rlm@1: #include "GBAGfx.h" rlm@1: #include "GBAGlobals.h" rlm@1: rlm@1: void mode2RenderLine() rlm@1: { rlm@1: u16 *palette = (u16 *)paletteRAM; rlm@1: rlm@1: if (DISPCNT & 0x80) rlm@1: { rlm@1: for (int x = 0; x < 240; x++) rlm@1: { rlm@1: lineMix[x] = 0x7fff; rlm@1: } rlm@1: gfxLastVCOUNT = VCOUNT; rlm@1: return; rlm@1: } rlm@1: rlm@1: if (layerEnable & 0x0400) rlm@1: { rlm@1: int changed = gfxBG2Changed; rlm@1: if (gfxLastVCOUNT > VCOUNT) rlm@1: changed = 3; rlm@1: rlm@1: gfxDrawRotScreen(BG2CNT, BG2X_L, BG2X_H, BG2Y_L, BG2Y_H, rlm@1: BG2PA, BG2PB, BG2PC, BG2PD, gfxBG2X, gfxBG2Y, rlm@1: changed, line2); rlm@1: } rlm@1: rlm@1: if (layerEnable & 0x0800) rlm@1: { rlm@1: int changed = gfxBG3Changed; rlm@1: if (gfxLastVCOUNT > VCOUNT) rlm@1: changed = 3; rlm@1: rlm@1: gfxDrawRotScreen(BG3CNT, BG3X_L, BG3X_H, BG3Y_L, BG3Y_H, rlm@1: BG3PA, BG3PB, BG3PC, BG3PD, gfxBG3X, gfxBG3Y, rlm@1: changed, line3); rlm@1: } rlm@1: rlm@1: gfxDrawSprites(lineOBJ); rlm@1: rlm@1: u32 backdrop = (READ16LE(&palette[0]) | 0x30000000); rlm@1: rlm@1: for (int x = 0; x < 240; x++) rlm@1: { rlm@1: u32 color = backdrop; rlm@1: u8 top = 0x20; rlm@1: rlm@1: if ((u8)(line2[x]>>24) < (u8)(color >> 24)) rlm@1: { rlm@1: color = line2[x]; rlm@1: top = 0x04; rlm@1: } rlm@1: rlm@1: if ((u8)(line3[x]>>24) < (u8)(color >> 24)) rlm@1: { rlm@1: color = line3[x]; rlm@1: top = 0x08; rlm@1: } rlm@1: rlm@1: if ((u8)(lineOBJ[x]>>24) < (u8)(color >> 24)) rlm@1: { rlm@1: color = lineOBJ[x]; rlm@1: top = 0x10; rlm@1: } rlm@1: rlm@1: if ((top & 0x10) && (color & 0x00010000)) rlm@1: { rlm@1: // semi-transparent OBJ rlm@1: u32 back = backdrop; rlm@1: u8 top2 = 0x20; rlm@1: rlm@1: if ((u8)(line2[x]>>24) < (u8)(back >> 24)) rlm@1: { rlm@1: back = line2[x]; rlm@1: top2 = 0x04; rlm@1: } rlm@1: rlm@1: if ((u8)(line3[x]>>24) < (u8)(back >> 24)) rlm@1: { rlm@1: back = line3[x]; rlm@1: top2 = 0x08; rlm@1: } rlm@1: rlm@1: if (top2 & (BLDMOD>>8)) rlm@1: color = gfxAlphaBlend(color, back, rlm@1: coeff[COLEV & 0x1F], rlm@1: coeff[(COLEV >> 8) & 0x1F]); rlm@1: else rlm@1: { rlm@1: switch ((BLDMOD >> 6) & 3) rlm@1: { rlm@1: case 2: rlm@1: if (BLDMOD & top) rlm@1: color = gfxIncreaseBrightness(color, coeff[COLY & 0x1F]); rlm@1: break; rlm@1: case 3: rlm@1: if (BLDMOD & top) rlm@1: color = gfxDecreaseBrightness(color, coeff[COLY & 0x1F]); rlm@1: break; rlm@1: } rlm@1: } rlm@1: } rlm@1: rlm@1: lineMix[x] = color; rlm@1: } rlm@1: gfxBG2Changed = 0; rlm@1: gfxBG3Changed = 0; rlm@1: gfxLastVCOUNT = VCOUNT; rlm@1: } rlm@1: rlm@1: void mode2RenderLineNoWindow() rlm@1: { rlm@1: u16 *palette = (u16 *)paletteRAM; rlm@1: rlm@1: if (DISPCNT & 0x80) rlm@1: { rlm@1: for (int x = 0; x < 240; x++) rlm@1: { rlm@1: lineMix[x] = 0x7fff; rlm@1: } rlm@1: gfxLastVCOUNT = VCOUNT; rlm@1: return; rlm@1: } rlm@1: rlm@1: if (layerEnable & 0x0400) rlm@1: { rlm@1: int changed = gfxBG2Changed; rlm@1: if (gfxLastVCOUNT > VCOUNT) rlm@1: changed = 3; rlm@1: rlm@1: gfxDrawRotScreen(BG2CNT, BG2X_L, BG2X_H, BG2Y_L, BG2Y_H, rlm@1: BG2PA, BG2PB, BG2PC, BG2PD, gfxBG2X, gfxBG2Y, rlm@1: changed, line2); rlm@1: } rlm@1: rlm@1: if (layerEnable & 0x0800) rlm@1: { rlm@1: int changed = gfxBG3Changed; rlm@1: if (gfxLastVCOUNT > VCOUNT) rlm@1: changed = 3; rlm@1: rlm@1: gfxDrawRotScreen(BG3CNT, BG3X_L, BG3X_H, BG3Y_L, BG3Y_H, rlm@1: BG3PA, BG3PB, BG3PC, BG3PD, gfxBG3X, gfxBG3Y, rlm@1: changed, line3); rlm@1: } rlm@1: rlm@1: gfxDrawSprites(lineOBJ); rlm@1: rlm@1: u32 backdrop = (READ16LE(&palette[0]) | 0x30000000); rlm@1: rlm@1: for (int x = 0; x < 240; x++) rlm@1: { rlm@1: u32 color = backdrop; rlm@1: u8 top = 0x20; rlm@1: rlm@1: if ((u8)(line2[x]>>24) < (u8)(color >> 24)) rlm@1: { rlm@1: color = line2[x]; rlm@1: top = 0x04; rlm@1: } rlm@1: rlm@1: if ((u8)(line3[x]>>24) < (u8)(color >> 24)) rlm@1: { rlm@1: color = line3[x]; rlm@1: top = 0x08; rlm@1: } rlm@1: rlm@1: if ((u8)(lineOBJ[x]>>24) < (u8)(color >> 24)) rlm@1: { rlm@1: color = lineOBJ[x]; rlm@1: top = 0x10; rlm@1: } rlm@1: rlm@1: if (!(color & 0x00010000)) rlm@1: { rlm@1: switch ((BLDMOD >> 6) & 3) rlm@1: { rlm@1: case 0: rlm@1: break; rlm@1: case 1: rlm@1: { rlm@1: if (top & BLDMOD) rlm@1: { rlm@1: u32 back = backdrop; rlm@1: u8 top2 = 0x20; rlm@1: rlm@1: if ((u8)(line2[x]>>24) < (u8)(back >> 24)) rlm@1: { rlm@1: if (top != 0x04) rlm@1: { rlm@1: back = line2[x]; rlm@1: top2 = 0x04; rlm@1: } rlm@1: } rlm@1: rlm@1: if ((u8)(line3[x]>>24) < (u8)(back >> 24)) rlm@1: { rlm@1: if (top != 0x08) rlm@1: { rlm@1: back = line3[x]; rlm@1: top2 = 0x08; rlm@1: } rlm@1: } rlm@1: rlm@1: if ((u8)(lineOBJ[x]>>24) < (u8)(back >> 24)) rlm@1: { rlm@1: if (top != 0x10) rlm@1: { rlm@1: back = lineOBJ[x]; rlm@1: top2 = 0x10; rlm@1: } rlm@1: } rlm@1: rlm@1: if (top2 & (BLDMOD>>8)) rlm@1: color = gfxAlphaBlend(color, back, rlm@1: coeff[COLEV & 0x1F], rlm@1: coeff[(COLEV >> 8) & 0x1F]); rlm@1: } rlm@1: break; rlm@1: } rlm@1: case 2: rlm@1: if (BLDMOD & top) rlm@1: color = gfxIncreaseBrightness(color, coeff[COLY & 0x1F]); rlm@1: break; rlm@1: case 3: rlm@1: if (BLDMOD & top) rlm@1: color = gfxDecreaseBrightness(color, coeff[COLY & 0x1F]); rlm@1: break; rlm@1: } rlm@1: } rlm@1: else rlm@1: { rlm@1: // semi-transparent OBJ rlm@1: u32 back = backdrop; rlm@1: u8 top2 = 0x20; rlm@1: rlm@1: if ((u8)(line2[x]>>24) < (u8)(back >> 24)) rlm@1: { rlm@1: back = line2[x]; rlm@1: top2 = 0x04; rlm@1: } rlm@1: rlm@1: if ((u8)(line3[x]>>24) < (u8)(back >> 24)) rlm@1: { rlm@1: back = line3[x]; rlm@1: top2 = 0x08; rlm@1: } rlm@1: rlm@1: if (top2 & (BLDMOD>>8)) rlm@1: color = gfxAlphaBlend(color, back, rlm@1: coeff[COLEV & 0x1F], rlm@1: coeff[(COLEV >> 8) & 0x1F]); rlm@1: else rlm@1: { rlm@1: switch ((BLDMOD >> 6) & 3) rlm@1: { rlm@1: case 2: rlm@1: if (BLDMOD & top) rlm@1: color = gfxIncreaseBrightness(color, coeff[COLY & 0x1F]); rlm@1: break; rlm@1: case 3: rlm@1: if (BLDMOD & top) rlm@1: color = gfxDecreaseBrightness(color, coeff[COLY & 0x1F]); rlm@1: break; rlm@1: } rlm@1: } rlm@1: } rlm@1: rlm@1: lineMix[x] = color; rlm@1: } rlm@1: gfxBG2Changed = 0; rlm@1: gfxBG3Changed = 0; rlm@1: gfxLastVCOUNT = VCOUNT; rlm@1: } rlm@1: rlm@1: void mode2RenderLineAll() rlm@1: { rlm@1: u16 *palette = (u16 *)paletteRAM; rlm@1: rlm@1: if (DISPCNT & 0x80) rlm@1: { rlm@1: for (int x = 0; x < 240; x++) rlm@1: { rlm@1: lineMix[x] = 0x7fff; rlm@1: } rlm@1: gfxLastVCOUNT = VCOUNT; rlm@1: return; rlm@1: } rlm@1: rlm@1: bool inWindow0 = false; rlm@1: bool inWindow1 = false; rlm@1: rlm@1: if (layerEnable & 0x2000) rlm@1: { rlm@1: u8 v0 = WIN0V >> 8; rlm@1: u8 v1 = WIN0V & 255; rlm@1: inWindow0 = ((v0 == v1) && (v0 >= 0xe8)); rlm@1: if (v1 >= v0) rlm@1: inWindow0 |= (VCOUNT >= v0 && VCOUNT < v1); rlm@1: else rlm@1: inWindow0 |= (VCOUNT >= v0 || VCOUNT < v1); rlm@1: } rlm@1: if (layerEnable & 0x4000) rlm@1: { rlm@1: u8 v0 = WIN1V >> 8; rlm@1: u8 v1 = WIN1V & 255; rlm@1: inWindow1 = ((v0 == v1) && (v0 >= 0xe8)); rlm@1: if (v1 >= v0) rlm@1: inWindow1 |= (VCOUNT >= v0 && VCOUNT < v1); rlm@1: else rlm@1: inWindow1 |= (VCOUNT >= v0 || VCOUNT < v1); rlm@1: } rlm@1: rlm@1: if (layerEnable & 0x0400) rlm@1: { rlm@1: int changed = gfxBG2Changed; rlm@1: if (gfxLastVCOUNT > VCOUNT) rlm@1: changed = 3; rlm@1: rlm@1: gfxDrawRotScreen(BG2CNT, BG2X_L, BG2X_H, BG2Y_L, BG2Y_H, rlm@1: BG2PA, BG2PB, BG2PC, BG2PD, gfxBG2X, gfxBG2Y, rlm@1: changed, line2); rlm@1: } rlm@1: rlm@1: if (layerEnable & 0x0800) rlm@1: { rlm@1: int changed = gfxBG3Changed; rlm@1: if (gfxLastVCOUNT > VCOUNT) rlm@1: changed = 3; rlm@1: rlm@1: gfxDrawRotScreen(BG3CNT, BG3X_L, BG3X_H, BG3Y_L, BG3Y_H, rlm@1: BG3PA, BG3PB, BG3PC, BG3PD, gfxBG3X, gfxBG3Y, rlm@1: changed, line3); rlm@1: } rlm@1: rlm@1: gfxDrawSprites(lineOBJ); rlm@1: gfxDrawOBJWin(lineOBJWin); rlm@1: rlm@1: u32 backdrop = (READ16LE(&palette[0]) | 0x30000000); rlm@1: rlm@1: u8 inWin0Mask = WININ & 0xFF; rlm@1: u8 inWin1Mask = WININ >> 8; rlm@1: u8 outMask = WINOUT & 0xFF; rlm@1: rlm@1: for (int x = 0; x < 240; x++) rlm@1: { rlm@1: u32 color = backdrop; rlm@1: u8 top = 0x20; rlm@1: u8 mask = outMask; rlm@1: rlm@1: if (!(lineOBJWin[x] & 0x80000000)) rlm@1: { rlm@1: mask = WINOUT >> 8; rlm@1: } rlm@1: rlm@1: if (inWindow1) rlm@1: { rlm@1: if (gfxInWin1[x]) rlm@1: mask = inWin1Mask; rlm@1: } rlm@1: rlm@1: if (inWindow0) rlm@1: { rlm@1: if (gfxInWin0[x]) rlm@1: { rlm@1: mask = inWin0Mask; rlm@1: } rlm@1: } rlm@1: rlm@1: if (line2[x] < color && (mask & 4)) rlm@1: { rlm@1: color = line2[x]; rlm@1: top = 0x04; rlm@1: } rlm@1: rlm@1: if ((u8)(line3[x]>>24) < (u8)(color >> 24) && (mask & 8)) rlm@1: { rlm@1: color = line3[x]; rlm@1: top = 0x08; rlm@1: } rlm@1: rlm@1: if ((u8)(lineOBJ[x]>>24) < (u8)(color >> 24) && (mask & 16)) rlm@1: { rlm@1: color = lineOBJ[x]; rlm@1: top = 0x10; rlm@1: } rlm@1: rlm@1: if (mask & 32) rlm@1: { rlm@1: if (!(color & 0x00010000)) rlm@1: { rlm@1: switch ((BLDMOD >> 6) & 3) rlm@1: { rlm@1: case 0: rlm@1: break; rlm@1: case 1: rlm@1: { rlm@1: if (top & BLDMOD) rlm@1: { rlm@1: u32 back = backdrop; rlm@1: u8 top2 = 0x20; rlm@1: rlm@1: if ((mask & 4) && line2[x] < back) rlm@1: { rlm@1: if (top != 0x04) rlm@1: { rlm@1: back = line2[x]; rlm@1: top2 = 0x04; rlm@1: } rlm@1: } rlm@1: rlm@1: if ((mask & 8) && (u8)(line3[x]>>24) < (u8)(back >> 24)) rlm@1: { rlm@1: if (top != 0x08) rlm@1: { rlm@1: back = line3[x]; rlm@1: top2 = 0x08; rlm@1: } rlm@1: } rlm@1: rlm@1: if ((mask & 16) && (u8)(lineOBJ[x]>>24) < (u8)(back >> 24)) rlm@1: { rlm@1: if (top != 0x10) rlm@1: { rlm@1: back = lineOBJ[x]; rlm@1: top2 = 0x10; rlm@1: } rlm@1: } rlm@1: rlm@1: if (top2 & (BLDMOD>>8)) rlm@1: color = gfxAlphaBlend(color, back, rlm@1: coeff[COLEV & 0x1F], rlm@1: coeff[(COLEV >> 8) & 0x1F]); rlm@1: } rlm@1: break; rlm@1: } rlm@1: case 2: rlm@1: if (BLDMOD & top) rlm@1: color = gfxIncreaseBrightness(color, coeff[COLY & 0x1F]); rlm@1: break; rlm@1: case 3: rlm@1: if (BLDMOD & top) rlm@1: color = gfxDecreaseBrightness(color, coeff[COLY & 0x1F]); rlm@1: break; rlm@1: } rlm@1: } rlm@1: else rlm@1: { rlm@1: // semi-transparent OBJ rlm@1: u32 back = backdrop; rlm@1: u8 top2 = 0x20; rlm@1: rlm@1: if ((mask & 4) && line2[x] < back) rlm@1: { rlm@1: back = line2[x]; rlm@1: top2 = 0x04; rlm@1: } rlm@1: rlm@1: if ((mask & 8) && (u8)(line3[x]>>24) < (u8)(back >> 24)) rlm@1: { rlm@1: back = line3[x]; rlm@1: top2 = 0x08; rlm@1: } rlm@1: rlm@1: if (top2 & (BLDMOD>>8)) rlm@1: color = gfxAlphaBlend(color, back, rlm@1: coeff[COLEV & 0x1F], rlm@1: coeff[(COLEV >> 8) & 0x1F]); rlm@1: else rlm@1: { rlm@1: switch ((BLDMOD >> 6) & 3) rlm@1: { rlm@1: case 2: rlm@1: if (BLDMOD & top) rlm@1: color = gfxIncreaseBrightness(color, coeff[COLY & 0x1F]); rlm@1: break; rlm@1: case 3: rlm@1: if (BLDMOD & top) rlm@1: color = gfxDecreaseBrightness(color, coeff[COLY & 0x1F]); rlm@1: break; rlm@1: } rlm@1: } rlm@1: } rlm@1: } rlm@1: else if (color & 0x00010000) rlm@1: { rlm@1: // semi-transparent OBJ rlm@1: u32 back = backdrop; rlm@1: u8 top2 = 0x20; rlm@1: rlm@1: if ((mask & 4) && line2[x] < back) rlm@1: { rlm@1: back = line2[x]; rlm@1: top2 = 0x04; rlm@1: } rlm@1: rlm@1: if ((mask & 8) && (u8)(line3[x]>>24) < (u8)(back >> 24)) rlm@1: { rlm@1: back = line3[x]; rlm@1: top2 = 0x08; rlm@1: } rlm@1: rlm@1: if (top2 & (BLDMOD>>8)) rlm@1: color = gfxAlphaBlend(color, back, rlm@1: coeff[COLEV & 0x1F], rlm@1: coeff[(COLEV >> 8) & 0x1F]); rlm@1: else rlm@1: { rlm@1: switch ((BLDMOD >> 6) & 3) rlm@1: { rlm@1: case 2: rlm@1: if (BLDMOD & top) rlm@1: color = gfxIncreaseBrightness(color, coeff[COLY & 0x1F]); rlm@1: break; rlm@1: case 3: rlm@1: if (BLDMOD & top) rlm@1: color = gfxDecreaseBrightness(color, coeff[COLY & 0x1F]); rlm@1: break; rlm@1: } rlm@1: } rlm@1: } rlm@1: rlm@1: lineMix[x] = color; rlm@1: } rlm@1: gfxBG2Changed = 0; rlm@1: gfxBG3Changed = 0; rlm@1: gfxLastVCOUNT = VCOUNT; rlm@1: } rlm@1: