Mercurial > vba-linux
view src/common/movie.cpp @ 1:f9f4f1b99eed
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author | Robert McIntyre <rlm@mit.edu> |
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date | Sat, 03 Mar 2012 10:31:27 -0600 |
parents | |
children | 44974c3e093b |
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1 #include <cstdio>2 #include <cctype>3 #include <cstdlib>4 #include <cstring>5 #include <cassert>6 #include <algorithm>8 using namespace std;10 #ifdef HAVE_STRINGS_H11 # include <strings.h>12 #endif14 #if defined(__unix) || defined(__linux) || defined(__sun) || defined(__DJGPP)15 # include <unistd.h>16 # include <sys/types.h>17 # include <sys/stat.h>18 # include <climits>19 # define stricmp strcasecmp20 // FIXME: this is wrong, but we don't want buffer overflow21 # if defined _MAX_PATH22 # undef _MAX_PATH23 //# define _MAX_PATH 12824 # define _MAX_PATH 26025 # endif26 #endif28 #ifdef WIN3229 # include <io.h>30 # ifndef W_OK31 # define W_OK 232 # endif33 # define ftruncate chsize34 #endif36 #include "movie.h"37 #include "System.h"38 #include "../gba/GBA.h"39 #include "../gba/GBAGlobals.h"40 #include "../gba/RTC.h"41 #include "../gb/GB.h"42 #include "../gb/gbGlobals.h"43 #include "inputGlobal.h"44 #include "unzip.h"45 #include "Util.h"47 #include "vbalua.h"49 #if (defined(WIN32) && !defined(SDL))50 # include "../win32/stdafx.h"51 # include "../win32/MainWnd.h"52 # include "../win32/VBA.h"53 # include "../win32/WinMiscUtil.h"54 #endif56 extern int emulating; // from system.cpp57 extern u16 currentButtons[4]; // from System.cpp58 extern u16 lastKeys;60 SMovie Movie;61 bool loadingMovie = false;63 // probably bad idea to have so many global variables, but I hate to recompile almost everything after editing VBA.h64 bool autoConvertMovieWhenPlaying = false;66 static u16 initialInputs[4] = { 0 };68 static bool resetSignaled = false;69 static bool resetSignaledLast = false;71 static int prevEmulatorType, prevBorder, prevWinBorder, prevBorderAuto;73 // little-endian integer pop/push functions:74 static inline uint32 Pop32(const uint8 * &ptr)75 {76 uint32 v = (ptr[0] | (ptr[1] << 8) | (ptr[2] << 16) | (ptr[3] << 24));77 ptr += 4;78 return v;79 }81 static inline uint16 Pop16(const uint8 * &ptr) /* const version */82 {83 uint16 v = (ptr[0] | (ptr[1] << 8));84 ptr += 2;85 return v;86 }88 static inline uint16 Pop16(uint8 * &ptr) /* non-const version */89 {90 uint16 v = (ptr[0] | (ptr[1] << 8));91 ptr += 2;92 return v;93 }95 static inline uint8 Pop8(const uint8 * &ptr)96 {97 return *(ptr)++;98 }100 static inline void Push32(uint32 v, uint8 * &ptr)101 {102 ptr[0] = (uint8)(v & 0xff);103 ptr[1] = (uint8)((v >> 8) & 0xff);104 ptr[2] = (uint8)((v >> 16) & 0xff);105 ptr[3] = (uint8)((v >> 24) & 0xff);106 ptr += 4;107 }109 static inline void Push16(uint16 v, uint8 * &ptr)110 {111 ptr[0] = (uint8)(v & 0xff);112 ptr[1] = (uint8)((v >> 8) & 0xff);113 ptr += 2;114 }116 static inline void Push8(uint8 v, uint8 * &ptr)117 {118 *ptr++ = v;119 }121 // little-endian integer read/write functions:122 static inline uint16 Read16(const uint8 *ptr)123 {124 return ptr[0] | (ptr[1] << 8);125 }127 static inline void Write16(uint16 v, uint8 *ptr)128 {129 ptr[0] = uint8(v & 0xff);130 ptr[1] = uint8((v >> 8) & 0xff);131 }133 static long file_length(FILE *fp)134 {135 long cur_pos = ftell(fp);136 fseek(fp, 0, SEEK_END);137 long length = ftell(fp);138 fseek(fp, cur_pos, SEEK_SET);139 return length;140 }142 static int bytes_per_frame(SMovie &mov)143 {144 int num_controllers = 0;146 for (int i = 0; i < MOVIE_NUM_OF_POSSIBLE_CONTROLLERS; ++i)147 if (mov.header.controllerFlags & MOVIE_CONTROLLER(i))148 ++num_controllers;150 return CONTROLLER_DATA_SIZE * num_controllers;151 }153 static void reserve_buffer_space(uint32 space_needed)154 {155 if (space_needed > Movie.inputBufferSize)156 {157 uint32 ptr_offset = Movie.inputBufferPtr - Movie.inputBuffer;158 uint32 alloc_chunks = (space_needed - 1) / BUFFER_GROWTH_SIZE + 1;159 uint32 old_size = Movie.inputBufferSize;160 Movie.inputBufferSize = BUFFER_GROWTH_SIZE * alloc_chunks;161 Movie.inputBuffer = (uint8 *)realloc(Movie.inputBuffer, Movie.inputBufferSize);162 // FIXME: this only fixes the random input problem during dma-frame-skip, but not the skip163 memset(Movie.inputBuffer + old_size, 0, Movie.inputBufferSize - old_size);164 Movie.inputBufferPtr = Movie.inputBuffer + ptr_offset;165 }166 }168 static int read_movie_header(FILE *file, SMovie &movie)169 {170 assert(file != NULL);171 assert(VBM_HEADER_SIZE == sizeof(SMovieFileHeader)); // sanity check on the header type definition173 uint8 headerData [VBM_HEADER_SIZE];175 if (fread(headerData, 1, VBM_HEADER_SIZE, file) != VBM_HEADER_SIZE)176 return MOVIE_WRONG_FORMAT; // if we failed to read in all VBM_HEADER_SIZE bytes of the header178 const uint8 * ptr = headerData;179 SMovieFileHeader &header = movie.header;181 header.magic = Pop32(ptr);182 if (header.magic != VBM_MAGIC)183 return MOVIE_WRONG_FORMAT;185 header.version = Pop32(ptr);186 if (header.version != VBM_VERSION)187 return MOVIE_WRONG_VERSION;189 header.uid = Pop32(ptr);190 header.length_frames = Pop32(ptr) + 1; // HACK: add 1 to the length for compatibility191 header.rerecord_count = Pop32(ptr);193 header.startFlags = Pop8(ptr);194 header.controllerFlags = Pop8(ptr);195 header.typeFlags = Pop8(ptr);196 header.optionFlags = Pop8(ptr);198 header.saveType = Pop32(ptr);199 header.flashSize = Pop32(ptr);200 header.gbEmulatorType = Pop32(ptr);202 for (int i = 0; i < 12; i++)203 header.romTitle[i] = Pop8(ptr);205 header.minorVersion = Pop8(ptr);207 header.romCRC = Pop8(ptr);208 header.romOrBiosChecksum = Pop16(ptr);209 header.romGameCode = Pop32(ptr);211 header.offset_to_savestate = Pop32(ptr);212 header.offset_to_controller_data = Pop32(ptr);214 return MOVIE_SUCCESS;215 }217 static void write_movie_header(FILE *file, const SMovie &movie)218 {219 assert(ftell(file) == 0); // we assume file points to beginning of movie