Mercurial > vba-linux
view src/win32/MainWndTools.cpp @ 1:f9f4f1b99eed
importing src directory
author | Robert McIntyre <rlm@mit.edu> |
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date | Sat, 03 Mar 2012 10:31:27 -0600 |
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1 #include "stdafx.h"2 #include <cassert>3 #include "resource.h"4 #include "MainWnd.h"5 #include "AccelEditor.h"6 #include "AVIWrite.h"7 #include "Disassemble.h"8 #include "FileDlg.h"9 #include "GBDisassemble.h"10 #include "GBMapView.h"11 #include "GBMemoryViewerDlg.h"12 #include "GBOamView.h"13 #include "GBPaletteView.h"14 #include "GBTileView.h"15 #include "GDBConnection.h"16 #include "IOViewer.h"17 #include "MapView.h"18 #include "MemoryViewerDlg.h"19 #include "MovieOpen.h"20 #include "MovieCreate.h"21 #include "OamView.h"22 #include "PaletteView.h"23 #include "Reg.h"24 #include "TileView.h"25 #include "WavWriter.h"26 #include "WinResUtil.h"27 #include "WinMiscUtil.h"28 #include "VBA.h"30 #include "../gba/GBA.h"31 #include "../gba/GBAGlobals.h"32 #include "../gb/GB.h"34 extern int32 gbBorderOn;35 extern int32 soundQuality;37 extern bool debugger;38 extern int emulating;39 extern int remoteSocket;41 extern void remoteCleanUp();42 extern void remoteSetSockets(SOCKET, SOCKET);43 extern void toolsLogging();45 void MainWnd::OnToolsDisassemble()46 {47 if (systemCartridgeType == 0)48 {49 Disassemble *dlg = new Disassemble();50 dlg->Create(IDD_DISASSEMBLE, this);51 dlg->ShowWindow(SW_SHOW);52 }53 else54 {55 GBDisassemble *dlg = new GBDisassemble();56 dlg->Create(IDD_GB_DISASSEMBLE, this);57 dlg->ShowWindow(SW_SHOW);58 }59 }61 void MainWnd::OnUpdateToolsDisassemble(CCmdUI *pCmdUI)62 {63 pCmdUI->Enable(theApp.videoOption <= VIDEO_4X);64 }66 void MainWnd::OnToolsLogging()67 {68 toolsLogging();69 }71 void MainWnd::OnUpdateToolsLogging(CCmdUI *pCmdUI)72 {73 pCmdUI->Enable(theApp.videoOption <= VIDEO_4X);74 }76 void MainWnd::OnToolsIoviewer()77 {78 IOViewer *dlg = new IOViewer;79 dlg->Create(IDD_IO_VIEWER, this);80 dlg->ShowWindow(SW_SHOW);81 }83 void MainWnd::OnUpdateToolsIoviewer(CCmdUI *pCmdUI)84 {85 pCmdUI->Enable(theApp.videoOption <= VIDEO_4X && systemCartridgeType == 0);86 }88 void MainWnd::OnToolsMapview()89 {90 if (systemCartridgeType == 0)91 {92 MapView *dlg = new MapView;93 dlg->Create(IDD_MAP_VIEW, this);94 dlg->ShowWindow(SW_SHOW);95 }96 else97 {98 GBMapView *dlg = new GBMapView;99 dlg->Create(IDD_GB_MAP_VIEW, this);100 dlg->ShowWindow(SW_SHOW);101 }102 }104 void MainWnd::OnUpdateToolsMapview(CCmdUI *pCmdUI)105 {106 pCmdUI->Enable(theApp.videoOption <= VIDEO_4X);107 }109 void MainWnd::OnToolsMemoryviewer()110 {111 if (systemCartridgeType == 0)112 {113 MemoryViewerDlg *dlg = new MemoryViewerDlg;114 dlg->Create(IDD_MEM_VIEWER, this);115 dlg->ShowWindow(SW_SHOW);116 }117 else118 {119 GBMemoryViewerDlg *dlg = new GBMemoryViewerDlg;120 dlg->Create(IDD_MEM_VIEWER, this);121 dlg->ShowWindow(SW_SHOW);122 }123 }125 void MainWnd::OnUpdateToolsMemoryviewer(CCmdUI *pCmdUI)126 {127 