Mercurial > vba-linux
diff src/gba/GBAGfx.h @ 1:f9f4f1b99eed
importing src directory
author | Robert McIntyre <rlm@mit.edu> |
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date | Sat, 03 Mar 2012 10:31:27 -0600 |
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children |
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1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/src/gba/GBAGfx.h Sat Mar 03 10:31:27 2012 -0600 1.3 @@ -0,0 +1,1791 @@ 1.4 +#ifndef VBA_GBA_GFX_H 1.5 +#define VBA_GBA_GFX_H 1.6 + 1.7 +#if _MSC_VER > 1000 1.8 +#pragma once 1.9 +#endif // _MSC_VER > 1000 1.10 + 1.11 +#include "../Port.h" 1.12 +#include "GBA.h" 1.13 +#include "GBAGlobals.h" 1.14 + 1.15 +//#define SPRITE_DEBUG 1.16 + 1.17 +void gfxDrawTextScreen(u16, u16, u16, u32 *); 1.18 +void gfxDrawRotScreen(u16, 1.19 + u16, u16, 1.20 + u16, u16, 1.21 + u16, u16, 1.22 + u16, u16, 1.23 + int&, int&, 1.24 + int, 1.25 + u32 *); 1.26 +void gfxDrawRotScreen16Bit(u16, 1.27 + u16, u16, 1.28 + u16, u16, 1.29 + u16, u16, 1.30 + u16, u16, 1.31 + int&, int&, 1.32 + int, 1.33 + u32 *); 1.34 +void gfxDrawRotScreen256(u16, 1.35 + u16, u16, 1.36 + u16, u16, 1.37 + u16, u16, 1.38 + u16, u16, 1.39 + int&, int&, 1.40 + int, 1.41 + u32 *); 1.42 +void gfxDrawRotScreen16Bit160(u16, 1.43 + u16, u16, 1.44 + u16, u16, 1.45 + u16, u16, 1.46 + u16, u16, 1.47 + int&, int&, 1.48 + int, 1.49 + u32 *); 1.50 +void gfxDrawSprites(u32 *); 1.51 +void gfxIncreaseBrightness(u32 *line, int coeff); 1.52 +void gfxDecreaseBrightness(u32 *line, int coeff); 1.53 +void gfxAlphaBlend(u32 *ta, u32 *tb, int ca, int cb); 1.54 + 1.55 +void mode0RenderLine(); 1.56 +void mode0RenderLineNoWindow(); 1.57 +void mode0RenderLineAll(); 1.58 + 1.59 +void mode1RenderLine(); 1.60 +void mode1RenderLineNoWindow(); 1.61 +void mode1RenderLineAll(); 1.62 + 1.63 +void mode2RenderLine(); 1.64 +void mode2RenderLineNoWindow(); 1.65 +void mode2RenderLineAll(); 1.66 + 1.67 +void mode3RenderLine(); 1.68 +void mode3RenderLineNoWindow(); 1.69 +void mode3RenderLineAll(); 1.70 + 1.71 +void mode4RenderLine(); 1.72 +void mode4RenderLineNoWindow(); 1.73 +void mode4RenderLineAll(); 1.74 + 1.75 +void mode5RenderLine(); 1.76 +void mode5RenderLineNoWindow(); 1.77 +void mode5RenderLineAll(); 1.78 + 1.79 +extern int coeff[32]; 1.80 + 1.81 +#define LINE_BUFFER_OVERFLOW_LEEWAY (512-240) 1.82 + 1.83 +extern u32 line0[240+LINE_BUFFER_OVERFLOW_LEEWAY]; 1.84 +extern u32 line1[240+LINE_BUFFER_OVERFLOW_LEEWAY]; 1.85 +extern u32 line2[240+LINE_BUFFER_OVERFLOW_LEEWAY]; 1.86 +extern u32 line3[240+LINE_BUFFER_OVERFLOW_LEEWAY]; 1.87 +extern u32 lineOBJ[240+LINE_BUFFER_OVERFLOW_LEEWAY]; 1.88 +extern u32 lineOBJWin[240+LINE_BUFFER_OVERFLOW_LEEWAY]; 1.89 +extern u32 lineMix[240+LINE_BUFFER_OVERFLOW_LEEWAY]; 1.90 +extern bool gfxInWin0[240+LINE_BUFFER_OVERFLOW_LEEWAY]; 1.91 +extern bool gfxInWin1[240+LINE_BUFFER_OVERFLOW_LEEWAY]; 1.92 + 1.93 +extern int gfxBG2Changed; 1.94 +extern int gfxBG3Changed; 1.95 + 1.96 +extern int gfxBG2X; 1.97 +extern int gfxBG2Y; 1.98 +extern int gfxBG2LastX; 1.99 +extern int gfxBG2LastY; 1.100 +extern int gfxBG3X; 1.101 +extern int gfxBG3Y; 1.102 +extern int gfxBG3LastX; 1.103 +extern int gfxBG3LastY; 1.104 +extern int gfxLastVCOUNT; 1.105 + 1.106 +inline void gfxClearArray(u32 *array) 1.107 +{ 1.108 + for (int i = 0; i < 240; i++) 1.109 + { 1.110 + *array++ = 0x80000000; 1.111 + } 1.112 +} 1.113 + 1.114 +inline void gfxDrawTextScreen(u16 control, u16 hofs, u16 vofs, 1.115 + u32 *line) 1.116 +{ 1.117 + u16 *palette = (u16 *)paletteRAM; 1.118 + u8 * charBase = &vram[((control >> 2) & 0x03) * 0x4000]; 1.119 + u16 *screenBase = (u16 *)&vram[((control >> 8) & 0x1f) * 0x800]; 1.120 + u32 prio = ((control & 3)<<25) + 0x1000000; 1.121 + int sizeX = 256; 1.122 + int sizeY = 256; 1.123 + switch ((control >> 14) & 3) 1.124 + { 1.125 + case 0: 1.126 + break; 1.127 + case 1: 1.128 + sizeX = 512; 1.129 + break; 1.130 + case 2: 1.131 + sizeY = 512; 1.132 + break; 1.133 + case 3: 1.134 + sizeX = 512; 1.135 + sizeY = 512; 1.136 + break; 1.137 + } 1.138 + 1.139 + int maskX = sizeX-1; 1.140 + int maskY = sizeY-1; 1.141 + 1.142 + bool mosaicOn = (control & 0x40) ? true : false; 1.143 + 1.144 + int xxx = hofs & maskX; 1.145 + int yyy = (vofs + VCOUNT) & maskY; 1.146 + int mosaicX = (MOSAIC & 0x000F)+1; 1.147 + int mosaicY = ((MOSAIC & 0x00F0)>>4)+1; 1.148 + 1.149 + if (mosaicOn) 1.150 + { 1.151 + if ((VCOUNT % mosaicY) != 0) 1.152 + { 1.153 + mosaicY = (VCOUNT / mosaicY) * mosaicY; 1.154 + yyy = (vofs + mosaicY) & maskY; 1.155 + } 1.156 + } 1.157 + 1.158 + if (yyy > 255 && sizeY > 256) 1.159 + { 1.160 + yyy &= 255; 1.161 + screenBase += 0x400; 1.162 + if (sizeX > 256) 1.163 + screenBase += 0x400; 1.164 + } 1.165 + 1.166 + int yshift = ((yyy>>3)<<5); 1.167 + if ((control) & 0x80) 1.168 + { 1.169 + u16 *screenSource = screenBase + 0x400 * (xxx>>8) + ((xxx & 255)>>3) + yshift; 1.170 + for (int x = 0; x < 240; x++) 1.171 + { 1.172 + u16 data = READ16LE(screenSource); 1.173 + 1.174 + int tile = data & 0x3FF; 1.175 + int tileX = (xxx & 7); 1.176 + int tileY = yyy & 7; 1.177 + 1.178 + if (data & 0x0400) 1.179 + tileX = 7 - tileX; 1.180 + if (data & 0x0800) 1.181 + tileY = 7 - tileY; 1.182 + 1.183 + u8 color = charBase[tile * 64 + tileY * 8 + tileX]; 1.184 + 1.185 + line[x] = color ? (READ16LE(&palette[color]) | prio) : 0x80000000; 1.186 + 1.187 + if (data & 0x0400) 1.188 + { 1.189 + if (tileX == 0) 1.190 + screenSource++; 