file221 uint8 headerData [VBM_HEADER_SIZE];222 uint8 *ptr = headerData;223 const SMovieFileHeader &header = movie.header;225 Push32(header.magic, ptr);226 Push32(header.version, ptr);228 Push32(header.uid, ptr);229 Push32(header.length_frames - 1, ptr); // HACK: reduce the length by 1 for compatibility with certain faulty old tools230 // like TME231 Push32(header.rerecord_count, ptr);233 Push8(header.startFlags, ptr);234 Push8(header.controllerFlags, ptr);235 Push8(header.typeFlags, ptr);236 Push8(header.optionFlags, ptr);238 Push32(header.saveType, ptr);239 Push32(header.flashSize, ptr);240 Push32(header.gbEmulatorType, ptr);242 for (int i = 0; i < 12; ++i)243 Push8(header.romTitle[i], ptr);245 Push8(header.minorVersion, ptr);247 Push8(header.romCRC, ptr);248 Push16(header.romOrBiosChecksum, ptr);249 Push32(header.romGameCode, ptr);251 Push32(header.offset_to_savestate, ptr);252 Push32(header.offset_to_controller_data, ptr);254 fwrite(headerData, 1, VBM_HEADER_SIZE, file);255 }257 static void flush_movie_header()258 {259 assert(Movie.file != 0 && "logical error!");260 if (!Movie.file)261 return;263 long originalPos = ftell(Movie.file);265 // (over-)write the header266 fseek(Movie.file, 0, SEEK_SET);267 write_movie_header(Movie.file, Movie);269 fflush(Movie.file);271 fseek(Movie.file, originalPos, SEEK_SET);272 }274 static void flush_movie_frames()275 {276 assert(Movie.file && "logical error!");277 if (!Movie.file)278 return;280 long originalPos = ftell(Movie.file);282 // overwrite the controller data283 fseek(Movie.file, Movie.header.offset_to_controller_data, SEEK_SET);284 fwrite(Movie.inputBuffer, 1, Movie.bytesPerFrame * Movie.header.length_frames, Movie.file);286 fflush(Movie.file);288 fseek(Movie.file, originalPos, SEEK_SET);289 }291 static void truncate_movie(long length)292 {293 // truncate movie to length294 // NOTE: it's certain that the savestate block is never after the295 // controller data block, because the VBM format decrees it.297 assert(Movie.file && length >= 0);298 if (!Movie.file || length < 0)299 return;301 assert(Movie.header.offset_to_savestate <= Movie.header.offset_to_controller_data);302 if (Movie.header.offset_to_savestate > Movie.header.offset_to_controller_data)303 return;305 Movie.header.length_frames = length;306 flush_movie_header();307 const long truncLen = long(Movie.header.offset_to_controller_data + Movie.bytesPerFrame * length);308 if (file_length(Movie.file) != truncLen)309 {310 ftruncate(fileno(Movie.file), truncLen);311 }312 }314 static void remember_input_state()315 {316 for (int i = 0; i < MOVIE_NUM_OF_POSSIBLE_CONTROLLERS; ++i)317 {318 if (systemCartridgeType == 0)319 {320 initialInputs[i] = u16(~P1 & 0x03FF);321 }322 else323 {324 extern int32 gbJoymask[4];325 for (int i = 0; i < 4; ++i)326 initialInputs[i] = u16(gbJoymask[i] & 0xFFFF);327 }328 }329 }331 static void change_state(MovieState new_state)332 {333 #if (defined(WIN32) && !defined(SDL))334 theApp.frameSearching = false;335 theApp.frameSearchSkipping = false;336 #endif338 if (new_state == MOVIE_STATE_NONE)339 {340 Movie.pauseFrame = -1;342 if (Movie.state == MOVIE_STATE_NONE)343 return;345 truncate_movie(Movie.header.length_frames);347 fclose(Movie.file);348 Movie.file = NULL;349 Movie.currentFrame = 0;350 #if (defined(WIN32) && !defined(SDL))351 // undo changes to border settings352 {353 gbBorderOn = prevBorder;354 theApp.winGbBorderOn = prevWinBorder;355 gbBorderAutomatic = prevBorderAuto;356 systemGbBorderOn();357 }358 #endif359 gbEmulatorType = prevEmulatorType;361 extern int32 gbDMASpeedVersion;362 gbDMASpeedVersion = 1;364 extern int32 gbEchoRAMFixOn;365 gbEchoRAMFixOn = 1;367 gbNullInputHackTempEnabled = gbNullInputHackEnabled;369 if (Movie.inputBuffer)370 {371 free(Movie.inputBuffer);372 Movie.inputBuffer = NULL;373 }374 }375 else if (new_state == MOVIE_STATE_PLAY)376 {377 assert(Movie.file);379 // this would cause problems if not dealt with380 if (Movie.currentFrame >= Movie.header.length_frames)381 {382 new_state = MOVIE_STATE_END;383 Movie.inputBufferPtr = Movie.inputBuffer + Movie.bytesPerFrame * Movie.header.length_frames;384 }385 }386 else if (new_state == MOVIE_STATE_RECORD)387 {388 assert(Movie.file);390 // this would cause problems if not dealt with391 if (Movie.currentFrame > Movie.header.length_frames)392 {393 new_state = MOVIE_STATE_END;394 Movie.inputBufferPtr = Movie.inputBuffer + Movie.bytesPerFrame * Movie.header.length_frames;395 }397 fseek(Movie.file, Movie.header.offset_to_controller_data + Movie.bytesPerFrame * Movie.currentFrame, SEEK_SET);398 }400 if (new_state == MOVIE_STATE_END && Movie.state != MOVIE_STATE_END)401 {402 #if defined(SDL)403 systemClearJoypads();404 #endif405 systemScreenMessage("Movie end");406 }408 Movie.state = new_state;410 // checking for movie end411 bool willPause = false;413 // if the movie's been set to pause at a certain frame414 if (Movie.state != MOVIE_STATE_NONE && Movie.pauseFrame >= 0 && Movie.currentFrame == (uint32)Movie.pauseFrame)415 {416 Movie.pauseFrame = -1;417 willPause = true;418 }420 if (Movie.state == MOVIE_STATE_END)421 {422 if (Movie.currentFrame == Movie.header.length_frames)423 {424 #if (defined(WIN32) && !defined(SDL))425 if (theApp.movieOnEndPause)426 {427 willPause = true;428 }429 #else430 // SDL FIXME431 #endif433 #if (defined(WIN32) && !defined(SDL))434 switch (theApp.movieOnEndBehavior)435 {436 case 1:437 // the old behavior438 //VBAMovieRestart();439 break;440 case 2:441 #else442 // SDL FIXME443 #endif444 if (Movie.RecordedThisSession)445 {446 // if user has been recording this movie since the last time it started playing,447 // they probably don't want the movie to end now during playback,448 // so switch back to recording when it reaches the end449 VBAMovieSwitchToRecording();450 systemScreenMessage("Recording resumed");451 willPause = true;452 }453 #if (defined(WIN32) && !defined(SDL))454 break;455 case 3:456 // keep open457 break;458 case 0:459 // fall through460 