define WINVER 0x0501 // Windows XP + rlm@1: #endif rlm@1: rlm@1: #if !defined(AFX_STDAFX_H__A7126ECB_A234_4116_A7D0_BE50547E87F8__INCLUDED_) rlm@1: #define AFX_STDAFX_H__A7126ECB_A234_4116_A7D0_BE50547E87F8__INCLUDED_ rlm@1: rlm@1: #if _MSC_VER > 1000 rlm@1: #pragma once rlm@1: #endif // _MSC_VER > 1000 rlm@1: rlm@1: // Insert your headers here rlm@1: //#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers rlm@1: rlm@1: #include rlm@1: #include rlm@1: #include rlm@1: rlm@1: #include "../Port.h" rlm@1: rlm@1: // TODO: reference additional headers your program requires here rlm@1: rlm@1: //{{AFX_INSERT_LOCATION}} rlm@1: // Microsoft Visual C++ will insert additional declarations immediately before the previous line. rlm@1: rlm@1: #endif // !defined(AFX_STDAFX_H__A7126ECB_A234_4116_A7D0_BE50547E87F8__INCLUDED_)