Mercurial > vba-linux
diff src/filters/interframe.cpp @ 1:f9f4f1b99eed
importing src directory
author | Robert McIntyre <rlm@mit.edu> |
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date | Sat, 03 Mar 2012 10:31:27 -0600 |
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1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/src/filters/interframe.cpp Sat Mar 03 10:31:27 2012 -0600 1.3 @@ -0,0 +1,630 @@ 1.4 +#include <cstdlib> 1.5 +#include <cstring> 1.6 +#include "../Port.h" 1.7 + 1.8 +#ifdef MMX 1.9 +extern "C" bool cpu_mmx; 1.10 +#endif 1.11 + 1.12 +/* 1.13 + * Thanks to Kawaks' Mr. K for the code 1.14 + 1.15 + Incorporated into vba by Anthony Di Franco 1.16 + */ 1.17 + 1.18 +static u8 *frm1 = NULL; 1.19 +static u8 *frm2 = NULL; 1.20 +static u8 *frm3 = NULL; 1.21 + 1.22 +extern u32 RGB_LOW_BITS_MASK; 1.23 +extern u32 qRGB_COLOR_MASK[2]; 1.24 + 1.25 +static void Init() 1.26 +{ 1.27 + frm1 = (u8 *)calloc(322 * 242, 4); 1.28 + // 1 frame ago 1.29 + frm2 = (u8 *)calloc(322 * 242, 4); 1.30 + // 2 frames ago 1.31 + frm3 = (u8 *)calloc(322 * 242, 4); 1.32 + // 3 frames ago 1.33 +} 1.34 + 1.35 +void InterframeCleanup() 1.36 +{ 1.37 + if (frm1) 1.38 + free(frm1); 1.39 + if (frm2) 1.40 + free(frm2); 1.41 + if (frm3) 1.42 + free(frm3); 1.43 + frm1 = frm2 = frm3 = NULL; 1.44 +} 1.45 + 1.46 +#ifdef MMX 1.47 +static void SmartIB_MMX(u8 *srcPtr, u32 srcPitch, int width, int height) 1.48 +{ 1.49 + u16 *src0 = (u16 *)srcPtr; 1.50 + u16 *src1 = (u16 *)frm1; 1.51 + u16 *src2 = (u16 *)frm2; 1.52 + u16 *src3 = (u16 *)frm3; 1.53 + 1.54 + int count = width >> 2; 1.55 + 1.56 + for (int i = 0; i < height; i++) 1.57 + { 1.58 +#ifdef __GNUC__ 1.59 + asm volatile ( 1.60 + "push %4\n" 1.61 + "movq 0(%5), %%mm7\n" // colorMask 1.62 + "0:\n" 1.63 + "movq 0(%0), %%mm0\n" // src0 1.64 + "movq 0(%1), %%mm1\n" // src1 1.65 + "movq 0(%2), %%mm2\n" // src2 1.66 + "movq 0(%3), %%mm3\n" // src3 1.67 + "movq %%mm0, 0(%3)\n" // src3 = src0 1.68 + "movq %%mm0, %%mm4\n" 1.69 + "movq %%mm1, %%mm5\n" 1.70 + "pcmpeqw %%mm2, %%mm5\n" // src1 == src2 (A) 1.71 + "pcmpeqw %%mm3, %%mm4\n" // src3 == src0 (B) 1.72 + "por %%mm5, %%mm4\n" // A | B 1.73 + "movq %%mm2, %%mm5\n" 1.74 + "pcmpeqw %%mm0, %%mm5\n" // src0 == src2 (C) 1.75 + "pcmpeqw %%mm1, %%mm3\n" // src1 == src3 (D) 1.76 + "por %%mm3, %%mm5\n" // C|D 1.77 + "pandn %%mm5, %%mm4\n" // (!