1.191 + } 1.192 + else if (tileX == 7) 1.193 + screenSource++; 1.194 + xxx++; 1.195 + if (xxx == 256) 1.196 + { 1.197 + if (sizeX > 256) 1.198 + screenSource = screenBase + 0x400 + yshift; 1.199 + else 1.200 + { 1.201 + screenSource = screenBase + yshift; 1.202 + xxx = 0; 1.203 + } 1.204 + } 1.205 + else if (xxx >= sizeX) 1.206 + { 1.207 + xxx = 0; 1.208 + screenSource = screenBase + yshift; 1.209 + } 1.210 + } 1.211 + } 1.212 + else 1.213 + { 1.214 + u16 *screenSource = screenBase + 0x400*(xxx>>8)+((xxx&255)>>3) + 1.215 + yshift; 1.216 + for (int x = 0; x < 240; x++) 1.217 + { 1.218 + u16 data = READ16LE(screenSource); 1.219 + 1.220 + int tile = data & 0x3FF; 1.221 + int tileX = (xxx & 7); 1.222 + int tileY = yyy & 7; 1.223 + 1.224 + if (data & 0x0400) 1.225 + tileX = 7 - tileX; 1.226 + if (data & 0x0800) 1.227 + tileY = 7 - tileY; 1.228 + 1.229 + u8 color = charBase[(tile<<5) + (tileY<<2) + (tileX>>1)]; 1.230 + 1.231 + if (tileX & 1) 1.232 + { 1.233 + color = (color >> 4); 1.234 + } 1.235 + else 1.236 + { 1.237 + color &= 0x0F; 1.238 + } 1.239 + 1.240 + int pal = (READ16LE(screenSource)>>8) & 0xF0; 1.241 + line[x] = color ? (READ16LE(&palette[pal + color])|prio) : 0x80000000; 1.242 + 1.243 + if (data & 0x0400) 1.244 + { 1.245 + if (tileX == 0) 1.246 + screenSource++; 1.247 + } 1.248 + else if (tileX == 7) 1.249 + screenSource++; 1.250 + xxx++; 1.251 + if (xxx == 256) 1.252 + { 1.253 + if (sizeX > 256) 1.254 + screenSource = screenBase + 0x400 + yshift; 1.255 + else 1.256 + { 1.257 + screenSource = screenBase + yshift; 1.258 + xxx = 0; 1.259 + } 1.260 + } 1.261 + else if (xxx >= sizeX) 1.262 + { 1.263 + xxx = 0; 1.264 + screenSource = screenBase + yshift; 1.265 + } 1.266 + } 1.267 + } 1.268 + if (mosaicOn) 1.269 + { 1.270 + if (mosaicX > 1) 1.271 + { 1.272 + int m = 1; 1.273 + for (int i = 0; i < 239; i++) 1.274 + { 1.275 + line[i+1] = line[i]; 1.276 + m++; 1.277 + if (m == mosaicX) 1.278 + { 1.279 + m = 1; 1.280 + i++; 1.281 + } 1.282 + } 1.283 + } 1.284 + } 1.285 +} 1.286 + 1.287 +inline void gfxDrawRotScreen(u16 control, 1.288 + u16 x_l, u16 x_h, 1.289 + u16 y_l, u16 y_h, 1.290 + u16 pa, u16 pb, 1.291 + u16 pc, u16 pd, 1.292 + int& currentX, int& currentY, 1.293 + int changed, 1.294 + u32 *line) 1.295 +{ 1.296 + u16 *palette = (u16 *)paletteRAM; 1.297 + u8 * charBase = &vram[((control >> 2) & 0x03) * 0x4000]; 1.298 + u8 * screenBase = (u8 *)&vram[((control >> 8) & 0x1f) * 0x800]; 1.299 + int prio = ((control & 3) << 25) + 0x1000000; 1.300 + 1.301 + int sizeX = 128; 1.302 + int sizeY = 128; 1.303 + switch ((control >> 14) & 3) 1.304 + { 1.305 + case 0: 1.306 + break; 1.307 + case 1: 1.308 + sizeX = sizeY = 256; 1.309 + break; 1.310 + case 2: 1.311 + sizeX = sizeY = 512; 1.312 + break; 1.313 + case 3: 1.314 + sizeX = sizeY = 1024; 1.315 + break; 1.316 + } 1.317 + 1.318 + int dx = pa & 0x7FFF; 1.319 + if (pa & 0x8000) 1.320 + dx |= 0xFFFF8000; 1.321 + int dmx = pb & 0x7FFF; 1.322 + if (pb & 0x8000) 1.323 + dmx |= 0xFFFF8000; 1.324 + int dy = pc & 0x7FFF; 1.325 + if (pc & 0x8000) 1.326 + dy |= 0xFFFF8000; 1.327 + int dmy = pd & 0x7FFFF; 1.328 + if (pd & 0x8000) 1.329 + dmy |= 0xFFFF8000; 1.330 + 1.331 + if (VCOUNT == 0) 1.332 + changed = 3; 1.333 + 1.334 + if (changed & 1) 1.335 + { 1.336 + currentX = (x_l) | ((x_h & 0x07FF)<<16); 1.337 + if (x_h & 0x0800) 1.338 + currentX |= 0xF8000000; 1.339 + } 1.340 + else 1.341 + { 1.342 + currentX += dmx; 1.343 + } 1.344 + 1.345 + if (changed & 2) 1.346 + { 1.347 + currentY = (y_l) | ((y_h & 0x07FF)<<16); 1.348 + if (y_h & 0x0800) 1.349 + currentY |= 0xF8000000; 1.350 + } 1.351 + else 1.352 + { 1.353 + currentY += dmy; 1.354 + } 1.355 + 1.356 + int realX = currentX; 1.357 + int realY = currentY; 1.358 + 1.359 + if (control & 0x40) 1.360 + { 1.361 + int mosaicY = ((MOSAIC & 0xF0)>>4) + 1; 1.362 + int y = (VCOUNT % mosaicY); 1.363 + realX -= y*dmx; 1.364 + realY -= y*dmy; 1.365 + } 1.366 + 1.367 + int xxx = (realX >> 8); 1.368 + int yyy = (realY >> 8); 1.369 + 1.370 + if (control & 0x2000) 1.371 + { 1.372 + xxx %= sizeX; 1.373 + yyy %= sizeY; 1.374 + if (xxx < 0) 1.375 + xxx += sizeX; 1.376 + if (yyy < 0) 1.377 + yyy += sizeY; 1.378 + } 1.379 + 1.380 + if (control & 0x80) 1.381 + { 1.382 + for (int x = 0; x < 240; x++) 1.383 + { 1.384 + if (xxx < 0 || 1.385 + yyy < 0 || 1.386 + xxx >= sizeX || 1.387 + yyy >= sizeY) 1.388 + { 1.389 + line[x] = 0x80000000; 1.390 + } 1.391 + else 1.392 + { 1.393 + int tile = screenBase[(xxx>>3) + (yyy>>3)*(sizeX>>3)]; 1.394 + 1.395 + int tileX = (xxx & 7); 1.396 + int tileY = yyy & 7; 1.397 + 1.398 + u8 color = charBase[(tile<<6) + (tileY<<3) + tileX]; 1.399 + 1.400 + line[x] = color ? (READ16LE(&palette[color])|prio) : 0x80000000; 1.401 + } 1.402 + realX += dx; 1.403 + realY += dy; 1.404 + 1.405 + xxx = (realX >> 8); 1.406 + yyy = (realY >> 8); 1.407 + 1.408 + if (control & 0x2000) 1.409 + { 1.410 + xxx %= sizeX; 1.411 + yyy %= sizeY; 1.412 + if (xxx < 0) 1.413 + xxx += sizeX; 1.414 + if (yyy < 0) 1.415 + yyy += sizeY; 1.416 + } 1.417 + } 1.418 + } 1.419 + else 1.420 + { 1.421 + for (int x = 0; x < 240; x++) 1.422 + { 1.423 + if (xxx < 0 || 1.424 + yyy < 0 || 1.425 + xxx >= sizeX || 1.426 + yyy >= sizeY) 1.427 + { 1.428 + line[x] = 0x80000000; 1.429 + } 1.430 + else 1.431 + { 1.432 + int tile = screenBase[(xxx>>3) + (yyy>>3)*(sizeX>>3)]; 1.433 + 1.434 + int tileX = (xxx & 7); 1.435 + int tileY = yyy & 7; 1.436 + 1.437 + u8 color = charBase[(tile<<6) + (tileY<<3) + tileX]; 1.438 + 1.439 + line[x] = color ? (READ16LE(&palette[color])|prio) : 0x80000000; 1.440 + } 1.441 + realX += dx; 1.442 + realY += dy; 1.443 + 1.444 + xxx = (realX >> 8); 1.445 + yyy = (realY >> 8); 1.446 + 1.447 + if (control & 0x2000) 1.448 + { 1.449 + xxx %= sizeX; 1.450 + yyy %= sizeY; 1.451 + if (xxx < 0) 1.452 + xxx += sizeX; 1.453 + if (yyy < 0) 1.454 + yyy += sizeY; 1.455 + } 1.456 + } 1.457 + } 1.458 + 1.459 + if (control & 0x40) 1.460 + { 1.461 + int mosaicX = (MOSAIC & 0xF) + 1; 1.462 + if (mosaicX > 1) 1.463 + { 1.464 + int m = 1; 1.465 + for (int i = 0; i < 239; i++) 1.466 + { 1.467 + line[i+1] = line[i]; 1.468 + m++; 1.469 + if (m == mosaicX) 1.470 + { 1.471 + m = 1; 1.472 + i++; 1.473 + } 1.474 + } 1.475 + } 1.476 + } 1.477 +} 1.478 + 1.479 +inline void gfxDrawRotScreen16Bit(u16 control, 1.480 + u16 x_l, u16 x_h, 1.481 + u16 y_l, u16 y_h, 1.482 + u16 pa, u16 pb, 1.483 + u16 pc, u16 pd, 1.484 + int& currentX, int& currentY, 1.485 + int changed, 1.486 + u32 *line) 1.487 +{ 1.488 + u16 *screenBase = (u16 *)&vram[0]; 1.489 + int prio = ((control & 3) << 25) + 0x1000000; 1.490 + int sizeX = 240; 1.491 + int sizeY = 160; 1.492 + 1.493 + int startX = (x_l) | ((x_h & 0x07FF)<<16); 1.494 + if (x_h & 0x0800) 1.495 + startX |= 0xF8000000; 1.496 + int startY = (y_l) | ((y_h & 0x07FF)<<16); 1.497 + if (y_h & 0x0800) 1.498 + startY |= 0xF8000000; 1.499 + 1.500 + int dx = pa & 0x7FFF; 1.501 + if (pa & 0x8000) 1.502 + dx |= 0xFFFF8000; 1.503 + int dmx = pb & 0x7FFF; 1.504 + if (pb & 0x8000) 1.505 + dmx |= 0xFFFF8000; 1.506 + int dy = pc & 0x7FFF; 1.507 + if (pc & 0x8000) 1.508 + dy |= 0xFFFF8000; 1.509 + int dmy = pd & 0x7FFFF; 1.510 + if (pd & 0x8000) 1.511 + dmy |= 0xFFFF8000; 1.512 + 1.513 + if (VCOUNT == 0) 1.514 + changed = 3; 1.515 + 1.516 + if (changed & 1) 1.517 + { 1.518 + currentX = (x_l) | ((x_h & 0x07FF)<<16); 1.519 + if (x_h & 0x0800) 1.520 + currentX |= 0xF8000000; 1.521 + } 1.522 + else 1.523 + currentX += dmx; 1.524 + 1.525 + if (changed & 2) 1.526 + { 1.527 + currentY = (y_l) | ((y_h & 0x07FF)<<16); 1.528 + if (y_h & 0x0800) 1.529 + currentY |= 0xF8000000; 1.530 + } 1.531 + else 1.532 + { 1.533 + currentY += dmy; 1.534 + } 1.535 + 1.536 + int realX = currentX; 1.537 + int realY = currentY; 1.538 + 1.539 + if (control & 0x40) 1.540 + { 1.541 + int mosaicY = ((MOSAIC & 0xF0)>>4) + 1; 1.542 + int y = (VCOUNT % mosaicY); 1.543 + realX -= y*dmx; 1.544 + realY -= y*dmy; 1.545 + } 1.546 + 1.547 + int xxx = (realX >> 8); 1.548 + int yyy = (realY >> 8); 1.549 + 1.550 + for (int x = 0; x < 240; x++) 1.551 + { 1.552 + if (xxx < 0 || 1.553 + yyy < 0 || 1.554 + xxx >= sizeX || 1.555 + yyy >= sizeY) 1.556 + { 1.557 + line[x] = 0x80000000; 1.558 + } 1.559 + else 1.560 + { 1.561 + line[x] = (READ16LE(&screenBase[yyy * sizeX + xxx]) | prio); 1.562 + } 1.563 + realX += dx; 1.564 + realY += dy; 1.565 + 1.566 + xxx = (realX >> 8); 1.567 + yyy = (realY >> 8); 1.568 + } 1.569 + 1.570 + if (control & 0x40) 1.571 + { 1.572 + int mosaicX = (MOSAIC & 0xF) + 1; 1.573 + if (mosaicX > 1) 1.574 + { 1.575 + int m = 1; 1.576 + for (int i = 0; i < 239; i++) 1.577 + { 1.578 + line[i+1] = line[i]; 1.579 + m++; 1.580 + if (m == mosaicX) 1.581 + { 1.582 + m = 1; 1.583 + i++; 1.584 + } 1.585 + } 1.586 + } 1.587 + } 1.588 +} 1.589 + 1.590 +inline void gfxDrawRotScreen256(u16 control, 1.591 + u16 x_l, u16 x_h, 1.592 + u16 y_l, u16 y_h, 1.593 + u16 pa, u16 pb, 1.594 + u16 pc, u16 pd, 1.595 + int ¤tX, int& currentY, 1.596 + int changed, 1.597 + u32 *line) 1.598 +{ 1.599 + u16 *palette = (u16 *)paletteRAM; 1.600 + u8 * screenBase = (DISPCNT & 0x0010) ? &vram[0xA000] : &vram[0x0000]; 1.601 + int prio = ((control & 3) << 25) + 0x1000000; 1.602 + int sizeX = 240; 1.603 + int sizeY = 160; 1.604 + 1.605 + int startX = (x_l) | ((x_h & 0x07FF)<<16); 1.606 + if (x_h & 0x0800) 1.607 + startX |= 0xF8000000; 1.608 + int startY = (y_l) | ((y_h & 0x07FF)<<16); 1.609 + if (y_h & 0x0800) 1.610 + startY |= 0xF8000000; 1.611 + 1.612 + int dx = pa & 0x7FFF; 1.613 + if (pa & 0x8000) 1.614 + dx |= 0xFFFF8000; 1.615 + int dmx = pb & 0x7FFF; 1.616 + if (pb & 0x8000) 1.617 + dmx |= 0xFFFF8000; 1.618 + int dy = pc & 0x7FFF; 1.619 + if (pc & 0x8000) 1.620 + dy |= 0xFFFF8000; 1.621 + int dmy = pd & 0x7FFFF; 1.622 + if (pd & 0x8000) 1.623 + dmy |= 0xFFFF8000; 1.624 + 1.625 + if (VCOUNT == 0) 1.626 + changed = 3; 1.627 + 1.628 + if (changed & 1) 1.629 + { 1.630 + currentX = (x_l) | ((x_h & 0x07FF)<<16); 1.631 + if (x_h & 0x0800) 1.632 + currentX |= 0xF8000000; 1.633 + } 1.634 + else 1.635 + { 1.636 + currentX += dmx; 1.637 + } 1.638 + 1.639 + if (changed & 2) 1.640 + { 1.641 + currentY = (y_l) | ((y_h & 0x07FF)<<16); 1.642 + if (y_h & 0x0800) 1.643 + currentY |= 0xF8000000; 1.644 + } 1.645 + else 1.646 + { 1.647 + currentY += dmy; 1.648 + } 1.649 + 1.650 + int realX = currentX; 1.651 + int realY = currentY; 1.652 + 1.653 + if (control & 0x40) 1.654 + { 1.655 + int mosaicY = ((MOSAIC & 0xF0)>>4) + 1; 1.656 + int y = (VCOUNT / mosaicY) * mosaicY; 1.657 + realX = startX + y*dmx; 1.658 + realY = startY + y*dmy; 1.659 + } 1.660 + 1.661 + int xxx = (realX >> 8); 1.662 + int yyy = (realY >> 8); 1.663 + 1.664 + for (int x = 0; x < 240; x++) 1.665 + { 1.666 + if (xxx < 0 || 1.667 + yyy < 0 || 1.668 + xxx >= sizeX || 1.669 + yyy >= sizeY) 1.670 + { 1.671 + line[x] = 0x80000000; 1.672 + } 1.673 + else 1.674 + { 1.675 + u8 color = screenBase[yyy * 240 + xxx]; 1.676 + 1.677 + line[x] = color ? (READ16LE(&palette[color])|prio) : 0x80000000; 1.678 + } 1.679 + realX += dx; 1.680 + realY += dy; 1.681 + 1.682 + xxx = (realX >> 8); 1.683 + yyy = (realY >> 8); 1.684 + } 1.685 + 1.686 + if (control & 0x40) 1.687 + { 1.688 + int mosaicX = (MOSAIC & 0xF) + 1; 1.689 + if (mosaicX > 1) 1.690 + { 1.691 + int m = 1; 1.692 + for (int i = 0; i < 239; i++) 1.693 + { 1.694 + line[i+1] = line[i]; 1.695 + m++; 1.696 + if (m == mosaicX) 1.697 + { 1.698 + m = 1; 1.699 + i++; 1.700 + } 1.701 + } 1.702 + } 1.703 + } 1.704 +} 1.705 + 1.706 +inline void gfxDrawRotScreen16Bit160(u16 control, 1.707 + u16 x_l, u16 x_h, 1.708 + u16 y_l, u16 y_h, 1.709 + u16 pa, u16 pb, 1.710 + u16 pc, u16 pd, 1.711 + int& currentX, int& currentY, 1.712 + int changed, 1.713 + u32 *line) 1.714 +{ 1.715 + u16 *screenBase = (DISPCNT & 0x0010) ? (u16 *)&vram[0xa000] : 1.716 + (u16 *)&vram[0]; 1.717 + int prio = ((control & 3) << 25) + 0x1000000; 1.718 + int sizeX = 160; 1.719 + int sizeY = 128; 1.720 + 1.721 + int startX = (x_l) | ((x_h & 0x07FF)<<16); 1.722 + if (x_h & 0x0800) 1.723 + startX |= 0xF8000000; 1.724 + int startY = (y_l) | ((y_h & 0x07FF)<<16); 1.725 + if (y_h & 0x0800) 1.726 + startY |= 0xF8000000; 1.727 + 1.728 + int dx = pa & 0x7FFF; 1.729 + if (pa & 0x8000) 1.730 + dx |= 0xFFFF8000; 1.731 + int dmx = pb & 0x7FFF; 1.732 + if (pb & 0x8000) 1.733 + dmx |= 0xFFFF8000; 1.734 + int dy = pc & 0x7FFF; 1.735 + if (pc & 0x8000) 1.736 + dy |= 0xFFFF8000; 1.737 + int dmy = pd & 0x7FFFF; 1.738 + if (pd & 0x8000) 1.739 + dmy |= 0xFFFF8000; 1.740 + 1.741 + if (VCOUNT == 0) 1.742 + changed = 3; 1.743 + 1.744 + if (changed & 1) 1.745 + { 1.746 + currentX = (x_l) | ((x_h & 0x07FF)<<16); 1.747 + if (x_h & 0x0800) 1.748 + currentX |= 0xF8000000; 1.749 + } 1.750 + else 1.751 + { 1.752 + currentX += dmx; 1.753 + } 1.754 + 1.755 + if (changed & 2) 1.756 + { 1.757 + currentY = (y_l) | ((y_h & 0x07FF)<<16); 1.758 + if (y_h & 0x0800) 1.759 + currentY |= 0xF8000000; 1.760 + } 1.761 + else 1.762 + { 1.763 + currentY += dmy; 1.764 + } 1.765 + 1.766 + int realX = currentX; 1.767 + int realY = currentY; 1.768 + 1.769 + if (control & 0x40) 1.770 + { 1.771 + int mosaicY = ((MOSAIC & 0xF0)>>4) + 1; 1.772 + int y = (VCOUNT / mosaicY) * mosaicY; 1.773 + realX = startX + y*dmx; 1.774 + realY = startY + y*dmy; 1.775 + } 1.776 + 1.777 + int xxx = (realX >> 8); 1.778 + int yyy = (realY >> 8); 1.779 + 1.780 + for (int x = 0; x < 240; x++) 1.781 + { 1.782 + if (xxx < 0 || 1.783 + yyy < 0 || 1.784 + xxx >= sizeX || 1.785 + yyy >= sizeY) 1.786 + { 1.787 + line[x] = 0x80000000; 1.788 + } 1.789 + else 1.790 + { 1.791 + line[x] = (READ16LE(&screenBase[yyy * sizeX + xxx]) | prio); 1.792 + } 1.793 + realX += dx; 1.794 + realY += dy; 1.795 + 1.796 + xxx = (realX >> 8); 1.797 + yyy = (realY >> 8); 1.798 + } 1.799 + 1.800 + if (control & 0x40) 1.801 + { 1.802 + int mosaicX = (MOSAIC & 0xF) + 1; 1.803 + if (mosaicX > 1) 1.804 + { 1.805 + int m = 1; 1.806 + for (int i = 0; i < 239; i++) 1.807 + { 1.808 + line[i+1] = line[i]; 1.809 + m++; 1.810 + if (m == mosaicX) 1.811 + { 1.812 + m = 1; 1.813 + i++; 1.814 + } 1.815 + } 1.816 + } 1.817 + } 1.818 +} 1.819 + 1.820 +inline void gfxDrawSprites(u32 *lineOBJ) 1.821 +{ 1.822 + int m = 0; 1.823 + gfxClearArray(lineOBJ); 1.824 + if (layerEnable & 0x1000) 1.825 + { 1.826 + u16 *sprites = (u16 *)oam; 1.827 + u16 *spritePalette = &((u16 *)paletteRAM)[256]; 1.828 + int mosaicY = ((MOSAIC & 0xF000)>>12) + 1; 1.829 + int mosaicX = ((MOSAIC & 0xF00)>>8) + 1; 1.830 + for (int x = 0; x < 128; x++) 1.831 + { 1.832 + u16 a0 = READ16LE(sprites++); 1.833 + u16 a1 = READ16LE(sprites++); 1.834 + u16 a2 = READ16LE(sprites++); 1.835 + sprites++; 1.836 + 1.837 + // ignore OBJ-WIN 1.838 + if ((a0 & 0x0c00) == 0x0800) 1.839 + continue; 1.840 + 1.841 + int sizeY = 8; 1.842 + int sizeX = 8; 1.843 + 1.844 + switch (((a0 >>12) & 0x0c)|(a1>>14)) 1.845 + { 1.846 + case 0: 1.847 + break; 1.848 + case 1: 1.849 + sizeX = sizeY = 16; 1.850 + break; 1.851 + case 2: 1.852 + sizeX = sizeY = 32; 1.853 + break; 1.854 + case 3: 1.855 + sizeX = sizeY = 64; 1.856 + break; 1.857 + case 4: 1.858 + sizeX = 16; 1.859 + break; 1.860 + case 5: 1.861 + sizeX = 32; 1.862 + break; 1.863 + case 6: 1.864 + sizeX = 32; 1.865 + sizeY = 16; 1.866 + break; 1.867 + case 7: 1.868 + sizeX = 64; 1.869 + sizeY = 32; 1.870 + break; 1.871 + case 8: 1.872 + sizeY = 16; 1.873 + break; 1.874 + case 9: 1.875 + sizeY = 32; 1.876 + break; 1.877 + case 10: 1.878 + sizeX = 16; 1.879 + sizeY = 32; 1.880 + break; 1.881 + case 11: 1.882 + sizeX = 32; 1.883 + sizeY = 64; 1.884 + break; 1.885 + default: 1.886 + continue; 1.887 + } 1.888 + 1.889 +#ifdef SPRITE_DEBUG 1.890 + int maskX = sizeX-1; 1.891 + int maskY = sizeY-1; 1.892 +#endif 1.893 + 1.894 + int sy = (a0 & 255); 1.895 + 1.896 + if (sy > 160) 1.897 + sy -= 256; 1.898 + 1.899 + if (a0 & 0x0100) 1.900 + { 1.901 + int fieldX = sizeX; 1.902 + int fieldY = sizeY; 1.903 + if (a0 & 0x0200) 1.904 + { 1.905 + fieldX <<= 1; 1.906 + fieldY <<= 1; 1.907 + } 1.908 + 1.909 + int t = VCOUNT - sy; 1.910 + if ((t >= 0) && (t < fieldY)) 1.911 + { 1.912 + int sx = (a1 & 0x1FF); 1.913 + if ((sx < 240) || (((sx + fieldX) & 511) < 240)) 1.914 + { 1.915 + // int t2 = t - (fieldY >> 1); 1.916 + int rot = (a1 >> 9) & 0x1F; 1.917 + u16 *OAM = (u16 *)oam; 1.918 + int dx = READ16LE(&OAM[3 + (rot << 4)]); 1.919 + if (dx & 0x8000) 1.920 + dx |= 