rlm@1: #ifndef VBA_GB_SGB_H rlm@1: #define VBA_GB_SGB_H rlm@1: rlm@1: #if _MSC_VER > 1000 rlm@1: #pragma once rlm@1: #endif // _MSC_VER > 1000 rlm@1: rlm@1: #include "zlib.h" rlm@1: #include "../Port.h" rlm@1: rlm@1: void gbSgbInit(); rlm@1: void gbSgbShutdown(); rlm@1: void gbSgbCommand(); rlm@1: void gbSgbResetPacketState(); rlm@1: void gbSgbReset(); rlm@1: void gbSgbDoBitTransfer(u8); rlm@1: void gbSgbSaveGame(gzFile); rlm@1: void gbSgbReadGame(gzFile, int version); rlm@1: void gbSgbRenderBorder(); rlm@1: rlm@1: extern u8 gbSgbATF[20*18]; rlm@1: extern int32 gbSgbMode; rlm@1: extern int32 gbSgbMask; rlm@1: extern int32 gbSgbMultiplayer; rlm@1: extern u8 gbSgbNextController; rlm@1: extern int32 gbSgbPacketTimeout; rlm@1: extern u8 gbSgbReadingController; rlm@1: extern int32 gbSgbFourPlayers; rlm@1: rlm@1: #endif // VBA_GB_SGB_H