default:461 // close movie462 //VBAMovieStop(false);463 break;464 }465 #else466 // SDL FIXME467 #endif468 }469 #if 1470 else if (Movie.currentFrame > Movie.header.length_frames)471 {472 #if (defined(WIN32) && !defined(SDL))473 switch (theApp.movieOnEndBehavior)474 {475 case 1:476 // FIXME: this should be delayed till the current frame ends477 VBAMovieRestart();478 break;479 case 2:480 // nothing481 break;482 case 3:483 // keep open484 break;485 case 0:486 // fall through487 default:488 // close movie489 VBAMovieStop(false);490 break;491 }492 #else493 // SDLFIXME494 #endif495 }496 #endif497 } // end if (Movie.state == MOVIE_STATE_END)499 if (willPause)500 {501 systemSetPause(true);502 }503 }505 void VBAMovieInit()506 {507 memset(&Movie, 0, sizeof(Movie));508 Movie.state = MOVIE_STATE_NONE;509 Movie.pauseFrame = -1;511 resetSignaled = false;512 resetSignaledLast = false;513 }515 void VBAMovieGetRomInfo(const SMovie &movieInfo, char romTitle [12], uint32 &romGameCode, uint16 &checksum, uint8 &crc)516 {517 if (systemCartridgeType == 0) // GBA518 {519 extern u8 *bios, *rom;520 memcpy(romTitle, &rom[0xa0], 12); // GBA TITLE521 memcpy(&romGameCode, &rom[0xac], 4); // GBA ROM GAME CODE522 if ((movieInfo.header.optionFlags & MOVIE_SETTING_USEBIOSFILE) != 0)523 checksum = utilCalcBIOSChecksum(bios, 4); // GBA BIOS CHECKSUM524 else525 checksum = 0;526 crc = rom[0xbd]; // GBA ROM CRC527 }528 else // non-GBA529 {530 extern u8 *gbRom;531 memcpy(romTitle, &gbRom[0x134], 12); // GB TITLE (note this can be 15 but is truncated to 12)532 romGameCode = (uint32)gbRom[0x146]; // GB ROM UNIT CODE534 checksum = (gbRom[0x14e] << 8) | gbRom[0x14f]; // GB ROM CHECKSUM, read from big-endian535 crc = gbRom[0x14d]; // GB ROM CRC536 }537 }539 #ifdef SDL540 static void GetBatterySaveName(char *buffer)541 {542 extern char batteryDir[2048], filename[2048]; // from SDL.cpp543 extern char *sdlGetFilename(char *name); // from SDL.cpp544 if (batteryDir[0])545 sprintf(buffer, "%s/%s.sav", batteryDir, sdlGetFilename(filename));546 else547 sprintf(buffer, "%s.sav", filename);548 }550 #endif552 static void SetPlayEmuSettings()553 {554 prevEmulatorType = gbEmulatorType;555 gbEmulatorType = Movie.header.gbEmulatorType;557 #if (defined(WIN32) && !defined(SDL))558 // theApp.removeIntros = false;559 theApp.skipBiosFile = (Movie.header.optionFlags & MOVIE_SETTING_SKIPBIOSFILE) != 0;560 theApp.useBiosFile = (Movie.header.optionFlags & MOVIE_SETTING_USEBIOSFILE) != 0;561 #else562 extern int saveType, sdlRtcEnable, sdlFlashSize; // from SDL.cpp563 extern bool8 useBios, skipBios, removeIntros; // from SDL.cpp564 useBios = (Movie.header.optionFlags & MOVIE_SETTING_USEBIOSFILE) != 0;565 skipBios = (Movie.header.optionFlags & MOVIE_SETTING_SKIPBIOSFILE) != 0;566 removeIntros = false /*(Movie.header.optionFlags & MOVIE_SETTING_REMOVEINTROS) != 0*/;567 #endif569 extern void SetPrefetchHack(bool);570 if (systemCartridgeType == 0) // lag disablement applies only to GBA571 SetPrefetchHack((Movie.header.optionFlags & MOVIE_SETTING_LAGHACK) != 0);573 gbNullInputHackTempEnabled = ((Movie.header.optionFlags & MOVIE_SETTING_GBINPUTHACK) != 0);575 // some GB/GBC games depend on the sound rate, so just use the highest one576 systemSoundSetQuality(1);577 useOldFrameTiming = false;579 extern int32 gbDMASpeedVersion;580 if ((Movie.header.optionFlags & MOVIE_SETTING_GBCFF55FIX) != 0)581 gbDMASpeedVersion = 1;582 else583 gbDMASpeedVersion = 0; // old CGB HDMA5 timing was used585 extern int32 gbEchoRAMFixOn;586 if ((Movie.header.optionFlags & MOVIE_SETTING_GBECHORAMFIX) != 0)587 gbEchoRAMFixOn = 1;588 else589 gbEchoRAMFixOn = 0;591 #if (defined(WIN32) && !defined(SDL))592 rtcEnable((Movie.header.optionFlags & MOVIE_SETTING_RTCENABLE) != 0);593 theApp.winSaveType = Movie.header.saveType;594 theApp.winFlashSize = Movie.header.flashSize;596 prevBorder = gbBorderOn;597 prevWinBorder = theApp.winGbBorderOn;598 prevBorderAuto = gbBorderAutomatic;599 if ((gbEmulatorType == 2 || gbEmulatorType == 5)600 && !theApp.hideMovieBorder) // games played in SGB mode can have a border601 {602 gbBorderOn = true;603 theApp.winGbBorderOn = true;604 gbBorderAutomatic = false;605 }606 else607 {608 gbBorderOn = false;609 theApp.winGbBorderOn = false;610 gbBorderAutomatic = false;611 if (theApp.hideMovieBorder)612 {613 theApp.hideMovieBorder = false;614 prevBorder = false; // it might be expected behaviour that it stays hidden after the movie615 }616 }617 systemGbBorderOn();618 #else619 sdlRtcEnable = (Movie.header.optionFlags & MOVIE_SETTING_RTCENABLE) != 0;620 saveType = Movie.header.saveType;621 sdlFlashSize = Movie.header.flashSize;622 #endif623 }625 static void HardResetAndSRAMClear()626 {627 #if (defined(WIN32) && !defined(SDL))628 winEraseBatteryFile(); // delete the damn SRAM file and keep it from being resurrected from RAM629 MainWnd *temp = ((MainWnd *)theApp.m_pMainWnd);630 if (!temp->winFileRun(true)) // restart running the game631 {632 temp->winFileClose();633 }634 #else635 char fname [1024];636 GetBatterySaveName(fname);637 remove(fname); // delete the damn SRAM file639 // Henceforth, emuCleanUp means "clear out SRAM"640 //theEmulator.emuCleanUp(); // keep it from being resurrected from RAM <--This is wrong, it'll deallocate all variables --Felipe642 /// FIXME the correct SDL code to call for a full restart isn't in a function yet643 theEmulator.emuReset(false);644 #endif645 }647 int VBAMovieOpen(const char *filename, bool8 read_only)648 {649 loadingMovie = true;650 uint8 movieReadOnly = read_only ? 1 : 0;652 FILE * file;653 STREAM stream;654 int result;655 int fn;657 char movie_filename[_MAX_PATH];658 #ifdef WIN32659 _fullpath(movie_filename, filename, _MAX_PATH);660 #else661 // SDL FIXME: convert to fullpath662 strncpy(movie_filename, filename, _MAX_PATH);663 movie_filename[_MAX_PATH - 1] = '\0';664 #endif666 if (movie_filename[0] == '\0')667 { loadingMovie = false; return MOVIE_FILE_NOT_FOUND; }669 if (!emulating)670 { loadingMovie = false; return MOVIE_UNKNOWN_ERROR; }672 // bool alreadyOpen = (Movie.file != NULL && _stricmp(movie_filename, Movie.filename) == 0);674 // if (alreadyOpen)675 change_state(MOVIE_STATE_NONE); // have to stop current movie before trying to re-open it677 if (!