diff src/gb/gbSGB.cpp @ 1:f9f4f1b99eed

importing src directory
author Robert McIntyre <rlm@mit.edu>
date Sat, 03 Mar 2012 10:31:27 -0600
parents
children
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     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/src/gb/gbSGB.cpp	Sat Mar 03 10:31:27 2012 -0600
     1.3 @@ -0,0 +1,997 @@
     1.4 +#include <cstdlib>
     1.5 +#include <cstring>
     1.6 +
     1.7 +#include "../common/System.h"
     1.8 +#include "../common/Util.h"
     1.9 +#include "GB.h"
    1.10 +#include "gbGlobals.h"
    1.11 +#include "../common/movie.h"
    1.12 +
    1.13 +extern u8 * pix;
    1.14 +
    1.15 +#define GBSGB_NONE            0
    1.16 +#define GBSGB_RESET           1
    1.17 +#define GBSGB_PACKET_TRANSMIT 2
    1.18 +
    1.19 +u8 gbSgbBorderChar [32 * 256];
    1.20 +u8 gbSgbBorder [2048];
    1.21 +
    1.22 +int32 gbSgbCGBSupport	   = 0;
    1.23 +int32 gbSgbMask			   = 0;
    1.24 +int32 gbSgbMode			   = 0;
    1.25 +int32 gbSgbPacketState	   = GBSGB_NONE;
    1.26 +int32 gbSgbBit			   = 0;
    1.27 +int32 gbSgbPacketTimeout   = 0;
    1.28 +int32 GBSGB_PACKET_TIMEOUT = 66666;
    1.29 +u8	  gbSgbPacket[16 * 7];
    1.30 +int32 gbSgbPacketNBits		 = 0;
    1.31 +int32 gbSgbPacketByte		 = 0;
    1.32 +int32 gbSgbPacketNumber		 = 0;
    1.33 +int32 gbSgbMultiplayer		 = 0;
    1.34 +int32 gbSgbFourPlayers		 = 0;
    1.35 +u8	  gbSgbNextController	 = 0x0f;
    1.36 +u8	  gbSgbReadingController = 0;
    1.37 +u16	  gbSgbSCPPalette[4 * 512];
    1.38 +u8	  gbSgbATF[20 * 18];
    1.39 +u8	  gbSgbATFList[45 * 20 * 18];
    1.40 +u8	  gbSgbScreenBuffer[4160];
    1.41 +
    1.42 +inline void gbSgbDraw24Bit(u8 *p, u16 v)
    1.43 +{
    1.44 +	*((u32 *) p) = systemColorMap32[v];
    1.45 +}
    1.46 +
    1.47 +inline void gbSgbDraw32Bit(u32 *p, u16 v)
    1.48 +{
    1.49 +	*p = systemColorMap32[v];
    1.50 +}
    1.51 +
    1.52 +inline void gbSgbDraw16Bit(u16 *p, u16 v)
    1.53 +{
    1.54 +	*p = systemColorMap16[v];
    1.55 +}
    1.56 +
    1.57 +void gbSgbReset()
    1.58 +{
    1.59 +	gbSgbPacketTimeout = 0;
    1.60 +	gbSgbCGBSupport	   = 0;
    1.61 +	gbSgbMask			   = 0;
    1.62 +	gbSgbPacketState	   = GBSGB_NONE;
    1.63 +	gbSgbBit			   = 0;
    1.64 +	gbSgbPacketNBits	   = 0;
    1.65 +	gbSgbPacketNumber	   = 0;
    1.66 +	gbSgbMultiplayer	   = 0;
    1.67 +	gbSgbFourPlayers	   = 0;
    1.68 +	gbSgbNextController	   = 0x0f;
    1.69 +	gbSgbReadingController = 0;
    1.70 +
    1.71 +	memset(gbSgbSCPPalette, 0, 512 * 4);
    1.72 +	memset(gbSgbATF, 0, 20 * 18);
    1.73 +	memset(gbSgbATFList, 0, 45 * 20 * 18);
    1.74 +	memset(gbSgbPacket, 0, 16 * 7);
    1.75 +	memset(gbSgbBorderChar, 0, 32 * 256);
    1.76 +	memset(gbSgbBorder, 0, 2048);
    1.77 +
    1.78 +	int i;
    1.79 +	for (i = 1; i < 2048; i += 2)
    1.80 +	{
    1.81 +		gbSgbBorder[i] = 1 << 2;
    1.82 +	}
    1.83 +
    1.84 +	for (i = 0; i < 4; i++)
    1.85 +	{
    1.86 +		gbPalette[i * 4]	 = (0x1f) | (0x1f << 5) | (0x1f << 10);
    1.87 +		gbPalette[i * 4 + 1] = (0x15) | (0x15 << 5) | (0x15 << 10);
    1.88 +		gbPalette[i * 4 + 2] = (0x0c) | (0x0c << 5) | (0x0c << 10);
    1.89 +		gbPalette[i * 4 + 3] = 0;
    1.90 +	}
    1.91 +}
    1.92 +
    1.93 +void gbSgbInit()
    1.94 +{
    1.95 +	gbSgbReset();
    1.96 +}
    1.97 +
    1.98 +void gbSgbShutdown()
    1.99 +{
   1.100 +	memset(gbSgbBorderChar, 0, 32 * 256);
   1.101 +	memset(gbSgbBorder, 0, 2048);
   1.102 +}
   1.103 +
   1.104 +void gbSgbFillScreen(u16 color)
   1.105 +{
   1.106 +	switch (systemColorDepth)
   1.107 +	{
   1.108 +	case 16:
   1.109 +	{