pCmdUI->Enable(theApp.videoOption <= VIDEO_4X);128 }130 void MainWnd::OnToolsOamviewer()131 {132 if (systemCartridgeType == 0)133 {134 OamView *dlg = new OamView;135 dlg->Create(IDD_OAM_VIEW, this);136 dlg->ShowWindow(SW_SHOW);137 }138 else139 {140 GBOamView *dlg = new GBOamView;141 dlg->Create(IDD_GB_OAM_VIEW, this);142 dlg->ShowWindow(SW_SHOW);143 }144 }146 void MainWnd::OnUpdateToolsOamviewer(CCmdUI *pCmdUI)147 {148 pCmdUI->Enable(theApp.videoOption <= VIDEO_4X);149 }151 void MainWnd::OnToolsPaletteview()152 {153 if (systemCartridgeType == 0)154 {155 PaletteView *dlg = new PaletteView;156 dlg->Create(IDD_PALETTE_VIEW, this);157 dlg->ShowWindow(SW_SHOW);158 }159 else160 {161 GBPaletteView *dlg = new GBPaletteView;162 dlg->Create(IDD_GB_PALETTE_VIEW, this);163 dlg->ShowWindow(SW_SHOW);164 }165 }167 void MainWnd::OnUpdateToolsPaletteview(CCmdUI *pCmdUI)168 {169 pCmdUI->Enable(theApp.videoOption <= VIDEO_4X);170 }172 void MainWnd::OnToolsTileviewer()173 {174 if (systemCartridgeType == 0)175 {176 TileView *dlg = new TileView;177 dlg->Create(IDD_TILE_VIEWER, this);178 dlg->ShowWindow(SW_SHOW);179 }180 else181 {182 GBTileView *dlg = new GBTileView;183 dlg->Create(IDD_GB_TILE_VIEWER, this);184 dlg->ShowWindow(SW_SHOW);185 }186 }188 void MainWnd::OnUpdateToolsTileviewer(CCmdUI *pCmdUI)189 {190 pCmdUI->Enable(theApp.videoOption <= VIDEO_4X);191 }193 void MainWnd::OnDebugNextframe()194 {195 systemSetPause(false);196 theApp.winPauseNextFrame = true;197 }199 void MainWnd::OnUpdateDebugNextframe(CCmdUI *pCmdUI)200 {201 pCmdUI->Enable(emulating);202 }204 void MainWnd::OnDebugNextframeAccountForLag()205 {206 theApp.nextframeAccountForLag = !theApp.nextframeAccountForLag;207 }209 void MainWnd::OnUpdateDebugNextframeAccountForLag(CCmdUI *pCmdUI)210 {211 pCmdUI->SetCheck(theApp.nextframeAccountForLag);212 }214 void MainWnd::OnDebugFramesearch()215 {216 extern u16 currentButtons [4]; // from System.cpp217 extern SMovie Movie;218 if (!theApp.frameSearching)219 {220 // starting a new search221 theApp.frameSearching = true;222 theApp.frameSearchStart = (Movie.state == MOVIE_STATE_NONE) ? systemCounters.frameCount : Movie.currentFrame;223 theApp.frameSearchLength = 0;224 theApp.frameSearchLoadValid = false;225 theApp.emulator.emuWriteMemState(&theApp.frameSearchMemory[REWIND_SIZE * 0], REWIND_SIZE); // 0 is start state, 1 is226 // intermediate state (for227 // speedup when going228 // forward),229 // 2 is end state230 theApp.emulator.emuWriteMemState(&theApp.frameSearchMemory[REWIND_SIZE * 1], REWIND_SIZE);232 // store old buttons from frame before the search233 for (int i = 0; i < 4; i++)234 theApp.frameSearchOldInput[i] = currentButtons[i];235 }236 else237 {238 // advance forward 1 step in the search239 theApp.frameSearchLength++;241 // try it242 theApp.emulator.emuReadMemState(&theApp.frameSearchMemory[REWIND_SIZE * 1], REWIND_SIZE);243 }245 char str [32];246 sprintf(str, "%d frame search", theApp.frameSearchLength);247 systemScreenMessage(str, 0);249 theApp.frameSearchSkipping = true;251 // make sure the display updates at least 1 frame to show the new message252 theApp.frameSearchFirstStep = true;254 if (theApp.paused)255 theApp.paused = false;256 }258 void MainWnd::OnUpdateDebugFramesearch(CCmdUI *pCmdUI)259 {260 extern SMovie Movie;261 pCmdUI->Enable(emulating && Movie.state != MOVIE_STATE_PLAY);262 pCmdUI->SetCheck(theApp.frameSearching);263 }265 void MainWnd::OnDebugFramesearchPrev()266 {267 if (theApp.frameSearching)268 {269 if (theApp.frameSearchLength > 0)270 {271 // rewind 1 step in the search272 theApp.frameSearchLength--;273 }275 // try it276 theApp.emulator.emuReadMemState(&theApp.frameSearchMemory[REWIND_SIZE * 0], REWIND_SIZE);278 char str[32];279 sprintf(str, "%d frame search", theApp.frameSearchLength);280 systemScreenMessage(str, 0);282 theApp.frameSearchSkipping = true;284 // make sure the display updates at least 1 frame to show the new message285 theApp.frameSearchFirstStep = true;287 if (theApp.paused)288 theApp.paused = false;289 }290 }292 void MainWnd::OnUpdateDebugFramesearchPrev(CCmdUI *pCmdUI)293 {294 extern SMovie Movie;295 pCmdUI->Enable(emulating && theApp.frameSearching && Movie.state != MOVIE_STATE_PLAY);296 }298 void MainWnd::OnDebugFramesearchLoad()299 {300 if (theApp.frameSearchLoadValid)301 {302 theApp.emulator.emuReadMemState(&theApp.frameSearchMemory[REWIND_SIZE * 2], REWIND_SIZE);303 theApp.paused = true;305 if (theApp.frameSearching)306 systemScreenMessage("end frame search", 0);307 else308 systemScreenMessage("restore search end", 0);309 }310 theApp.frameSearching = false;311 theApp.frameSearchSkipping = false;312 }314 void MainWnd::OnUpdateDebugFramesearchLoad(CCmdUI *pCmdUI)315 {316 extern SMovie Movie;317 pCmdUI->Enable(emulating && Movie.state != MOVIE_STATE_PLAY);318 }320 void MainWnd::OnToolsFrameCounter()321 {322 theApp.frameCounter = !theApp.frameCounter;323 extern void VBAUpdateFrameCountDisplay(); VBAUpdateFrameCountDisplay();324 }326 void MainWnd::OnUpdateToolsFrameCounter(CCmdUI *pCmdUI)327 {328 pCmdUI->SetCheck(theApp.frameCounter);329 }331 void MainWnd::OnToolsLagCounter()332 {333 theApp.lagCounter = !theApp.lagCounter;334 extern void VBAUpdateFrameCountDisplay(); VBAUpdateFrameCountDisplay();335 }337 void MainWnd::OnUpdateToolsLagCounter(CCmdUI *pCmdUI)338 {339 pCmdUI->SetCheck(theApp.lagCounter);340 }342 void MainWnd::OnToolsExtraCounter()343 {344 theApp.extraCounter = !theApp.extraCounter;345 extern void VBAUpdateFrameCountDisplay(); VBAUpdateFrameCountDisplay();346 }348 void MainWnd::OnUpdateToolsExtraCounter(CCmdUI *pCmdUI)349 {350 pCmdUI->SetCheck(theApp.extraCounter);351 }353 void MainWnd::OnToolsExtraCounterReset()354 {355 systemCounters.extraCount = systemCounters.frameCount;356 }358 void MainWnd::OnToolsInputDisplay()359 {360 theApp.inputDisplay = !theApp.inputDisplay;361 systemScreenMessage(theApp.inputDisplay ? "Input Display On" : "Input Display Off");362 extern void VBAUpdateButtonPressDisplay(); VBAUpdateButtonPressDisplay();363 }365 void MainWnd::OnUpdateToolsInputDisplay(CCmdUI *pCmdUI)366 {367 pCmdUI->SetCheck(theApp.inputDisplay);368 }370 void MainWnd::OnToolsDebugGdb()371 {372 theApp.winCheckFullscreen();373 GDBPortDlg dlg;375 if (dlg.DoModal())376 {377 GDBWaitingDlg wait(dlg.getSocket(), dlg.getPort());378 if (wait.DoModal())379 {380 remoteSetSockets(wait.getListenSocket(), wait.getSocket());381 debugger = true;382 emulating = 1;383 systemCartridgeType = 0;384 theApp.gameFilename = "\\gnu_stub";385 rom = (u8 *)malloc(0x2000000 + 4);386 workRAM = (u8 *)calloc(1, 0x40000 + 4);387 bios = (u8 *)calloc(1, 0x4000 + 4);388 internalRAM = (u8 *)calloc(1, 0x8000 + 4);389 paletteRAM = (u8 *)calloc(1, 0x400 + 4);390 vram = (u8 *)calloc(1, 0x20000 + 4);391 oam = (u8 *)calloc(1, 0x400 + 4);392 pix = (u8 *)calloc(1, 4 * 240 * 160);393 ioMem = (u8 *)calloc(1, 0x400 + 4);395 theApp.emulator = GBASystem;397 CPUInit();398 CPULoadBios(theApp.biosFileName, theApp.useBiosFile ? true : false);399 CPUReset();400 }401 }402 }404 void MainWnd::OnUpdateToolsDebugGdb(CCmdUI *pCmdUI)405 {406 pCmdUI->Enable(theApp.videoOption <= VIDEO_4X && remoteSocket == -1);407 }409 void MainWnd::OnToolsDebugLoadandwait()410 {411 theApp.winCheckFullscreen();412 if (winFileOpenSelect(0))413 {414 if (winFileRun())415 {416 if (systemCartridgeType != 0)417 {418 systemMessage(IDS_ERROR_NOT_GBA_IMAGE, "Error: not a GBA image");419 OnFileClose();420 return;421 }422 GDBPortDlg dlg;424 if (dlg.DoModal())425 {426 GDBWaitingDlg wait(dlg.getSocket(), dlg.getPort());427 if (wait.DoModal())428 {429 remoteSetSockets(wait.getListenSocket(), wait.getSocket());430 debugger = true;431 emulating = 1;432 }433 }434 }435 }436 }438 void MainWnd::OnUpdateToolsDebugLoadandwait(CCmdUI *pCmdUI)439 {440 pCmdUI->Enable(theApp.videoOption <= VIDEO_4X && remoteSocket == -1);441 }443 void MainWnd::OnToolsDebugBreak()444 {445 if (armState)446 {447 armNextPC -= 4;448 reg[15].I -= 4;449 }450 else451 {452 armNextPC -= 2;453 reg[15].I -= 2;454 }455 debugger = true;456 }458 void MainWnd::OnUpdateToolsDebugBreak(CCmdUI *pCmdUI)459 {460 pCmdUI->Enable(theApp.videoOption <= VIDEO_4X && remoteSocket != -1);461 }463 void MainWnd::OnToolsDebugDisconnect()464 {465 remoteCleanUp();466 debugger = false;467 }469 void MainWnd::OnUpdateToolsDebugDisconnect(CCmdUI *pCmdUI)470 {471 pCmdUI->Enable(theApp.videoOption <= VIDEO_4X && remoteSocket != -1);472 }474 void MainWnd::OnToolsSoundRecording()475 {476 if (!theApp.soundRecording)477 OnToolsSoundStartrecording();478 else479 OnToolsSoundStoprecording();480 }482 void MainWnd::OnToolsSoundStartrecording()483 {484 theApp.winCheckFullscreen();486 CString wavName = theApp.gameFilename;488 if (VBAMovieActive())489 {490 extern SMovie Movie;491 wavName = Movie.filename;492 int index = wavName.ReverseFind('.');493 if (index != -1)494 wavName = wavName.Left(index);495 }497 LPCTSTR exts[] = { ".wav", NULL };499 CString filter = winResLoadFilter(IDS_FILTER_WAV);500 CString title = winResLoadString(IDS_SELECT_WAV_NAME);502 wavName = winGetDestFilename(wavName, IDS_WAV_DIR, exts[0]);503 