Mercurial > vba-linux
diff src/lua/lmathlib.c @ 11:27763b933818
raise lua sources up one level
author | Robert McIntyre <rlm@mit.edu> |
---|---|
date | Sat, 03 Mar 2012 11:07:39 -0600 |
parents | src/lua/src/lmathlib.c@f9f4f1b99eed |
children |
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1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/src/lua/lmathlib.c Sat Mar 03 11:07:39 2012 -0600 1.3 @@ -0,0 +1,263 @@ 1.4 +/* 1.5 +** $Id: lmathlib.c,v 1.67.1.1 2007/12/27 13:02:25 roberto Exp $ 1.6 +** Standard mathematical library 1.7 +** See Copyright Notice in lua.h 1.8 +*/ 1.9 + 1.10 + 1.11 +#include <stdlib.h> 1.12 +#include <math.h> 1.13 + 1.14 +#define lmathlib_c 1.15 +#define LUA_LIB 1.16 + 1.17 +#include "lua.h" 1.18 + 1.19 +#include "lauxlib.h" 1.20 +#include "lualib.h" 1.21 + 1.22 + 1.23 +#undef PI 1.24 +#define PI (3.14159265358979323846) 1.25 +#define RADIANS_PER_DEGREE (PI/180.0) 1.26 + 1.27 + 1.28 + 1.29 +static int math_abs (lua_State *L) { 1.30 + lua_pushnumber(L, fabs(luaL_checknumber(L, 1))); 1.31 + return 1; 1.32 +} 1.33 + 1.34 +static int math_sin (lua_State *L) { 1.35 + lua_pushnumber(L, sin(luaL_checknumber(L, 1))); 1.36 + return 1; 1.37 +} 1.38 + 1.39 +static int math_sinh (lua_State *L) { 1.40 + lua_pushnumber(L, sinh(luaL_checknumber(L, 1))); 1.41 + return 1; 1.42 +} 1.43 + 1.44 +static int math_cos (lua_State *L) { 1.45 + lua_pushnumber(L, cos(luaL_checknumber(L, 1))); 1.46 + return 1; 1.47 +} 1.48 + 1.49 +static int math_cosh (lua_State *L) { 1.50 + lua_pushnumber(L, cosh(luaL_checknumber(L, 1))); 1.51 + return 1; 1.52 +} 1.53 + 1.54 +static int math_tan (lua_State *L) { 1.55 + lua_pushnumber(L, tan(luaL_checknumber(L, 1))); 1.56 + return 1; 1.57 +} 1.58 + 1.59 +static int math_tanh (lua_State *L) { 1.60 + lua_pushnumber(L, tanh(luaL_checknumber(L, 1))); 1.61 + return 1; 1.62 +} 1.63 + 1.64 +static int math_asin (lua_State *L) { 1.65 + lua_pushnumber(L, asin(luaL_checknumber(L, 1))); 1.66 + return 1; 1.67 +} 1.68 + 1.69 +static int math_acos (lua_State *L) { 1.70 + lua_pushnumber(L, acos(luaL_checknumber(L, 1))); 1.71 + return 1; 1.72 +} 1.73 + 1.74 +static int math_atan (lua_State *L) { 1.75 + lua_pushnumber(L, atan(luaL_checknumber(L, 1))); 1.76 + return 1; 1.77 +} 1.78 + 1.79 +static int math_atan2 (lua_State *L) { 1.80 + lua_pushnumber(L, atan2(luaL_checknumber(L, 1), luaL_checknumber(L, 2))); 1.81 + return 1; 1.82 +} 1.83 + 1.84 +static int math_ceil (lua_State *L) { 1.85 + lua_pushnumber(L, ceil(luaL_checknumber(L, 1))); 1.86 + return 1; 1.87 +} 1.88 + 1.89 +static int math_floor (lua_State *L) { 1.90 + lua_pushnumber(L, floor(luaL_checknumber(L, 1))); 1.91 + return 1; 1.92 +} 1.93 + 1.94 +static int math_fmod (lua_State *L) { 1.95 + lua_pushnumber(L, fmod(luaL_checknumber(L, 1), luaL_checknumber(L, 2))); 1.96 + return 1; 1.97 +} 1.98 + 1.99 +static int math_modf (lua_State *L) { 1.100 + double ip; 1.101 + double fp = modf(luaL_checknumber(L, 1), &ip); 1.102 + lua_pushnumber(L, ip); 1.103 + lua_pushnumber(L, fp); 1.104 + return 2; 1.105 +} 1.106 + 1.107 +static int math_sqrt (lua_State *L) { 1.108 + lua_pushnumber(L, sqrt(luaL_checknumber(L, 1))); 1.109 + return 1; 1.110 +} 1.111 + 1.112 +static int math_pow (lua_State *L) { 1.113 + lua_pushnumber(L, pow(luaL_checknumber(L, 1), luaL_checknumber(L, 2))); 1.114 + return 1; 1.115 +} 1.116 + 1.117 +static int math_log (lua_State *L) { 1.118 + lua_pushnumber(L, log(luaL_checknumber(L, 1))); 1.119 + return 1; 1.120 +} 1.121 + 1.122 +static int math_log10 (lua_State *L) { 1.123 + lua_pushnumber(L, log10(luaL_checknumber(L, 1))); 1.124 + return 1; 1.125 +} 1.126 + 1.127 +static int math_exp (lua_State *L) { 1.128 + lua_pushnumber(L, exp(luaL_checknumber(L, 1))); 1.129 + return 1; 1.130 +} 1.131 + 1.132 +static int math_deg (lua_State *L) { 1.133 + lua_pushnumber(L, luaL_checknumber(L, 1)/RADIANS_PER_DEGREE); 1.134 + return 1; 1.135 +} 1.136 + 1.137 +static int math_rad (lua_State *L) { 1.138 + lua_pushnumber(L, luaL_checknumber(L, 1)*RADIANS_PER_DEGREE); 1.139 + return 1; 1.140 +} 1.141 + 1.142 +static int math_frexp (lua_State *L) { 1.143 + int e; 1.144 + lua_pushnumber(L, frexp(luaL_checknumber(L, 1), &e)); 1.145 + lua_pushinteger(L, e); 1.146 + return 2; 1.147 +} 1.148 + 1.149 +static int math_ldexp (lua_State *L) { 1.150 + lua_pushnumber(L, ldexp(luaL_checknumber(L, 1), luaL_checkint(L, 2))); 1.151 + return 1; 1.152 +} 1.153 + 1.154 + 1.155 + 1.156 +static int math_min (lua_State *L) { 1.157 + int n = lua_gettop(L); /* number of arguments */ 1.158 + lua_Number dmin = luaL_checknumber(L, 1); 1.159 + int i; 1.160 + for (i=2; i<=n; i++) { 1.161 + lua_Number d = luaL_checknumber(L, i); 1.162 + if (d < dmin) 1.163 + dmin = d; 1.164 + } 1.165 + lua_pushnumber(L, dmin); 1.166 + return 1; 1.167 +} 1.168 + 1.169 + 1.170 +static int math_max (lua_State *L) { 1.171 + int n = lua_gettop(L); /* number of arguments */ 1.172 + lua_Number dmax = luaL_checknumber(L, 1); 1.173 + int i; 1.174 + for (i=2; i<=n; i++) { 1.175 + lua_Number d = luaL_checknumber(L, i); 1.176 + if (d > dmax) 1.177 + dmax = d; 1.178 + } 1.179 + lua_pushnumber(L, dmax); 1.180 + return 1; 1.181 +} 1.182 + 1.183 + 1.184 +static int math_random (lua_State *L) { 1.185 + /* the `%' avoids the (rare) case of r==1, and is needed also because on 1.186 + some systems (SunOS!) `rand()' may return a value larger than RAND_MAX */ 1.187 + lua_Number r = (lua_Number)(rand()%RAND_MAX) / (lua_Number)RAND_MAX; 1.188 + switch (lua_gettop(L)) { /* check number of arguments */ 1.189 + case 0: { /* no arguments */ 1.190 + lua_pushnumber(L, r); /* Number between 0 and 1 */ 1.191 + break; 1.192 + } 1.193 + case 1: { /* only upper limit */ 1.194 + int u = luaL_checkint(L, 1); 1.195 + luaL_argcheck(L, 1<=u, 1, "interval is empty"); 1.196 + lua_pushnumber(L, floor(r*u)+1); /* int between 1 and `u' */ 1.197 + break; 1.198 + } 1.199 + case 2: { /* lower and upper limits */ 1.200 + int l = luaL_checkint(L, 1); 1.201 + int u = luaL_checkint(L, 2); 1.202 + luaL_argcheck(L, l<=u, 2, "interval is empty"); 1.203 + lua_pushnumber(L, floor(r*(u-l+1))+l); /* int between `l' and `u' */ 1.204 + break; 1.205 + } 1.206 + default: return luaL_error(L, "wrong number of arguments"); 1.207 + } 1.208 + return 1; 1.209 +} 1.210 + 1.211 + 1.212 +static int math_randomseed (lua_State *L) { 1.213 + srand(luaL_checkint(L, 1)); 1.214 + return 0; 1.215 +} 1.216 + 1.217 + 1.218 +static const luaL_Reg mathlib[] = { 1.219 + {"abs", math_abs}, 1.220 + {"acos", math_acos}, 1.221 + {"asin", math_asin}, 1.222 + {"atan2", math_atan2}, 1.223 + {"atan", math_atan}, 1.224 + {"ceil", math_ceil}, 1.225 + {"cosh", math_cosh}, 1.226 + {"cos", math_cos}, 1.227 + {"deg", math_deg}, 1.228 + {"exp", math_exp}, 1.229 + {"floor", math_floor}, 1.230 + {"fmod", math_fmod}, 1.231 + {"frexp", math_frexp}, 1.232 + {"ldexp", math_ldexp}, 1.233 + {"log10", math_log10}, 1.234 + {"log", math_log}, 1.235 + {"max", math_max}, 1.236 + {"min", math_min}, 1.237 + {"modf", math_modf}, 1.238 + {"pow", math_pow}, 1.239 + {"rad", math_rad}, 1.240 + {"random", math_random}, 1.241 + {"randomseed", math_randomseed}, 1.242 + {"sinh", math_sinh}, 1.243 + {"sin", math_sin}, 1.244 + {"sqrt", math_sqrt}, 1.245 + {"tanh", math_tanh}, 1.246 + {"tan", math_tan}, 1.247 + {NULL, NULL} 1.248 +}; 1.249 + 1.250 + 1.251 +/* 1.252 +** Open math library 1.253 +*/ 1.254 +LUALIB_API int luaopen_math (lua_State *L) { 1.255 + luaL_register(L, LUA_MATHLIBNAME, mathlib); 1.256 + lua_pushnumber(L, PI); 1.257 + lua_setfield(L, -2, "pi"); 1.258 + lua_pushnumber(L, HUGE_VAL); 1.259 + lua_setfield(L, -2, "huge"); 1.260 +#if defined(LUA_COMPAT_MOD) 1.261 + lua_getfield(L, -1, "fmod"); 1.262 + lua_setfield(L, -2, "mod"); 1.263 +#endif 1.264 + return 1; 1.265 +} 1.266 +