   1.110 +		for (int y = 0; y < 144; y++)
   1.111 +		{
   1.112 +			int yLine = (y + gbBorderRowSkip + 1) * (gbBorderLineSkip + 2) +
   1.113 +			            gbBorderColumnSkip;
   1.114 +			u16 *dest = (u16 *)pix + yLine;
   1.115 +			for (register int x = 0; x < 160; x++)
   1.116 +				gbSgbDraw16Bit(dest++, color);
   1.117 +		}
   1.118 +	}
   1.119 +	break;
   1.120 +	case 24:
   1.121 +	{
   1.122 +		for (int y = 0; y < 144; y++)
   1.123 +		{
   1.124 +			int yLine = (y + gbBorderRowSkip) * gbBorderLineSkip + gbBorderColumnSkip;
   1.125 +			u8 *dest  = (u8 *)pix + yLine * 3;
   1.126 +			for (register int x = 0; x < 160; x++)
   1.127 +			{
   1.128 +				gbSgbDraw24Bit(dest, color);
   1.129 +				dest += 3;
   1.130 +			}
   1.131 +		}
   1.132 +	}
   1.133 +	break;
   1.134 +	case 32:
   1.135 +	{
   1.136 +		for (int y = 0; y < 144; y++)
   1.137 +		{
   1.138 +			int	 yLine = (y + gbBorderRowSkip + 1) * (gbBorderLineSkip + 1) + gbBorderColumnSkip;
   1.139 +			u32 *dest  = (u32 *)pix + yLine;
   1.140 +			for (register int x = 0; x < 160; x++)
   1.141 +			{
   1.142 +				gbSgbDraw32Bit(dest++, color);
   1.143 +			}
   1.144 +		}
   1.145 +	}
   1.146 +	break;
   1.147 +	}
   1.148 +}
   1.149 +
   1.150 +void gbSgbRenderScreenToBuffer()
   1.151 +{
   1.152 +	u16 mapAddress = 0x9800;
   1.153 +
   1.154 +	if (register_LCDC & 0x08)
   1.155 +		mapAddress = 0x9c00;
   1.156 +
   1.157 +	u16 patternAddress = 0x8800;
   1.158 +
   1.159 +	int flag = 1;
   1.160 +
   1.161 +	if (register_LCDC & 0x10)
   1.162 +	{
   1.163 +		patternAddress = 0x8000;
   1.164 +		flag = 0;
   1.165 +	}
   1.166 +
   1.167 +	u8 *toAddress = gbSgbScreenBuffer;
   1.168 +
   1.169 +	for (int i = 0; i < 13; i++)
   1.170 +	{
   1.171 +		for (int j = 0; j < 20; j++)
   1.172 +		{
   1.173 +			int tile = gbReadMemoryQuick(mapAddress);
   1.174 +			mapAddress++;
   1.175 +
   1.176 +			if (flag)
   1.177 +			{
   1.178 +				if (tile > 127)
   1.179 +					tile -= 128;
   1.180 +				else
   1.181 +					tile += 128;
   1.182 +			}
   1.183 +			for (int k = 0; k < 16; k++)
   1.184 +				*toAddress++ = gbReadMemoryQuick(patternAddress + tile * 16 + k);
   1.185 +		}
   1.186 +		mapAddress += 12;
   1.187 +	}
   1.188 +}
   1.189 +
   1.190 +void gbSgbDrawBorderTile(int x, int y, int tile, int attr)
   1.191 +{
   1.192 +	u16 *dest	= (u16 *)pix + ((y + 1) * (256 + 2)) + x;
   1.193 +	u8 * dest8	= (u8 *)pix + ((y * 256) + x) * 3;
   1.194 +	u32 *dest32 = (u32 *)pix + ((y + 1) * 257) + x;
   1.195 +
   1.196 +	u8 *tileAddress	 = &gbSgbBorderChar[tile * 32];
   1.197 +	u8 *tileAddress2 = &gbSgbBorderChar[tile * 32 + 16];
   1.198 +
   1.199 +	u8 l = 8;
   1.200 +
   1.201 +	u8 palette = ((attr >> 2) & 7);
   1.202 +
   1.203 +	if (palette < 4)
   1.204 +		palette += 4;
   1.205 +
   1.206 +	palette *= 16;
   1.207 +
   1.208 +	u8 xx = 0;
   1.209 +	u8 yy = 0;
   1.210 +
   1.211 +	int flipX = attr & 0x40;
   1.212 +	int flipY = attr & 0x80;
   1.213 +
   1.214 +	while (l > 0)
   1.215 +	{
   1.216 +		u8 mask = 0x80;
   1.217 +		u8 a	= *tileAddress++;
   1.218 +		u8 b	= *tileAddress++;
   1.219 +		u8 c	= *tileAddress2++;
   1.220 +		u8 d	= *tileAddress2++;
   1.221 +
   1.222 +		while (mask > 0)
   1.223 +		{
   1.224 +			u8 color = 0;
   1.225 +			if (a & mask)
   1.226 +				color++;
   1.227 +			if (b & mask)
   1.228 +				color += 2;
   1.229 +			if (c & mask)
   1.230 +				color += 4;
   1.231 +			if (d & mask)
   1.232 +				color += 8;
   1.233 +
   1.234 +			u8 xxx = xx;
   1.235 +			u8 yyy = yy;
   1.236 +
   1.237 +			if (flipX)
   1.238 +				xxx = 7 - xx;