CString wavDir = winGetDestDir(IDS_WAV_DIR);505 FileDlg dlg(this, wavName, filter, 1, "WAV", exts, wavDir, title, true);507 if (dlg.DoModal() == IDCANCEL)508 {509 return;510 }512 theApp.soundRecordName = dlg.GetPathName();513 theApp.soundRecording = true;514 }516 void MainWnd::OnToolsSoundStoprecording()517 {518 if (theApp.soundRecorder)519 {520 delete theApp.soundRecorder;521 theApp.soundRecorder = NULL;522 }523 theApp.soundRecording = false;524 }526 void MainWnd::OnUpdateToolsSoundRecording(CCmdUI *pCmdUI)527 {528 if (pCmdUI->m_pMenu != NULL)529 {530 if (!theApp.soundRecording)531 pCmdUI->SetText(winResLoadString(IDS_STARTSOUNDRECORDING));532 else533 pCmdUI->SetText(winResLoadString(IDS_STOPSOUNDRECORDING));535 theApp.winAccelMgr.UpdateMenu(pCmdUI->m_pMenu->GetSafeHmenu());536 }538 pCmdUI->Enable(emulating);539 }541 void MainWnd::OnToolsAVIRecording()542 {543 if (!theApp.aviRecording)544 OnToolsStartAVIRecording();545 else546 OnToolsStopAVIRecording();547 }549 void MainWnd::OnToolsStartAVIRecording()550 {551 theApp.winCheckFullscreen();553 CString aviName = theApp.gameFilename;555 if (VBAMovieActive())556 {557 extern SMovie Movie;558 aviName = Movie.filename;559 int index = aviName.ReverseFind('.');560 if (index != -1)561 aviName = aviName.Left(index);562 }564 LPCTSTR exts[] = { ".avi", NULL };566 CString filter = winResLoadFilter(IDS_FILTER_AVI);567 CString title = winResLoadString(IDS_SELECT_AVI_NAME);569 aviName = winGetDestFilename(aviName, IDS_AVI_DIR, exts[0]);570 CString aviDir = winGetDestDir(IDS_AVI_DIR);572 FileDlg dlg(this, aviName, filter, 1, "AVI", exts, aviDir, title, true);574 if (dlg.DoModal() == IDCANCEL)575 {576 return;577 }579 theApp.aviRecordName = theApp.soundRecordName = dlg.GetPathName();580 theApp.aviRecording = true;582 /// extern long linearFrameCount; linearFrameCount = 0;583 /// extern long linearSoundByteCount; linearSoundByteCount = 0;585 if (theApp.aviRecorder == NULL)586 {587 int width = 240;588 int height = 160;589 switch (systemCartridgeType)590 {591 case 0:592 width = 240;593 height = 160;594 break;595 case 1:596 if (gbBorderOn)597 {598 width = 256;599 height = 224;600 }601 else602 {603 width = 160;604 height = 144;605 }606 break;607 }609 theApp.aviRecorder = new AVIWrite();611 theApp.aviRecorder->SetFPS(60);613 BITMAPINFOHEADER bi;614 memset(&bi, 0, sizeof(bi));615 bi.biSize = 0x28;616 bi.biPlanes = 1;617 bi.biBitCount = 24;618 bi.biWidth = width;619 bi.biHeight = height;620 bi.biSizeImage = 3 * width * height;621 theApp.aviRecorder->SetVideoFormat(&bi);622 if (!theApp.aviRecorder->Open(theApp.aviRecordName))623 {624 delete theApp.aviRecorder;625 theApp.aviRecorder = NULL;626 theApp.aviRecording = false;627 }629 if (theApp.aviRecorder)630 {631 WAVEFORMATEX wfx;632 memset(&wfx, 0, sizeof(wfx));633 wfx.wFormatTag = WAVE_FORMAT_PCM;634 wfx.nChannels = 2;635 wfx.nSamplesPerSec = 44100 / soundQuality;636 wfx.wBitsPerSample = 16;637 wfx.nBlockAlign = (wfx.wBitsPerSample / 8) * wfx.nChannels;638 