(file = fopen(movie_filename, "rb+")))678 if (!(file = fopen(movie_filename, "rb")))679 { loadingMovie = false; return MOVIE_FILE_NOT_FOUND; }680 //else681 // movieReadOnly = 2; // we have to open the movie twice, no need to do this both times683 // if (!alreadyOpen)684 // change_state(MOVIE_STATE_NONE); // stop current movie when we're able to open the other one685 //686 // if (!(file = fopen(movie_filename, "rb+")))687 // if(!(file = fopen(movie_filename, "rb")))688 // {loadingMovie = false; return MOVIE_FILE_NOT_FOUND;}689 // else690 // movieReadOnly = 2;692 // clear out the current movie693 VBAMovieInit();695 // read header696 if ((result = read_movie_header(file, Movie)) != MOVIE_SUCCESS)697 {698 fclose(file);699 { loadingMovie = false; return result; }700 }702 // set emulator settings that make the movie more likely to stay synchronized703 SetPlayEmuSettings();705 // extern bool systemLoadBIOS();706 // if (!systemLoadBIOS())707 // { loadingMovie = false; return MOVIE_UNKNOWN_ERROR; }709 // read the metadata / author info from file710 fread(Movie.authorInfo, 1, MOVIE_METADATA_SIZE, file);711 fn = dup(fileno(file)); // XXX: why does this fail?? it returns -1 but errno == 0712 fclose(file);714 // apparently this lseek is necessary715 lseek(fn, Movie.header.offset_to_savestate, SEEK_SET);716 if (!(stream = utilGzReopen(fn, "rb")))717 if (!(stream = utilGzOpen(movie_filename, "rb")))718 { loadingMovie = false; return MOVIE_FILE_NOT_FOUND; }719 else720 fn = dup(fileno(file));721 // in case the above dup failed but opening the file normally doesn't fail723 if (Movie.header.startFlags & MOVIE_START_FROM_SNAPSHOT)724 {725 // load the snapshot726 result = theEmulator.emuReadStateFromStream(stream) ? MOVIE_SUCCESS : MOVIE_WRONG_FORMAT;728 // FIXME: Kludge for conversion729 remember_input_state();730 }731 else if (Movie.header.startFlags & MOVIE_START_FROM_SRAM)732 {733 // 'soft' reset:734 theEmulator.emuReset(false);736 // load the SRAM737 result = theEmulator.emuReadBatteryFromStream(stream) ? MOVIE_SUCCESS : MOVIE_WRONG_FORMAT;738 }739 else740 {741 HardResetAndSRAMClear();742 }744 utilGzClose(stream);746 if (result != MOVIE_SUCCESS)747 { loadingMovie = false; return result; }749 // if (!(file = fopen(movie_filename, /*read_only ? "rb" :*/ "rb+"))) // want to be able to switch out of read-only later750 // {751 // if(!Movie.readOnly || !(file = fopen(movie_filename, "rb"))) // try read-only if failed752 // return MOVIE_FILE_NOT_FOUND;753 // }754 if (!(file = fopen(movie_filename, "rb+")))755 if (!(file = fopen(movie_filename, "rb")))756 { loadingMovie = false; return MOVIE_FILE_NOT_FOUND; }757 else758 movieReadOnly = 2;760 // recalculate length of movie from the file size761 Movie.bytesPerFrame = bytes_per_frame(Movie);762 fseek(file, 0, SEEK_END);763 long fileSize = ftell(file);764 Movie.header.length_frames = (fileSize - Movie.header.offset_to_controller_data) / Movie.bytesPerFrame;766 if (fseek(file, Movie.header.offset_to_controller_data, SEEK_SET))767 { fclose(file); loadingMovie = false; return MOVIE_WRONG_FORMAT; }769 strcpy(Movie.filename, movie_filename);770 Movie.file = file;771 Movie.inputBufferPtr = Movie.inputBuffer;772 Movie.currentFrame = 0;773 Movie.readOnly = movieReadOnly;774 Movie.RecordedThisSession = false;776 // read controller data777 uint32 to_read = Movie.bytesPerFrame * Movie.header.length_frames;778 reserve_buffer_space(to_read);779 fread(Movie.inputBuffer, 1, to_read, file);781 change_state(MOVIE_STATE_PLAY);783 char messageString[64] = "Movie ";784 bool converted = false;785 if (autoConvertMovieWhenPlaying)786 {787 int result = VBAMovieConvertCurrent();788 if (result == MOVIE_SUCCESS)789 strcat(messageString, "converted and ");790 else if (result == MOVIE_WRONG_VERSION)791 strcat(messageString, "higher revision ");792 }794 if (Movie.state == MOVIE_STATE_PLAY)795 strcat(messageString, "replaying ");796 else797 strcat(messageString, "finished ");798 if (Movie.readOnly)799 strcat(messageString, "(read)");800 else801 strcat(messageString, "(edit)");802 systemScreenMessage(messageString);804 VBAUpdateButtonPressDisplay();805 VBAUpdateFrameCountDisplay();806 systemRefreshScreen();808 { loadingMovie = false; return MOVIE_SUCCESS; }809 }811 static void SetRecordEmuSettings()812 {813 Movie.header.optionFlags = 0;814 #if (defined(WIN32) && !defined(SDL))815 if (theApp.useBiosFile)816 Movie.header.optionFlags |= MOVIE_SETTING_USEBIOSFILE;817 if (theApp.skipBiosFile)818 Movie.header.optionFlags |= MOVIE_SETTING_SKIPBIOSFILE;819 if (rtcIsEnabled())820 Movie.header.optionFlags |= MOVIE_SETTING_RTCENABLE;821 Movie.header.saveType = theApp.winSaveType;822 Movie.header.flashSize = theApp.winFlashSize;823 #else824 extern int saveType, sdlRtcEnable, sdlFlashSize; // from SDL.cpp825 extern bool8 useBios, skipBios; // from SDL.cpp826 if (useBios)827 Movie.header.optionFlags |= MOVIE_SETTING_USEBIOSFILE;828 if (skipBios)829 Movie.header.optionFlags |= MOVIE_SETTING_SKIPBIOSFILE;830 if (sdlRtcEnable)831 Movie.header.optionFlags |= MOVIE_SETTING_RTCENABLE;832 Movie.header.saveType = saveType;833 Movie.header.flashSize = sdlFlashSize;834 #endif835 prevEmulatorType = Movie.header.gbEmulatorType = gbEmulatorType;837 if (!memLagTempEnabled)838 Movie.header.optionFlags |= MOVIE_SETTING_LAGHACK;840 if (gbNullInputHackTempEnabled)841 Movie.header.optionFlags |= MOVIE_SETTING_GBINPUTHACK;843 Movie.header.optionFlags |= MOVIE_SETTING_GBCFF55FIX;844 extern int32 gbDMASpeedVersion;845 gbDMASpeedVersion = 1;847 Movie.header.optionFlags |= MOVIE_SETTING_GBECHORAMFIX;848 extern int32 gbEchoRAMFixOn;849 gbEchoRAMFixOn = 1;851 // some GB/GBC games depend on the sound rate, so just use the highest one852 systemSoundSetQuality(1);854 