   1.239 +			if (flipY)
   1.240 +				yyy = 7 - yy;
   1.241 +
   1.242 +			u8 realx = x + xxx;
   1.243 +			u8 realy = y + yyy;
   1.244 +
   1.245 +			u16 c = gbPalette[palette + color];
   1.246 +			if (!color)
   1.247 +				c = gbPalette[0];
   1.248 +			if ((realy < 40 || realy >= 184) || (realx < 48 || realx >= 208))
   1.249 +			{
   1.250 +				switch (systemColorDepth)
   1.251 +				{
   1.252 +				case 16:
   1.253 +					gbSgbDraw16Bit(dest + yyy * (256 + 2) + xxx, c);
   1.254 +					break;
   1.255 +				case 24:
   1.256 +					gbSgbDraw24Bit(dest8 + (yyy * 256 + xxx) * 3, c);
   1.257 +					break;
   1.258 +				case 32:
   1.259 +					gbSgbDraw32Bit(dest32 + yyy * (256 + 1) + xxx, c);
   1.260 +					break;
   1.261 +				}
   1.262 +			}
   1.263 +
   1.264 +			mask >>= 1;
   1.265 +
   1.266 +			xx++;
   1.267 +		}
   1.268 +		yy++;
   1.269 +		xx = 0;
   1.270 +		l--;
   1.271 +		mask = 0x80;
   1.272 +	}
   1.273 +}
   1.274 +
   1.275 +void gbSgbRenderBorder()
   1.276 +{
   1.277 +	if (gbBorderOn)
   1.278 +	{
   1.279 +		u8 *fromAddress = gbSgbBorder;
   1.280 +
   1.281 +		for (u8 y = 0; y < 28; y++)
   1.282 +		{
   1.283 +			for (u8 x = 0; x < 32; x++)
   1.284 +			{
   1.285 +				u8 tile = *fromAddress++;
   1.286 +				u8 attr = *fromAddress++;
   1.287 +
   1.288 +				gbSgbDrawBorderTile(x * 8, y * 8, tile, attr);
   1.289 +			}
   1.290 +		}
   1.291 +	}
   1.292 +}
   1.293 +
   1.294 +void gbSgbPicture()
   1.295 +{
   1.296 +	gbSgbRenderScreenToBuffer();
   1.297 +
   1.298 +	memcpy(gbSgbBorder, gbSgbScreenBuffer, 2048);
   1.299 +
   1.300 +	u16 *paletteAddr = (u16 *)&gbSgbScreenBuffer[2048];
   1.301 +
   1.302 +	for (int i = 64; i < 128; i++)
   1.303 +	{
   1.304 +		gbPalette[i] = READ16LE(paletteAddr++);
   1.305 +	}
   1.306 +
   1.307 +	gbSgbCGBSupport |= 4;
   1.308 +
   1.309 +	if (gbBorderAutomatic && !gbBorderOn && gbSgbCGBSupport > 4)
   1.310 +	{
   1.311 +		gbBorderOn = 1;
   1.312 +		systemGbBorderOn();
   1.313 +	}
   1.314 +
   1.315 +	if (gbBorderOn && !gbSgbMask)
   1.316 +		gbSgbRenderBorder();
   1.317 +
   1.318 +	if (gbSgbMode && gbCgbMode && gbSgbCGBSupport > 4)
   1.319 +	{
   1.320 +		gbSgbCGBSupport = 0;
   1.321 +		gbSgbMode		= 2;
   1.322 +		gbSgbMask		= 0;
   1.323 +		gbSgbRenderBorder();
   1.324 +		gbReset();
   1.325 +	}
   1.326 +
   1.327 +	if (gbSgbCGBSupport > 4)
   1.328 +		gbSgbCGBSupport = 0;
   1.329 +}
   1.330 +
   1.331 +void gbSgbSetPalette(int a, int b, u16 *p)
   1.332 +{
   1.333 +	u16 bit00 = READ16LE(p++);
   1.334 +	int i;
   1.335 +
   1.336 +	for (i = 1; i < 4; i++)
   1.337 +	{
   1.338 +		gbPalette[a * 4 + i] = READ16LE(p++);
   1.339 +	}
   1.340 +
   1.341 +	for (i = 1; i < 4; i++)
   1.342 +	{
   1.343 +		gbPalette[b * 4 + i] = READ16LE(p++);
   1.344 +	}
   1.345 +
   1.346 +	gbPalette[0] = gbPalette[4] = gbPalette[8] = gbPalette[12] = bit00;
   1.347 +	if (gbBorderOn && !gbSgbMask)
   1.348 +		gbSgbRenderBorder();
   1.349 +}
   1.350 +
   1.351 +void gbSgbScpPalette()
   1.352 +{
   1.353 +	gbSgbRenderScreenToBuffer();
   1.354 +
   1.355 +	u16 *fromAddress = (u16 *)gbSgbScreenBuffer;
   1.356 +
   1.357 +	for (int i = 0; i < 512 * 4; i++)
   1.358 +	{
   1.359 +		gbSgbSCPPalette[i] = READ16LE(fromAddress++);
   1.360 +	}
   1.361 +}
   1.362 +
   1.363 +void gbSgbSetATF(int n)
   1.364 +{
   1.365 +	if (n < 0)
   1.366 +		n = 0;
   1.367 +	if (n > 44)
   1.368 +		n = 44;
   1.369 +	memcpy(gbSgbATF, &gbSgbATFList[n * 20 * 18], 20 * 18);
   1.370 +
   1.371 +	if (gbSgbPacket[1] & 0x40)
   1.372 +	{
   1.373 +		gbSgbMask = 0;
   1.374 +		if (gbBorderOn)