wfx.nAvgBytesPerSec = wfx.nSamplesPerSec * wfx.nBlockAlign;639 wfx.cbSize = 0;640 theApp.aviRecorder->SetSoundFormat(&wfx);641 }642 }643 }645 void MainWnd::OnToolsPauseAVIRecording()646 {647 theApp.aviRecorder->Pause(!theApp.aviRecorder->IsPaused());648 }650 void MainWnd::OnToolsStopAVIRecording()651 {652 if (theApp.aviRecorder != NULL)653 {654 delete theApp.aviRecorder;655 theApp.aviRecorder = NULL;656 }657 theApp.aviRecording = false;658 }660 void MainWnd::OnUpdateToolsAVIRecording(CCmdUI *pCmdUI)661 {662 if (pCmdUI->m_pMenu != NULL)663 {664 if (!theApp.aviRecording)665 pCmdUI->SetText(winResLoadString(IDS_STARTAVIRECORDING));666 else667 pCmdUI->SetText(winResLoadString(IDS_STOPAVIRECORDING));669 theApp.winAccelMgr.UpdateMenu(pCmdUI->m_pMenu->GetSafeHmenu());670 }672 pCmdUI->Enable(emulating);673 }675 void MainWnd::OnUpdateToolsPauseAVIRecording(CCmdUI *pCmdUI)676 {677 if (pCmdUI->m_pMenu != NULL)678 {679 if (!theApp.aviRecording)680 {681 pCmdUI->SetText(winResLoadString(IDS_PAUSEAVIRECORDING));682 theApp.winAccelMgr.UpdateMenu(pCmdUI->m_pMenu->GetSafeHmenu());683 pCmdUI->Enable(false);684 }685 else686 {687 if (!theApp.aviRecorder->IsPaused())688 pCmdUI->SetText(winResLoadString(IDS_PAUSEAVIRECORDING));689 else690 pCmdUI->SetText(winResLoadString(IDS_RESUMEAVIRECORDING));692 theApp.winAccelMgr.UpdateMenu(pCmdUI->m_pMenu->GetSafeHmenu());693 pCmdUI->Enable(emulating);694 }695 }696 }698 void MainWnd::OnToolsRecordMovie()699 {700 MovieCreate dlg;701 dlg.DoModal();702 }704 void MainWnd::OnUpdateToolsRecordMovie(CCmdUI *pCmdUI)705 {706 pCmdUI->Enable(emulating);707 }709 void MainWnd::OnToolsStopMovie()710 {711 VBAMovieStop(false);712 }714 void MainWnd::OnUpdateToolsStopMovie(CCmdUI *pCmdUI)715 {716 pCmdUI->Enable(emulating && VBAMovieActive());717 }719 void MainWnd::OnToolsPlayMovie()720 {721 MovieOpen dlg;722 dlg.DoModal();723 }725 void MainWnd::OnUpdateToolsPlayMovie(CCmdUI *pCmdUI)726 {727 pCmdUI->Enable(emulating);728 }730 void MainWnd::OnToolsPlayReadOnly()731 {732 if (!VBAMovieActive())733 {734 theApp.movieReadOnly = !theApp.movieReadOnly;735 systemScreenMessage(theApp.movieReadOnly ? "Movie now read-only" : "Movie now editable");736 }737 else738 VBAMovieToggleReadOnly();739 }741 void MainWnd::OnUpdateToolsPlayReadOnly(CCmdUI *pCmdUI)742 {743 /// pCmdUI->Enable(VBAMovieActive()); // FIXME: this is right, but disabling menu items screws up accelerators until you view744 // the menu!745 /// pCmdUI->SetCheck(VBAMovieReadOnly());746 pCmdUI->Enable(TRUE); // TEMP747 pCmdUI->SetCheck(VBAMovieActive() ? VBAMovieReadOnly() : theApp.movieReadOnly);748 }750 void MainWnd::OnAsscWithSaveState()751 {752 theApp.AsscWithSaveState = !theApp.AsscWithSaveState;753 }755 void MainWnd::OnUpdateAsscWithSaveState(CCmdUI *pCmdUI)756 {757 pCmdUI->Enable(TRUE); // TEMP758 pCmdUI->SetCheck(theApp.AsscWithSaveState);759 }761 void MainWnd::OnToolsResumeRecord()762 {763 // toggle playing/recording764 if (VBAMovieRecording())765 {766 if (!VBAMovieSwitchToPlaying())767 systemScreenMessage("Cannot