rlm@1: #if !defined(AFX_GSACODESELECT_H__189BD94D_288F_4E2A_9395_EAB16F104D87__INCLUDED_) rlm@1: #define AFX_GSACODESELECT_H__189BD94D_288F_4E2A_9395_EAB16F104D87__INCLUDED_ rlm@1: rlm@1: #if _MSC_VER > 1000 rlm@1: #pragma once rlm@1: #endif // _MSC_VER > 1000 rlm@1: // -*- C++ -*- rlm@1: // GSACodeSelect.h : header file rlm@1: // rlm@1: rlm@1: ///////////////////////////////////////////////////////////////////////////// rlm@1: // GSACodeSelect dialog rlm@1: rlm@1: class GSACodeSelect : public CDialog rlm@1: { rlm@1: // Construction rlm@1: public: rlm@1: GSACodeSelect(FILE *file, CWnd*pParent = NULL); // standard constructor rlm@1: rlm@1: // Dialog Data rlm@1: //{{AFX_DATA(GSACodeSelect) rlm@1: enum { IDD = IDD_CODE_SELECT }; rlm@1: CListBox m_games; rlm@1: //}}AFX_DATA rlm@1: FILE *m_file; rlm@1: rlm@1: // Overrides rlm@1: // ClassWizard generated virtual function overrides rlm@1: //{{AFX_VIRTUAL(GSACodeSelect) rlm@1: protected: rlm@1: virtual void DoDataExchange(CDataExchange*pDX); // DDX/DDV support rlm@1: //}}AFX_VIRTUAL rlm@1: rlm@1: // Implementation rlm@1: protected: rlm@1: // Generated message map functions rlm@1: //{{AFX_MSG(GSACodeSelect) rlm@1: afx_msg void OnCancel(); rlm@1: afx_msg void OnOk(); rlm@1: afx_msg void OnSelchangeGameList(); rlm@1: virtual BOOL OnInitDialog(); rlm@1: //}}AFX_MSG rlm@1: DECLARE_MESSAGE_MAP() rlm@1: }; rlm@1: rlm@1: //{{AFX_INSERT_LOCATION}} rlm@1: // Microsoft Visual C++ will insert additional declarations immediately before the previous line. rlm@1: rlm@1: #endif // !defined(AFX_GSACODESELECT_H__189BD94D_288F_4E2A_9395_EAB16F104D87__INCLUDED_)