   1.375 +			gbSgbRenderBorder();
   1.376 +	}
   1.377 +}
   1.378 +
   1.379 +void gbSgbSetPalette()
   1.380 +{
   1.381 +	u16 pal = READ16LE((((u16 *)&gbSgbPacket[1]))) & 511;
   1.382 +	memcpy(&gbPalette[0], &gbSgbSCPPalette[pal * 4], 4 * sizeof(u16));
   1.383 +
   1.384 +	pal = READ16LE((((u16 *)&gbSgbPacket[3]))) & 511;
   1.385 +	memcpy(&gbPalette[4], &gbSgbSCPPalette[pal * 4], 4 * sizeof(u16));
   1.386 +
   1.387 +	pal = READ16LE((((u16 *)&gbSgbPacket[5]))) & 511;
   1.388 +	memcpy(&gbPalette[8], &gbSgbSCPPalette[pal * 4], 4 * sizeof(u16));
   1.389 +
   1.390 +	pal = READ16LE((((u16 *)&gbSgbPacket[7]))) & 511;
   1.391 +	memcpy(&gbPalette[12], &gbSgbSCPPalette[pal * 4], 4 * sizeof(u16));
   1.392 +
   1.393 +	u8 atf = gbSgbPacket[9];
   1.394 +
   1.395 +	if (atf & 0x80)
   1.396 +	{
   1.397 +		gbSgbSetATF(atf & 0x3f);
   1.398 +	}
   1.399 +
   1.400 +	if (atf & 0x40)
   1.401 +	{
   1.402 +		gbSgbMask = 0;
   1.403 +		if (gbBorderOn)
   1.404 +			gbSgbRenderBorder();
   1.405 +	}
   1.406 +}
   1.407 +
   1.408 +void gbSgbAttributeBlock()
   1.409 +{
   1.410 +	u8 *fromAddress = &gbSgbPacket[1];
   1.411 +
   1.412 +	u8 nDataSet = *fromAddress++;
   1.413 +	if (nDataSet > 12)
   1.414 +		nDataSet = 12;
   1.415 +	if (nDataSet == 0)
   1.416 +		nDataSet = 1;
   1.417 +
   1.418 +	while (nDataSet)
   1.419 +	{
   1.420 +		u8 controlCode		  = (*fromAddress++) & 7;
   1.421 +		u8 paletteDesignation = (*fromAddress++) & 0x3f;
   1.422 +		u8 startH = (*fromAddress++) & 0x1f;
   1.423 +		u8 startV = (*fromAddress++) & 0x1f;
   1.424 +		u8 endH	  = (*fromAddress++) & 0x1f;
   1.425 +		u8 endV	  = (*fromAddress++) & 0x1f;
   1.426 +
   1.427 +		u8 *toAddress = gbSgbATF;
   1.428 +
   1.429 +		for (u8 y = 0; y < 18; y++)
   1.430 +		{
   1.431 +			for (u8 x = 0; x < 20; x++)
   1.432 +			{
   1.433 +				if (x < startH || y < startV ||
   1.434 +				    x > endH || y > endV)
   1.435 +				{
   1.436 +					// outside
   1.437 +					if (controlCode & 0x04)
   1.438 +						*toAddress = (paletteDesignation >> 4) & 0x03;
   1.439 +				}
   1.440 +				else if (x > startH && x < endH &&
   1.441 +				         y > startV && y < endV)
   1.442 +				{
   1.443 +					// inside
   1.444 +					if (controlCode & 0x01)
   1.445 +						*toAddress = paletteDesignation & 0x03;
   1.446 +				}
   1.447 +				else
   1.448 +				{
   1.449 +					// surrounding line
   1.450 +					if (controlCode & 0x02)
   1.451 +						*toAddress = (paletteDesignation >> 2) & 0x03;
   1.452 +					else if (controlCode == 0x01)
   1.453 +						*toAddress = paletteDesignation & 0x03;
   1.454 +				}
   1.455 +				toAddress++;
   1.456 +			}
   1.457 +		}
   1.458 +		nDataSet--;
   1.459 +	}
   1.460 +}
   1.461 +
   1.462 +void gbSgbSetColumnPalette(u8 col, u8 p)
   1.463 +{
   1.464 +	//  if(col < 0)
   1.465 +	//    col = 0;
   1.466 +	if (col > 19)
   1.467 +		col = 19;
   1.468 +
   1.469 +	p &= 3;
   1.470 +
   1.471 +	u8 *toAddress = &gbSgbATF[col];
   1.472 +
   1.473 +	for (u8 y = 0; y < 18; y++)
   1.474 +	{
   1.475 +		*toAddress = p;
   1.476 +		toAddress += 20;
   1.477 +	}
   1.478 +}
   1.479 +
   1.480 +void gbSgbSetRowPalette(u8 row, u8 p)
   1.481 +{
   1.482 +	//  if(row < 0)
   1.483 +	//    row = 0;
   1.484 +	if (row > 17)
   1.485 +		row = 17;
   1.486 +
   1.487 +	p &= 3;
   1.488 +
   1.489 +	u8 *toAddress = &gbSgbATF[row * 20];
   1.490 +
   1.491 +	for (u8 x = 0; x < 20; x++)
   1.492 +	{
   1.493 +		*toAddress++ = p;
   1.494 +	}
   1.495 +}
   1.496 +
   1.497 +void gbSgbAttributeDivide()
   1.498 +{
   1.499 +	u8 control = gbSgbPacket[1];