useOldFrameTiming = false;856 #if (defined(WIN32) && !defined(SDL))857 // theApp.removeIntros = false;859 prevBorder = gbBorderOn;860 prevWinBorder = theApp.winGbBorderOn;861 prevBorderAuto = gbBorderAutomatic;862 if (gbEmulatorType == 2 || gbEmulatorType == 5) // only games played in SGB mode will have a border863 {864 gbBorderOn = true;865 theApp.winGbBorderOn = true;866 gbBorderAutomatic = false;867 }868 else869 {870 gbBorderOn = false;871 theApp.winGbBorderOn = false;872 gbBorderAutomatic = false;873 }874 systemGbBorderOn();875 #else876 /// SDLFIXME877 #endif878 }880 uint16 VBAMovieGetCurrentInputOf(int controllerNum, bool normalOnly)881 {882 if (controllerNum < 0 || controllerNum >= MOVIE_NUM_OF_POSSIBLE_CONTROLLERS)883 return 0;885 return normalOnly ? (currentButtons[controllerNum] & BUTTON_REGULAR_MASK) : currentButtons[controllerNum];886 }888 int VBAMovieCreate(const char *filename, const char *authorInfo, uint8 startFlags, uint8 controllerFlags, uint8 typeFlags)889 {890 // make sure at least one controller is enabled891 if ((controllerFlags & MOVIE_CONTROLLERS_ANY_MASK) == 0)892 return MOVIE_WRONG_FORMAT;894 if (!emulating)895 return MOVIE_UNKNOWN_ERROR;897 loadingMovie = true;899 FILE * file;900 STREAM stream;901 int fn;903 char movie_filename [_MAX_PATH];904 #ifdef WIN32905 _fullpath(movie_filename, filename, _MAX_PATH);906 #else907 // FIXME: convert to fullpath908 strncpy(movie_filename, filename, _MAX_PATH);909 movie_filename[_MAX_PATH - 1] = '\0';910 #endif912 bool alreadyOpen = (Movie.file != NULL && stricmp(movie_filename, Movie.filename) == 0);914 if (alreadyOpen)915 change_state(MOVIE_STATE_NONE); // have to stop current movie before trying to re-open it917 if (movie_filename[0] == '\0')918 { loadingMovie = false; return MOVIE_FILE_NOT_FOUND; }920 if (!(file = fopen(movie_filename, "wb")))921 { loadingMovie = false; return MOVIE_FILE_NOT_FOUND; }923 if (!alreadyOpen)924 change_state(MOVIE_STATE_NONE); // stop current movie when we're able to open the other one926 // clear out the current movie927 VBAMovieInit();929 // fill in the movie's header930 Movie.header.uid = (uint32)time(NULL);931 Movie.header.magic = VBM_MAGIC;932 Movie.header.version = VBM_VERSION;933 Movie.header.rerecord_count = 0;934 Movie.header.length_frames = 0;935 Movie.header.startFlags = startFlags;936 Movie.header.controllerFlags = controllerFlags;937 Movie.header.typeFlags = typeFlags;938 Movie.header.minorVersion = VBM_REVISION;940 // set emulator settings that make the movie more likely to stay synchronized when it's later played back941 SetRecordEmuSettings();943 // set ROM and BIOS checksums and stuff944 VBAMovieGetRomInfo(Movie, Movie.header.romTitle, Movie.header.romGameCode, Movie.header.romOrBiosChecksum, Movie.header.romCRC);946 // write the header to file947 write_movie_header(file, Movie);949 // copy over the metadata / author info950 VBAMovieSetMetadata(authorInfo);952 // write the metadata / author info to file953 fwrite(Movie.authorInfo, 1, sizeof(char) * MOVIE_METADATA_SIZE, file);955 // write snapshot or SRAM if applicable956 if (Movie.header.startFlags & MOVIE_START_FROM_SNAPSHOT957 || Movie.header.startFlags & MOVIE_START_FROM_SRAM)958 {959 Movie.header.offset_to_savestate = (uint32)ftell(file);961 // close the file and reopen it as a stream:963 fn = dup(fileno(file));964 fclose(file);966 if (!(stream = utilGzReopen(fn, "ab"))) // append mode to start at end, no seek necessary967 { loadingMovie = false; return MOVIE_FILE_NOT_FOUND; }969 // write the save data:970 if (Movie.header.startFlags & MOVIE_START_FROM_SNAPSHOT)971 {972 // save snapshot973 if (!theEmulator.emuWriteStateToStream(stream))974 {975 utilGzClose(stream);976 { loadingMovie = false; return MOVIE_UNKNOWN_ERROR; }977 }978 }979 else if (Movie.header.startFlags & MOVIE_START_FROM_SRAM)980 {981 // save SRAM982 if (!theEmulator.emuWriteBatteryToStream(stream))983 {984 utilGzClose(stream);985 { loadingMovie = false; return MOVIE_UNKNOWN_ERROR; }986 }988 // 'soft' reset:989 theEmulator.emuReset(false);990 }992 utilGzClose(stream);994 // reopen the file and seek back to the end996 if (!(file = fopen(movie_filename, "rb+")))997 { loadingMovie = false; return MOVIE_FILE_NOT_FOUND; }999 fseek(file, 0, SEEK_END);1000 }1001 else // no snapshot or SRAM1002 {1003 HardResetAndSRAMClear();1004 }1006 Movie.header.offset_to_controller_data = (uint32)ftell(file);1008 strcpy(Movie.filename, movie_filename);1009 Movie.file = file;1010 Movie.bytesPerFrame = bytes_per_frame(Movie);1011 Movie.inputBufferPtr = Movie.inputBuffer;1012 Movie.currentFrame = 0;1013 Movie.readOnly = false;1014 Movie.RecordedThisSession = true;1016 change_state(MOVIE_STATE_RECORD);1018 systemScreenMessage("Recording movie...");1019 { loadingMovie = false; return MOVIE_SUCCESS; }1020 }1022 void VBAUpdateButtonPressDisplay()1023 {1024 uint32 keys = currentButtons[0] & BUTTON_REGULAR_RECORDING_MASK;1026 const static char KeyMap[] = { 'A', 'B', 's', 'S', '>', '<', '^', 'v', 'R', 'L', '!', '?', '{', '}', 'v', '^' };1027 const static int KeyOrder[] = { 5, 6, 4, 7, 0, 1, 9, 8, 3, 2, 12, 15, 13, 14, 11, 10 }; // < ^ > v A B L R S s { = } _1028 // ? !1029 char buffer[256];1030 sprintf(buffer, " ");1032 #ifndef WIN321033 // don't bother color-coding autofire and such1034 int i;1035 for (i = 0; i < 15; i++)1036 {1037 int j = KeyOrder[i];1038 int mask = (1 << (j));1039 buffer[strlen(" ") + i] = ((keys & mask) != 0) ? KeyMap[j] : ' ';1040 }1042 systemScreenMessage(buffer, 2, -1);1043 #else1044 const bool eraseAll = !theApp.inputDisplay;1045 uint32 autoHeldKeys = eraseAll ? 0 : theApp.autoHold & BUTTON_REGULAR_RECORDING_MASK;1046 uint32 autoFireKeys = eraseAll ? 0 : (theApp.autoFire | theApp.autoFire2) & BUTTON_REGULAR_RECORDING_MASK;1047 uint32 pressedKeys = eraseAll ? 