0xFFFF8000; 1.921 + int dmx = READ16LE(&OAM[7 + (rot << 4)]); 1.922 + if (dmx & 0x8000) 1.923 + dmx |= 0xFFFF8000; 1.924 + int dy = READ16LE(&OAM[11 + (rot << 4)]); 1.925 + if (dy & 0x8000) 1.926 + dy |= 0xFFFF8000; 1.927 + int dmy = READ16LE(&OAM[15 + (rot << 4)]); 1.928 + if (dmy & 0x8000) 1.929 + dmy |= 0xFFFF8000; 1.930 + 1.931 + if (a0 & 0x1000) 1.932 + { 1.933 + t -= (t % mosaicY); 1.934 + } 1.935 + 1.936 + int realX = ((sizeX) << 7) - (fieldX >> 1)*dx - (fieldY>>1)*dmx 1.937 + + t * dmx; 1.938 + int realY = ((sizeY) << 7) - (fieldX >> 1)*dy - (fieldY>>1)*dmy 1.939 + + t * dmy; 1.940 + 1.941 + u32 prio = (((a2 >> 10) & 3) << 25) | ((a0 & 0x0c00)<<6); 1.942 + 1.943 + if (a0 & 0x2000) 1.944 + { 1.945 + int c = (a2 & 0x3FF); 1.946 + if ((DISPCNT & 7) > 2 && (c < 512)) 1.947 + continue; 1.948 + int inc = 32; 1.949 + if (DISPCNT & 0x40) 1.950 + inc = sizeX >> 2; 1.951 + else 1.952 + c &= 0x3FE; 1.953 + for (int x = 0; x < fieldX; x++) 1.954 + { 1.955 + int xxx = realX >> 8; 1.956 + int yyy = realY >> 8; 1.957 + 1.958 + if (xxx < 0 || xxx >= sizeX || 1.959 + yyy < 0 || yyy >= sizeY || 1.960 + sx >= 240) 1.961 + ; 1.962 + else 1.963 + { 1.964 + u32 color = vram[0x10000 + ((((c + (yyy>>3) * inc)<<5) 1.965 + + ((yyy & 7)<<3) + ((xxx >> 3)<<6) + 1.966 + (xxx & 7))&0x7FFF)]; 1.967 + if ((color == 0) && (((prio >> 25)&3) < 1.968 + ((lineOBJ[sx]>>25)&3))) 1.969 + { 1.970 + lineOBJ[sx] = (lineOBJ[sx] & 0xF9FFFFFF) | prio; 1.971 + if ((a0 & 0x1000) && m) 1.972 + lineOBJ[sx] = (lineOBJ[sx-1] & 0xF9FFFFFF) | prio; 1.973 + } 1.974 + else if ((color) && (prio < (lineOBJ[sx]&0xFF000000))) 1.975 + { 1.976 + lineOBJ[sx] = READ16LE(&spritePalette[color]) | prio; 1.977 + if ((a0 & 0x1000) && m) 1.978 + lineOBJ[sx] = (lineOBJ[sx-1] & 0xF9FFFFFF) | prio; 1.979 + } 1.980 + 1.981 + if (a0 & 0x1000) 1.982 + { 1.983 + m++; 1.984 + if (m == mosaicX) 1.985 + m = 0; 1.986 + } 1.987 +#ifdef SPRITE_DEBUG 1.988 + if (t == 0 || t == maskY || x == 0 || x == maskX) 1.989 + lineOBJ[sx] = 0x001F; 1.990 +#endif 1.991 + } 1.992 + sx = (sx+1)&511;; 1.993 + realX += dx; 1.994 + realY += dy; 1.995 + } 1.996 + } 1.997 + else 1.998 + { 1.999 + int c = (a2 & 0x3FF); 1.1000 + if ((DISPCNT & 7) > 2 && (c < 512)) 1.1001 + continue; 1.1002 + 1.1003 + int inc = 32; 1.1004 + if (DISPCNT & 0x40) 1.1005 + inc = sizeX >> 3; 1.1006 + int palette = (a2 >> 8) & 0xF0; 1.1007 + for (int x = 0; x < fieldX; x++) 1.1008 + { 1.1009 + int xxx = realX >> 8; 1.1010 + int yyy = realY >> 8; 1.1011 + if (xxx < 0 || xxx >= sizeX || 1.1012 + yyy < 0 || yyy >= sizeY || 1.1013 + sx >= 240) 1.1014 + ; 1.1015 + else 1.1016 + { 1.1017 + u32 color = vram[0x10000 + ((((c + (yyy>>3) * inc)<<5) 1.1018 + + ((yyy & 7)<<2) + ((xxx >> 3)<<5) + 1.1019 + ((xxx & 7)>>1))&0x7FFF)]; 1.1020 + if (xxx & 1) 1.1021 + color >>= 4; 1.1022 + else 1.1023 + color &= 0x0F; 1.1024 + 1.1025 + if ((color == 0) && (((prio >> 25)&3) < 1.1026 + ((lineOBJ[sx]>>25)&3))) 1.1027 + { 1.1028 + lineOBJ[sx] = (lineOBJ[sx] & 0xF9FFFFFF) | prio; 1.1029 + if ((a0 & 0x1000) && m) 1.1030 + lineOBJ[sx] = (lineOBJ[sx-1] & 0xF9FFFFFF) | prio; 1.1031 + } 1.1032 + else if ((color) && (prio < (lineOBJ[sx]&0xFF000000))) 1.1033 + { 1.1034 + lineOBJ[sx] = READ16LE(&spritePalette[palette+color]) | prio; 1.1035 + if ((a0 & 0x1000) && m) 1.1036 + lineOBJ[sx] = (lineOBJ[sx-1] & 0xF9FFFFFF) | prio; 1.1037 + } 1.1038 + } 1.1039 + if ((a0 & 0x1000) && m) 1.1040 + { 1.1041 + m++; 1.1042 + if (m == mosaicX) 1.1043 + m = 0; 1.1044 + } 1.1045 + 1.1046 +#ifdef SPRITE_DEBUG 1.1047 + if (t == 0 || t == maskY || x == 0 || x == maskX) 1.1048 + lineOBJ[sx] = 0x001F; 1.1049 +#endif 1.1050 + sx = (sx+1)&511;; 1.1051 + realX += dx; 1.1052 + realY += dy; 1.1053 + } 1.1054 + } 1.1055 + } 1.1056 + } 1.1057 + } 1.1058 + else 1.1059 + { 1.1060 + int t = VCOUNT - sy; 1.1061 + if ((t >= 0) && (t < sizeY)) 1.1062 + { 1.1063 + int sx = (a1 & 0x1FF); 1.1064 + if (((sx < 240) || (((sx+sizeX)&511) < 240)) && !(a0 & 0x0200)) 1.1065 + { 1.1066 + if (a0 & 0x2000) 1.1067 + { 1.1068 + if (a1 & 0x2000) 1.1069 + t = sizeY - t - 1; 1.1070 + int c = (a2 & 0x3FF); 1.1071 + if ((DISPCNT & 7) > 2 && (c < 512)) 1.1072 + continue; 1.1073 + 1.1074 + int inc = 32; 1.1075 + if (DISPCNT & 0x40) 1.1076 + { 1.1077 + inc = sizeX >> 2; 1.1078 + } 1.1079 + else 1.1080 + { 1.1081 + c &= 0x3FE; 1.1082 + } 1.1083 + int xxx = 0; 1.1084 + if (a1 & 0x1000) 1.1085 + xxx = sizeX-1; 1.1086 + 1.1087 + if (a0 & 0x1000) 1.1088 + { 1.1089 + t -= (t % mosaicY); 1.1090 + } 1.1091 + 1.1092 + int address = 0x10000 + ((((c+ (t>>3) * inc) << 5) 1.1093 + + ((t & 7) << 3) + ((xxx>>3)<<6) + (xxx & 7)) & 0x7FFF); 1.1094 + 1.1095 + if (a1 & 0x1000) 1.1096 + xxx = 7; 1.1097 + u32 prio = (((a2 >> 10) & 3) << 25) | ((a0 & 0x0c00)<<6); 1.1098 + 1.1099 + for (int xx = 0; xx < sizeX; xx++) 1.1100 + { 1.1101 + if (sx < 240) 1.1102 + { 1.1103 + u8 color = vram[address]; 1.1104 + if ((color == 0) && (((prio >> 25)&3) < 1.1105 + ((lineOBJ[sx]>>25)&3))) 1.1106 + { 1.1107 + lineOBJ[sx] = (lineOBJ[sx] & 0xF9FFFFFF) | prio; 1.1108 + if ((a0 & 0x1000) && m) 1.1109 + lineOBJ[sx] = (lineOBJ[sx-1] & 0xF9FFFFFF) | prio; 1.1110 + } 1.1111 + else if ((color) && (prio < (lineOBJ[sx]&0xFF000000))) 1.1112 + { 1.1113 + lineOBJ[sx] = READ16LE(&spritePalette[color]) | prio; 1.1114 + if ((a0 & 0x1000) && m) 1.1115 + lineOBJ[sx] = (lineOBJ[sx-1] & 0xF9FFFFFF) | prio; 1.1116 + } 1.1117 + 1.1118 + if (a0 & 0x1000) 1.1119 + { 1.1120 + m++; 1.1121 + if (m == mosaicX) 1.1122 + m = 0; 1.1123 + } 1.1124 + 1.1125 +#ifdef SPRITE_DEBUG 1.1126 + if (t == 0 || t == maskY || xx == 0 || xx == maskX) 1.1127 + lineOBJ[sx] = 0x001F; 1.1128 +#endif 1.1129 + } 1.1130 + 1.1131 + sx = (sx+1) & 511; 1.1132 + if (a1 & 0x1000) 1.1133 + { 1.1134 + xxx--; 1.1135 + address--; 1.1136 + if (xxx == -1) 1.1137 + { 1.1138 + address -= 56; 1.1139 + xxx = 7; 1.1140 + } 1.1141 + if (address < 0x10000) 1.1142 + address += 0x8000; 1.1143 + } 1.1144 + else 1.1145 + { 1.1146 + xxx++; 1.1147 + address++; 1.1148 + if (xxx == 8) 1.1149 + { 1.1150 + address += 56; 1.1151 + xxx = 0; 1.1152 + } 1.1153 + if (address > 0x17fff) 1.1154 + address -= 0x8000; 1.1155 + } 1.1156 + } 1.1157 + } 1.1158 + else 1.1159 + { 1.1160 + if (a1 & 0x2000) 1.1161 + t = sizeY - t - 1; 1.1162 + int c = (a2 & 0x3FF); 1.1163 + if ((DISPCNT & 7) > 2 && (c < 512)) 1.1164 + continue; 1.1165 + 1.1166 + int inc = 32; 1.1167 + if (DISPCNT & 0x40) 1.1168 + { 1.1169 + inc = sizeX >> 3; 1.1170 + } 1.1171 + int xxx = 0; 1.1172 + if (a1 & 0x1000) 1.1173 + xxx = sizeX - 1; 1.1174 + 1.1175 + if (a0 & 0x1000) 1.1176 + { 1.1177 + t -= (t % mosaicY); 1.1178 + } 1.1179 + 1.1180 + int address = 0x10000 + ((((c + (t>>3) * inc)<<5) 1.1181 + + ((t & 7)<<2) + ((xxx>>3)<<5) + ((xxx & 7) >> 1))&0x7FFF); 1.1182 + u32 prio = (((a2 >> 10) & 3) << 25) | ((a0 & 0x0c00)<<6); 1.1183 + int palette = (a2 >> 8) & 0xF0; 1.1184 + if (a1 & 0x1000) 1.1185 + { 1.1186 + xxx = 7; 1.1187 + for (int xx = sizeX - 1; xx >= 0; xx--) 1.1188 + { 1.1189 + if (sx < 240) 1.1190 + { 1.1191 + u8 color = vram[address]; 1.1192 + if (xx & 1) 1.1193 + { 1.1194 + color = (color >> 4); 1.1195 + } 1.1196 + else 1.1197 + color &= 0x0F; 1.1198 + 1.1199 + if ((color == 0) && (((prio >> 25)&3) < 1.1200 + ((lineOBJ[sx]>>25)&3))) 1.1201 + { 1.1202 + lineOBJ[sx] = (lineOBJ[sx] & 0xF9FFFFFF) | prio; 1.1203 + if ((a0 & 0x1000) && m) 1.1204 + lineOBJ[sx] = (lineOBJ[sx-1] & 0xF9FFFFFF) | prio; 1.1205 + } 1.1206 + else if ((color) && (prio < (lineOBJ[sx]&0xFF000000))) 1.1207 + { 1.1208 + lineOBJ[sx] = READ16LE(&spritePalette[palette + color]) | prio; 1.1209 + if ((a0 & 0x1000) && m) 1.1210 + lineOBJ[sx] = (lineOBJ[sx-1] & 0xF9FFFFFF) | prio; 1.1211 + } 1.1212 + } 1.1213 + if (a0 & 0x1000) 1.1214 + { 1.1215 + m++; 1.1216 + if (m == mosaicX) 1.1217 + m = 0; 1.1218 + } 1.1219 +#ifdef SPRITE_DEBUG 1.1220 + if (t == 0 || t == maskY || xx == 0 || xx == maskX) 1.1221 + lineOBJ[sx] = 0x001F; 1.1222 +#endif 1.1223 + sx = (sx+1) & 511; 1.1224 + xxx--; 1.1225 + if (!(xx & 1)) 1.1226 + address--; 1.1227 + if (xxx == -1) 1.1228 + { 1.1229 + xxx = 7; 1.1230 + address -= 28; 1.1231 + } 1.1232 + if (address < 0x10000) 1.1233 + address += 0x8000; 1.1234 + } 1.1235 + } 1.1236 + else 1.1237 + { 1.1238 + for (int xx = 0; xx < sizeX; xx++) 1.1239 + { 1.1240 + if (sx < 240) 1.1241 + { 1.1242 + u8 color = vram[address]; 1.1243 + if (xx & 1) 1.1244 + { 1.1245 + color = (color >> 4); 1.1246 + } 1.1247 + else 1.1248 + color &= 0x0F; 1.1249 + 1.1250 + if ((color == 0) && (((prio >> 25)&3) < 1.1251 + ((lineOBJ[sx]>>25)&3))) 1.1252 + { 1.1253 + lineOBJ[sx] = (lineOBJ[sx] & 0xF9FFFFFF) | prio; 1.1254 + if ((a0 & 0x1000) && m) 1.1255 + lineOBJ[sx] = (lineOBJ[sx-1] & 0xF9FFFFFF) | prio; 1.1256 + } 1.1257 + else if ((color) && (prio < (lineOBJ[sx]&0xFF000000))) 1.1258 + { 1.1259 + lineOBJ[sx] = READ16LE(&spritePalette[palette + color]) | prio; 1.1260 + if ((a0 & 0x1000) && m) 1.1261 + lineOBJ[sx] = (lineOBJ[sx-1] & 0xF9FFFFFF) | prio; 1.1262 + } 1.1263 + } 1.1264 + if (a0 & 0x1000) 1.1265 + { 1.1266 + m++; 1.1267 + if (m == mosaicX) 1.1268 + m = 0; 1.1269 + } 1.1270 +#ifdef SPRITE_DEBUG 1.1271 + if (t == 0 || t == maskY || xx == 0 || xx == maskX) 1.1272 + lineOBJ[sx] = 0x001F; 1.1273 +#endif 1.1274 + sx = (sx+1) & 511; 1.1275 + xxx++; 1.1276 + if (xx & 1) 1.1277 + address++; 1.1278 + if (xxx == 8) 1.1279 + { 1.1280 + address += 28; 1.1281 + xxx = 0; 1.1282 + } 1.1283 + if (address > 0x17fff) 1.1284 + address -= 0x8000; 1.1285 + } 1.1286 + } 1.1287 + } 1.1288 + } 1.1289 + } 1.1290 + } 1.1291 + } 1.1292 + } 1.1293 +} 1.1294 + 1.1295 +inline void gfxDrawOBJWin(u32 *lineOBJWin) 1.1296 +{ 1.1297 + gfxClearArray(lineOBJWin); 1.1298 + if (layerEnable & 0x8000) 1.1299 + { 1.1300 + u16 *sprites = (u16 *)oam; 1.1301 + // u16 *spritePalette = &((u16 *)paletteRAM)[256]; 1.1302 + for (int x = 0; x < 128; x++) 1.1303 + { 1.1304 + u16 a0 = READ16LE(sprites++); 1.1305 + u16 a1 = READ16LE(sprites++); 1.1306 + u16 a2 = READ16LE(sprites++); 1.1307 + sprites++; 1.1308 + 1.1309 + // ignore non OBJ-WIN 1.1310 + if ((a0 & 0x0c00) != 0x0800) 1.1311 + continue; 1.1312 + 1.1313 + int sizeY = 8; 1.1314 + int sizeX = 8; 1.1315 + 1.1316 + switch (((a0 >>12) & 0x0c)|(a1>>14)) 1.1317 + { 1.1318 + case 0: 1.1319 + break; 1.1320 + case 1: 1.1321 + sizeX = sizeY = 16; 1.1322 + break; 1.1323 + case 2: 1.1324 + sizeX = sizeY = 32; 1.1325 + break; 1.1326 + case 3: 1.1327 + sizeX = sizeY = 64; 1.1328 + break; 1.1329 + case 4: 1.1330 + sizeX = 16; 1.1331 + break; 1.1332 + case 5: 1.1333 + sizeX = 32; 1.1334 + break; 1.1335 + case 6: 1.1336 + sizeX = 32; 1.1337 + sizeY = 16; 1.1338 + break; 1.1339 + case 7: 1.1340 + sizeX = 64; 1.1341 + sizeY = 32; 1.1342 + break; 1.1343 + case 8: 1.1344 + sizeY = 16; 1.1345 + break; 1.1346 + case 9: 1.1347 + sizeY = 32; 1.1348 + break; 1.1349 + case 10: 1.1350 + sizeX = 16; 1.1351 + sizeY = 32; 1.1352 + break; 1.1353 + case 11: 1.1354 + sizeX = 32; 1.1355 + sizeY = 64; 1.1356 + break; 1.1357 + default: 1.1358 + continue; 1.1359 + } 1.1360 + 1.1361 + int sy = (a0 & 255); 1.1362 + 1.1363 + if (sy > 160) 1.1364 + sy -= 256; 1.1365 + 1.1366 + if (a0 & 0x0100) 1.1367 + { 1.1368 + int fieldX = sizeX; 1.1369 + int fieldY = sizeY; 1.1370 + if (a0 & 0x0200) 1.1371 + { 1.1372 + fieldX <<= 1; 1.1373 + fieldY <<= 1; 1.1374 + } 1.1375 + 1.1376 + int t = VCOUNT - sy; 1.1377 + if ((t >= 0) && (t < fieldY)) 1.1378 + { 1.1379 + int sx = (a1 & 0x1FF); 1.1380 + if ((sx < 240) || (((sx + fieldX) & 511) < 240)) 1.1381 + { 1.1382 + // int t2 = t - (fieldY >> 1); 1.1383 + int rot = (a1 >> 9) & 0x1F; 1.1384 + u16 *OAM = (u16 *)oam; 1.1385 + int dx = READ16LE(&OAM[3 + (rot << 4)]); 1.1386 + if (dx & 0x8000) 1.1387 + dx |= 0xFFFF8000; 1.1388 + int dmx = READ16LE(&OAM[7 + (rot << 4)]); 1.1389 + if (dmx & 0x8000) 1.1390 + dmx |= 0xFFFF8000; 1.1391 + int dy = READ16LE(&OAM[11 + (rot << 4)]); 1.1392 + if (dy & 0x8000) 1.1393 + dy |= 0xFFFF8000; 1.1394 + int dmy = READ16LE(&OAM[15 + (rot << 4)]); 1.1395 + if (dmy & 0x8000) 1.1396 + dmy |= 0xFFFF8000; 1.1397 + 1.1398 + int realX = ((sizeX) << 7) - (fieldX >> 1)*dx - (fieldY>>1)*dmx 1.1399 + + t * dmx; 1.1400 + int realY = ((sizeY) << 7) - (fieldX >> 1)*dy - (fieldY>>1)*dmy 1.1401 + + t * dmy; 1.1402 + 1.1403 + // u32 prio = (((a2 >> 10) & 3) << 25) | ((a0 & 0x0c00)<<6); 1.1404 + 1.1405 + if (a0 & 0x2000) 1.1406 + { 1.1407 + int c = (a2 & 0x3FF); 1.1408 + if ((DISPCNT & 7) > 2 && (c < 512)) 1.1409 + continue; 1.1410 + int inc = 32; 1.1411 + if (DISPCNT & 0x40) 1.1412 + inc = sizeX >> 2; 1.1413 + else 1.1414 + c &= 0x3FE; 1.1415 + for (int x = 0; x < fieldX; x++) 1.1416 + { 1.1417 + int xxx = realX >> 8; 1.1418 + int yyy = realY >> 8; 1.1419 + 1.1420 + if (xxx < 0 || xxx >= sizeX || 1.1421 + yyy < 0 || yyy >= sizeY) 1.1422 + {} 1.1423 + else 1.1424 + { 1.1425 + u32 color = vram[0x10000 + ((((c + (yyy>>3) * inc)<<5) 1.1426 + + ((yyy & 7)<<3) + ((xxx >> 3)<<6) + 1.1427 + (xxx & 7))&0x7fff)]; 1.1428 + if (color) 1.1429 + { 1.1430 + lineOBJWin[sx] = 1; 1.1431 + } 1.1432 + } 1.1433 + sx = (sx+1)&511;; 1.1434 + realX += dx; 1.1435 + realY += dy; 1.1436 + } 1.1437 + } 1.1438 + else 1.1439 + { 1.1440 + int c = (a2 & 0x3FF); 1.1441 + if ((DISPCNT & 7) > 2 && (c < 512)) 1.1442 + continue; 1.1443 + 1.1444 + int inc = 32; 1.1445 + if (DISPCNT & 0x40) 1.1446 + inc = sizeX >> 3; 1.1447 + // int palette = (a2 >> 8) & 0xF0; 1.1448 + for (int x = 0; x < fieldX; x++) 1.1449 + { 1.1450 + int xxx = realX >> 8; 1.1451 + int yyy = realY >> 8; 1.1452 + 1.1453 + // if(x == 0 || x == (sizeX-1) || 1.1454 + // t == 0 || t == (sizeY-1)) { 1.1455 + // lineOBJ[sx] = 0x001F | prio; 1.1456 + // } else { 1.1457 + if (xxx < 0 || xxx >= sizeX || 1.1458 + yyy < 0 || yyy >= sizeY) 1.1459 + {} 1.1460 + else 1.1461 + { 1.1462 + u32 color = vram[0x10000 + ((((c + (yyy>>3) * inc)<<5) 1.1463 + + ((yyy & 7)<<2) + ((xxx >> 3)<<5) + 1.1464 + ((xxx & 7)>>1))&0x7fff)]; 1.1465 + if (xxx & 1) 1.1466 + color >>= 4; 1.1467 + else 1.1468 + color &= 0x0F; 1.1469 + 1.1470 + if (color) 1.1471 + { 1.1472 + lineOBJWin[sx] = 1; 1.1473 + } 1.1474 + } 1.1475 + // } 1.1476 + sx = (sx+1)&511;; 1.1477 + realX += dx; 1.1478 + realY += dy; 1.1479 + } 1.1480 + } 1.1481 + } 1.1482 + } 1.1483 + } 1.1484 + else 1.1485 + { 1.1486 + int t = VCOUNT - sy; 1.1487 + if ((t >= 0) && (t < sizeY)) 1.1488 + { 1.1489 + int sx = (a1 & 0x1FF); 1.1490 + if (((sx < 240) || (((sx+sizeX)&511) < 240)) && !(a0 & 0x0200)) 1.1491 + { 1.1492 + if (a0 & 0x2000) 1.1493 + { 1.1494 + if (a1 & 0x2000) 1.1495 + t = sizeY - t - 1; 1.1496 + int c = (a2 & 0x3FF); 1.1497 + if ((DISPCNT & 7) > 2 && (c < 512)) 1.1498 + continue; 1.1499 + 1.1500 + int inc = 32; 1.1501 + if (DISPCNT & 0x40) 1.1502 + { 1.1503 + inc = sizeX >> 2; 1.1504 + } 1.1505 + else 1.1506 + { 1.1507 + c &= 0x3FE; 1.1508 + } 1.1509 + int xxx = 0; 1.1510 + if (a1 & 0x1000) 1.1511 + xxx = sizeX-1; 1.1512 + int address = 0x10000 + ((((c+ (t>>3) * inc) << 5) 1.1513 + + ((t & 7) << 3) + ((xxx>>3)<<6) + (xxx & 7))&0x7fff); 1.1514 + if (a1 & 0x1000) 1.1515 + xxx = 7; 1.1516 + // u32 prio = (((a2 >> 10) & 3) << 25) | ((a0 & 0x0c00)<<6); 1.1517 + for (int xx = 0; xx < sizeX; xx++) 1.1518 + { 1.1519 + if (sx < 240) 1.1520 + { 1.1521 + u8 color = vram[address]; 1.1522 + if (color) 1.1523 + { 1.1524 + lineOBJWin[sx] = 1; 1.1525 + } 1.1526 + } 1.1527 + 1.1528 + sx = (sx+1) & 511; 1.1529 + if (a1 & 0x1000) 1.1530 + { 1.1531 + xxx--; 1.1532 + address--; 1.1533 + if (xxx == -1) 1.1534 + { 1.1535 + address -= 56; 1.1536 + xxx = 7; 1.1537 + } 1.1538 + if (address < 0x10000) 1.1539 + address += 0x8000; 1.1540 + } 1.1541 + else 1.1542 + { 1.1543 + xxx++; 1.1544 + address++; 1.1545 + if (xxx == 8) 1.1546 + { 1.1547 + address += 56; 1.1548 + xxx = 0; 1.1549 + } 1.1550 + if (address > 0x17fff) 1.1551 + address -= 0x8000; 1.1552 + } 1.1553 + } 1.1554 + } 1.1555 + else 1.1556 + { 1.1557 + if (a1 & 0x2000) 1.1558 + t = sizeY - t - 1; 1.1559 + int c = (a2 & 0x3FF); 1.1560 + if ((DISPCNT & 7) > 2 && (c < 512)) 1.1561 + continue; 1.1562 + 1.1563 + int inc = 32; 1.1564 + if (DISPCNT & 0x40) 1.1565 + { 1.1566 + inc = sizeX >> 3; 1.1567 + } 1.1568 + int xxx = 0; 1.1569 + if (a1 & 0x1000) 1.1570 + xxx = sizeX - 1; 1.1571 + int address = 0x10000 + ((((c + (t>>3) * inc)<<5) 1.1572 + + ((t & 7)<<2) + ((xxx>>3)<<5) + ((xxx & 7) >> 1))&0x7fff); 1.1573 + // u32 prio = (((a2 >> 10) & 3) << 25) | ((a0 & 0x0c00)<<6); 1.1574 + // int palette = (a2 >> 8) & 0xF0; 1.1575 + if (a1 & 0x1000) 1.1576 + { 1.1577 + xxx = 7; 1.1578 + for (int xx = sizeX - 1; xx >= 0; xx--) 1.1579 + { 1.1580 + if (sx < 240) 1.1581 + { 1.1582 + u8 color = vram[address]; 1.1583 + if (xx & 1) 1.1584 + { 1.1585 + color = (color >> 4); 1.1586 + } 1.1587 + else 1.1588 + color &= 0x0F; 1.1589 + 1.1590 + if (color) 1.1591 + { 1.1592 + lineOBJWin[sx] = 1; 1.1593 + } 1.1594 + } 1.1595 + sx = (sx+1) & 511; 1.1596 + xxx--; 1.1597 + if (!