view src/win32/7zip/7z/CPP/Windows/Thread.h @ 5:8fe0c57e53d2

concentrating on lua first
author Robert McIntyre <rlm@mit.edu>
date Sat, 03 Mar 2012 10:39:40 -0600
parents f9f4f1b99eed
children
line wrap: on
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1 // Windows/Thread.h
3 #ifndef __WINDOWS_THREAD_H
4 #define __WINDOWS_THREAD_H
6 #include "Defs.h"
8 extern "C"
9 {
10 #include "../../C/Threads.h"
11 }
13 namespace NWindows {
15 class CThread
16 {
17 ::CThread thread;
18 public:
19 CThread() { Thread_Construct(&thread); }
20 ~CThread() { Close(); }
21 bool IsCreated() { return Thread_WasCreated(&thread) != 0; }
22 WRes Close() { return Thread_Close(&thread); }
23 WRes Create(THREAD_FUNC_RET_TYPE (THREAD_FUNC_CALL_TYPE *startAddress)(void *), LPVOID parameter)
24 { return Thread_Create(&thread, startAddress, parameter); }
25 WRes Wait() { return Thread_Wait(&thread); }
27 #ifdef _WIN32
28 DWORD Resume() { return ::ResumeThread(thread.handle); }
29 DWORD Suspend() { return ::SuspendThread(thread.handle); }
30 bool Terminate(DWORD exitCode) { return BOOLToBool(::TerminateThread(thread.handle, exitCode)); }
31 int GetPriority() { return ::GetThreadPriority(thread.handle); }
32 bool SetPriority(int priority) { return BOOLToBool(::SetThreadPriority(thread.handle, priority)); }
33 #endif
34 };
36 }
38 #endif