0 : keys;1049 char colorList[64];1050 memset(colorList, 1, strlen(buffer));1052 if (!eraseAll)1053 {1054 for (int i = 0; i < 15; i++)1055 {1056 const int j = KeyOrder[i];1057 const int mask = (1 << (j));1058 bool pressed = (pressedKeys & mask) != 0;1059 const bool autoHeld = (autoHeldKeys & mask) != 0;1060 const bool autoFired = (autoFireKeys & mask) != 0;1061 const bool erased = (lastKeys & mask) != 0 && (!pressed && !autoHeld && !autoFired);1062 extern int textMethod;1063 if (textMethod != 2 && (autoHeld || (autoFired && !pressed) || erased))1064 {1065 int colorNum = 1; // default is white1066 if (autoHeld)1067 colorNum += (pressed ? 2 : 1); // yellow if pressed, red if not1068 else if (autoFired)1069 colorNum += 5; // blue if autofired and not currently pressed1070 else if (erased)1071 colorNum += 8; // black on black1073 colorList[strlen(" ") + i] = colorNum;1074 pressed = true;1075 }1076 buffer[strlen(" ") + i] = pressed ? KeyMap[j] : ' ';1077 }1078 }1080 lastKeys = currentButtons[0];1081 lastKeys |= theApp.autoHold & BUTTON_REGULAR_RECORDING_MASK;1082 lastKeys |= (theApp.autoFire | theApp.autoFire2) & BUTTON_REGULAR_RECORDING_MASK;1084 systemScreenMessage(buffer, 2, -1, colorList);1085 #endif1086 }1088 void VBAUpdateFrameCountDisplay()1089 {1090 const int MAGICAL_NUMBER = 64; // FIXME: this won't do any better, but only to remind you of sz issues1091 char frameDisplayString[MAGICAL_NUMBER];1092 char lagFrameDisplayString[MAGICAL_NUMBER];1093 char extraCountDisplayString[MAGICAL_NUMBER];1095 #if (defined(WIN32) && !defined(SDL))1096 if (theApp.frameCounter)1097 #else1098 /// SDL FIXME1099 #endif1100 {1101 switch (Movie.state)1102 {1103 case MOVIE_STATE_PLAY:1104 case MOVIE_STATE_END:1105 {1106 sprintf(frameDisplayString, "%d / %d", Movie.currentFrame, Movie.header.length_frames);1107 if (!Movie.readOnly)1108 strcat(frameDisplayString, " (edit)");1109 break;1110 }1111 case MOVIE_STATE_RECORD:1112 {1113 sprintf(frameDisplayString, "%d (record)", Movie.currentFrame);1114 break;1115 }1116 default:1117 {1118 sprintf(frameDisplayString, "%d (no movie)", systemCounters.frameCount);1119 break;1120 }1121 }1123 #if (defined(WIN32) && !defined(SDL))1124 if (theApp.lagCounter)1125 #else1126 /// SDL FIXME1127 #endif1128 {1129 // sprintf(lagFrameDisplayString, " %c %d", systemCounters.laggedLast ? '*' : '|', systemCounters.lagCount);1130 sprintf(lagFrameDisplayString, " | %d%s", systemCounters.lagCount, systemCounters.laggedLast ? " *" : "");1131 strcat(frameDisplayString, lagFrameDisplayString);1132 }1134 #if (defined(WIN32) && !defined(SDL))1135 if (theApp.extraCounter)1136 #else1137 /// SDL FIXME1138 #endif1139 {1140 sprintf(extraCountDisplayString, " | %d", systemCounters.frameCount - systemCounters.extraCount);1141 strcat(frameDisplayString, extraCountDisplayString);1142 }1143 }1144 #if (defined(WIN32) && !defined(SDL))1145 else1146 {1147 frameDisplayString[0] = '\0';1148 }1149 #else1150 /// SDL FIXME1151 #endif1152 systemScreenMessage(frameDisplayString, 1, -1);1153 }1155 // this function should only be called once every frame1156 void VBAMovieUpdateState()1157 {1158 ++Movie.currentFrame;1160 if (Movie.state == MOVIE_STATE_PLAY)1161 {1162 Movie.inputBufferPtr += Movie.bytesPerFrame;1163 if (Movie.currentFrame >= Movie.header.length_frames)1164 {1165 // the movie ends anyway; what to do next depends on the settings1166 change_state(MOVIE_STATE_END);1167 }1168 }1169 else if (Movie.state == MOVIE_STATE_RECORD)1170 {1171 // use first fseek?1172 fwrite(Movie.inputBufferPtr, 1, Movie.bytesPerFrame, Movie.file);1173 Movie.header.length_frames = Movie.currentFrame;1174 Movie.inputBufferPtr += Movie.bytesPerFrame;1175 Movie.RecordedThisSession = true;1176 flush_movie_header();1177 }1178 else if (Movie.state == MOVIE_STATE_END)1179 {1180 change_state(MOVIE_STATE_END);1181 }1182 }1184 void VBAMovieRead(int i, bool /*sensor*/)1185 {1186 if (Movie.state != MOVIE_STATE_PLAY)1187 return;1189 if (i < 0 || i >= MOVIE_NUM_OF_POSSIBLE_CONTROLLERS)1190 return; // not a controller we're recognizing1192 if (Movie.header.controllerFlags & MOVIE_CONTROLLER(i))1193 {1194 currentButtons[i] = Read16(Movie.inputBufferPtr + CONTROLLER_DATA_SIZE * i);1195 }1196 else1197 {1198 currentButtons[i] = 0; // pretend the controller is disconnected1199 }1201 if ((currentButtons[i] & BUTTON_MASK_NEW_RESET) != 0)1202 resetSignaled = true;1203 }1205 void VBAMovieWrite(int i, bool /*sensor*/)1206 {1207 if (Movie.state != MOVIE_STATE_RECORD)1208 return;1210 if (i < 0 || i >= MOVIE_NUM_OF_POSSIBLE_CONTROLLERS)1211 return; // not a controller we're recognizing1213 reserve_buffer_space((uint32)((Movie.inputBufferPtr - Movie.inputBuffer) + Movie.bytesPerFrame));1215 if (Movie.header.controllerFlags & MOVIE_CONTROLLER(i))1216 {1217 // get the current controller data1218 uint16 buttonData = currentButtons[i];1220 // mask away the irrelevent bits1221 buttonData &= BUTTON_REGULAR_MASK | BUTTON_MOTION_MASK;1223 // soft-reset "button" for 1 frame if the game is reset while recording1224 if (resetSignaled)1225 {1226 buttonData |= BUTTON_MASK_NEW_RESET;1227 }1229 // backward compatibility kludge1230 if (resetSignaledLast)1231 {1232 buttonData |= BUTTON_MASK_OLD_RESET;1233 }1235 Write16(buttonData, Movie.inputBufferPtr + CONTROLLER_DATA_SIZE * i);1237 // and for display1238 currentButtons[i] = buttonData;1239 }1240 else1241 {1242 // pretend the controller is disconnected (otherwise input it gives could cause desync since we're not writing it to the1243 // movie)1244 currentButtons[i] = 0;1245 }1246 }1248 void VBAMovieStop(bool8 suppress_message)1249 {1250 if (Movie.state != MOVIE_STATE_NONE)1251 {1252 change_state(MOVIE_STATE_NONE);1253 if (!suppress_message)1254 systemScreenMessage("Movie stop");1255 }1256 }1258 int VBAMovieGetInfo(const char *filename, SMovie *info)1259 {1260 assert(info != NULL);1261 if (info == NULL)1262 return -1;1264 FILE * file;1265 int result;1266 SMovie &local_movie = *info;1268 memset(info, 0, sizeof(*info));1269 if (filename[0] == '\0')1270 return MOVIE_FILE_NOT_FOUND;1271 if (!