(xx & 1)) 1.1598 + address--; 1.1599 + if (xxx == -1) 1.1600 + { 1.1601 + xxx = 7; 1.1602 + address -= 28; 1.1603 + } 1.1604 + if (address < 0x10000) 1.1605 + address += 0x8000; 1.1606 + } 1.1607 + } 1.1608 + else 1.1609 + { 1.1610 + for (int xx = 0; xx < sizeX; xx++) 1.1611 + { 1.1612 + if (sx < 240) 1.1613 + { 1.1614 + u8 color = vram[address]; 1.1615 + if (xx & 1) 1.1616 + { 1.1617 + color = (color >> 4); 1.1618 + } 1.1619 + else 1.1620 + color &= 0x0F; 1.1621 + 1.1622 + if (color) 1.1623 + { 1.1624 + lineOBJWin[sx] = 1; 1.1625 + } 1.1626 + } 1.1627 + sx = (sx+1) & 511; 1.1628 + xxx++; 1.1629 + if (xx & 1) 1.1630 + address++; 1.1631 + if (xxx == 8) 1.1632 + { 1.1633 + address += 28; 1.1634 + xxx = 0; 1.1635 + } 1.1636 + if (address > 0x17fff) 1.1637 + address -= 0x8000; 1.1638 + } 1.1639 + } 1.1640 + } 1.1641 + } 1.1642 + } 1.1643 + } 1.1644 + } 1.1645 + } 1.1646 +} 1.1647 + 1.1648 +inline u32 gfxIncreaseBrightness(u32 color, int coeff) 1.1649 +{ 1.1650 + int r = (color & 0x1F); 1.1651 + int g = ((color >> 5) & 0x1F); 1.1652 + int b = ((color >> 10) & 0x1F); 1.1653 + 1.1654 + r = r + (((31 - r) * coeff) >> 4); 1.1655 + g = g + (((31 - g) * coeff) >> 4); 1.1656 + b = b + (((31 - b) * coeff) >> 4); 1.1657 + if (r > 31) 1.1658 + r = 31; 1.1659 + if (g > 31) 1.1660 + g = 31; 1.1661 + if (b > 31) 1.1662 + b = 31; 1.1663 + color = (color & 0xFFFF0000) | (b << 10) | (g << 5) | r; 1.1664 + return color; 1.1665 +} 1.1666 + 1.1667 +inline void gfxIncreaseBrightness(u32 *line, int coeff) 1.1668 +{ 1.1669 + for (int x = 0; x < 240; x++) 1.1670 + { 1.1671 + u32 color = *line; 1.1672 + int r = (color & 0x1F); 1.1673 + int g = ((color >> 5) & 0x1F); 1.1674 + int b = ((color >> 10) & 0x1F); 1.1675 + 1.1676 + r = r + (((31 - r) * coeff) >> 4); 1.1677 + g = g + (((31 - g) * coeff) >> 4); 1.1678 + b = b + (((31 - b) * coeff) >> 4); 1.1679 + if (r > 31) 1.1680 + r = 31; 1.1681 + if (g > 31) 1.1682 + g = 31; 1.1683 + if (b > 31) 1.1684 + b = 31; 1.1685 + *line++ = (color & 0xFFFF0000) | (b << 10) | (g << 5) | r; 1.1686 + } 1.1687 +} 1.1688 + 1.1689 +inline u32 gfxDecreaseBrightness(u32 color, int coeff) 1.1690 +{ 1.1691 + int r = (color & 0x1F); 1.1692 + int g = ((color >> 5) & 0x1F); 1.1693 + int b = ((color >> 10) & 0x1F); 1.1694 + 1.1695 + r = r - ((r * coeff) >> 4); 1.1696 + g = g - ((g * coeff) >> 4); 1.1697 + b = b - ((b * coeff) >> 4); 1.1698 + if (r < 0) 1.1699 + r = 0; 1.1700 + if (g < 0) 1.1701 + g = 0; 1.1702 + if (b < 0) 1.1703 + b = 0; 1.1704 + color = (color & 0xFFFF0000) | (b << 10) | (g << 5) | r; 1.1705 + 1.1706 + return color; 1.1707 +} 1.1708 + 1.1709 +inline void gfxDecreaseBrightness(u32 *line, int coeff) 1.1710 +{ 1.1711 + for (int x = 0; x < 240; x++) 1.1712 + { 1.1713 + u32 color = *line; 1.1714 + int r = (color & 0x1F); 1.1715 + int g = ((color >> 5) & 0x1F); 1.1716 + int b = ((color >> 10) & 0x1F); 1.1717 + 1.1718 + r = r - ((r * coeff) >> 4); 1.1719 + g = g - ((g * coeff) >> 4); 1.1720 + b = b - ((b * coeff) >> 4); 1.1721 + if (r < 0) 1.1722 + r = 0; 1.1723 + if (g < 0) 1.1724 + g = 0; 1.1725 + if (b < 0) 1.1726 + b = 0; 1.1727 + *line++ = (color & 0xFFFF0000) | (b << 10) | (g << 5) | r; 1.1728 + } 1.1729 +} 1.1730 + 1.1731 +inline u32 gfxAlphaBlend(u32 color, u32 color2, int ca, int cb) 1.1732 +{ 1.1733 + if (color < 0x80000000) 1.1734 + { 1.1735 + int r = (color & 0x1F); 1.1736 + int g = ((color >> 5) & 0x1F); 1.1737 + int b = ((color >> 10) & 0x1F); 1.1738 + int r0 = (color2 & 0x1F); 1.1739 + int g0 = ((color2 >> 5) & 0x1F); 1.1740 + int b0 = ((color2 >> 10) & 0x1F); 1.1741 + 1.1742 + r = ((r * ca) >> 4) + ((r0 * cb) >> 4); 1.1743 + g = ((g * ca) >> 4) + ((g0 * cb) >> 4); 1.1744 + b = ((b * ca) >> 4) + ((b0 * cb) >> 4); 1.1745 + 1.1746 + if (r > 31) 1.1747 + r = 31; 1.1748 + if (g > 31) 1.1749 + g = 31; 1.1750 + if (b > 31) 1.1751 + b = 31; 1.1752 + 1.1753 + return (color & 0xFFFF0000) | (b << 10) | (g << 5) | r; 1.1754 + } 1.1755 + return color; 1.1756 +} 1.1757 + 1.1758 +inline void gfxAlphaBlend(u32 *ta, u32 *tb, int ca, int cb) 1.1759 +{ 1.1760 + for (int x = 0; x < 240; x++) 1.1761 + { 1.1762 + u32 color = *ta; 1.1763 + if (color < 0x80000000) 1.1764 + { 1.1765 + int r = (color & 0x1F); 1.1766 + int g = ((color >> 5) & 0x1F); 1.1767 + int b = ((color >> 10) & 0x1F); 1.1768 + u32 color2 = (*tb++); 1.1769 + int r0 = (color2 & 0x1F); 1.1770 + int g0 = ((color2 >> 5) & 0x1F); 1.1771 + int b0 = ((color2 >> 10) & 0x1F); 1.1772 + 1.1773 + r = ((r * ca) >> 4) + ((r0 * cb) >> 4); 1.1774 + g = ((g * ca) >> 4) + ((g0 * cb) >> 4); 1.1775 + b = ((b * ca) >> 4) + ((b0 * cb) >> 4); 1.1776 + 1.1777 + if (r > 31) 1.1778 + r = 31; 1.1779 + if (g > 31) 1.1780 + g = 31; 1.1781 + if (b > 31) 1.1782 + b = 31; 1.1783 + 1.1784 + *ta++ = (color & 0xFFFF0000) | (b << 10) | (g << 5) | r; 1.1785 + } 1.1786 + else 1.1787 + { 1.1788 + ta++; 1.1789 + tb++; 1.1790 + } 1.1791 + } 1.1792 +} 1.1793 + 1.1794 +#endif // VBA_GBA_GFX_H