(A|B))&(C|D) 1.78 + "movq %%mm0, %%mm2\n" 1.79 + "pand %%mm7, %%mm2\n" // color & colorMask 1.80 + "pand %%mm7, %%mm1\n" // src1 & colorMask 1.81 + "psrlw $1, %%mm2\n" // (color & colorMask) >> 1 (E) 1.82 + "psrlw $1, %%mm1\n" // (src & colorMask) >> 1 (F) 1.83 + "paddw %%mm2, %%mm1\n" // E+F 1.84 + "pand %%mm4, %%mm1\n" // (E+F) & res 1.85 + "pandn %%mm0, %%mm4\n" // color& !res 1.86 + 1.87 + "por %%mm1, %%mm4\n" 1.88 + "movq %%mm4, 0(%0)\n" // src0 = res 1.89 + 1.90 + "addl $8, %0\n" 1.91 + "addl $8, %1\n" 1.92 + "addl $8, %2\n" 1.93 + "addl $8, %3\n" 1.94 + 1.95 + "decl %4\n" 1.96 + "jnz 0b\n" 1.97 + "pop %4\n" 1.98 + "emms\n" 1.99 + : "+r" (src0), "+r" (src1), "+r" (src2), "+r" (src3) 1.100 + : "r" (count), "r" (qRGB_COLOR_MASK) 1.101 + ); 1.102 +#else 1.103 + __asm { 1.104 + movq mm7, qword ptr [qRGB_COLOR_MASK]; 1.105 + mov eax, src0; 1.106 + mov ebx, src1; 1.107 + mov ecx, src2; 1.108 + mov edx, src3; 1.109 + mov edi, count; 1.110 +label0: 1.111 + movq mm0, qword ptr [eax]; // src0 1.112 + movq mm1, qword ptr [ebx]; // src1 1.113 + movq mm2, qword ptr [ecx]; // src2 1.114 + movq mm3, qword ptr [edx]; // src3 1.115 + movq qword ptr [edx], mm0; // src3 = src0 1.116 + movq mm4, mm0; 1.117 + movq mm5, mm1; 1.118 + pcmpeqw mm5, mm2; // src1 == src2 (A) 1.119 + pcmpeqw mm4, mm3; // src3 == src0 (B) 1.120 + por mm4, mm5; // A | B 1.121 + movq mm5, mm2; 1.122 + pcmpeqw mm5, mm0; // src0 == src2 (C) 1.123 + pcmpeqw mm3, mm1; // src1 == src3 (D) 1.124 + por mm5, mm3; // C|D 1.125 + pandn mm4, mm5; // (!(A|B))&(C|D) 1.126 + movq mm2, mm0; 1.127 + pand mm2, mm7; // color & colorMask 1.128 + pand mm1, mm7; // src1 & colorMask 1.129 + psrlw mm2, 1; // (color & colorMask) >> 1 (E) 1.130 + psrlw mm1, 1; // (src & colorMask) >> 1 (F) 1.131 + paddw mm1, mm2; // E+F 1.132 + pand mm1, mm4; // (E+F) & res 1.133 + pandn mm4, mm0; // color & !res 1.134 + 1.135 + por mm4, mm1; 1.136 + movq qword ptr [eax], mm4; // src0 = res 1.137 + 1.138 + add eax, 8; 1.139 + add ebx, 8; 1.140 + add ecx, 8; 1.141 + add edx, 8; 1.142 + 1.143 + dec edi; 1.144 + jnz label0; 1.145 + mov src0, eax; 1.146 + mov src1, ebx; 1.147 + mov src2, ecx; 1.148 + mov src3, edx; 1.149 + emms; 1.150 + } 1.151 +#endif 1.152 + src0 += 2; 1.153 + src1 += 2; 1.154 + src2 += 2; 1.155 + src3 += 2; 1.156 + } 1.157 + 1.158 + /* Swap buffers around */ 1.159 + u8 *temp = frm1; 1.160 + frm1 = frm3; 1.161 + frm3 = frm2; 1.162 + frm2 = temp; 1.163 +} 1.164 + 1.165 +#endif 1.166 + 1.167 +void SmartIB(u8 *srcPtr, u32 srcPitch, int width, int height) 1.168 +{ 1.169 + if (frm1 == NULL) 1.170 + { 1.171 + Init(); 1.172 + } 1.173 +#ifdef MMX 1.174 + if (cpu_mmx) 1.175 + { 1.176 + SmartIB_MMX(srcPtr, srcPitch, width, height); 1.177 + return; 1.178 + } 1.179 +#endif 1.180 + 1.181 + u16 colorMask = ~RGB_LOW_BITS_MASK; 1.182 + 1.183 + u16 *src0 = (u16 *)srcPtr; 1.184 + u16 *src1 = (u16 *)frm1; 1.185 + u16 *src2 = (u16 *)frm2; 1.186 + u16 *src3 = (u16 *)frm3; 1.187 + 1.188 + int sPitch = srcPitch >> 1; 1.189 + 1.190 + int pos = 0; 1.191 + for (int j = 0; j < height; j++) 1.192 + for (int i = 0; i < sPitch; i++) 1.193 + { 1.194 + u16 color = src0[pos]; 1.195 + src0[pos] = 1.196 + (src1[pos] != src2[pos]) && 1.197 + (src3[pos] != color) && 1.198 + ((color == src2[pos]) || (src1[pos] == src3[pos])) 1.199 + ? (((color & colorMask) >> 1) + ((src1[pos] & colorMask) >> 1)) : 1.200 + color; 1.201 + src3[pos] = color; /* oldest buffer now holds newest frame */ 1.202 + pos++; 1.203 + } 1.204 + 1.205 + /* Swap buffers around */ 1.206 + u8 *temp = frm1; 1.207 + frm1 = frm3; 1.208 + frm3 = frm2; 1.209 + frm2 = temp; 1.210 +} 1.211 + 1.212 +#ifdef MMX 1.213 +static void SmartIB32_MMX(u8 *srcPtr, u32 srcPitch, int width, int height) 1.214 +{ 1.215 + u32 *src0 = (u32 *)srcPtr; 1.216 + u32 *src1 = (u32 *)frm1; 1.217 + u32 *src2 = (u32 *)frm2; 1.218 + u32 *src3 = (u32 *)frm3; 1.219 + 1.220 + int count = width >> 1; 1.221 + 1.222 + for (int i = 0; i < height; i++) 1.223 + { 1.224 +#ifdef __GNUC__ 1.225 + asm volatile ( 1.226 + "push %4\n" 1.227 + "movq 0(%5), %%mm7\n" // colorMask 1.228 + "0:\n" 1.229 + "movq 0(%0), %%mm0\n" // src0 1.230 + "movq 0(%1), %%mm1\n" // src1 1.231 + "movq 0(%2), %%mm2\n" // src2 1.232 + "movq 0(%3), %%mm3\n" // src3 1.233 + "movq %%mm0, 0(%3)\n" // src3 = src0 1.234 + "movq %%mm0, %%mm4\n" 1.235 + "movq %%mm1, %%mm5\n" 1.236 + "pcmpeqd %%mm2, %%mm5\n" // src1 == src2 (A) 1.237 + "pcmpeqd %%mm3, %%mm4\n" // src3 == src0 (B) 1.238 + "por %%mm5, %%mm4\n" // A | B 1.239 + "movq %%mm2, %%mm5\n" 1.240 + "pcmpeqd %%mm0, %%mm5\n" // src0 == src2 (C) 1.241 + "pcmpeqd %%mm1, %%mm3\n" // src1 == src3 (D) 1.242 + "por %%mm3, %%mm5\n" // C|D 1.243 + "pandn %%mm5, %%mm4\n" // (!