(file = fopen(filename, "rb")))1272 return MOVIE_FILE_NOT_FOUND;1274 // read header1275 if ((result = (read_movie_header(file, local_movie))) != MOVIE_SUCCESS)1276 {1277 fclose(file);1278 return result;1279 }1281 // read the metadata / author info from file1282 fread(local_movie.authorInfo, 1, sizeof(char) * MOVIE_METADATA_SIZE, file);1284 strncpy(local_movie.filename, filename, _MAX_PATH);1285 local_movie.filename[_MAX_PATH - 1] = '\0';1287 if (Movie.file != NULL && stricmp(local_movie.filename, Movie.filename) == 0) // alreadyOpen1288 {1289 local_movie.bytesPerFrame = Movie.bytesPerFrame;1290 local_movie.header.length_frames = Movie.header.length_frames;1291 }1292 else1293 {1294 // recalculate length of movie from the file size1295 local_movie.bytesPerFrame = bytes_per_frame(local_movie);1296 fseek(file, 0, SEEK_END);1297 int fileSize = ftell(file);1298 local_movie.header.length_frames =1299 (fileSize - local_movie.header.offset_to_controller_data) / local_movie.bytesPerFrame;1300 }1302 fclose(file);1304 if (access(filename, W_OK))1305 info->readOnly = true;1307 return MOVIE_SUCCESS;1308 }1310 bool8 VBAMovieActive()1311 {1312 return (Movie.state != MOVIE_STATE_NONE);1313 }1315 bool8 VBAMovieLoading()1316 {1317 return loadingMovie;1318 }1320 bool8 VBAMoviePlaying()1321 {1322 return (Movie.state == MOVIE_STATE_PLAY);1323 }1325 bool8 VBAMovieRecording()1326 {1327 return (Movie.state == MOVIE_STATE_RECORD);1328 }1330 bool8 VBAMovieReadOnly()1331 {1332 if (!VBAMovieActive())1333 return false;1335 return Movie.readOnly;1336 }1338 void VBAMovieToggleReadOnly()1339 {1340 if (!VBAMovieActive())1341 return;1343 if (Movie.readOnly != 2)1344 {1345 Movie.readOnly = !Movie.readOnly;1347 systemScreenMessage(Movie.readOnly ? "Movie now read-only" : "Movie now editable");1348 }1349 else1350 {1351 systemScreenMessage("Can't toggle read-only movie");1352 }1353 }1355 uint32 VBAMovieGetVersion()1356 {1357 if (!VBAMovieActive())1358 return 0;1360 return Movie.header.version;1361 }1363 uint32 VBAMovieGetMinorVersion()1364 {1365 if (!VBAMovieActive())1366 return 0;1368 return Movie.header.minorVersion;1369 }1371 uint32 VBAMovieGetId()1372 {1373 if (!VBAMovieActive())1374 return 0;1376 return Movie.header.uid;1377 }1379 uint32 VBAMovieGetLength()1380 {1381 if (!VBAMovieActive())1382 return 0;1384 return Movie.header.length_frames;1385 }1387 uint32 VBAMovieGetFrameCounter()1388 {1389 if (!VBAMovieActive())1390 return 0;1392 return Movie.currentFrame;1393 }1395 uint32 VBAMovieGetRerecordCount()1396 {1397 if (!VBAMovieActive())1398 return 0;1400 return Movie.header.rerecord_count;1401 }1403 uint32 VBAMovieSetRerecordCount(uint32 newRerecordCount)1404 {1405 uint32 oldRerecordCount = 0;1406 if (!VBAMovieActive())1407 return 0;1409 oldRerecordCount = Movie.header.rerecord_count;1410 Movie.header.rerecord_count = newRerecordCount;1411 return oldRerecordCount;1412 }1414 std::string VBAMovieGetAuthorInfo()1415 {1416 if (!VBAMovieActive())1417 return "";1419 return Movie.authorInfo;1420 }1422 std::string VBAMovieGetFilename()1423 {1424 if (!VBAMovieActive())1425 return "";1427 return Movie.filename;1428 }1430 void VBAMovieFreeze(uint8 * *buf, uint32 *size)1431 {1432 // sanity check1433 if (!VBAMovieActive())1434 {1435 return;1436 }1438 *buf = NULL;1439 *size = 0;1441 // compute size needed for the buffer1442 // room for header.uid, currentFrame, and header.length_frames1443 uint32 size_needed = sizeof(Movie.header.uid) + sizeof(Movie.currentFrame) + sizeof(Movie.header.length_frames);1444 size_needed += (uint32)(Movie.bytesPerFrame * Movie.header.length_frames);1445 *buf = new uint8[size_needed];1446 *size = size_needed;1448 uint8 *ptr = *buf;1449 if (!ptr)1450 {1451 return;1452 }1454 Push32(Movie.header.uid, ptr);1455 Push32(Movie.currentFrame, ptr);1456 Push32(Movie.header.length_frames - 1, ptr); // HACK: shorten the length by 1 for backward compatibility1458 memcpy(ptr, Movie.inputBuffer, Movie.bytesPerFrame * Movie.header.length_frames);1459 }1461 int VBAMovieUnfreeze(const uint8 *buf, uint32 size)1462 {1463 // sanity check1464 if (!VBAMovieActive())1465 {1466 return MOVIE_NOT_FROM_A_MOVIE;1467 }1469 const uint8 *ptr = buf;1470 if (size < sizeof(Movie.header.uid) + sizeof(Movie.currentFrame) + sizeof(Movie.header.length_frames))1471 {1472 return MOVIE_WRONG_FORMAT;1473 }1475 uint32 movie_id = Pop32(ptr);1476 uint32 current_frame = Pop32(ptr);1477 uint32 end_frame = Pop32(ptr) + 1; // HACK: restore the length for backward compatibility1478 uint32 space_needed = Movie.bytesPerFrame * end_frame;1480 if (movie_id != Movie.header.uid)1481 return MOVIE_NOT_FROM_THIS_MOVIE;1483 if (space_needed > size)1484 return MOVIE_WRONG_FORMAT;1486 if (Movie.readOnly)1487 {1488 // here, we are going to keep the input data from the movie file1489 // and simply rewind to the currentFrame pointer1490 // this will cause a desync if the savestate is not in sync // <-- NOT ANYMORE1491 // with the on-disk recording data, but it's easily solved1492 // by loading another savestate or playing the movie from the beginning1494 // don't allow loading a state inconsistent with the current movie1495 uint32 length_history = min(current_frame, Movie.header.length_frames);1496 if (end_frame < length_history)1497 return MOVIE_SNAPSHOT_INCONSISTENT;1499 uint32 space_shared = Movie.bytesPerFrame * length_history;1500 if (memcmp(Movie.inputBuffer, ptr, space_shared))1501 return MOVIE_SNAPSHOT_INCONSISTENT;1503 Movie.currentFrame = current_frame;1504 Movie.inputBufferPtr = Movie.inputBuffer + Movie.bytesPerFrame * min(current_frame, Movie.header.length_frames);1505 }1506 else1507 {1508 // here, we are going to take the input data from the savestate1509 // and make it the input data for the current movie, then continue1510 // writing new input data at the currentFrame pointer1511 Movie.currentFrame = current_frame;1512 Movie.header.length_frames = end_frame;1513 if (!VBALuaRerecordCountSkip())1514 ++Movie.header.rerecord_count;1516 Movie.RecordedThisSession = true;1518 // do this before calling