Mercurial > vba-linux
view src/win32/GSACodeSelect.h @ 8:08a8e09ca414
add files required by automake
author | Robert McIntyre <rlm@mit.edu> |
---|---|
date | Sat, 03 Mar 2012 10:54:39 -0600 |
parents | f9f4f1b99eed |
children |
line wrap: on
line source
1 #if !defined(AFX_GSACODESELECT_H__189BD94D_288F_4E2A_9395_EAB16F104D87__INCLUDED_)2 #define AFX_GSACODESELECT_H__189BD94D_288F_4E2A_9395_EAB16F104D87__INCLUDED_4 #if _MSC_VER > 10005 #pragma once6 #endif // _MSC_VER > 10007 // -*- C++ -*-8 // GSACodeSelect.h : header file9 //11 /////////////////////////////////////////////////////////////////////////////12 // GSACodeSelect dialog14 class GSACodeSelect : public CDialog15 {16 // Construction17 public:18 GSACodeSelect(FILE *file, CWnd*pParent = NULL); // standard constructor20 // Dialog Data21 //{{AFX_DATA(GSACodeSelect)22 enum { IDD = IDD_CODE_SELECT };23 CListBox m_games;24 //}}AFX_DATA25 FILE *m_file;27 // Overrides28 // ClassWizard generated virtual function overrides29 //{{AFX_VIRTUAL(GSACodeSelect)30 protected:31 virtual void DoDataExchange(CDataExchange*pDX); // DDX/DDV support32 //}}AFX_VIRTUAL34 // Implementation35 protected:36 // Generated message map functions37 //{{AFX_MSG(GSACodeSelect)38 afx_msg void OnCancel();39 afx_msg void OnOk();40 afx_msg void OnSelchangeGameList();41 virtual BOOL OnInitDialog();42 //}}AFX_MSG43 DECLARE_MESSAGE_MAP()44 };46 //{{AFX_INSERT_LOCATION}}47 // Microsoft Visual C++ will insert additional declarations immediately before the previous line.49 #endif // !defined(AFX_GSACODESELECT_H__189BD94D_288F_4E2A_9395_EAB16F104D87__INCLUDED_)