continue playing");768 }769 else770 {771 if (!VBAMovieSwitchToRecording())772 systemScreenMessage("Cannot resume recording now");773 }774 }776 void MainWnd::OnUpdateToolsResumeRecord(CCmdUI *pCmdUI)777 {778 pCmdUI->Enable(VBAMovieActive());779 }781 void MainWnd::OnToolsPlayRestart()782 {783 VBAMovieRestart();784 }786 void MainWnd::OnUpdateToolsPlayRestart(CCmdUI *pCmdUI)787 {788 pCmdUI->Enable(VBAMovieActive());789 }791 void MainWnd::OnToolsOnMovieEndPause()792 {793 theApp.movieOnEndPause = !theApp.movieOnEndPause;794 }796 void MainWnd::OnUpdateToolsOnMovieEndPause(CCmdUI *pCmdUI)797 {798 pCmdUI->SetCheck(theApp.movieOnEndPause);799 }801 void MainWnd::OnToolsOnMovieEndStop()802 {803 theApp.movieOnEndBehavior = 0;804 }806 void MainWnd::OnUpdateToolsOnMovieEndStop(CCmdUI *pCmdUI)807 {808 pCmdUI->SetRadio(theApp.movieOnEndBehavior == 0);809 }811 void MainWnd::OnToolsOnMovieEndRestart()812 {813 theApp.movieOnEndBehavior = 1;814 }816 void MainWnd::OnUpdateToolsOnMovieEndRestart(CCmdUI *pCmdUI)817 {818 pCmdUI->SetRadio(theApp.movieOnEndBehavior == 1);819 }821 void MainWnd::OnToolsOnMovieEndAppend()822 {823 theApp.movieOnEndBehavior = 2;824 }826 void MainWnd::OnUpdateToolsOnMovieEndAppend(CCmdUI *pCmdUI)827 {828 pCmdUI->SetRadio(theApp.movieOnEndBehavior == 2);829 }831 void MainWnd::OnToolsOnMovieEndKeep()832 {833 theApp.movieOnEndBehavior = 3;834 }836 void MainWnd::OnUpdateToolsOnMovieEndKeep(CCmdUI *pCmdUI)837 {838 pCmdUI->SetRadio(theApp.movieOnEndBehavior == 3);839 }841 /////////////////////////////////843 void MainWnd::OnToolsMovieSetPauseAt()844 {845 // TODO846 VBAMovieSetPauseAt(-1);847 }849 void MainWnd::OnUpdateToolsSetMoviePauseAt(CCmdUI *pCmdUI)850 {851 // TODO852 pCmdUI->SetCheck(VBAMovieGetPauseAt() >= 0);853 pCmdUI->Enable(FALSE && VBAMovieActive());854 }856 void MainWnd::OnToolsMovieConvertCurrent()857 {858 // temporary859 int result = VBAMovieConvertCurrent();860 switch (result)861 {862 case MOVIE_SUCCESS:863 systemScreenMessage("Movie converted");864 break;865 case MOVIE_WRONG_VERSION:866 systemMessage(0, "Cannot convert from VBM revision %u", VBAMovieGetMinorVersion());867 break;868 default:869 systemScreenMessage("Nothing to convert");870 break;871 }872 }874 void MainWnd::OnUpdateToolsMovieConvertCurrent(CCmdUI *pCmdUI)875 {876 pCmdUI->Enable(VBAMovieActive());877 }879 void MainWnd::OnToolsMovieAutoConvert()880 {881 extern bool autoConvertMovieWhenPlaying; // from movie.cpp882 autoConvertMovieWhenPlaying = !autoConvertMovieWhenPlaying;883 if (autoConvertMovieWhenPlaying)884 {885 int result = VBAMovieConvertCurrent();886 switch (result)887 {888 case MOVIE_SUCCESS:889 systemScreenMessage("Movie converted");890 break;891 case MOVIE_WRONG_VERSION:892 systemMessage(0, "Cannot convert from VBM revision %u", VBAMovieGetMinorVersion());893 break;894 default:895 systemScreenMessage("Auto movie conversion enabled");896 break;897 }898 }899 }901 void MainWnd::OnUpdateToolsMovieAutoConvert(CCmdUI *pCmdUI)902 {903 extern bool autoConvertMovieWhenPlaying; // from