reserve_buffer_space()1519 Movie.inputBufferPtr = Movie.inputBuffer + Movie.bytesPerFrame * min(current_frame, Movie.header.length_frames);1520 reserve_buffer_space(space_needed);1521 memcpy(Movie.inputBuffer, ptr, space_needed);1523 // for consistency, no auto movie conversion here since we don't auto convert the corresponding savestate1524 flush_movie_header();1525 flush_movie_frames();1526 }1528 change_state(MOVIE_STATE_PLAY); // check for movie end1530 // necessary!1531 resetSignaled = false;1532 resetSignaledLast = false;1534 // necessary to check if there's a reset signal at the previous frame1535 if (current_frame > 0)1536 {1537 const u8 NEW_RESET = u8(BUTTON_MASK_NEW_RESET >> 8);1538 for (int i = 0; i < MOVIE_NUM_OF_POSSIBLE_CONTROLLERS; ++i)1539 {1540 if ((Movie.header.controllerFlags & MOVIE_CONTROLLER(i)) && (*(Movie.inputBufferPtr+1- Movie.bytesPerFrame) & NEW_RESET))1541 {1542 resetSignaledLast = true;1543 break;1544 }1545 }1546 }1548 return MOVIE_SUCCESS;1549 }1551 bool VBAMovieEnded()1552 {1553 return (Movie.state == MOVIE_STATE_END);1554 // return (Movie.state != MOVIE_STATE_NONE && Movie.currentFrame >= Movie.header.length_frames);1555 }1557 bool VBAMovieAllowsRerecording()1558 {1559 bool allows = (Movie.state != MOVIE_STATE_NONE) && (Movie.currentFrame <= Movie.header.length_frames);1560 return /*!VBAMovieReadOnly() &&*/ allows;1561 }1563 bool VBAMovieSwitchToPlaying()1564 {1565 if (!VBAMovieActive())1566 return false;1568 if (!Movie.readOnly)1569 {1570 VBAMovieToggleReadOnly();1571 }1573 change_state(MOVIE_STATE_PLAY);1574 if (Movie.state == MOVIE_STATE_PLAY)1575 systemScreenMessage("Movie replay (continue)");1576 else1577 systemScreenMessage("Movie end");1579 return true;1580 }1582 bool VBAMovieSwitchToRecording()1583 {1584 if (!VBAMovieAllowsRerecording())1585 return false;1587 if (Movie.readOnly)1588 {1589 VBAMovieToggleReadOnly();1590 }1592 if (!VBALuaRerecordCountSkip())1593 ++Movie.header.rerecord_count;1595 change_state(MOVIE_STATE_RECORD);1596 systemScreenMessage("Movie re-record");1598 //truncate_movie(Movie.currentFrame);1600 return true;1601 }1603 uint32 VBAMovieGetState()1604 {1605 // ?1606 if (!VBAMovieActive())1607 return MOVIE_STATE_NONE;1609 return Movie.state;1610 }1612 void VBAMovieSignalReset()1613 {1614 if (VBAMovieActive())1615 resetSignaled = true;1616 }1618 void VBAMovieResetIfRequested()1619 {1620 if (resetSignaled)1621 {1622 theEmulator.emuReset(false);1623 resetSignaled = false;1624 resetSignaledLast = true;1625 }1626 else1627 {1628 resetSignaledLast = false;1629 }1630 }1632 void VBAMovieSetMetadata(const char *info)1633 {1634 if (!memcmp(Movie.authorInfo, info, MOVIE_METADATA_SIZE))1635 return;1637 memcpy(Movie.authorInfo, info, MOVIE_METADATA_SIZE); // strncpy would omit post-0 bytes1638 Movie.authorInfo[MOVIE_METADATA_SIZE - 1] = '\0';1640 if (Movie.file)1641 {1642 // (over-)write the header1643 fseek(Movie.file, 0, SEEK_SET);1644 write_movie_header(Movie.file, Movie);1646 // write the metadata / author info to file1647 fwrite(Movie.authorInfo, 1, sizeof(char) * MOVIE_METADATA_SIZE, Movie.file);1649 fflush(Movie.file);1650 }1651 }1653 void VBAMovieRestart()1654 {1655 if (VBAMovieActive())1656 {1657 systemSoundClearBuffer();1659 bool8 modified = Movie.RecordedThisSession;1661 VBAMovieStop(true);1663 char movieName [_MAX_PATH];1664 strncpy(movieName, Movie.filename, _MAX_PATH);1665 movieName[_MAX_PATH - 1] = '\0';1666 VBAMovieOpen(movieName, Movie.readOnly); // can't just pass in Movie.filename, since VBAMovieOpen clears out Movie's1667 // variables1669 Movie.RecordedThisSession = modified;1671 systemScreenMessage("Movie replay (restart)");1672 }1673 }1675 int VBAMovieGetPauseAt()1676 {1677 return Movie.pauseFrame;1678 }1680 void VBAMovieSetPauseAt(int at)1681 {1682 Movie.pauseFrame = at;1683 }1685 ///////////////////////1686 // movie tools1688 // FIXME: is it safe to convert/flush a movie while recording it (considering fseek() problem)?1689 int VBAMovieConvertCurrent()1690 {1691 if (!VBAMovieActive())1692 {1693 return MOVIE_NOTHING;1694 }1696 if (Movie.header.minorVersion > VBM_REVISION)1697 {1698 return MOVIE_WRONG_VERSION;1699 }1701 if (Movie.header.minorVersion == VBM_REVISION)1702 {1703 return MOVIE_NOTHING;1704 }1706 Movie.header.minorVersion = VBM_REVISION;1708 if (Movie.header.length_frames == 0) // this could happen1709 {1710 truncate_movie(0);1711 return MOVIE_SUCCESS;1712 }1714 // fix movies recorded from snapshots1715 if (Movie.header.startFlags & MOVIE_START_FROM_SNAPSHOT)1716 {1717 uint8 *firstFramePtr = Movie.inputBuffer;1718 for (int i = 0; i < MOVIE_NUM_OF_POSSIBLE_CONTROLLERS; ++i)1719 {1720 if (Movie.header.controllerFlags & MOVIE_CONTROLLER(i))1721 {1722 Push16(initialInputs[i], firstFramePtr);1723 // note: this is correct since Push16 advances the dest pointer by sizeof u161724 }1725 }1726 }1728 // convert old resets to new ones1729 const u8 OLD_RESET = u8(BUTTON_MASK_OLD_RESET >> 8);1730 const u8 NEW_RESET = u8(BUTTON_MASK_NEW_RESET >> 8);1731 for (int i = 0; i < MOVIE_NUM_OF_POSSIBLE_CONTROLLERS; ++i)1732 {1733 if (Movie.header.controllerFlags & MOVIE_CONTROLLER(i))1734 {1735 uint8 *startPtr = Movie.inputBuffer + sizeof(u16) * i + 1;1736 uint8 *endPtr = Movie.inputBuffer + Movie.bytesPerFrame * (Movie.header.length_frames - 1);1737 for (; startPtr < endPtr; startPtr += Movie.bytesPerFrame)1738 {1739 if (startPtr[Movie.bytesPerFrame] & OLD_RESET)1740 {1741 startPtr[0] |= NEW_RESET;1742 }1743 }1744 }1745 }1747 flush_movie_header();1748 flush_movie_frames();1749 return MOVIE_SUCCESS;1750 }1752 bool VBAMovieTuncateAtCurrentFrame()1753 {1754 if (!VBAMovieActive())1755 return false;1757 truncate_movie(Movie.currentFrame);1758 change_state(MOVIE_STATE_END);1759 systemScreenMessage("Movie truncated");1761 return true;1762 }1764 bool VBAMovieFixHeader()1765 {1766 if (!VBAMovieActive())1767 return false;1769 flush_movie_header();1770 systemScreenMessage("Movie header fixed");1771 return true;1772 }