   1.500 +	u8 coord   = gbSgbPacket[2];
   1.501 +	u8 colorBR = control & 3;
   1.502 +	u8 colorAL = (control >> 2) & 3;
   1.503 +	u8 colorOL = (control >> 4) & 3;
   1.504 +
   1.505 +	if (control & 0x40)
   1.506 +	{
   1.507 +		if (coord > 17)
   1.508 +			coord = 17;
   1.509 +
   1.510 +		for (u8 i = 0; i < 18; i++)
   1.511 +		{
   1.512 +			if (i < coord)
   1.513 +				gbSgbSetRowPalette(i, colorAL);
   1.514 +			else if (i > coord)
   1.515 +				gbSgbSetRowPalette(i, colorBR);
   1.516 +			else
   1.517 +				gbSgbSetRowPalette(i, colorOL);
   1.518 +		}
   1.519 +	}
   1.520 +	else
   1.521 +	{
   1.522 +		if (coord > 19)
   1.523 +			coord = 19;
   1.524 +
   1.525 +		for (u8 i = 0; i < 20; i++)
   1.526 +		{
   1.527 +			if (i < coord)
   1.528 +				gbSgbSetColumnPalette(i, colorAL);
   1.529 +			else if (i > coord)
   1.530 +				gbSgbSetColumnPalette(i, colorBR);
   1.531 +			else
   1.532 +				gbSgbSetColumnPalette(i, colorOL);
   1.533 +		}
   1.534 +	}
   1.535 +}
   1.536 +
   1.537 +void gbSgbAttributeLine()
   1.538 +{
   1.539 +	u8 *fromAddress = &gbSgbPacket[1];
   1.540 +
   1.541 +	u8 nDataSet = *fromAddress++;
   1.542 +
   1.543 +	if (nDataSet > 0x6e)
   1.544 +		nDataSet = 0x6e;
   1.545 +
   1.546 +	while (nDataSet)
   1.547 +	{
   1.548 +		u8 line = *fromAddress++;
   1.549 +		u8 num	= line & 0x1f;
   1.550 +		u8 pal	= (line >> 5) & 0x03;
   1.551 +		if (line & 0x80)
   1.552 +		{
   1.553 +			if (num > 17)
   1.554 +				num = 17;
   1.555 +			gbSgbSetRowPalette(num, pal);
   1.556 +		}
   1.557 +		else
   1.558 +		{
   1.559 +			if (num > 19)
   1.560 +				num = 19;
   1.561 +			gbSgbSetColumnPalette(num, pal);
   1.562 +		}
   1.563 +		nDataSet--;
   1.564 +	}
   1.565 +}
   1.566 +
   1.567 +void gbSgbAttributeCharacter()
   1.568 +{
   1.569 +	u8	startH	 = gbSgbPacket[1] & 0x1f;
   1.570 +	u8	startV	 = gbSgbPacket[2] & 0x1f;
   1.571 +	int nDataSet = READ16LE(((u16 *)&gbSgbPacket[3]));
   1.572 +	int style	 = gbSgbPacket[5] & 1;
   1.573 +	if (startH > 19)
   1.574 +		startH = 19;
   1.575 +	if (startV > 17)
   1.576 +		startV = 17;
   1.577 +
   1.578 +	u8	s = 6;
   1.579 +	u8 *fromAddress = &gbSgbPacket[6];
   1.580 +	u8	v = *fromAddress++;
   1.581 +
   1.582 +	if (style)
   1.583 +	{
   1.584 +		while (nDataSet)
   1.585 +		{
   1.586 +			u8 p = (v >> s) & 3;
   1.587 +			gbSgbATF[startV * 20 + startH] = p;
   1.588 +			startV++;
   1.589 +			if (startV == 18)
   1.590 +			{
   1.591 +				startV = 0;
   1.592 +				startH++;
   1.593 +				if (startH == 20)
   1.594 +					break;
   1.595 +			}
   1.596 +
   1.597 +			if (s)
   1.598 +				s -= 2;
   1.599 +			else
   1.600 +			{
   1.601 +				s = 6;
   1.602 +				v = *fromAddress++;
   1.603 +				nDataSet--;
   1.604 +			}
   1.605 +		}
   1.606 +	}
   1.607 +	else
   1.608 +	{
   1.609 +		while (nDataSet)
   1.610 +		{
   1.611 +			u8 p = (v >> s) & 3;
   1.612 +			gbSgbATF[startV * 20 + startH] = p;
   1.613 +			startH++;
   1.614 +			if (startH == 20)
   1.615 +			{
   1.616 +				startH = 0;
   1.617 +				startV++;
   1.618 +				if (startV == 18)
   1.619 +					break;
   1.620 +			}
   1.621 +
   1.622 +			if (s)
   1.623 +				s -= 2;
   1.624 +			else
   1.625 +			{
   1.626 +				s = 6;
   1.627 +				v = *fromAddress++;
   1.628 +				nDataSet--;
   1.629 +			}
   1.630 +		}
   1.631 +	}
   1.632 +}
   1.633 +
   1.634 +void gbSgbSetATFList()
   1.635 +{
   1.636 +	gbSgbRenderScreenToBuffer();
   1.637 +
   1.638 +	u8 *fromAddress = gbSgbScreenBuffer;
   1.639 +	u8 *toAddress	= gbSgbATFList;
   1.640 +
   1.641 +	for (int i = 0; i < 45; i++)
   1.642 +	{