(A|B))&(C|D) 1.244 + "movq %%mm0, %%mm2\n" 1.245 + "pand %%mm7, %%mm2\n" // color & colorMask 1.246 + "pand %%mm7, %%mm1\n" // src1 & colorMask 1.247 + "psrld $1, %%mm2\n" // (color & colorMask) >> 1 (E) 1.248 + "psrld $1, %%mm1\n" // (src & colorMask) >> 1 (F) 1.249 + "paddd %%mm2, %%mm1\n" // E+F 1.250 + "pand %%mm4, %%mm1\n" // (E+F) & res 1.251 + "pandn %%mm0, %%mm4\n" // color& !res 1.252 + 1.253 + "por %%mm1, %%mm4\n" 1.254 + "movq %%mm4, 0(%0)\n" // src0 = res 1.255 + 1.256 + "addl $8, %0\n" 1.257 + "addl $8, %1\n" 1.258 + "addl $8, %2\n" 1.259 + "addl $8, %3\n" 1.260 + 1.261 + "decl %4\n" 1.262 + "jnz 0b\n" 1.263 + "pop %4\n" 1.264 + "emms\n" 1.265 + : "+r" (src0), "+r" (src1), "+r" (src2), "+r" (src3) 1.266 + : "r" (count), "r" (qRGB_COLOR_MASK) 1.267 + ); 1.268 +#else 1.269 + __asm { 1.270 + movq mm7, qword ptr [qRGB_COLOR_MASK]; 1.271 + mov eax, src0; 1.272 + mov ebx, src1; 1.273 + mov ecx, src2; 1.274 + mov edx, src3; 1.275 + mov edi, count; 1.276 +label0: 1.277 + movq mm0, qword ptr [eax]; // src0 1.278 + movq mm1, qword ptr [ebx]; // src1 1.279 + movq mm2, qword ptr [ecx]; // src2 1.280 + movq mm3, qword ptr [edx]; // src3 1.281 + movq qword ptr [edx], mm0; // src3 = src0 1.282 + movq mm4, mm0; 1.283 + movq mm5, mm1; 1.284 + pcmpeqd mm5, mm2; // src1 == src2 (A) 1.285 + pcmpeqd mm4, mm3; // src3 == src0 (B) 1.286 + por mm4, mm5; // A | B 1.287 + movq mm5, mm2; 1.288 + pcmpeqd mm5, mm0; // src0 == src2 (C) 1.289 + pcmpeqd mm3, mm1; // src1 == src3 (D) 1.290 + por mm5, mm3; // C|D 1.291 + pandn mm4, mm5; // (!(A|B))&(C|D) 1.292 + movq mm2, mm0; 1.293 + pand mm2, mm7; // color & colorMask 1.294 + pand mm1, mm7; // src1 & colorMask 1.295 + psrld mm2, 1; // (color & colorMask) >> 1 (E) 1.296 + psrld mm1, 1; // (src & colorMask) >> 1 (F) 1.297 + paddd mm1, mm2; // E+F 1.298 + pand mm1, mm4; // (E+F) & res 1.299 + pandn mm4, mm0; // color & !res 1.300 + 1.301 + por mm4, mm1; 1.302 + movq qword ptr [eax], mm4; // src0 = res 1.303 + 1.304 + add eax, 8; 1.305 + add ebx, 8; 1.306 + add ecx, 8; 1.307 + add edx, 8; 1.308 + 1.309 + dec edi; 1.310 + jnz label0; 1.311 + mov src0, eax; 1.312 + mov src1, ebx; 1.313 + mov src2, ecx; 1.314 + mov src3, edx; 1.315 + emms; 1.316 + } 1.317 +#endif 1.318 + 1.319 + src0++; 1.320 + src1++; 1.321 + src2++; 1.322 + src3++; 1.323 + } 1.324 + /* Swap buffers around */ 1.325 + u8 *temp = frm1; 1.326 + frm1 = frm3; 1.327 + frm3 = frm2; 1.328 + frm2 = temp; 1.329 +} 1.330 + 1.331 +#endif 1.332 + 1.333 +void SmartIB32(u8 *srcPtr, u32 srcPitch, int width, int height) 1.334 +{ 1.335 + if (frm1 == NULL) 1.336 + { 1.337 + Init(); 1.338 + } 1.339 +#ifdef MMX 1.340 + if (cpu_mmx) 1.341 + { 1.342 + SmartIB32_MMX(srcPtr, srcPitch, width, height); 1.343 + return; 1.344 + } 1.345 +#endif 