movie.cpp904 pCmdUI->SetCheck(autoConvertMovieWhenPlaying);905 }907 void MainWnd::OnToolsMovieTruncateAtCurrent()908 {909 if (VBAMovieReadOnly())910 systemScreenMessage("Cannot truncate movie in this mode");911 else912 VBAMovieTuncateAtCurrentFrame();913 }915 void MainWnd::OnUpdateToolsMovieTruncateAtCurrent(CCmdUI *pCmdUI)916 {917 pCmdUI->Enable(VBAMovieActive());918 }920 void MainWnd::OnToolsMovieFixHeader()921 {922 VBAMovieFixHeader();923 }925 void MainWnd::OnUpdateToolsMovieFixHeader(CCmdUI *pCmdUI)926 {927 pCmdUI->Enable(VBAMovieActive());928 }930 // TODO931 void MainWnd::OnToolsMovieExtractFromSavegame()932 {933 // Currently, snapshots taken from a movie don't contain the initial SRAM or savestate of the movie,934 // even if the movie was recorded from either of them. If a snapshot was taken at the first frame935 // i.e. Frame 0, it can be safely assumed that the snapshot reflects the initial state of such a movie.936 // However, if it was taken after the first frame, the SRAM contained might either be still the same937 // as the original (usually true if no write operations on the SRAM occured) or have been modified,938 // while the exact original state could hardly, if not impossibly, be safely worked out.940 // TODO941 }943 void MainWnd::OnUpdateToolsMovieExtractFromSavegame(CCmdUI *pCmdUI)944 {945 pCmdUI->Enable(FALSE);946 }948 ///////////////////////////////////////////////////////////950 void MainWnd::OnToolsRewind()951 {952 assert(theApp.rewindTimer > 0 && theApp.rewindSlots > 0);953 if (emulating && theApp.emulator.emuReadMemState && theApp.rewindMemory && theApp.rewindCount)954 {955 assert(theApp.rewindPos >= 0 && theApp.rewindPos < theApp.rewindSlots);956 theApp.rewindPos = (--theApp.rewindPos + theApp.rewindSlots) % theApp.rewindSlots;957 assert(theApp.rewindPos >= 0 && theApp.rewindPos < theApp.rewindSlots);958 theApp.emulator.emuReadMemState(&theApp.rewindMemory[REWIND_SIZE * theApp.rewindPos], REWIND_SIZE);959 theApp.rewindCount--;960 if (theApp.rewindCount > 0)961 theApp.rewindCounter = 0;962 else963 {964 theApp.rewindCounter = theApp.rewindTimer;965 theApp.rewindSaveNeeded = true;967 // immediately save state to avoid eroding away the earliest you can rewind to968 theApp.saveRewindStateIfNecessary();970 theApp.rewindSaveNeeded = false;971 }972 }973 }975 void MainWnd::OnUpdateToolsRewind(CCmdUI *pCmdUI)976 {977 pCmdUI->Enable(theApp.rewindMemory != NULL && emulating && theApp.rewindCount);978 }980 void MainWnd::OnToolsCustomize()981 {982 theApp.recreateMenuBar();984 AccelEditor dlg(this, &theApp.m_menu, &theApp.winAccelMgr);985 dlg.DoModal();986 if (dlg.IsModified())987 {988 theApp.winAccelMgr = dlg.GetResultMangager();989 theApp.winAccelMgr.UpdateWndTable();990 theApp.winAccelMgr.Write();991 }993 theApp.winAccelMgr.UpdateMenu(theApp.menu); // we should always do this since the menu has been reloaded994 }996 void MainWnd::OnUpdateToolsCustomize(CCmdUI *pCmdUI)997 {998 pCmdUI->Enable(theApp.videoOption != VIDEO_320x240);999 }