   1.643 +		for (int j = 0; j < 90; j++)
   1.644 +		{
   1.645 +			u8 v = *fromAddress++;
   1.646 +			u8 s = 6;
   1.647 +			if (i == 2)
   1.648 +				s = 6;
   1.649 +			for (int k = 0; k < 4; k++)
   1.650 +			{
   1.651 +				*toAddress++ = (v >> s) & 0x03;
   1.652 +				s -= 2;
   1.653 +			}
   1.654 +		}
   1.655 +	}
   1.656 +}
   1.657 +
   1.658 +void gbSgbMaskEnable()
   1.659 +{
   1.660 +	int gbSgbMaskFlag = gbSgbPacket[1] & 3;
   1.661 +
   1.662 +	gbSgbMask = gbSgbMaskFlag;
   1.663 +
   1.664 +	switch (gbSgbMaskFlag)
   1.665 +	{
   1.666 +	case 1:
   1.667 +		break;
   1.668 +	case 2:
   1.669 +		gbSgbFillScreen(0x0000);
   1.670 +		//    memset(&gbPalette[0], 0, 128*sizeof(u16));
   1.671 +		break;
   1.672 +	case 3:
   1.673 +		gbSgbFillScreen(gbPalette[0]);
   1.674 +		break;
   1.675 +	}
   1.676 +	if (!gbSgbMask)
   1.677 +	{
   1.678 +		if (gbBorderOn)
   1.679 +			gbSgbRenderBorder();
   1.680 +	}
   1.681 +}
   1.682 +
   1.683 +void gbSgbChrTransfer()
   1.684 +{
   1.685 +	gbSgbRenderScreenToBuffer();
   1.686 +
   1.687 +	int address = (gbSgbPacket[1] & 1) * (128 * 32);
   1.688 +
   1.689 +	if (gbSgbPacket[1] & 1)
   1.690 +		gbSgbCGBSupport |= 2;
   1.691 +	else
   1.692 +		gbSgbCGBSupport |= 1;
   1.693 +
   1.694 +	memcpy(&gbSgbBorderChar[address], gbSgbScreenBuffer, 128 * 32);
   1.695 +
   1.696 +	if (gbBorderAutomatic && !gbBorderOn && gbSgbCGBSupport > 4)
   1.697 +	{
   1.698 +		gbBorderOn = 1;
   1.699 +		systemGbBorderOn();
   1.700 +	}
   1.701 +
   1.702 +	if (gbBorderOn && !gbSgbMask)
   1.703 +		gbSgbRenderBorder();
   1.704 +
   1.705 +	if (gbSgbMode && gbCgbMode && gbSgbCGBSupport == 7)
   1.706 +	{
   1.707 +		gbSgbCGBSupport = 0;
   1.708 +		gbSgbMode		= 2;
   1.709 +		gbSgbMask		= 0;
   1.710 +		gbSgbRenderBorder();
   1.711 +		gbReset();
   1.712 +	}
   1.713 +
   1.714 +	if (gbSgbCGBSupport > 4)
   1.715 +		gbSgbCGBSupport = 0;
   1.716 +}
   1.717 +
   1.718 +void gbSgbMultiRequest()
   1.719 +{
   1.720 +	if (gbSgbPacket[1] & 1)
   1.721 +	{
   1.722 +		gbSgbMultiplayer = 1;
   1.723 +		if (gbSgbPacket[1] & 2)
   1.724 +			gbSgbFourPlayers = 1;
   1.725 +		else
   1.726 +			gbSgbFourPlayers = 0;
   1.727 +		gbSgbNextController = 0x0e;
   1.728 +	}
   1.729 +	else
   1.730 +	{
   1.731 +		gbSgbFourPlayers	= 0;
   1.732 +		gbSgbMultiplayer	= 0;
   1.733 +		gbSgbNextController = 0x0f;
   1.734 +	}
   1.735 +}
   1.736 +
   1.737 +void gbSgbCommand()
   1.738 +{
   1.739 +	int command = gbSgbPacket[0] >> 3;
   1.740 +	//  int nPacket = gbSgbPacket[0] & 7;
   1.741 +
   1.742 +	switch (command)
   1.743 +	{
   1.744 +	case 0x00:
   1.745 +		gbSgbSetPalette(0, 1, (u16 *)&gbSgbPacket[1]);
   1.746 +		break;
   1.747 +	case 0x01:
   1.748 +		gbSgbSetPalette(2, 3, (u16 *)&gbSgbPacket[1]);
   1.749 +		break;
   1.750 +	case 0x02:
   1.751 +		gbSgbSetPalette(0, 3, (u16 *)&gbSgbPacket[1]);
   1.752 +		break;
   1.753 +	case 0x03:
   1.754 +		gbSgbSetPalette(1, 2, (u16 *)&gbSgbPacket[1]);
   1.755 +		break;
   1.756 +	case 0x04:
   1.757 +		gbSgbAttributeBlock();
   1.758 +		break;
   1.759 +	case 0x05:
   1.760 +		gbSgbAttributeLine();
   1.761 +		break;
   1.762 +	case 0x06:
   1.763 +		gbSgbAttributeDivide();
   1.764 +		break;
   1.765 +	case 0x07:
   1.766 +		gbSgbAttributeCharacter();
   1.767 +		break;
   1.768 +	case 0x0a:
   1.769 +		gbSgbSetPalette();
   1.770 +		break;
   1.771 +	case 0x0b:
   1.772 +		gbSgbScpPalette();
   1.773 +		break;
   1.774 +	case 0x11:
   1.775 +		gbSgbMultiRequest();
   1.776 +		break;
   1.777 +	case 0x13:
   1.778 +		gbSgbChrTransfer();
   1.779 +		break;
   1.780 +	case 0x14:
   1.781 +		gbSgbPicture();
   1.782 +		break;
   1.783 +	case 0x15:
   1.784 +		gbSgbSetATFList();
   1.785 +		break;
   1.786 +	case 0x16:
   1.787 +		gbSgbSetATF(gbSgbPacket[1] & 0x3f);
   1.788 +		break;
   1.789 +	case 0x17:
   1.790 +		gbSgbMaskEnable();
   1.791 +		break;
   1.792 +	}
   1.793 +}
   1.794 +
   1.795 +void gbSgbResetPacketState()
   1.796 +{
   1.797 +	gbSgbPacketState   = GBSGB_NONE;
   1.798 +	gbSgbPacketTimeout = 0;
   1.799 +}
   1.800 +
   1.801 +void gbSgbDoBitTransfer(u8 value)
   1.802 +{
   1.803 +	value = value & 0x30;
   1.804 +	switch (gbSgbPacketState)
   1.805 +	{
   1.806 +	case GBSGB_NONE:
   1.807 +		if (value == 0)
   1.808 +		{
   1.809 +			gbSgbPacketState   = GBSGB_RESET;
   1.810 +			gbSgbPacketTimeout = GBSGB_PACKET_TIMEOUT;
   1.811 +		}
   1.812 +		else if (value == 0x30)
   1.813 +		{
   1.814 +			if (gbSgbMultiplayer)
   1.815 +			{
   1.816 +				if ((gbSgbReadingController & 7) == 7)
   1.817 +				{
   1.818 +					gbSgbReadingController = 0;
   1.819 +					if (gbSgbMultiplayer)
   1.820 +					{
   1.821 +						gbSgbNextController--;
   1.822 +						if (gbSgbFourPlayers)
   1.823 +						{
   1.824 +							if (gbSgbNextController == 0x0b)
   1.825 +								gbSgbNextController = 0x0f;
   1.826 +						}
   1.827 +						else
   1.828 +						{
   1.829 +							if (gbSgbNextController == 0x0d)
   1.830 +								gbSgbNextController = 0x0f;
   1.831 +						}
   1.832 +					}
   1.833 +				}
   1.834 +				else
   1.835 +				{
   1.836 +					gbSgbReadingController &= 3;
   1.837 +				}
   1.838 +			}
   1.839 +			gbSgbPacketTimeout = 0;
   1.840 +		}
   1.841 +		else
   1.842 +		{
   1.843 +			if (value == 0x10)
   1.844 +				gbSgbReadingController |= 0x2;
   1.845 +			else if (value == 0x20)
   1.846 +				gbSgbReadingController |= 0x01;
   1.847 +			gbSgbPacketTimeout = 0;
   1.848 +		}
   1.849 +		gbSgbPacketTimeout = 0;
   1.850 +		break;
   1.851 +	case GBSGB_RESET:
   1.852 +		if (value == 0x30)
   1.853 +		{
   1.854 +			gbSgbPacketState   = GBSGB_PACKET_TRANSMIT;
   1.855 +			gbSgbPacketByte	   = 0;
   1.856 +			gbSgbPacketNBits   = 0;
   1.857 +			gbSgbPacketTimeout = GBSGB_PACKET_TIMEOUT;
   1.858 +		}
   1.859 +		else if (value == 0x00)
   1.860 +		{
   1.861 +			gbSgbPacketTimeout = GBSGB_PACKET_TIMEOUT;
   1.862 +			gbSgbPacketState   = GBSGB_RESET;
   1.863 +		}
   1.864 +		else
   1.865 +		{
   1.866 +			gbSgbPacketState   = GBSGB_NONE;
   1.867 +			gbSgbPacketTimeout = 0;
   1.868 +		}
   1.869 +		break;
   1.870 +	case GBSGB_PACKET_TRANSMIT:
   1.871 +		if (value == 0)
   1.872 +		{
   1.873 +			gbSgbPacketState   = GBSGB_RESET;
   1.874 +			gbSgbPacketTimeout = 0;
   1.875 +		}
   1.876 +		else if (value == 0x30)
   1.877 +		{
   1.878 +			if (gbSgbPacketNBits == 128)
   1.879 +			{
   1.880 +				gbSgbPacketNBits = 0;
   1.881 +				gbSgbPacketByte	 = 0;
   1.882 +				gbSgbPacketNumber++;
   1.883 +				gbSgbPacketTimeout = 0;
   1.884 +				if (gbSgbPacketNumber == (gbSgbPacket[0] & 7))
   1.885 +				{
   1.886 +					gbSgbCommand();
   1.887 +					gbSgbPacketNumber  = 0;
   1.888 +					gbSgbPacketState   = GBSGB_NONE;
   1.889 +					gbSgbPacketTimeout = 0;
   1.890 +				}
   1.891 +			}
   1.892 +			else
   1.893 +			{
   1.894 +				if (gbSgbPacketNBits < 128)
   1.895 +				{
   1.896 +					gbSgbPacket[gbSgbPacketNumber * 16 + gbSgbPacketByte] >>= 1;
   1.897 +					gbSgbPacket[gbSgbPacketNumber * 16 + gbSgbPacketByte]  |= gbSgbBit;
   1.898 +					gbSgbPacketNBits++;
   1.899 +					if (!(gbSgbPacketNBits & 7))
   1.900 +					{
   1.901 +						gbSgbPacketByte++;