1.346 + 1.347 + u32 *src0 = (u32 *)srcPtr; 1.348 + u32 *src1 = (u32 *)frm1; 1.349 + u32 *src2 = (u32 *)frm2; 1.350 + u32 *src3 = (u32 *)frm3; 1.351 + 1.352 + u32 colorMask = 0xfefefe; 1.353 + 1.354 + int sPitch = srcPitch >> 2; 1.355 + int pos = 0; 1.356 + 1.357 + for (int j = 0; j < height; j++) 1.358 + for (int i = 0; i < sPitch; i++) 1.359 + { 1.360 + u32 color = src0[pos]; 1.361 + src0[pos] = 1.362 + (src1[pos] != src2[pos]) && 1.363 + (src3[pos] != color) && 1.364 + ((color == src2[pos]) || (src1[pos] == src3[pos])) 1.365 + ? (((color & colorMask) >> 1) + ((src1[pos] & colorMask) >> 1)) : 1.366 + color; 1.367 + src3[pos] = color; /* oldest buffer now holds newest frame */ 1.368 + pos++; 1.369 + } 1.370 + 1.371 + /* Swap buffers around */ 1.372 + u8 *temp = frm1; 1.373 + frm1 = frm3; 1.374 + frm3 = frm2; 1.375 + frm2 = temp; 1.376 +} 1.377 + 1.378 +#ifdef MMX 1.379 +static void MotionBlurIB_MMX(u8 *srcPtr, u32 srcPitch, int width, int height) 1.380 +{ 1.381 + u16 *src0 = (u16 *)srcPtr; 1.382 + u16 *src1 = (u16 *)frm1; 1.383 + 1.384 + int count = width >> 2; 1.385 + 1.386 + for (int i = 0; i < height; i++) 1.387 + { 1.388 +#ifdef __GNUC__ 1.389 + asm volatile ( 1.390 + "push %2\n" 1.391 + "movq 0(%3), %%mm7\n" // colorMask 1.392 + "0:\n" 1.393 + "movq 0(%0), %%mm0\n" // src0 1.394 + "movq 0(%1), %%mm1\n" // src1 1.395 + "movq %%mm0, 0(%1)\n" // src1 = src0 1.396 + "pand %%mm7, %%mm0\n" // color & colorMask 1.397 + "pand %%mm7, %%mm1\n" // src1 & colorMask 1.398 + "psrlw $1, %%mm0\n" // (color & colorMask) >> 1 (E) 1.399 + "psrlw $1, %%mm1\n" // (src & colorMask) >> 1 (F) 1.400 + "paddw %%mm1, %%mm0\n" // E+F 1.401 + 1.402 + "movq %%mm0, 0(%0)\n" // src0 = res 1.403 + 1.404 + "addl $8, %0\n" 1.405 + "addl $8, %1\n" 1.406 + 1.407 + "decl %2\n" 1.408 + "jnz 0b\n" 1.409 + "pop %2\n" 1.410 + "emms\n" 1.411 + : "+r" (src0), "+r" (src1) 1.412 + : "r" (count), "r" (qRGB_COLOR_MASK) 1.413 + ); 1.414 +#else 1.415 + __asm { 1.416 + movq mm7, qword ptr [qRGB_COLOR_MASK]; 1.417 + mov eax, src0; 1.418 + mov ebx, src1; 1.419 + mov edi, count; 1.420 +label0: 1.421 + movq mm0, qword ptr [eax]; // src0 1.422 + movq mm1, qword ptr [ebx]; // src1 1.423 + movq qword ptr [ebx], mm0; // src1 = src0 1.424 + pand mm0, mm7; // color & colorMask 1.425 + pand mm1, mm7; // src1 & colorMask 1.426 + psrlw mm0, 1; // (color & colorMask) >> 1 (E) 1.427 + psrlw mm1, 1; // (src & colorMask) >> 1 (F) 1.428 + paddw mm0, mm1; // E+F 