   1.902 +					}
   1.903 +					gbSgbPacketTimeout = GBSGB_PACKET_TIMEOUT;
   1.904 +				}
   1.905 +			}
   1.906 +		}
   1.907 +		else
   1.908 +		{
   1.909 +			if (value == 0x20)
   1.910 +				gbSgbBit = 0x00;
   1.911 +			else
   1.912 +				gbSgbBit = 0x80;
   1.913 +			gbSgbPacketTimeout = GBSGB_PACKET_TIMEOUT;
   1.914 +		}
   1.915 +		gbSgbReadingController = 0;
   1.916 +		break;
   1.917 +	default:
   1.918 +		gbSgbPacketState   = GBSGB_NONE;
   1.919 +		gbSgbPacketTimeout = 0;
   1.920 +		break;
   1.921 +	}
   1.922 +}
   1.923 +
   1.924 +variable_desc gbSgbSaveStruct[] = {
   1.925 +	{ &gbSgbMask,			   sizeof(int32) },
   1.926 +	{ &gbSgbPacketState,	   sizeof(int32) },
   1.927 +	{ &gbSgbBit,			   sizeof(int32) },
   1.928 +	{ &gbSgbPacketNBits,	   sizeof(int32) },
   1.929 +	{ &gbSgbPacketByte,		   sizeof(int32) },
   1.930 +	{ &gbSgbPacketNumber,	   sizeof(int32) },
   1.931 +	{ &gbSgbMultiplayer,	   sizeof(int32) },
   1.932 +	{ &gbSgbNextController,	   sizeof(u8)	 },
   1.933 +	{ &gbSgbReadingController, sizeof(u8)	 },
   1.934 +	{ NULL,					   0			 }
   1.935 +};
   1.936 +
   1.937 +variable_desc gbSgbSaveStructV3[] = {
   1.938 +	{ &gbSgbMask,			   sizeof(int32) },
   1.939 +	{ &gbSgbPacketState,	   sizeof(int32) },
   1.940 +	{ &gbSgbBit,			   sizeof(int32) },
   1.941 +	{ &gbSgbPacketNBits,	   sizeof(int32) },
   1.942 +	{ &gbSgbPacketByte,		   sizeof(int32) },
   1.943 +	{ &gbSgbPacketNumber,	   sizeof(int32) },
   1.944 +	{ &gbSgbMultiplayer,	   sizeof(int32) },
   1.945 +	{ &gbSgbNextController,	   sizeof(u8)	 },
   1.946 +	{ &gbSgbReadingController, sizeof(u8)	 },
   1.947 +	{ &gbSgbFourPlayers,	   sizeof(int32) },
   1.948 +	{ NULL,					   0			 }
   1.949 +};
   1.950 +
   1.951 +void gbSgbSaveGame(gzFile gzFile)
   1.952 +{
   1.953 +	utilWriteData(gzFile, gbSgbSaveStructV3);
   1.954 +
   1.955 +	utilGzWrite(gzFile, gbSgbBorder, 2048);
   1.956 +	utilGzWrite(gzFile, gbSgbBorderChar, 32 * 256);
   1.957 +
   1.958 +	utilGzWrite(gzFile, gbSgbPacket, 16 * 7);
   1.959 +
   1.960 +	utilGzWrite(gzFile, gbSgbSCPPalette, 4 * 512 * sizeof(u16));
   1.961 +	utilGzWrite(gzFile, gbSgbATF, 20 * 18);
   1.962 +	utilGzWrite(gzFile, gbSgbATFList, 45 * 20 * 18);
   1.963 +
   1.964 +	utilGzWrite(gzFile, gbSgbScreenBuffer, 4160);
   1.965 +	utilGzWrite(gzFile, &gbSgbMode, sizeof(gbSgbMode));
   1.966 +	utilGzWrite(gzFile, &gbSgbCGBSupport, sizeof(gbSgbCGBSupport));
   1.967 +	utilGzWrite(gzFile, &gbSgbPacketTimeout, sizeof(gbSgbPacketTimeout));
   1.968 +}
   1.969 +
   1.970 +void gbSgbReadGame(gzFile gzFile, int version)
   1.971 +{
   1.972 +	if (version >= 3)
   1.973 +		utilReadData(gzFile, gbSgbSaveStructV3);
   1.974 +	else
   1.975 +	{
   1.976 +		utilReadData(gzFile, gbSgbSaveStruct);
   1.977 +		gbSgbFourPlayers = 0;
   1.978 +	}
   1.979 +
   1.980 +	if (version >= 8)
   1.981 +	{
   1.982 +		utilGzRead(gzFile, gbSgbBorder, 2048);
   1.983 +		utilGzRead(gzFile, gbSgbBorderChar, 32 * 256);
   1.984 +	}
   1.985 +
   1.986 +	utilGzRead(gzFile, gbSgbPacket, 16 * 7);
   1.987 +
   1.988 +	utilGzRead(gzFile, gbSgbSCPPalette, 4 * 512 * sizeof(u16));
   1.989 +	utilGzRead(gzFile, gbSgbATF, 20 * 18);
   1.990 +	utilGzRead(gzFile, gbSgbATFList, 45 * 20 * 18);
   1.991 +
   1.992 +	if (version >= 11)
   1.993 +	{
   1.994 +		utilGzRead(gzFile, gbSgbScreenBuffer, 4160);
   1.995 +		utilGzRead(gzFile, &gbSgbMode, sizeof(gbSgbMode));
   1.996 +		utilGzRead(gzFile, &gbSgbCGBSupport, sizeof(gbSgbCGBSupport));
   1.997 +		utilGzRead(gzFile, &gbSgbPacketTimeout, sizeof(gbSgbPacketTimeout));
   1.998 +	}
   1.999 +}
  1.1000 +