1.429 + 1.430 + movq qword ptr [eax], mm0; // src0 = res 1.431 + 1.432 + add eax, 8; 1.433 + add ebx, 8; 1.434 + 1.435 + dec edi; 1.436 + jnz label0; 1.437 + mov src0, eax; 1.438 + mov src1, ebx; 1.439 + emms; 1.440 + } 1.441 +#endif 1.442 + src0 += 2; 1.443 + src1 += 2; 1.444 + } 1.445 +} 1.446 + 1.447 +#endif 1.448 + 1.449 +void MotionBlurIB(u8 *srcPtr, u32 srcPitch, int width, int height) 1.450 +{ 1.451 + if (frm1 == NULL) 1.452 + { 1.453 + Init(); 1.454 + } 1.455 + 1.456 +#ifdef MMX 1.457 + if (cpu_mmx) 1.458 + { 1.459 + MotionBlurIB_MMX(srcPtr, srcPitch, width, height); 1.460 + return; 1.461 + } 1.462 +#endif 1.463 + 1.464 + u16 colorMask = ~RGB_LOW_BITS_MASK; 1.465 + 1.466 + u16 *src0 = (u16 *)srcPtr; 1.467 + u16 *src1 = (u16 *)frm1; 1.468 + 1.469 + int sPitch = srcPitch >> 1; 1.470 + 1.471 + int pos = 0; 1.472 + for (int j = 0; j < height; j++) 1.473 + for (int i = 0; i < sPitch; i++) 1.474 + { 1.475 + u16 color = src0[pos]; 1.476 + src0[pos] = 1.477 + (((color & colorMask) >> 1) + ((src1[pos] & colorMask) >> 1)); 1.478 + src1[pos] = color; 1.479 + pos++; 1.480 + } 1.481 +} 1.482 + 1.483 +#ifdef MMX 1.484 +static void MotionBlurIB32_MMX(u8 *srcPtr, u32 srcPitch, int width, int height) 1.485 +{ 1.486 + u32 *src0 = (u32 *)srcPtr; 1.487 + u32 *src1 = (u32 *)frm1; 1.488 + 1.489 + int count = width >> 1; 1.490 + 1.491 + for (int i = 0; i < height; i++) 1.492 + { 1.493 +#ifdef __GNUC__ 1.494 + asm volatile ( 1.495 + "push %2\n" 1.496 + "movq 0(%3), %%mm7\n" // colorMask 1.497 + "0:\n" 1.498 + "movq 0(%0), %%mm0\n" // src0 1.499 + "movq 0(%1), %%mm1\n" // src1 1.500 + "movq %%mm0, 0(%1)\n" // src1 = src0 1.501 + "pand %%mm7, %%mm0\n" // color & colorMask 1.502 + "pand %%mm7, %%mm1\n" // src1 & colorMask 1.503 + "psrld $1, %%mm0\n" // (color & colorMask) >> 1 (E) 1.504 + "psrld $1, %%mm1\n" // (src & colorMask) >> 1 (F) 1.505 + "paddd %%mm1, %%mm0\n" // E+F 1.506 + 1.507 + "movq %%mm0, 0(%0)\n" // src0 = res 1.508 + 1.509 + "addl $8, %0\n" 1.510 + "addl $8, %1\n" 1.511 + 1.512 + "decl %2\n" 1.513 + "jnz 0b\n" 1.514 + "pop %2\n" 1.515 + "emms\n" 1.516 + : "+r" (src0), "+r" (src1) 1.517 + : "r" (count), "r" (qRGB_COLOR_MASK) 1.518 + ); 1.519 +#else 1.520 + __asm { 1.521 + movq mm7, qword ptr [qRGB_COLOR_MASK]; 1.522 + mov eax, src0; 1.523 + mov ebx, src1; 1.524 + mov edi, count; 1.525 +label0: 1.526 + movq mm0, qword ptr [eax]; // src0 1.527 + movq mm1, qword ptr [ebx]; // src1 1.528 + movq qword ptr [ebx], mm0; // src1 = src0 1.529 + pand mm0, mm7; // color & colorMask 1.530 + pand mm1, mm7; // src1 & colorMask 1.531 + psrld mm0, 1; // (color & colorMask) >> 1 (E) 1.532 + psrld mm1, 1; // (src & colorMask) >> 1 (F) 1.533 + paddd mm0, mm1; // E+F 1.534 + 1.535 + movq qword ptr [eax], mm0; // src0 = res 1.536 + 1.537 + add eax, 8; 1.538 + add ebx, 8; 1.539 + 1.540 + dec edi; 1.541 + jnz label0; 1.542 + mov src0, eax; 1.543 + mov src1, ebx; 1.544 + emms; 1.545 + } 1.546 +#endif 1.547 + src0++; 1.548 + src1++; 1.549 + } 1.550 +} 1.551 + 1.552 +#endif 1.553 + 1.554 +void MotionBlurIB32(u8 *srcPtr, u32 srcPitch, int width, int height) 1.555 +{ 1.556 + if (frm1 == NULL) 1.557 + { 1.558 + Init(); 1.559 + } 1.560 + 1.561 +#ifdef MMX 1.562 + if (cpu_mmx) 1.563 + { 1.564 + MotionBlurIB32_MMX(srcPtr, srcPitch, width, height); 1.565 + return; 1.566 + } 1.567 +#endif 1.568 + 1.569 + u32 *src0 = (u32 *)srcPtr; 1.570 + u32 *src1 = (u32 *)frm1; 1.571 + 1.572 + u32 colorMask = 0xfefefe; 1.573 + 1.574 + int sPitch = srcPitch >> 2; 1.575 + int pos = 0; 1.576 + 1.577 + for (int j = 0; j < height; j++) 1.578 + for (int i = 0; i < sPitch; i++) 1.579 + { 1.580 + u32 color = src0[pos]; 1.581 + src0[pos] = (((color & colorMask) >> 1) + 1.582 + ((src1[pos] & colorMask) >> 1)); 1.583 + src1[pos] = color; 1.584 + pos++; 1.585 + } 1.586 +} 1.587 + 1.588 +static int count = 0; 1.589 + 1.590 +void InterlaceIB(u8 *srcPtr, u32 srcPitch, int width, int height) 1.591 +{ 1.592 + if (frm1 == NULL) 1.593 + { 1.594 + Init(); 1.595 + } 1.596 + 1.597 + u16 colorMask = ~RGB_LOW_BITS_MASK; 1.598 + 1.599 + u16 *src0 = (u16 *)srcPtr; 1.600 + u16 *src1 = (u16 *)frm1; 1.601 + 1.602 + int sPitch = srcPitch >> 1; 1.603 + 1.604 + int pos = 0; 1.605 + for (int j = 0; j < height; j++) 1.606 + { 1.607 + bool render = count ? (j & 1) != 0 : (j & 1) == 0; 1.608 + if (render) 1.609 + { 1.610 + for (int i = 0; i < sPitch; i++) 1.611 + { 1.612 + u16 color = src0[pos]; 1.613 + src0[pos] = 1.614 + (((color & colorMask) >> 1) + ((((src1[pos] & colorMask) >> 1) & colorMask) >> 1)); 1.615 + src1[pos] = color; 1.616 + pos++; 1.617 + } 1.618 + } 1.619 + else 1.620 + { 1.621 + for (int i = 0; i < sPitch; i++) 1.622 + { 1.623 + u16 color = src0[pos]; 1.624 + src0[pos] = 1.625 + (((((color & colorMask) >> 1) & colorMask) >> 1) + ((src1[pos] & colorMask) >> 1)); 1.626 + src1[pos] = color; 1.627 + pos++; 1.628 + } 1.629 + } 1.630 + } 1.631 + count = count ^ 1; 1.632 +} 1.633 +